• Title/Summary/Keyword: Participatory method

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A Study on Developing the Participatory Educational Program of Agricultural Safety and Health for Farmers (농업인을 위한 학습자 참여형 안전보건 교육 프로그램 설계)

  • Kim, Jin-Mo;Hwang, Young-Hun;Sohn, Kyu-Tae;Cai, Li
    • Journal of Agricultural Extension & Community Development
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    • v.22 no.2
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    • pp.205-219
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    • 2015
  • The purpose of this study was to develop a participatory education program of farmer's safety and health. After investigating the concept and status of agricultural safety and health to identify the problem of farmer's safety and health, we made the model in 3 steps, consist of analysis, design, and development, based on the instructional system design and the participatory instructional method. We also applied the participatory instructional method to the program to facilitate a change in practice by making farmers understand the contents. The findings of this study revealed the followings: 1) we developed the education program focused on characteristics of farmers as learners; 2) the education program was developed based on the model for developing education programs and the specific procedures that we made up; 3) we designed the program in modules to increase the availability; 4) we raised the content validity of the learning contents in the safety and health education program targeting farmers; 5) manuals and supplementaries for teachers were developed from learner's textbooks.

Investigation of Safety and Health Education Improvement in Construction Sites using Delphi Technique and Workers' Survey (근로자 예비 설문과 델파이기법을 활용한 건설현장 안전보건교육 개선 방향 분석)

  • Bong, Jin Kyun;Won, Jeong Hun
    • Journal of the Korean Society of Safety
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    • v.33 no.1
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    • pp.88-94
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    • 2018
  • The improvement of safety and health education method in construction site was investigated through the survey for workers and delphi technique. The results of preliminary survey done for workers were analyzed using the multi variance analyses, and the questionnaires for delphi survey were composed based on the results of preliminary survey. Finally, the participatory safety and health education method was suggested. The result showed that most of workers were very interested in accident prevention and health. On the contrary, they did not actively participate in safety activities in sites including safety and health education. In order to improve workers' levels of safety consciousness and prevent the construction accident, the participatory safety and health education method that construction workers directly examine and give presentations about accident causes and measures was suggested and verified by tests. One-way instructor-led safety and health education used widely and participatory safety and health education with workers were carried out by dividing participants into two groups. After education, the examination is done for two groups. The test results found that the average score of safety consciousness of the worker group that received participatory safety education was higher than that of the work group that received instructor-led safety education. And the Delphi technique utilizing experts was analyzed that participatory safety education has a great effect on improvement of workers' level of safety consciousness.

User Participatory Design Process in School Building Remodelling - Case study under the 'School Restroom Environment Remodeling Project in Seoul' - (사용자 참여디자인 방법을 이용한 학교건축물의 리모델링 시행 - 서울시 학교 화장실 개·보수 사업 시행 사례 -)

  • Ban, Ja-Yuen;Lee, Eunjoo
    • Journal of the Korean Institute of Educational Facilities
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    • v.25 no.3
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    • pp.3-12
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    • 2018
  • This study was executed by means of "user participatory design method", as a part of the public facility remodelling project supervised by the Seoul Municipality. This study aimed to complement and improve the methodology through reviewing the whole process of participatory design implementation and examining closely whether the activities, design methods and tools that have been applied at each stage were helpful to reflect the users' demands successfully. Given all of those, it implies; first, it is very meaningful that public facility remodelling project by "user participatory design" leads the ordinary users to have direct opportunity to participate in the public business and to change their perception of the restroom environment in school. Second, it is necessary to integrate the roles of the facilitator and the architect from the beginning stage of the process, which makes it feasible to reflect the users' needs to the final stage. Third, it is required to modify the design tools that enable non-professional participants to understand their tasks and to perform them effectively at the stage of decision making.

A Study on the Construction of a Children's Park as a Community Space (커뮤니티공간으로서의 어린이공원 조성에 관한 연구)

  • Kim, Yun-Geum;Kim, Seong-Joo;Park, Hwan-Ji;Yu, Da-Hee;Choi, Sung-Young;Hong, Seung-Mo
    • Journal of the Korean Institute of Landscape Architecture
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    • v.35 no.6
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    • pp.21-28
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    • 2008
  • This study deals with the participatory design process of renovating a children's park. The process should proceed with two major elements. Firstly, the children's park should be designed from the perspective of children. Secondly, it should be designed in consideration of the context of the community. This study is divided into two parts. First is the review of theory concerning the meaning and roles of the children's park as a community space, the importance of children's participation in the design and the participatory method of the children. The second is the case study. The site for the case study is Ssial Park in Nowon-Gu, Seoul. The entire process of the case study is with community participation, from identifying the park's problems to the actual construction. At every step, through the participatory programs, the community participates in the decision making. In addition, mutual understanding among participants is pursued through diverse means of communication. The following results of the case study were found. Firstly, diverse participatory programs and the active trial to enable the community to communicate contribute to the sense of ownership and responsibility concerning the park Secondly, the community can negotiate the differences in opinions without needing the help of experts. Of course, there are limits in the case study, such as the fact that the community organization, which is the core of communication and maintenance concerning the park, is not organized through the process of a case study. Another is that more diverse methods, which inform all community members of the participatory process, should have been used.

Effects of Participatory Design on the Development of Space Concept in Young Children

  • Kang, Tae-Sun;Cho, Sung-Min
    • International Journal of Advanced Culture Technology
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    • v.9 no.2
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    • pp.64-71
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    • 2021
  • The purpose of this study is to analyze the impact of participatory design workshops conducted to design forest play spaces that reflect young children's needs and demands on the development of spatial concepts in young children. As a research method for this purpose, we used the participatory design workshop (6 times) and Landscape Montage Techniques (LMT). We conducted this study at the "Songsan-mulbit Forest Experience Center for children (FECC)" located in Gwangsan-gu, Gwangju Metropolitan City, from the second week of May to third week of June 2018 for preschoolers in K-kindergarten (six and seven-year-old integrated classes; 41 preschoolers in total). We conducted the LMT evaluation on the same preschoolers before and after the workshop, and the drawings of 39 preschoolers drawn for LMT evaluation before and after the workshop were subject to the final evaluation. As a result of the study, the cognitive levels for the spatial concept after the workshop are higher than those for the spatial concept before the workshop, especially showed the result of comparing the LMT values of 6 age and 7 age, there were significant differences on pre and post workshop in p<0.01.

Development and Application of Participatory Mapping for Healthy Agricultural Village (건강한 농촌마을 가꾸기를 위한 참여형 마을지도 그리기 교육기법의 개발과 적용)

  • Kim, Jin-Seok;Yoon, Seong-Yong;Jo, Seong-Yong;Kim, Joo-Ahn;Jo, Seo-Hyeon;Cha, Hea-Ji;Park, Ki-Soo
    • Korean Journal of Health Education and Promotion
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    • v.29 no.5
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    • pp.125-133
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    • 2012
  • Objectives: We used participatory mapping as a tool for empowerment training for promoting health and safety of farmers. We would like to introduce the application of participatory mapping method and report our experiences in a rural community in Korea. Methods: A one-day workshop was offered in six rural villages which were designated as 'safe farm zones'. Each workshop started with an orientation session, followed by a village rounding, presentations of best cases, a group exercise to draw and present a healthy village map. Participants were requested to express their ideas and experiences about healthy and safe residential and working environments on their map. Results: A total of 206 farmers(100 male, 106 female) participated in the workshops. In each workshop, an average of 34.3 farmers participated, and their mean age was 59 years. In the six workshops, the participants proposed a total of 137 action plans. The action plans included improvement of co-working condition, building facilities for recreation, improving traffic safety measures, and improving residential environment. Conclusions: Participatory mapping was successfully developed and applied as a tool for empowering Korean farmers. The participants were able to express their ideas and thoughts about healthy and safe village and action plans on the map. Moreover, some of the actions in the action plans were carried out immediately after workshop.

Customer participatory design for mass customization(Focused on development of interactive design toolkit) (매스커스터마이제이션을 위한 소비자 참여 디자인 방법(인터랙티브 디자인 툴킷의 개발을 중심으로))

  • 변재형
    • Archives of design research
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    • v.16 no.4
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    • pp.5-14
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    • 2003
  • This study suggest the development and application of the Interactive Design Toolkit as a participatory design method for general customer who are non-expert on design activity to participate in design process of mass customization. In order to let general customers to express their design needs, we have to make a familiar and direct communication method for them. And, customer's design needs should be transformed into digital media. This study define the Interactive Design Toolkit as a design tool for customer participation by direct manipulation of computer system for simulation of design needs by customer themselves. The Interactive Design Toolkit is based on a PC-based image perception system and its application. User can make virtual models in virtual space by manipulating physical objects in real world. And, The toolkit can be used in the field of participatory design for deliverer side customization, especially in system kitchen which is manufactured and distributed in modular system. More improved design toolkit for manipulating 3 dimensional shape is needed for consumer product design and car styling.

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Analysis of the Danmu Phenomenon on the Chinese Video Platform Bilibili - Focused on Henry Jenkins' Concept of Participatory Culture (중국 동영상 플랫폼 Bilibili의 탄막 현상 분석- 헨리 젠킨스의 참여문화 개념을 중심으로)

  • HUANG SHIYI;Kwon Hochang
    • Trans-
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    • v.15
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    • pp.81-104
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    • 2023
  • This paper analyzes the danmu phenomenon with the concept of participatory culture proposed by Henry Jenkins. Unlike other comments, Danmu is a function that allows users to post anonymously while watching a video, and comments posted at that time are immediately displayed on the screen and can be viewed by other viewers. The service was first launched by Niconico. In this paper, the danmu phenomenon in the Chinese video platform Bilibili is analyzed by focusing on three aspects. First, in terms of creative sharing under collective intelligence, we explore how users create their own creations and share them with other users through danmu. Second, in the collaboration model under public participation, the method and meaning of collective cooperation through users' interaction is dealt with. Third, in terms of financial support of commercial capital, the influence of danmu videos to create commercial profits is analyzed as a case. In addition, the negative aspects and challenges of participatory culture in Bilibili are analyzed. Negative aspects such as participation gap, copyright infringement, excessive use of danmu and problems of anonymity were reviewed, and major challenges to realize the potential of danmu as a participatory culture were suggested. This paper comprehensively analyzes danmu using research methods such as literature review and case studies, and through this, tries to derive insights on how participatory culture and danmu interact and evolve in modern society. Danmu, as a participatory medium, is an important tool that promotes individual and collective creation and interaction, and is pioneering a new boundary between the media industry and its users.

Smart-textronics Product Development Process by Systematic Participatory Design Method (체계적인 사용자 참여형 디자인 방법론을 활용한 스마트 텍스트로닉스 제품 개발 프로세스)

  • Leem, Sooyeon;Lee, Sang Won
    • Journal of the Korea Convergence Society
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    • v.12 no.1
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    • pp.163-170
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    • 2021
  • Smart-textronics technology which enables functional textiles has recently been applied in various fields such as smart clothes, smart home and smart health care, and a variety of smart-textronics products have been developed. In this context, the smart-textronics product development process is proposed based on the systematic participatory design method in this paper. The proposed method consists of two phases: in-depth interviews and analyzing. In the phase of in-depth interviews, participants are asked to create journey maps that include activities, pain points and emotional status and to generate solution ideas with sketches and simple prototypes. In the analyzing phase, design researchers investigate the participants' journey maps, and create personas by identifying critical characteristics with the behavior pattern analysis. Then, each persona's needs are linked with value elements of the E3 value framework. Finally, pre-survey was conducted to identify smart-textronics market and a smart sofa design is proceeded as the case study to show the applicability of the proposed method.

A Study on the Method of Residents-Participatory Design for Apartment Housing Remodeling (공동주택 주호개수를 위한 거주자 참여 디자인 수법에 관한 사례연구)

  • Yi, Yong-Kyu
    • Journal of the Korean housing association
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    • v.24 no.4
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    • pp.53-60
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    • 2013
  • Apartments amount to 58.3%, the highest proportion of domestic housing types. These apartments' lifespan (approximately 27 years) are one-third of the developed countries' housing lifespan due to the property developers and mass production. It is significantly short-cycle period considering the original physical lifespan of the apartment housing are 60 years. It has caused economic loss and environmental degradation. In recent years, research and development for the long life of the apartment housing has been actively performed, but it is limited on reconstruction and new construction. Reconstruction of existing a number of high-rise apartments is difficult owing to restrictions on the floor area ratio allowing for 40 years limit of decay resistance after the completion. Improving lifespan of the building has recently begun to receive attention as an alternative to remodeling. However, These sort of remodeling techniques tend to be focused on technology developed for the physical life extension. That means developing the techniques about dwelling-unit environment for residents satisfaction are required as well as improving physical construction. The purpose of this study is to propose and verify the Participatory Design Technique which can help the residents as the active participation in the design decision-making process.