• Title/Summary/Keyword: Participatory-design

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A Study on Planning Preference Property of Apartment Housing according to the Participatory Design Method through Generation (참여디자인을 통한 세대(世代)별 공동주택 평면계획 선호특성에 관한 연구)

  • Cho, Sung-Woo;Oh, Se-Gyu;Yu, Po-Sook
    • Journal of the Korean housing association
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    • v.25 no.5
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    • pp.1-10
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    • 2014
  • In the upcoming 21st century, we predict change and development in various aspects. Some fundamental causes of change in housing lifestyles such as the change in family make-up are gradually becoming more and more realistic problems as the society is shifting to the younger generation family make up refer to the rapid increase of the agedpopulation, growth of single households, the drop in the number of family members, the change in the economic situation and technology level, and change in values. The purpose of this research is to, more away from the standardized supply of housing and to approach apartment housing plans in multilateral aspects, compare and analyze the difference between the housing demands of different generations and the influence that the current housing type has on demand forecasting by case studies of Unit Living Space planning that we will utilize the participating design method in which parents and children took part in.

A Study on the Direction of User Participatory Design for School using Socio-Spatial Network Analysis - Focused on the middle and high school in Seoul - (사회-공간 네트워크 분석을 활용한 학교설계 사용자 참여디자인 방향에 관한 연구 - 서울시 중, 고등학교 사례를 중심으로 -)

  • Shin, Doosik;Cho, Tae-Ho;Jeon, Young-Hoon
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.10
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    • pp.19-30
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    • 2019
  • The purpose of this study is to explore ways to efficiently capture the opinions of students who are main users in the planning, planning and design of school facilities. There are many criteria for determining good schools, but in this study, the main purpose of this study was to set up the main users as students, and to analyze the differences between the network and the actual spatial structure (network) created by the hope of students' use of school space, and the direction to overcome the differences. After surveying students' opinions about their satisfaction with school space and their desire to use school space by limiting the survey target to middle and high schools in Seoul, the 'social-space network analysis' was recently established in the social science field. As a result, it was found that the proximity of space and space desired by students in the school varied greatly depending on the geographical conditions, school districts, and the status of the current facilities, and the direction of improvement specialized for each school was found.

School Building Remodeling Suggestion Responding to the Different Needs of Users - Case study under 'School Restroom Environment Remodeling Project in Seoul' - (사용자의 이용 요구 차이를 반영한 학교건축물의 개·보수 계획 - 서울시 학교 화장실 개·보수 사업 시행 사례 -)

  • Lee, Eunjoo
    • Journal of the Korean Institute of Educational Facilities
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    • v.25 no.3
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    • pp.13-24
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    • 2018
  • Unlike other educational spaces in school facilities, restrooms have remained unpleasant spaces without reflecting the change in social awareness and students' lifestyle. In the process of the 'School Restroom Environment Remodeling Project in Seoul' by means of "user participatory design method", this study aimed to suggest a design of the school restroom environment responding to the different needs of actual users, who are students and school staffs. By surveying them, it was revealed that they have a variety of respective behavioral patterns and spatial needs according to their status, gender, age and working period. Implications of this study are as follows; First, it is necessary to establish a separate restroom facility standards that respond to the characteristics of elementary school students. Second, there should be an expansive approach to widely accommodate with the users' needs that were found out through 'user participation', more than just repairing pre-existing space. Third, it needs to have critical review of the maintenance and operation system itself as well as the improvement of the school restroom environment.

Towards to Collective Design Activity through Mass Collaboration: A Review of Relevant Websites and Articles (인터넷을 활용한 대중협업에 의한 디자인 가능성 연구 - 사용자 참여 웹사이트와 문헌 연구 -)

  • Kim, Dae-Eop;Lee, Kun-Pyo
    • Journal of the HCI Society of Korea
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    • v.6 no.2
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    • pp.11-20
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    • 2011
  • The mass collaboration, one of the newest solutions for web-related tasks, has been recognized to be an effective tool for the R&D sectors of the corporates, since the key advantages of crowdsourcing is that the industrial challenges can be shared with the public entities to find proper solutions. This research approaches to the possibility of the design adoption with participation thorough the Internet will positively effect to its process. This research tried to look around the current trend of web 2.0 based services which support the Mass Collaboration method and results of paper related to the Crowdsourcing and design integration. Following to the analysis of web research, we meet the conclusion as just a small number of users' opinion has helped designing new product and service. And we compared it to the conventional design process detail functions, less number of websites support it. However, the result of paper research shows optimistic results of collective design activity. Several cases emphasize that participants were very active to support their thoughts, memories and novel design idea, therefore designer and researchers got enormous help from them and it was better than conventional participatory design in some perspective.

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Making a Townscape of Life World -The Meaning and Issues in Korean Cases-

  • Kim, Han-Bai
    • Journal of the Korean Institute of Landscape Architecture International Edition
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    • no.1
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    • pp.102-110
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    • 2001
  • A townscape has both aspects of seeing and living. However, the main streams of townscape making have been mostly focused on the former perspective so far. Such trends are apt to lack the realities of urban living. In this view, a prerequisite to complement the existing formalistic view with this realistic one is needed in order to accomplish the holistic characteristics of a townscape. Many city governments of Korea are currently trying to improve the quality of living quarters by providing diverse kinds of open spaces such as vest-pocket parks, pedestrian-friendly streets, and supporting the residents participatory village making. In this context, this paper will review the possibilities of the realistic approaches in townscape making by examining some current cases being tried in Korea cities. In conclusion some main issues to be solved in future can be listed as the conflict between general citizen′s view and the residents′ view", the conflict between social aspects and aesthetical aspects" and the conflict between the tradition and the vernacular reality in design".

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The Flipped Classroom Design for Capability Enhancement of Big-Data Analysis (빅데이터 분석의 역량 강화를 위한 거꾸로 교실 설계 연구)

  • Jung, Byoungho;Kim, Byungcho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.2
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    • pp.127-145
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    • 2017
  • The purpose of this study is to empirical case study for the instructional design of flipped classroom by job-capability advancement of IT business majors. A student of IT business school has learned a lot of management educations for four years. But, they don't recognize a connection between school education and business practice. A subject based on the humanities, and social sciences consisted of mostly the memorization. The undergraduate class lack a practice's curriculum by a creative-oriented lesson rather than memorization-oriented. In particular, An IT business is now recognized as a significance emerging IT investment, the Internet of Things, information security, big data and strategy's ERP. For these reasons, it is important for an instructional design for understanding business practices of the students. Accordingly, Flipped classroom with participatory class be needed increasingly for students' practical sense. We will propose a design method of flipped classroom for inspiring business education. In this, new instructional design overturned traditional teaching method. After the student conducts a prior learn at home, school will accomplish a problem solving through question and answer. This design effected a boredom suppress and creative enforcement of student and an intimacy increase of instructor. In addition, A participatory class and reciprocal peer tutoring will be possible by a spontaneous self-directed learning of student. We were designed course of project type based on big data theory and application to target the fourth-year course. In conclusion, the new instruction provided a help to learning synergy between student and lecturer. During the lessons, the student showed improvement of business sense and enhanced problem solving capability. The lecturer has the intimacy through communication interaction with students.

A Study on the Techniques and a Tool of Children-Participatory Design for Renovating Community Child Center (지역아동센터 개조 시 아동의 참여디자인 기법 및 도구에 관한 연구)

  • Park, Woo-Jang;Park, Joon-Young
    • KIEAE Journal
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    • v.12 no.2
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    • pp.15-24
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    • 2012
  • The purpose of this study is to understand children's participating behavior on the environment-improving process of a community child center, and to develop participating technique and tools that can be appliable. For this, a workshop, constructions, and an evaluation research were done on the premise that children participate in process of designing a community child center. The result of study is as follows. (1) A survey chart, questionaries, preference image chart, and attitude measurement chart used in this study were easy to understand, simple, and thus found to be a useful technique and tool that could make children participate more active and interested. (2) As children participated more on the environment-improving process of community child centers, their demands became more diverse and specific, and their levels of satisfaction were high. (3) The change of satisfaction level before construction and after, and consistent demands for the separation of studying space between upper and lower graders show that children understand their physical environment changes well, and have clear ideas on how their studying space should be composed.

Case Study: Children's Participatory Design associated with the Kindergarten (사례: 유아 교육 기관과 연계한 어린이의 참여적 디자인 방법)

  • Park, Hyun-Mi;Choi, Seung-Eok;Jin, Young-Gyu;Cho, Soo-Ho;Park, Sang-Hyun;Woo, Joo-Kyung
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.246-251
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    • 2006
  • 참여적 디자인은 사용자의 경험을 디자인 하기 위한 방법으로, 사용자 자신이 디자인의 주체가 되어 자신의 아이디어를 적극적으로 제안하고 반영하는 방법을 말한다. 우리는 만 3~5 세의 미취학 아동을 참여 디자인의 사용자 대상으로 하였으나, 이 연령대의 어린이는 자신의 의사를 제대로 표현할 수 있는 능력이 부족하여 자신의 느낌과 생각을 정확히 전달하기 어려우므로 전통적인 참여적 디자인 방법을 그대로 사용하는 것은 어렵다. 본 논문에서는 사례를 통하여 실제 어린이 사용자를 대상으로 한 참여적 디자인 방법을 소개한다. 실제 유치원과의 긴밀한 연계를 통해 진행하였으며 현직 유치원 교사가 전체 디자인 프로세스에 참여하였다. 디자인 아이디어를 도출하고 검증하는 단계와 프로토타입의 파일럿 테스트 단계에서 어린이들이 직접 참여하였으며, 그들의 반응과 의견이 디자인에 적극적으로 반영되었다. 본 연구는, 어린이 제품의 디자인을 위해 실제 어린이 교육 기관과 연계한 새로운 형태의 참여적 디자인 방법의 개발과 적용에 대한 사례를 보여준다.

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A Study on Landscape Architecture Planning and Design as Communicative Action (의사소통 행위로서의 조경계획 및 설계에 대한 연구)

  • 김연금;이규목
    • Journal of the Korean Institute of Landscape Architecture
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    • v.31 no.5
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    • pp.73-85
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    • 2003
  • With more and more people paying attention to substantial democracy, participatory democracy is presented as a practical strategy and an index of Korean democracy. In this social and political atmosphere, participation in environmental planning and design is essential. Nonetheless, the true meaning of “participation” is not used properly because many people do not understand it correctly, The concept of social and political participation is “the action or attempt of ordinary members of society for affecting on the result of decision making.” Based on this concept, participation is accomplished through conventional means and as a form of mobilization in environmental planning and desist Most of the theories on public participation in landscape architecture are technical theories. Therefore, this paper proposes that planning and design of landscape architecture be understood as a communicative action that aims to enable stakeholders to reach a consensus through communication. This study offers the framework of theory to understand and practice planning and design of landscape architecture as a communicative action, after reviewing communicative action theory and communicative planning theory. Results suggest that communicative action theory should be accepted in landscape architecture to overcome the shortcomings of instrumental rationality -- the same way planning theory accepted this theory --and to join the culture of experts focusing on the artistic truth and the culture of life of the world. In addition, accepting communicative action theory enables the acquisition of the instrumental effect and social learning effect and the making of social capital. This study also suggested prerequisite for using the method. There should be change in the social institution and in individual action. In addition the method is composed of three steps: creating the atmosphere for communication; communicating, and; reaching a consensus among stakeholders. Finally, raising the possibility of applying the theory presented in this study requires the accumulation of know-how through trial and error.