• 제목/요약/키워드: Perceive Ease of Use

검색결과 25건 처리시간 0.031초

The Effect of Perceive Ease of Use, Perceive Usefulness and Perceive Risk towards Behavioral Intention of GO-FOOD Customer in Indonesia

  • SIDHARTA, Arvin Dillon;HONGDIYANTO, Charly
    • 융합경영연구
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    • 제10권4호
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    • pp.25-34
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    • 2022
  • Purpose: Technology and innovation drive new mobile application for ojek online. Using the theory of technology acceptance model and perceived risk theory, the researcher wants to find how these factors affect user's intention to use GO-FOOD that leads to technology adoption. Research design, data and methodology: The researcher uses GO-FOOD users that located in East Java, Indonesia for the object of study. Results: The findings of the research discovered that perceive usefulness and perceive ease of use do not significantly affect user's behavioral intention while perceive risk is significantly affecting the user's behavioral intention. Conclusions: The findings suggested that GO-FOOD or similar application should focus more on reducing or eliminating user's perception of risk towards the mobile application

Evaluation of Functionality and Added Value Factors to the Usage of Mobile Telecommunication Services

  • Kim, An-Sik;Oh, Young-Sam
    • 유통과학연구
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    • 제12권9호
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    • pp.65-72
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    • 2014
  • Purpose - This study aims to provide a brief understanding of usability and its extended models with TAM as well as identifying additional determinants that had been suggested in previous studies on mobile services. Research design, data, and methodology - Empirical data were collected by conducting a field survey of potential mobile application service users. The call for participation was also made in mobile related application issues, which were widely discussed. Result - The ease of use and usefulness had a significantly positive influence on attitude and intention. It also was revealed that added value services can offer practical value to customers. Thus, positive attitudes toward the adoption of services by customers are present when they perceive higher usefulness and ease of use of mobile application services. Conclusion - It was indicated that customers who are more inclined to try new products or who have a higher demand for new things tend to think about those functionalities and added value mobile application services from the perspective of usefulness and ease of use and operation.

확장된 기술수용모델을 활용한 항공사 셀프서비스기술 연구 (Research on the Personal Characteristics on Airline Self-Service Technology: Using Extended Technology Acceptance Model)

  • 고선희
    • 한국융합학회논문지
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    • 제10권10호
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    • pp.241-248
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    • 2019
  • 본 연구에서는 항공사 셀프서비스기술의 주체인 고객이 항공사 셀프서비스 기술을 어떻게 인지하고 수용하며 사용의도에 영향을 미치는지 확인하고자 하였다. 분석결과는 아래와 같다. 먼저, 항공사SST 사용자의 개인적 특성변수인 자기효능감은 지각된 유용성과 사용용이성에 모두 유의한 영향을 미치는 것으로 분석되었다( H 1). 둘째, 새로운 정보기술을 보다 긍정적인 태도로 수용하며, 먼저 사용하려고 도전하는 개인의 특성인 개인혁신성은 지각된 유용성에는 유의한 영향을 보였지만(H 2-1), 사용용이성에는 유의한 영향을 미치지 않는 것으로 분석되었다(H 2-2). 셋째, 지각된 사용용이성은 지각된 유용성에 유의한 영향을 미치는 것으로 나타났다. 즉 사용방법을 쉽게 배우고 사용이 용이하다고 느낄수록 SST 사용 수행성과를 향상시키고 있음을 알 수 있다. 넷째 지각된 유용성과 사용용이성은 모두 사용의도에 긍정적인 영향을 미치는 것으로 분석되었다.

스마트폰의 사용자 수용 모형에 관한 연구 (A Study on the User Acceptance Model of Smartphone)

  • 권연선;이형용
    • Journal of Information Technology Applications and Management
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    • 제20권1호
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    • pp.133-148
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    • 2013
  • As network technologies evolve and so-called smart technologies appear, applications of smartphones are being applied in widespread areas. In general, the adoption of smartphones is different from the adoption of information systems. Thus, we tried to find out factors which may affect the user acceptance behavior. However, there have been some academic studies that analyzed the factors that affect user acceptance of smartphones, and their relationships. Under this academic background, we develop a model to examine how smartphones are accepted by users based on technology acceptance model. The theoretical model is validated through an online survey of smartphone users from two universities in Seoul, Korea. The results reveal that the users will have positive attitude towards adopting the smartphone when they perceive that the usage of smartphones is useful. We also find that the perceived usefulness of the smartphone is affected by the perceived ease of use and the media richness. The results also suggest that the perceived ease of use is determined by the self-efficacy whereas the intention to use smartphones is determined bv the perceived usefulness, the self-efficacy, and the attitude toward smartphnes' usage. Theoretical and practical implications are discussed.

Factors Influencing the Intention to Continue Using the Metaverse: Focusing on the Influence of Social Norms

  • Mina Lee;Minjung Kim
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권4호
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    • pp.51-60
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    • 2023
  • This study aims to examine factors influencing the intention to continue using the metaverse, focusing on the impact of social norms. Specifically, direct and indirect effects of technical characteristics (perceive quality, interactivity, perceived playfulness), user characteristics (self-efficacy, personal innovativeness), and social influence factors (descriptive norm, injunctive norm, subjective norm) on continuous use intention were examined. The role of perceived ease of use and perceived usefulness as a mediator was also examined. An online survey was conducted with 165 college students attending universities in two large cities in South Korea who had used the metaverse. As a result, perceived playfulness, descriptive norm, and perceived usefulness directly influenced continuous use intention. Perceived playfulness, interactivity, and subjective norm influenced continuous use intention indirectly through perceived usefulness. This study theoretically extends the Technology Acceptance Model by specifying social influence in metaverse contexts. Practical implications are provided in terms of marketing strategy for the metaverse industry to continue to grow and develop.

지상파 디지털 전환 서비스 이용의도에 관한 연구 (A Study on the Use Intention of Broadcasting Digital Switchover)

  • 김광석;박원준
    • 한국전자통신학회논문지
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    • 제7권3호
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    • pp.507-513
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    • 2012
  • 최근 국내 지상파 디지털 전환정책은 순조롭게 이루어지는 듯하다. 하지만 많은 사람들은 디지털 전환 정책에 대해서 많은 우려를 나타내고 있다. 이에 본 연구는 국내 지상파 방송 디지털 전환에 따라 시청자들이 디지털 서비스를 받아들이는데 영향을 미치는 요인에 대해서 알아보았다. 이를 위해서 기술수용모형에서 주로 언급하는 인지된 유용성, 인지된 용이성, 사회적 영향 등에 대한 평가를 통해서 디지털 전환 서비스의 이용의도를 분석하였다. 분석 결과 사회적 영향, 개인의 성향, 디지털 전환에 대한 인지가 이용의도에 유의미한 영향을 미치는 것으로 나타났다.

인터넷 쇼핑몰 수용에 있어 사용자 능력의 조절효과 분석 (An Analysis of the Moderating Effects of User Ability on the Acceptance of an Internet Shopping Mall)

  • 서건수
    • Asia pacific journal of information systems
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    • 제18권4호
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    • pp.27-55
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    • 2008
  • Due to the increasing and intensifying competition in the Internet shopping market, it has been recognized as very important to develop an effective policy and strategy for acquiring loyal customers. For this reason, web site designers need to know if a new Internet shopping mall(ISM) will be accepted. Researchers have been working on identifying factors for explaining and predicting user acceptance of an ISM. Some studies, however, revealed inconsistent findings on the antecedents of user acceptance of a website. Lack of consideration for individual differences in user ability is believed to be one of the key reasons for the mixed findings. The elaboration likelihood model (ELM) and several studies have suggested that individual differences in ability plays an moderating role on the relationship between the antecedents and user acceptance. Despite the critical role of user ability, little research has examined the role of user ability in the Internet shopping mall context. The purpose of this study is to develop a user acceptance model that consider the moderating role of user ability in the context of Internet shopping. This study was initiated to see the ability of the technology acceptance model(TAM) to explain the acceptance of a specific ISM. According to TAM. which is one of the most influential models for explaining user acceptance of IT, an intention to use IT is determined by usefulness and ease of use. Given that interaction between user and website takes place through web interface, the decisions to accept and continue using an ISM depend on these beliefs. However, TAM neglects to consider the fact that many users would not stick to an ISM until they trust it although they may think it useful and easy to use. The importance of trust for user acceptance of ISM has been raised by the relational views. The relational view emphasizes the trust-building process between the user and ISM, and user's trust on the website is a major determinant of user acceptance. The proposed model extends and integrates the TAM and relational views on user acceptance of ISM by incorporating usefulness, ease of use, and trust. User acceptance is defined as a user's intention to reuse a specific ISM. And user ability is introduced into the model as moderating variable. Here, the user ability is defined as a degree of experiences, knowledge and skills regarding Internet shopping sites. The research model proposes that the ease of use, usefulness and trust of ISM are key determinants of user acceptance. In addition, this paper hypothesizes that the effects of the antecedents(i.e., ease of use, usefulness, and trust) on user acceptance may differ among users. In particular, this paper proposes a moderating effect of a user's ability on the relationship between antecedents with user's intention to reuse. The research model with eleven hypotheses was derived and tested through a survey that involved 470 university students. For each research variable, this paper used measurement items recognized for reliability and widely used in previous research. We slightly modified some items proper to the research context. The reliability and validity of the research variables were tested using the Crobnach's alpha and internal consistency reliability (ICR) values, standard factor loadings of the confirmative factor analysis, and average variance extracted (AVE) values. A LISREL method was used to test the suitability of the research model and its relating six hypotheses. Key findings of the results are summarized in the following. First, TAM's two constructs, ease of use and usefulness directly affect user acceptance. In addition, ease of use indirectly influences user acceptance by affecting trust. This implies that users tend to trust a shopping site and visit repeatedly when they perceive a specific ISM easy to use. Accordingly, designing a shopping site that allows users to navigate with heuristic and minimal clicks for finding information and products within the site is important for improving the site's trust and acceptance. Usefulness, however, was not found to influence trust. Second, among the three belief constructs(ease of use, usefulness, and trust), trust was empirically supported as the most important determinants of user acceptance. This implies that users require trustworthiness from an Internet shopping site to be repeat visitors of an ISM. Providing a sense of safety and eliminating the anxiety of online shoppers in relation to privacy, security, delivery, and product returns are critically important conditions for acquiring repeat visitors. Hence, in addition to usefulness and ease of use as in TAM, trust should be a fundamental determinants of user acceptance in the context of internet shopping. Third, the user's ability on using an Internet shopping site played a moderating role. For users with low ability, ease of use was found to be a more important factors in deciding to reuse the shopping mall, whereas usefulness and trust had more effects on users with high ability. Applying the EML theory to these findings, we can suggest that experienced and knowledgeable ISM users tend to elaborate on such usefulness aspects as efficient and effective shopping performance and trust factors as ability, benevolence, integrity, and predictability of a shopping site before they become repeat visitors of the site. In contrast, novice users tend to rely on the low elaborating features, such as the perceived ease of use. The existence of moderating effects suggests the fact that different individuals evaluate an ISM from different perspectives. The expert users are more interested in the outcome of the visit(usefulness) and trustworthiness(trust) than those novice visitors. The latter evaluate the ISM in a more superficial manner focusing on the novelty of the site and on other instrumental beliefs(ease of use). This is consistent with the insights proposed by the Heuristic-Systematic model. According to the Heuristic-Systematic model. a users act on the principle of minimum effort. Thus, the user considers an ISM heuristically, focusing on those aspects that are easy to process and evaluate(ease of use). When the user has sufficient experience and skills, the user will change to systematic processing, where they will evaluate more complex aspects of the site(its usefulness and trustworthiness). This implies that an ISM has to provide a minimum level of ease of use to make it possible for a user to evaluate its usefulness and trustworthiness. Ease of use is a necessary but not sufficient condition for the acceptance and use of an ISM. Overall, the empirical results generally support the proposed model and identify the moderating effect of the effects of user ability. More detailed interpretations and implications of the findings are discussed. The limitations of this study are also discussed to provide directions for future research.

Consumers' Acceptance of Smart Clothing -A Comparison between Perceived Group and Non-Perceived Group-

  • Chae, Jin-Mie
    • 한국의류학회지
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    • 제34권6호
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    • pp.969-981
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    • 2010
  • This study explains the consumer acceptance of smart clothing using the extended Technology Acceptance Model (TAM); in addition, it compares the difference in the path hypotheses of the perceived group and nonperceived group from the aspect of the extended TAM. A total of 815 copies of questionnaire were collected from a web-based survey in March 2009. Structural equation modeling was used to examine the entire pattern of intercorrelations among the constructs and to test related propositions using an AMOS 5.0 package. The fitness of the extended TAM explains the process of the adaptation of smart clothing. Technology Innovation (TI) and Clothing Involvement (CI) were confirmed as antecedent variables to affect TAM. In the perceived group, Technology Innovation (TI) and Clothing Involvement (CI) showed significant impacts on the Perceived Ease of Use (PEOU) and Perceived Usefulness (PU) while Technology Innovation (TI) did not influence the Perceived Ease of Use (PEOU) in the non-perceived group. Perceived Ease of Use (PEOU) influenced the Perceived Usefulness (PU) and indirectly influenced Attitude (A) through the Perceived Usefulness (PU) in both groups. In addition, Perceived Usefulness (PU) did not influence Acceptance Intention (AI) but indirectly affected Acceptance Intention (AI) through Attitude (A). Therefore, Attitude (A) was found to be an important parameter in the adaptation of smart clothing in both groups. This finding implies that consumers first perceive the usefulness of smart clothing, then take favorable attitudes towards the smart clothing, and finally have the intention to adopt it. Strategies for publishing and informing consumers of the functions of smart clothing and usefulness in life are necessary; in addition, understanding what useful values they expect from the clothing is also crucial.

대영향(对影响)HSDPA복무적태도화사용의도적인소적연구(服务的态度和使用意图的因素的研究): 재아주화구주지간적(在亚洲和欧洲之间的)-개과문화비교(个跨文化比较) (The Factors Affecting Attitudes Toward HSDPA Service and Intention to Use: A Cross-Cultural Comparison between Asia and Europe)

  • Jung, Hae-Sung;Shin, Jong-Kuk;Park, Min-Sook;Jung, Hong-Seob;Hooley, Graham;Lee, Nick;Kwak, Hyok-Jin;Kim, Sung-Hyun
    • 마케팅과학연구
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    • 제19권4호
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    • pp.11-23
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    • 2009
  • HSDPA(高速下行分组接入)是在第三代的W-CDMA技术基础上的3.5代移动通信异步服务. 在韩国, 它主要是通过提供可视电话服务. 由于更强大和多元化的服务扩散, 随着移动通信技术迅速的进步, 消费者需要更多的选择. 然而, 由于各种技术, 不论消费者偏好往往会溢出市场, 消费者感到越来越迷惑. 因此, 我们不应该采取只注重发展假设是下一代新技术项目的战略相反, 我们应该了解消费者接受新的形式和技术的过程, 通过制定战略, 使开发人员能够理解并提供消费者真正想要的, 从而降低进入市场的障碍. 在技术接受模型(TAM)中, 感知到的有用性和使用的简单性被认为是影响人们接受新技术的态度的最重要因素(Davis, 1989; Taylor and Todd, 1995; Venkatesh, 2000; Lee et al., 2004). 感知到的有用性是一个人相信某种特定的技术能提高他或她工作绩效的程度. 感知易用性是主观认为使用某种特定技术不需要太多体力和精力的付出的程度(Davis, 1989; Morris and Dillon, 1997; Venkatesh, 2000). 感知的愉悦性和感知的有用性已经被清楚的证明对接受技术的态度有影响(Davis et al., 1992). 比如, 网上购物的愉悦性已经表现出对消费者对网上商家的态度有积极的影响(Eighmey and McCord, 1998; Mathwick, 2002; Jarvenpaa and Todd, 1997). 消费者的感知风险是一种主观风险. 这种风险和客观可能的风险是有显著区别的. 感知风险包括心理上的风险, 这是当消费者为某一特定物品而选择品牌, 商店和购买方式时所感知到的. 企业革新产品的能力取决于有效的获得有关新产品的知识(Bierly and Chakrabarti, 1996; Rothwell and Dodgson, 1991). 知识获取是公司感知外界新事物和技术的价值的能力(Cohen and Levinthal, 1990); 是公司评估外界最新的技术的能力(Arora and Gambaradella, 1994); 是公司正确预测这项科技对未来革新的能力(Cohen and Levinthal, 1990). 消费者创新是一种在社会体系中比其他人更早接受创新的程度(Lee, Ahn, and Ha, 2001; Gatignon and Robertson, 1985). 也就是说, 它显示了消费者如何快速、方便地接受新的思路. 创新被认为是重要的, 因为它对消费者是否接受新产品和他们多快接受新产品有显著的影响(Midgley and Dowling, 1978; Foxall, 1988; Hirschman, 1980). 我们用技术接受模型来进行跨国家的研究比较, 此模型实证验证了影响态度的因素-感知有用性, 易用性, 感知愉悦, 感知风险, 创新和感知的知识管理水平-和对HSDPA服务的态度之间的关系. 我们为HSDPA服务提供商开发更有效的管理方法还验证了态度和使用意图之间的关系. 在本研究中, 我们在韩国350名学生中分发了346份问卷调查. 由于其中26份收回的问卷时不完整的或者有缺失数据, 所以在假设检验时320份问卷被使用. 在英国, 200份问卷收回了192份, 舍弃了两份不完整的之后, 总共有190份问卷用于统计分析中. 整体模型的分析结果如下: 韩国, x2=333.27(p=0.0), NFI=0.88, NNFI=0.88, CFI=0.91, IFI=0.91, RMR=0.054, GFI=0.90, AGFI=0.84; 英国, x2=176.57(p=0.0), NFI=0.88, NNFI=0.90, CFI=0.93, IFI=0.93, RMR=0.062, GFI=0.90, AGFI=0.84. 在韩国消费者中, 从有关影响HSDPA服务的使用意图和态度之间的关系的假设检验的结果中, 感知的有用性, 易用性, 乐趣, 知识管理的高水平和促进创新对HSDPA移动手机的态度有积极的影响. 然后, 易用性和感知的乐趣对HSDPA服务的使用意图没有直接的影响. 这可能是因为在日常生活中使用视频电话还不是必需的这一现实. 而且消费者对HSDPA视频电话的态度和使用意图有直接的关系, 这些态度包括感知的有用性, 易用性, 乐趣, 知识管理的高水平和创新. 这些关系构成了购买意图的基础, 并造成消费者决定谨慎购买的情况. 对欧洲消费者的假设检验结果揭示了感知的有用性, 乐趣, 风险和知识管理水平是影响态度形成的因素, 而易用性和创新则对态度没有影响. 特别是效果价值和感知有用性, 在快乐和知识管理之后对态度有最大的影响. 相反, 认为感知风险对态度影响较小. 在亚洲模型中易用性和感知的乐趣没有发现对使用意图有直接影响. 然而, 因为态度广泛的影响使用意图, 感知有用性, 乐趣, 风险和知识管理可被视为从使用意图中的态度发展的关键因素. 总之, 感知的有用性, 愉悦和知识管理水平在亚洲和欧洲消费者中对态度形成都有影响, 这些梯度形成了消费者的使用意图. 而且, 易用性和感知的乐趣对使用意图的假设被拒绝. 然而, 易用性, 感知风险和创新有不同的结果. 在亚洲消费者中, 感知风险对态度形成没有影响, 而在欧洲消费者中, 易用性和创新对态度都没有影响.

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VR 패션쇼핑채널 특성과 소비자 관여가 채널수용에 미치는 영향 -생동감과 상호작용성, 패션관여도를 중심으로- (The Effect of VR Fashion Shopping Channel Characteristics and Consumer's Involvement in Channel Acceptance -Focusing on the Vividness, Interactivity and Fashion Involvement-)

  • 허희진;장주연;추호정
    • 한국의류학회지
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    • 제43권5호
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    • pp.725-741
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    • 2019
  • Virtual Reality (VR) represents a key technology for future shopping platforms. This study examined the effect of vividness and interactivity, the two technological characteristics of VR, and fashion involvement, a consumer characteristic, on a consumer's intent to use VR stores under the framework of the Technology Acceptance Model (TAM). The study explained consumers' belief in a new technology and the process underlying the use behavior. The survey was conducted on 200 people between the ages of 20s and 30s via an online survey firm. Data are analyzed using confirmatory factor analysis and structural equation modeling. The results showed that a greater level of perceived vividness had a positive effect on ease of use and playfulness, while perceived interactivity had a significant impact on usefulness and playfulness. The findings also indicated that consumers with a high degree of fashion involvement tend to perceive a higher level of playfulness through VR shopping. Regarding the effects of consumer beliefs, perceived ease of use had a positive influence on usefulness perception. A higher level of perceived usefulness and playfulness meant a higher consumer intention to adopt a VR shopping platform.