• 제목/요약/키워드: Perceived Easy of Use

검색결과 120건 처리시간 0.031초

주생활 영역 학습에 대한 중학생의 인식 (Middle Schooler's Perception of the Unit "Housing Education" of the 9th Grade Technology and Home Economics)

  • 최현숙;장상옥
    • 한국가정과교육학회지
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    • 제20권3호
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    • pp.1-16
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    • 2008
  • 이 연구는 중학생을 대상으로 주생활 영역 학습에 대한 인식 및 수업 만족도 관련 변인을 파악하여 주생활 영역의 수업개선 및 교과서 집필 시의 기초자료를 제공하고자 하였다. 연구 결과, 첫째, '주거공간의 활용'은 교과내용이 '주택의 유지와 보수' 다음으로 흥미롭고 쉬우며, 실생활에 유용하고 교과서의 설명 및 시각자료가 흥미 있다고 보았다. 다양한 수업방법, 흥미로운 실험 실습을 하는 정도는 가장 낮았으나, 가장 이해하기 쉽게 가르쳤고 수업 만족도는 중단원 중에서 가장 높았다. 둘째, '실내환경과 설비'는 교과내용이 가장 흥미롭지 못하고 어려우며, 실생활 유용도와 교과서의 설명 및 시각자료 흥미도, 교사가 이해하기 쉽게 가르친 정도, 다양한 수업방법 사용 정도, 흥미로운 실험?실습 수행 정도는 세 중단원 중 중간이며 수업만족도는 가장 낮았다. 셋째, '주택의 유지와 보수'는 교과내용이 가장 흥미롭고 쉬우며 다양한 수업방법과 흥미로운 실험 실습이 가장 이루어졌으나, 실생활에는 유용하지 않고 교과서의 설명 및 시각자료도 흥미롭지 못하며, 교사는 이해가 잘 되도록 가르치지 못했다고 인식하였고 수업만족도는 중간이었다. 넷째, 성별, 기술 가정교과 성적에 따라 주생활영역 학습에 대한 인식의 차이가 나타나 여학생은 주거공간의 활용 단원의 교과내용을 쉽다고 보았으나 남학생은 대체로 교과서 설명 및 시각자료가 흥미있고, 다양한 수업방법, 흥미로운 실험 실습이 이루어졌다고 인식하였으며. '주택의 유지와 보수' 단원에 더 만족하였다. 기술 가정교과 성적이 낮을수록 교과내용을 어려워하였고 다양한 수업방법이 사용되었다고 인식하였다. 주생활 영역 수업 만족도는 전반적으로 보통 정도로 '주거공간의 활용'에 가장 만족하였는데 수업 만족도는 교사가 이해하기 쉽게 가르칠수록, 교과내용이 쉬울수록, 교과서의 설명 및 시각자료가 흥미 있을수록 더 높아 주생활 영역의 수업 만족도 향상을 위한 교사, 학습자, 교과서 측면에서의 노력과 자료 개발이 요구된다고 하겠다.

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창업 프로세스를 지원하는 온라인 창업 교육 시스템 수용 의도 연구 (The Acceptance Intention of Online Start-up Education Systems for Start-up Process)

  • 강소영;문현실;김재경;최방길
    • 한국IT서비스학회지
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    • 제17권4호
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    • pp.119-137
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    • 2018
  • Recently, the start-up firms have been under the spotlight because they can create many jobs and are regarded as the growth engine of a country in the fourth industrial revolution. Moreover, after the global financial debacle, many countries emphasize on an entrepreneurial spirit and venture firms. they also pay attention to the importance of educations to promote the start-up firms. In this work, based on technology acceptance model, we try to identify the main factors of accepting online start-up education system. We first defined this system as the online start-up education system which refers to a system to support learning for knowledge, experiences and overall process of start-up firms' tasks. This system also simulates tasks related with prep-entrepreneur so that can be regarded as a kind of decision support systems. As this system has some characteristics, we confirmed some factors of extended technology acceptance model. In our experiments, we find that the perceived ease of use and trust are main factors of acceptance for the online start-up education systems. These results mean that the system should be made to be easy and trustful for their users. Therefore, we expect that this work will be helpful to researchers and developers who consider start-up education systems and provide a way to activate founding start-up firms.

물리치료학에서의 문제중심학습(Problem Based Learning) (Problem Based Learning in Physical Therapy)

  • 이경희;김철용;김성학
    • 대한물리치료과학회지
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    • 제9권4호
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    • pp.141-153
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    • 2002
  • Problem based learning(PBL) is one of the learning strategies from the constructivism. It is a learning centered students. The tutors are facillitators as activators, helpers and cooperators not organizer in the classrooms. PBL makes that students learn creativity, independence, reasoning skits, communication and collaboration for problem solving. As the PBL process, students get the problems that are in real situation, discussed with others for brain storming, self directed study and revisited to the situation. They think critically and apply to the real situation. When students are to be physical therapists, they are easy to adopt their job and efficient to manage well. But inspite of a lot of advantages to them, there are much conflict to use as the learning strategies. Students perceived one of best learning method that they have experienced, but there are stress, burden, anxiety, timeless to prepare, lack of information and so on. PBL is effective to learning health oriented subjects, problem solving, even a lot preparation and processing for learning. It is reduced the differences between theories in colleges and practices in the fields. In processing of PBL, students get more many skills than the conventional learning. As trying many times to the classrooms, we can fixed to PBL with mistakes and conflict for better the development of the teaching and learning.

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Electric Scooter Purchase Intentions: The Influence of Environmental Concern, Price Consciousness, and Social Norms

  • Yann-Jy Yang;Chih-Chien Wang
    • Journal of Information Technology Applications and Management
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    • 제30권5호
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    • pp.21-40
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    • 2023
  • Scooters are a popular way to get around on your own in many places, such as Taiwan, India, Thailand, etc., because they are easy to move around in, small, and cheaper to buy than cars. On the other hand, traditional scooters that run on fossil fuels put some pollution into the air and add to problems like global warming and air pollution. Switching from scooters that run on fossil fuels to electric scooters can help clean up the air in cities with much pollution. To promote the use of electric scooters, it's important to know how consumers feel about them. The current study investigates consumers' purchase intentions for electric scooters. Based on the questionnaire survey results (n = 567), we found that consumers' environmental concerns, price consciousness, and perceived subjective norms are associated with electric scooter purchase intention. Consumers with price consciousness may choose fossil-fuel-powered scooters because they consider electric-powered scooters more costly, although environmentally friendly. The study gives researchers and practitioners a glimpse into consumers' environmental concerns and subjective norms for a sustainable product.

인터넷 쇼핑몰 수용에 있어 사용자 능력의 조절효과 분석 (An Analysis of the Moderating Effects of User Ability on the Acceptance of an Internet Shopping Mall)

  • 서건수
    • Asia pacific journal of information systems
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    • 제18권4호
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    • pp.27-55
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    • 2008
  • Due to the increasing and intensifying competition in the Internet shopping market, it has been recognized as very important to develop an effective policy and strategy for acquiring loyal customers. For this reason, web site designers need to know if a new Internet shopping mall(ISM) will be accepted. Researchers have been working on identifying factors for explaining and predicting user acceptance of an ISM. Some studies, however, revealed inconsistent findings on the antecedents of user acceptance of a website. Lack of consideration for individual differences in user ability is believed to be one of the key reasons for the mixed findings. The elaboration likelihood model (ELM) and several studies have suggested that individual differences in ability plays an moderating role on the relationship between the antecedents and user acceptance. Despite the critical role of user ability, little research has examined the role of user ability in the Internet shopping mall context. The purpose of this study is to develop a user acceptance model that consider the moderating role of user ability in the context of Internet shopping. This study was initiated to see the ability of the technology acceptance model(TAM) to explain the acceptance of a specific ISM. According to TAM. which is one of the most influential models for explaining user acceptance of IT, an intention to use IT is determined by usefulness and ease of use. Given that interaction between user and website takes place through web interface, the decisions to accept and continue using an ISM depend on these beliefs. However, TAM neglects to consider the fact that many users would not stick to an ISM until they trust it although they may think it useful and easy to use. The importance of trust for user acceptance of ISM has been raised by the relational views. The relational view emphasizes the trust-building process between the user and ISM, and user's trust on the website is a major determinant of user acceptance. The proposed model extends and integrates the TAM and relational views on user acceptance of ISM by incorporating usefulness, ease of use, and trust. User acceptance is defined as a user's intention to reuse a specific ISM. And user ability is introduced into the model as moderating variable. Here, the user ability is defined as a degree of experiences, knowledge and skills regarding Internet shopping sites. The research model proposes that the ease of use, usefulness and trust of ISM are key determinants of user acceptance. In addition, this paper hypothesizes that the effects of the antecedents(i.e., ease of use, usefulness, and trust) on user acceptance may differ among users. In particular, this paper proposes a moderating effect of a user's ability on the relationship between antecedents with user's intention to reuse. The research model with eleven hypotheses was derived and tested through a survey that involved 470 university students. For each research variable, this paper used measurement items recognized for reliability and widely used in previous research. We slightly modified some items proper to the research context. The reliability and validity of the research variables were tested using the Crobnach's alpha and internal consistency reliability (ICR) values, standard factor loadings of the confirmative factor analysis, and average variance extracted (AVE) values. A LISREL method was used to test the suitability of the research model and its relating six hypotheses. Key findings of the results are summarized in the following. First, TAM's two constructs, ease of use and usefulness directly affect user acceptance. In addition, ease of use indirectly influences user acceptance by affecting trust. This implies that users tend to trust a shopping site and visit repeatedly when they perceive a specific ISM easy to use. Accordingly, designing a shopping site that allows users to navigate with heuristic and minimal clicks for finding information and products within the site is important for improving the site's trust and acceptance. Usefulness, however, was not found to influence trust. Second, among the three belief constructs(ease of use, usefulness, and trust), trust was empirically supported as the most important determinants of user acceptance. This implies that users require trustworthiness from an Internet shopping site to be repeat visitors of an ISM. Providing a sense of safety and eliminating the anxiety of online shoppers in relation to privacy, security, delivery, and product returns are critically important conditions for acquiring repeat visitors. Hence, in addition to usefulness and ease of use as in TAM, trust should be a fundamental determinants of user acceptance in the context of internet shopping. Third, the user's ability on using an Internet shopping site played a moderating role. For users with low ability, ease of use was found to be a more important factors in deciding to reuse the shopping mall, whereas usefulness and trust had more effects on users with high ability. Applying the EML theory to these findings, we can suggest that experienced and knowledgeable ISM users tend to elaborate on such usefulness aspects as efficient and effective shopping performance and trust factors as ability, benevolence, integrity, and predictability of a shopping site before they become repeat visitors of the site. In contrast, novice users tend to rely on the low elaborating features, such as the perceived ease of use. The existence of moderating effects suggests the fact that different individuals evaluate an ISM from different perspectives. The expert users are more interested in the outcome of the visit(usefulness) and trustworthiness(trust) than those novice visitors. The latter evaluate the ISM in a more superficial manner focusing on the novelty of the site and on other instrumental beliefs(ease of use). This is consistent with the insights proposed by the Heuristic-Systematic model. According to the Heuristic-Systematic model. a users act on the principle of minimum effort. Thus, the user considers an ISM heuristically, focusing on those aspects that are easy to process and evaluate(ease of use). When the user has sufficient experience and skills, the user will change to systematic processing, where they will evaluate more complex aspects of the site(its usefulness and trustworthiness). This implies that an ISM has to provide a minimum level of ease of use to make it possible for a user to evaluate its usefulness and trustworthiness. Ease of use is a necessary but not sufficient condition for the acceptance and use of an ISM. Overall, the empirical results generally support the proposed model and identify the moderating effect of the effects of user ability. More detailed interpretations and implications of the findings are discussed. The limitations of this study are also discussed to provide directions for future research.

사례분석을 통한 지방행정의 빅데이터 활용 전략 (A Study on Utilization Strategy of Big Data for Local Administration by Analyzing Cases)

  • 노규성
    • 디지털융복합연구
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    • 제12권1호
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    • pp.89-97
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    • 2014
  • 빅데이터의 가치가 인식되고 정부 3.0이 발표되면서 빅데이터에 대한 관심이 증가하고 있다. 그러나 각 부처나 지방자치단체에 구체적인 추진 대안이나 전략이 취약한 상황에서 빅데이터를 체계적으로 활용하고 성과를 낸다는 것은 그리 쉬운 일이 아닐 것이다. 이에 본 연구는 지방자치단체의 빅데이터 활용 영역을 정리한 다음, 빅데이터 활용 전략을 제안하고자 하였다. 연구 결과 지방행정의 빅데이터 활용 영역은 크게 이상 현상 감지 및 대응, 가까운 미래 예측 및 대응, 분석된 상황 대응 및 새로운 정책(행정 서비스) 개발, 시민 맞춤형 서비스 등 네 가지로 구분되었다. 또한 빅데이터 활용 전략은 단계적 접근, 사용자의 요구분석, 주요성공요소 기반 추진, 시범사업, 성과평가, 성과에 따른 인센티브, 공통기반 구축 등으로 정리하였다.

Validation of a Cognitive Task Simulation and Rehearsal Tool for Open Carpal Tunnel Release

  • Paro, John A.M.;Luan, Anna;Lee, Gordon K.
    • Archives of Plastic Surgery
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    • 제44권3호
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    • pp.223-227
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    • 2017
  • Background Carpal tunnel release is one of the most common surgical procedures performed by hand surgeons. The authors created a surgical simulation of open carpal tunnel release utilizing a mobile and rehearsal platform app. This study was performed in order to validate the simulator as an effective training platform for carpal tunnel release. Methods The simulator was evaluated using a number of metrics: construct validity (the ability to identify variability in skill levels), face validity (the perceived ability of the simulator to teach the intended material), content validity (that the simulator was an accurate representation of the intended operation), and acceptability validity (willingness of the desired user group to adopt this method of training). Novices and experts were recruited. Each group was tested, and all participants were assigned an objective score, which served as construct validation. A Likert-scale questionnaire was administered to gauge face, content, and acceptability validity. Results Twenty novices and 10 experts were recruited for this study. The objective performance scores from the expert group were significantly higher than those of the novice group, with surgeons scoring a median of 74% and medical students scoring a median of 45%. The questionnaire responses indicated face, content, and acceptability validation. Conclusions This mobile-based surgical simulation platform provides step-by-step instruction for a variety of surgical procedures. The findings of this study help to demonstrate its utility as a learning tool, as we confirmed construct, face, content, and acceptability validity for carpal tunnel release. This easy-to-use educational tool may help bring surgical education to a new- and highly mobile-level.

사전방재활동을 위한 태풍정보 콘텐츠 개발에 관한 기초 연구 (Preliminary study on Typhoon Information Contents Development for Pre-disaster Prevention Activities)

  • 김은별;박종길;정우식
    • 한국환경과학회지
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    • 제27권11호
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    • pp.957-966
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    • 2018
  • This study intend to induce citizen's voluntary preliminary disaster prevention activity to reduce damage of typhoon that occurs every year. For this purpose, a survey was conducted to develop Typhoon information contents. The number of samples used in the survey was set to 500 people, and citizens living in Jeju, Busan, and Jeonlanam-do were surveyed for areas with high typhoon disasters in order to develop practical and efficient information. The survey consisted of perception about natural disaster, how to get and use weather information, satisfaction with typhoon information and requirements. The general public perceived the typhoon as the first natural disaster. As a result of responding to the method of obtaining and utilizing weather information, the frequency of collecting weather information at the time of issuance of typhoon special report is higher than usual. The purpose of using weather information is clear and the response rate is high for the purpose of disaster prevention. The medium mainly collecting weather information is Internet portal site and mobile phone besides television. The current satisfaction with typhoon weather information is 34.8%, in addition to the accuracy of prediction, it is necessary to improve the information (that is content) provided. Specific responses to the content were investigated not only for single meteorological factors, but also for possible damage and potential countermeasures in the event of a disaster such as a typhoon. As can be seen from the above results, people are requested to provide information that can be used to detect and cope with disasters. The development of new content using easy accessible media will contribute to the reduction of damages caused by the typhoon that will occur in the future, and also to the disaster prevention activity.

반가음식에 대한 소비자 인식도 (Consumers' Perception on Noble Family's Food)

  • 서선희;류경미
    • 한국식생활문화학회지
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    • 제22권6호
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    • pp.783-793
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    • 2007
  • The purpose of this research was to investigate consumers' awareness and perception of the noble family food to popularize it. A total of 1,100 subjects lived in Seoul area participated in Web-based survey. Thirty eight percents of the participants were not even aware that there exists the noble family food and overall 63% of the participants merely have the idea of what the noble family food is. The impressions of the noble family food varied widely. Some of them were positive as the noble family food seems good for health and some were negative as it is not easy to cook. The results showed that many people are not interested in noble family food, however, there was a high behavioral intention to have it in their future meal plan. Participants responded that noble family food had not fully developed yet (mean=4.08), but it had potential to be world-wide excellent (mean=3.95). There was significantly high scored response that the noble family food should contain sanitary cooking process to popularize it (mean=4.16). Also participants addressed that it was necessary to use public relations through mass media (mean=4.02), and it required appropriate educational approach to the noble family food (mean=4.02). In addition, people perceived that traditional custom and the noble family foods were jointly connected by cultural events. On the other hand, there were low scored responses on developing of noble family food as a processed food to be generally accessible in daily life. In conclusion, the importance of public relations should be emphasized to popularize the noble family food. Also, increasing the number of places that sell noble family food would help to popularize it.

식기류와 식판을 이용한 밥, 국과 반찬들의 인지량, 섭취량 및 포만도의 비교분석 (Comparative Analysis of Perception Volume, Intake Volume, and Satiety Rate of Rice, Soup and Side Dishes Using Tableware and Food Tray)

  • 정은진;장은재
    • 대한영양사협회학술지
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    • 제26권4호
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    • pp.269-277
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    • 2020
  • The perception volume, intake volume, and satiety rate of rice, soup, and side dishes using tableware and food trays were analyzed. Rice, beef, soup, and side dishes in tableware (1st week) and the same menu in food trays (2nd week) were served to twenty-nine female college students over two consecutive weeks (BMI 22.1 kg/㎡, Age 22.9 yr). The results showed that the perceived volume of soup served in tableware was significantly higher than when served in a food tray. On the other hand, except for the perception volume of soup (tableware: 174.80±19.40 g, food tray: 136.14±12.77 g, P<0.05), there was no significant difference in the food perception volume and food intake volume using tableware and food trays between the two groups. The satiety rate of the food tray group (6.68) was significantly higher than that of the tableware group (7.42) after one hour (P<0.05). However, except after one hour, the two groups' satiety rate showed a similar pattern. In most of the comparisons, the results showed no difference between table ware and food trays. Besides, the use of food trays has advantages in terms of easy to manage and convenience. Therefore, food trays might be a better option instead of a tableware.