• Title/Summary/Keyword: Pedestrian Simulation

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A Mobile Agent-based Computing Environment for Pedestrian Tracking Simulation

  • Xie, Rong;Shibasaki, Ryosuke
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.354-356
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    • 2003
  • The study of pedestrian behavior covers wide topics, including way finding, choice and decision make, as well as spatial cognition and environmental perception. To address the problem, simulation is now put forward as suitable technique and method for analyzing human spatial behavior. In the paper we present a development architecture for simulating tracking pedestrian in a distributed environment. We introduce and explore the potential of using mobile agent-enabled distributed implementation model as a tool for development and implementation of the simulation. Three kinds of mobile agents are designed for implementation of managing and querying data of pedestrian. Finally, simulation result of JR 10,000 passengers’ movement is developed and implemented as a case study.

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Computer Simulation of Pedestrian Collision Trajectory for Various Velocities (컴퓨터 시뮬레이션을 이용한 보행자 충돌 선회특성에 관한 연구)

  • 김종혁;유장석;박경진;손봉수;장명순;홍을표
    • Journal of Korean Society of Transportation
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    • v.20 no.2
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    • pp.81-92
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    • 2002
  • An automobile crash with a pedestrian generates a trajectory which is crucial to identify the cause of the crash. Previous researches have been carried out for pedestrian movement using simple explicit formulae. The formulae are derived from elementary physics. Therefore, they could not sufficiently include variables of a vehicle and a pedestrian. To overcome such a limitation, a simulation is utilized for the pedestrian behavior in crash environment. A dynamic software called MADYMO is utilized for the simulation. A simulation model is established. The automobile body and a dummy are modeled with rigid bodies, joints and springs. The simulation results are compared with those from explicit formulae. It is found that the explicit formulae did not fit to pedestrian conditions. Simulations are performed for various velocities of automobiles. Results are discussed for the usage of the simulation.

A Study on Installation Experiment of Pedestrian Facility Using Agent-based Pedestrian Simulation Model (행위자기반(agent-based) 보행 시뮬레이션 모델을 이용한 보행시설 설치 실험에 관한 연구)

  • Lee, Shin-Hae;Lee, Seung-Jae
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.8 no.3
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    • pp.131-138
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    • 2009
  • The purpose of this paper is the development of an agent-based pedestrian simulation model. The simulation model is based on the Cellular Automata theory. The model consists of four components: initialization, pedestrian generation, lateral movement, and front movement components. We have applied this model for experiment about pedestrian facility. In particular, we have experimented how the installation of fence is effective to resolve conflict pedestrian movements in different directions. We have found that the installation of the fence as a pedestrian facility can divide conflict moving pedestrians effectively. We have also found that the effect of the fence is bigger in slightly congested pedestrian flows than in severely congested pedestrian flows.

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Implementation of Microscopic Pedestrian Simulation by using NetLogo (NetLogo를 이용한 미시적 보행시뮬레이션의 구현)

  • Jang, Sung Min;Rhee, Jong Ho;Oh, Seung Hwoon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.30 no.2D
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    • pp.119-125
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    • 2010
  • Transportation system improved with rapid economic growth has helped human being a lot. However, the system has been also created social problems. The fast increasing auto ownership has not only increased transportation accidents but decreased air quality rapidly. One of the serious problems in transportation is that transportation policies have disregarded human factor, especially pedestrian environment. This research has developed microscopic pedestrian simulation with Netlogo. Netlogo is a very useful program for simulating complex systems such as pedestrian movements. The simulated pedestrian movements has been compared with actual surveyed pedestrian movements on a sidewalk. The comparison has been showed that the simulation program can be used for analyzing various pedestrian environments. Also, the impacts of bollard on the sidewalks have been analyed with the simulation program.

Analytical Model in Pedestrian Accident by Van Type Vehicle (Van 형 차량의 보행자 충돌 사고 해석 모델)

  • Ahn, Seung-Mo;Kang, Dae-Min
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.7 no.4
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    • pp.115-120
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    • 2008
  • The fatalities of pedestrian accounted for about 40.0% of all fatalities in Korea (2005 year). In pedestrian involved accident, the most important data to inspect accident is throw distance of pedestrian. The throw distance of pedestrian can be influenced by many variables, such as vehicular frontal shape, vehicular impact speed, the offset of impact point, the height of pedestrian, and road condition. The trajectory of pedestrian after collision can be influenced by vehicular frontal shape classified into sedan type, box type, SUV type and van type. Many studies have been done about pedestrian accident with passenger car model and bus model for simple factors. But the study of pedestrian accident by van type vehicle was much insufficient, and even that the influence of multiple factors such as the offset of impact point was neglected. In this paper, a series of pedestrian kinetic simulation were conducted to inspect relationship between throw distance and multiple factors with using PC-CRASH s/w, a kinetic analysis program for a traffic accident for van type. By based on the simulation results, multi-variate regression was conducted, and regression equation was presented.

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Level of Service Evaluation of Pedestrian Road Using Micro-Simulation (미시적 교통 시뮬레이션을 활용한 보행자도로 서비스 수준 평가)

  • Park, Soon Yong;Cho, Hyerim;Cho, Ga Young;Yun, Ilsoo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.19 no.6
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    • pp.26-36
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    • 2020
  • The use of existing macroscopic research of pedestrian behavior on the walking link as data is limited in determining an individual pedestrian's moving route and the level of service. In macroscopic studies, it is difficult to make quantitative indices, such as pedestrian flow rate, occupied space, density, and speed for determining the level of service on pedestrian roads. Therefore, the microscopic pedestrian route is required to establish appropriate pedestrian policies. In this study, the Yeok-Sam subway station network was examined using a micro-simulation VISSIM, which was then calibrated and validated statistically. The Pedestrian Road's Level of Service of Yeok-Sam subway station area was evaluated using the pedestrian speed as the evaluating index on the Korean highway capacity handbook.

Development of Accident Analysis Model in Car to Pedestrian Accident (차 대 보행자 충돌 시 사고해석 모델 개발)

  • Kang, D.M.;Ahn, S.M.
    • Journal of Power System Engineering
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    • v.13 no.5
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    • pp.76-81
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    • 2009
  • The fatalities of pedestrian account for about 21.2% of all fatalities at 2007 year in Korea. To reconstruct exactly the accident, it is important to calculate the throw distance of pedestrian in car to pedestrian accident. The frontal shape of SUV vehicle is dissimilar to passenger car and bus, so the trajectory and throw distance of pedestrian by SUV vehicle is not the same of passenger car and bus. The influencing on it can be classified into the factors of vehicle and pedestrian, and road factor. It was analyzed by PC-CRASH for simulation, and SPSS s/w was used for regression analysis. From the simulation results, the maximum impact energy of multi-body of pedestrian was occurred to that of torso body at the same time. And the throw distance increased with the increasing of impact velocity, and decreased with the increasing of impact offset. Also it decreased with the increasing of velocity of pedestrian at accident, and the throw distance of wet road was longer than that of dry road. Finally, the regression analysis model of SUV(Nissan Pathfinder type)vehicle in car to pedestrian accident was as follows; $$disti_i=-0.87-0.11offseti_i+0.69speed_i-4.27height_i+0.004walk_i+0.63wet_i+{\epsilon}_i$$.

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A Study of Roundabout Operation According to the Pedestrian Volume (보행량에 따른 도시부 회전교차로 운영에 관한 연구)

  • Kim, Sang-Youp;Choi, Jai-Sung;Lee, Su-In;Kim, Myung-Kyu;Kim, Young-Il;Jeon, Byeong-Kuk
    • International Journal of Highway Engineering
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    • v.13 no.4
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    • pp.143-150
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    • 2011
  • Roundabouts, which belong to traffic circles, are intersections which are similar to the existing rotary form. Roundabouts recently have been constructed all around the world. And interests in roundabouts are increasing in Korea. However, there are lacks of research on pedestrian volume which has a great influence on operation efficiency of roundabouts in urban area. Therefore, this study suggests efficiency analysis and pedestrian signals in roundabouts according to the pedestrian volume. First, VISSIM simulation was organized to analyse volume of one lane roundabouts in urban area. Second, average delay of intersections was calibrated by VISSIM simulation dividing signalized intersections and non-signalized intersections depending on pedestrian volume. Finally, this study showed that roundabouts are suitable when pedestrian volume was under 200person/hr and traffic circles with a pelican signal are suitable when pedestrian volume was over 200person/hr. And when pedestrian volume and traffic volume are over 600person/hr and 1,500vph respectively, fixed signalized intersections fit well.

A Study on Minimum Speed of Vehicle in Collision between Pedestrian Head and Windshield (보행자의 두부(頭部)가 승용차의 전면유리에 닿는 최저속도에 관한 연구)

  • Shim, Jae-kwi;Lee, Sangsoo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.15 no.5
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    • pp.54-61
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    • 2016
  • This paper try to identify the minimum speed of vehicles in collision between pedestrian head and windshield at vehicle-pedestrian accidents. The MADYMO program was used with NF Sonata vehicle and pedestrian in height of 160cm, 170cm, and 180cm. From the simulation results, it was found that the minimum speed of vehicle was different for each pedestrian height : 49km/h for 160cm, 41km/h for 170cm, and 29km/h for 180cm. The results could be used in speed estimating process when there is a collision trace between pedestrian head and windshield at vehicle- pedestrian accident investigation.

Analysis of Pedestrian-thrown Distance Pattern by Pedestrian-vehicle Collision Position (보행자와 승용차의 충돌 위치에 따른 전도거리 패턴 분석)

  • Kwon, Sun-min;Chang, Hyun-bong
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.16 no.1
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    • pp.90-100
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    • 2017
  • This paper investigates pedestrian-thrown distance pattern by pedestrian-vehicle collision position by madymo-simulation. The simulation were performed for every 2.5 cm interval between center and edge of bumper for various vehicle speeds and vehicle shapes. As a result, two critical points where thrown distance change rapidly were found. First critical point locate where pedestrian's shoulder do not contact the vehicle. Second point locate where the center of gravity of pedestrian are close to edge of bumper. Between 1st and 2nd critical points, thrown distance decrease rapidly where collision points move to the edge of vehicle. In other cases, the thrown distance does not change rapidly. This result gives more accurate guideline for pedestrian collision in traffic safety.