• Title/Summary/Keyword: Path-Finding

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Implementation of Tactical Path-finding Integrated with Weight Learning (가중치 학습과 결합된 전술적 경로 찾기의 구현)

  • Yu, Kyeon-Ah
    • Journal of the Korea Society for Simulation
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    • v.19 no.2
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    • pp.91-98
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    • 2010
  • Conventional path-finding has focused on finding short collision-free paths. However, as computer games become more sophisticated, it is required to take tactical information like ambush points or lines of enemy sight into account. One way to make this information have an effect on path-finding is to represent a heuristic function of a search algorithm as a weighted sum of tactics. In this paper we consider the problem of learning heuristic to optimize path-finding based on given tactical information. What is meant by learning is to produce a good weight vector for a heuristic function. Training examples for learning are given by a game level-designer and will be compared with search results in every search level to update weights. This paper proposes a learning algorithm integrated with search for tactical path-finding. The perceptron-like method for updating weights is described and a simulation tool for implementing these is presented. A level-designer can mark desired paths according to characters' properties in the heuristic learning tool and then it uses them as training examples to learn weights and shows traces of paths changing along with weight learning.

On Finding an Optimal Departure Time in Time-Dependent Networks

  • Park, Chan-Kyoo;Lee, Sangwook;Park, Soondal
    • Management Science and Financial Engineering
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    • v.10 no.1
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    • pp.53-75
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    • 2004
  • Most existing studies on time-dependent networks have been focused on finding a minimum delay path given a departure time at the origin. There, however, frequently happens a situation where users can select any departure time in a certain time interval and want to spend as little time as possible on traveling the networks. In that case. the delay spent on traveling networks depends on not only paths but also the actual departure time at the origin. In this paper, we propose a new problem in time-dependent networks whose objective is to find an optimal departure time given possible departure time interval at the origin. From the optimal departure time, we can obtain a path with minimum delay among all paths for possible departure times at the origin. In addition, we present an algorithm for finding an optimal departure time by enumerating trees which remain shortest path tree for a certain time interval.

Automatic NC-Date Generation Method for 5-axis Cutting of Turbine-Blades by Finding Safe Heel-Angles and Adaptive

  • Piao, Cheng-Dao;Lee, Cheol-Soo;Cho, Kyu-Zong;Park, Gwang--Ryeol
    • Journal of Mechanical Science and Technology
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    • v.18 no.5
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    • pp.753-761
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    • 2004
  • In this paper, an efficient method for generating 5-axis cutting data for a turbine blade is presented. The interference elimination of 5-axis cutting currently is very complicated, and it takes up a lot of time. The proposed method can generate an interference-free tool path, within an allowance range. Generating the cutting data just point to the cutting process and using it to obtain NC data by calculating the feed rate, allows us to maintain the proper feed rate of the 5-axis machine. This paper includes the algorithms for: (1) CL data generation by detecting an interference-free heel angle, (2) finding the optimal tool path interval considering the cusp-height, (3) finding the adaptive feed rate values for each cutter path, and (4) the inverse kinematics depending on the structure of the 5-axis machine, for generating the NC data.

Design of Ultrasonic Sensor Based Obstacle Recognition Mobile Robot (초음파 센서 기반 장애물 인지 이동 로봇 설계)

  • Moon, Inseok;Hong, Won-Kee;Ryu, Juang-Tak
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.5
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    • pp.327-333
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    • 2011
  • Intelligent robots are widely needed in various areas of industry from extremely dangerous environments to service tasks. For autonomous mobile robots, it is significant to move itself safely to a destination point, recognizing its surroundings. Advances in sensor technology and its applications are achieved in order to develop an intelligent robot. In this paper, a mobile robot with a path-finding algorithm is presented. The path-finding algorithm is the one that does not only find a path to designated destination and also recognizes obstacles on the way, calculating its distance. 10 ultrasonic sensor are mounted on the front and rear of the mobile robot to figure out its position. Specular reflection and wide viewing angle, which are inherent characteristics of ultrasonic waves, cause errors in measuring distance.

An Evolutionary Algorithm for Determining the k Most Vital Arcs in Shortest Path Problem (최단경로문제에서 k개의 치명호를 결정하는 유전알고리듬)

  • 정호연
    • Journal of the military operations research society of Korea
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    • v.26 no.2
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    • pp.120-130
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    • 2000
  • The purpose of this study is to present a method for determining the k most vital arcs in shortest path problem using an evolutionary algorithm. The problem of finding the k most vital arcs in shortest path problem is to find a set of k arcs whose simultaneous removal from the network causes the greatest increase in the total length of shortest path. Generally, the problem determining the k most vital arcs in shortest path problem has known as NP-hard. Therefore, in order to deal with the problem of real world the heuristic algorithm is needed. In this study we propose to the method of finding the k most vital arcs in shortest path problem using an evolutionary algorithm which known as the most efficient algorithm among heuristics. The method presented in this study is developed using the library of the evolutionary algorithm framework and then the performance of algorithm is analyzed through the computer experiment.

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Path Finding with Minimum Speed Dynamic Heuristic (최저 속력 동적 휴리스틱을 이용한 경로탐색)

  • Moon, Dae-Jin;Cho, Dae-Soo
    • Journal of Korea Spatial Information System Society
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    • v.10 no.2
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    • pp.35-48
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    • 2008
  • In this paper, we propose a Dynamic Heuristic to reduce the number of node accesses and improve quality of path in the client-based navigation service. The Dynamic Heuristic is to use heuristic data from server that is calculated with traffic data. The server-based navigation service provides a path searched on server and transmits it to client, but we propose that server only provide heuristic data to client. The proposed client searches a path with heuristic transmitted data from server. We present a new algorithm for using Dynamic Heuristic in the path-finding. The algorithm bases Grid Based Path-Finding, and has minimum speed data of edges in grid. It removes several grids whose minimum speed is less than limited speed.

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Implementation of Path Finding Method using 3D Mapping for Autonomous Robotic (3차원 공간 맵핑을 통한 로봇의 경로 구현)

  • Son, Eun-Ho;Kim, Young-Chul;Chong, Kil-To
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.2
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    • pp.168-177
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    • 2008
  • Path finding is a key element in the navigation of a mobile robot. To find a path, robot should know their position exactly, since the position error exposes a robot to many dangerous conditions. It could make a robot move to a wrong direction so that it may have damage by collision by the surrounding obstacles. We propose a method obtaining an accurate robot position. The localization of a mobile robot in its working environment performs by using a vision system and Virtual Reality Modeling Language(VRML). The robot identifies landmarks located in the environment. An image processing and neural network pattern matching techniques have been applied to find location of the robot. After the self-positioning procedure, the 2-D scene of the vision is overlaid onto a VRML scene. This paper describes how to realize the self-positioning, and shows the overlay between the 2-D and VRML scenes. The suggested method defines a robot's path successfully. An experiment using the suggested algorithm apply to a mobile robot has been performed and the result shows a good path tracking.

Faster pipe auto-routing using improved jump point search

  • Min, Jwa-Geun;Ruy, Won-Sun;Park, Chul Su
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.12 no.1
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    • pp.596-604
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    • 2020
  • Previous studies on pipe auto-routing algorithms generally used such algorithms as A*, Dijkstra, Genetic Algorithm, Particle Swarm Optimization, and Ant Colony Optimization, to satisfy the relevant constraints of its own field and improve the output quality. On the other hand, this study aimed to significantly improve path-finding speed by applying the Jump Point Search (JPS) algorithm, which requires lower search cost than the abovementioned algorithms, for pipe routing. The existing JPS, however, is limited to two-dimensional spaces and can only find the shortest path. Thus, it requires several improvements to be applied to pipe routing. Pipe routing is performed in a three-dimensional space, and the path of piping must be parallel to the axis to minimize its interference with other facilities. In addition, the number of elbows must be reduced to the maximum from an economic perspective, and preferred spaces in the path must also be included. The existing JPS was improved for the pipe routing problem such that it can consider the above-mentioned problem. The fast path-finding speed of the proposed algorithm was verified by comparing it with the conventional A* algorithm in terms of resolution.

Avoidance obstacles using A* algorithm in the Eyebot (A*를 이용한 장애물 회피)

  • 정현룡;김영배
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.468-471
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    • 2003
  • The A* algorithm is usually used in game programming, mainly because it is fast in finding a optimal path to goal. In this paper. This algorithm was utilized for path finding, HIMM(Histogramic In-Motion Mapping) method is used in map-building. Map is updated continuously with range data sampled by PSD sensors From the map, A* algorithm finds a optimal path and sends subsequently the most suitable point to the Eyebot. A* algorithm has been tested on the Eyebot in various unknown maps of unknown and proved to work well. It could escape the local minimum, also.

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A Study on Welding Path Finding For The Large Structure Using Kalman Filter (칼만필터를 이용한 초대형 용접구조물의 용접선 추적에 관한 연구)

  • 주해호;이화조;김석환
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.1
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    • pp.45-51
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    • 2000
  • In this Paper a basic technique of gantry robot control system has been developed to weld the curved part of a large structure. A welding robot is designed to rotate torch and make the torch angle normal to the welding surface. The Kalman filter is applied to obtain the smooth welding path signal from the noised Sensing data. A welding path finding algorithm has been developed in Turbo-C language.

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