• 제목/요약/키워드: Participatory Culture

검색결과 90건 처리시간 0.038초

A Study of Learner-Centered Participatory Activities and Learner Satisfaction Using a 4-Cut Cartoon Creation in College Liberal Arts English Classes

  • HyeJeong Kim
    • International Journal of Advanced Culture Technology
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    • 제11권3호
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    • pp.106-112
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    • 2023
  • This study proposes learner participatory activities for learner-centered college liberal arts classes. In addition, it analyzes learners' perceptions of and satisfaction with learner-centered classes and identifies the issues that must be considered when planning learner-centered activities for college liberal arts classes. The study used a learner-centered participatory activity in which participants created a 4-cut cartoon addressing a specific theme. An open-ended questionnaire was administered to identify learners' attitudes about and satisfaction with the learner-centered classes. It showed that most learners (87.5%) were highly satisfied with the 4-cut cartoon creation activities in the learner-centered participatory class. Learners identified the burden- free nature of the class activities, the fact that they improved their understanding of class content, and that they were fun (not boring) as the main reasons they found the class activities satisfying. In liberal arts English classes, more diverse participatory class activities should be developed to arouse interest and motivation of learners and encourage learners' participation.

중국 동영상 플랫폼 Bilibili의 탄막 현상 분석- 헨리 젠킨스의 참여문화 개념을 중심으로 (Analysis of the Danmu Phenomenon on the Chinese Video Platform Bilibili - Focused on Henry Jenkins' Concept of Participatory Culture)

  • 황시이;권호창
    • 트랜스-
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    • 제15권
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    • pp.81-104
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    • 2023
  • 본 논문은 헨리 젠킨스가 제안한 참여문화 개념으로 탄막 현상을 분석한다. 탄막은 다른 댓글이나 달리 이용자들이 동영상을 볼 때 익명으로 글을 올릴 수 있도록 하고, 그 시간에 올린 댓글은 곧바로 화면에 뜨는 동시에 다른 시청자도 볼 수 있게 하는 기능으로, 2006년에 일본의 유명한 동영상 사이트인 나코니코(Niconico)에서 처음으로 서비스를 시작하였다. 본 논문에서는 중국 동영상 플랫폼 Bilibili에서의 탄막 현상을 세가지 측면에 집중하여 분석한다. 첫째, 집단지성 하의 창작 공유 측면에서는 사용자들이 자신의 창작물을 만들어 탄막을 통해 다른 이용자들과 공유하는 것이 어떻게 이루어지는지 탐구한다. 둘째, 대중 참여 하의 협력 모델에서는 사용자들이 상호작용을 통해 집단적인 협력을 구현하는 방법과 그 의미에 대해 다룬다. 셋째, 상업자본의 재력 지원 측면에서는 탄막 동영상이 상업적인 이익을 창출하는 영향력을 사례로 분석한다. 또한, Bilibili에서 나타나는 참여문화의 부정적 측면과 도전 과제를 분석한다. 참여격차, 저작권 침해, 그리고 탄막의 과도한 사용과 익명성의 문제와 같은 부정적 측면들을 검토하고 참여문화로서 탄막의 가능성을 실현하기 위한 주요 도전 과제들을 제안하였다. 본 논문은 문헌조사, 사례연구 등 연구 방법을 활용하여 탄막을 종합적으로 분석하고, 이를 통해 참여문화와 탄막이 현대사회에서 어떻게 상호작용하며 진화하는지에 대한 통찰을 도출하고자 하였다. 탄막은 참여적인 매체로서 개인과 집단의 창작과 상호작용을 촉진하는 중요한 도구로서 미디어 산업과 사용자들 사이의 새로운 경계를 개척하고 있지만 그 가능성을 실현하기 위해서는 여러 과제를 해결해야 함을 논의하였다.

The Effect of Police Officers' Participatory Decision-making, Supervisory Quality and Attitude and Organizational Justice on Job Satisfaction: Focused on Mediating Effect of Work-Life Conflict

  • Jang, Cheolyeung
    • International Journal of Advanced Culture Technology
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    • 제8권2호
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    • pp.68-75
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    • 2020
  • The purpose of this study was to investigate the effect of police officers' participatory decision-making, supervisory quality and attitude, organizational justice on job satisfaction focused on mediating effect of work-life conflict. As a result of analysis of 185 police officers, the results were as follows. The causal relationships between participatory decision-making, organizational justice and work-life conflict, the ones between supervisory qualities and attitude, organizational justice, work-life conflict and job satisfaction, all of them reached the significance levels, not the causal relationship between supervisory qualityand attitude work-life conflict. Thus, the results for the interaction have shown, participatory decision-making and organizational justice and work-life conflict have negative influences on work-life conflict respectively, and supervisory qualities and attitude conflict, organizational justice conflict, work-life conflict have effect on job satisfaction with positive and negative effect. The Sobel-test showed that the Sobel-test statistic of the mediating effect of work-life conflict on causal relationships between organizational justice and job satisfaction is significant, but not in the mediating effect of work-life conflict on causal relationships between supervisory qualities and attitude and job satisfaction. According to the analytical results, work-life conflict is an important factor that can improve police officers' job satisfaction in the public organizational context with an open-oriented- system and culture for employees' participation in the process of decision making and equality and fairness for organizational management. It is also noted that work-life harmony for employees may be incompatible with the supervisor's perception of the work-oriented or prioritized-way in hierarchical organizations like police agencies.

Effects of Participatory Design on the Development of Space Concept in Young Children

  • Kang, Tae-Sun;Cho, Sung-Min
    • International Journal of Advanced Culture Technology
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    • 제9권2호
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    • pp.64-71
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    • 2021
  • The purpose of this study is to analyze the impact of participatory design workshops conducted to design forest play spaces that reflect young children's needs and demands on the development of spatial concepts in young children. As a research method for this purpose, we used the participatory design workshop (6 times) and Landscape Montage Techniques (LMT). We conducted this study at the "Songsan-mulbit Forest Experience Center for children (FECC)" located in Gwangsan-gu, Gwangju Metropolitan City, from the second week of May to third week of June 2018 for preschoolers in K-kindergarten (six and seven-year-old integrated classes; 41 preschoolers in total). We conducted the LMT evaluation on the same preschoolers before and after the workshop, and the drawings of 39 preschoolers drawn for LMT evaluation before and after the workshop were subject to the final evaluation. As a result of the study, the cognitive levels for the spatial concept after the workshop are higher than those for the spatial concept before the workshop, especially showed the result of comparing the LMT values of 6 age and 7 age, there were significant differences on pre and post workshop in p<0.01.

전주시 객사길 보행자 중심 걷고 싶은 거리 설계 - 주민참여형 가로설계 - (The Walkable Street Design for 'Gaeksa-gil' of Jeonju City - Community Participatory Street Design -)

  • 김성균;정태영
    • 한국조경학회지
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    • 제33권3호
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    • pp.94-104
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    • 2005
  • This paper presents a streetscape design for the 'Gaeksa-gil', located in Gosa-dong and Jungang-dong, Jeonju City, which length is about 830m and width is about $8\sim10m$. The goals of the design are to make a street on which people want to walk and rest both safely and pleasantly. To achieve these goals; concepts of identity, history, placeness, commercial vitality, environmentally-friendliness, safety, amenity , and democracy have been developed. For the pedestrian safety; shared street concepts, such as crank, salalom, fort, mini-rotary etc. are adopted. For design method, community participatory design is adapted. For the design theme; the axes of Time and Space are developed and streets are divided into 3 thematic spaces, such as 'History Street,' 'Nature Street,' and 'Culture Street.' The History Street, which belongs to Time axis, is a space for experiencing past, present, and future history of Jeonju city. Nature Street, which belongs to Space axis, is a space for feeling and loaming the nature of the city. The Culture Street, which also belongs to Space axis, is a space for experiencing the culture of the city. The community participated in the whole design process through the workshop, the internet website, the street events, etc.

대학생 외국인 학습자를 위한 주제 중심의 교양 영어 수업방안 (Topic-oriented Liberal English Class Plan for Foreign Learners at University)

  • 김혜정
    • 문화기술의 융합
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    • 제9권5호
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    • pp.111-117
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    • 2023
  • 본 연구는 외국인 유학생을 대상으로 한 교양 영어 수업의 실질적인 수업 방안을 제시하는 것이다. 외국인 학습자가 대학 학업 수준의 한국어 능력을 갖추지 못했을 경우 한국어 교수자가 진행하는 교양 영어 수업 내용을 이해하는데 어려움을 겪을 수 있다. 이를 위해 본 연구에서는 각종 미디어를 활용한 주제 중심의 참여 수업 활동을 제시하였다. 이에 대한 학습자들의 태도와 인식을 분석하기 위해 설문 조사를 실시하였다. 설문 조사 결과 주제 기반 수업에 대한 학습자들의 만족도는 높게 나타났으며(75%) 그 이유로는 배려하는 교수자의 태도, 편안한 수업 분위기, 수업에 대한 재미로 나타났다. 다양한 참여 수업 활동에 대한 학습자들의 만족도 또한 매우 높게 나타났으며 (81.9%) 그 이유로는 학습에 유익, 흥미와 동기 유발, 참여 수업의 효율성인 것으로 나타났다. 국제화 시대 외국인 유학생의 증가 추세에 발맞추어 그들에게 맞는 현실적인 수업 방안과 다양한 수업 활동의 개발이 필요하다.

주민참여에 의한 마을마당설계 -서울 동작구 사당동 양지공원- (Community Participatory Neighborhood Park Design -In the Case of Yangi Park in Sadang-dong, Seoul-)

  • 김성균
    • 한국조경학회지
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    • 제29권3호
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    • pp.61-69
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    • 2001
  • This paper presents a case of community participatory neighborhood park design. The site, Yangji park, is located in Sandang-dong, Dongjak-gu, Seoul and the area is about 1,870m. Neighborhood park is defined as an outdoor space which is close to people´s home and is considered to be their own, because of the residents´ collective responsibility, family association, and frequent shared use. It is a place for pleasant rest area for community, sharing a sense of nature and retaining a sense of tradition and culture which is disappearing in a city. It is related to the daily life of the people near the site and becomes a place to let the community increase dialogue and understanding between people. On the other hand, participatory design is a design in which people participate in the design process. Thus people can understand the project well, present their opinions better, and reconcile conflicts between the different interests of people. This design applied a community participatory design method to design a neighborhood park. The major strategies for participatory design were ´workshop´, ´card game´, ´walking site´, ´interview´, and ´questionnaire´. Eight workshops were performed for the participation design. The major spaces and facilities elected by participants were the ´main entrance plaza´, ´entrance symbol space´, ´children´s ´playground´, ´multipurpose sport ground´, ´grass land´, ´foot-pressure area´, ´spaces symbolizing a rock mountain and an old well´, ´space for youth´, ´a pavilion´, etc. From this selection, design concept alternatives were generated by participants. The aster plan was developed from these design alternatives with the help of landscape architects. It was revised by ist visits and community discussions. People were also involved in the construction process and left their own works, such as hand prints, on the site. After construction, residents continued to maintain the park by themselves. As a result, It was found that participatory design was very effective for people´s satisfaction and sustainable park management. By involving people more in the process they developed a sense of community, a sense of ownership, and attachment to the place. In conclusion, it is suggested that we need to develop an effective people´s participation method to Korean society.

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사회적 기억을 위한 참여형 디지털 아카이브 이해관계자 면담 연구 (The Stakeholder Interview of Participatory Digital Archives for Social Memory)

  • 박진경;김유승
    • 기록학연구
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    • 제54호
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    • pp.249-287
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    • 2017
  • 본 연구는 사회적 기억과 참여형 디지털 아카이브의 개념에 대한 이론적 분석과 함께, 이용자와 운영자를 포함한 이해관계자와의 면담연구를 통한 각각의 경험과 인식의 분석을 바탕으로 참여형 디지털 아카이브의 문제점을 논한다. 이론 연구로서 관련 선행연구를 분석하고, 사회적 기억과 참여형 아카이브 각각의 정의와 상호보완적 개념을 분석한다. 이를 통해 본 연구는 사회적 기억을 정치, 사회, 문화를 아우르는 사회적 환경과 공동체 내부관계의 상호작용을 통해 규정되고 생성되는 기억으로 인식하고, 이를 공유된 개인의 기억으로부터 집단 기억, 공공 기억 모두 아우르는 광의의 개념으로 정의하며, 참여형 아카이브를 공동체, 이용자의 자발적 참여와 전문자 그룹의 지원이 만나 기억과 기록이 저장, 보존, 공유, 확산, 재생산되는 디지털 공간으로 이해한다. 한편, 이해관계자 면담연구를 통해, 참여, 정책, 서비스 영역의 이용자 및 운영자 인식을 분석하고 문제점을 파악한다.

Research on Storytelling Elements in Augmented Reality Cinema through the Process of Image Abstraction: A Case Study of 'AR Campus Diary'

  • Tae-Eun, Kim
    • International Journal of Advanced Culture Technology
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    • 제12권1호
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    • pp.262-269
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    • 2024
  • The "AR Campus Diary" project innovates in the realm of art through integrating augmented reality (AR) with interactive storytelling, fostering personal and interpersonal development through artistic expression. This artistic endeavor metaphorically represents the growth and fruition of individual stories, facilitated by a series of progressive art activities that emphasize continual interaction between self and others. Set against the backdrop of a university campus, the project employs AR markers designed to unfold stories in phases through a dedicated application, allowing participants to experience and influence the narrative uniquely. Diverging from traditional film editing techniques, "AR Diary" offers viewers the autonomy to navigate through story segments of their choosing, marking a departure from conventional cinematic storytelling by leveraging marker-based plot progression. This project not only showcases the fusion of technology and art but also pioneers a participatory form of art education based on engagement and play.

백두대간 생태 복원을 위한 시민참여 프로그램 개발과 적용 (Development and Application of Participatory Ecological Restoration Program for BaigDooDaeGahn)

  • 김찬국;안동만;김인호;이재영;김성진;채혜성;이영;이재원;김민우;신민종;박효인;조경준
    • 한국환경교육학회지:환경교육
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    • 제23권2호
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    • pp.1-15
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    • 2010
  • Ecological restoration aims to reverse the degradation of ecosystems that occurred as humans have affected landscapes. This study was conducted in part of a larger project to develop participatory ecological restoration procedures for disturbed areas in Baigdoodaegahn which is a major mountain range in the Korean Peninsula. The case of alpine farmland at Kangwon-do was selected to apply the theoretical framework of participatory restoration since the nutrient contents in alpine solid under vegetable cultivation degrade water quality in the watershed while farmers in the region are economically struggling due to imports of vegetables from China. The reciprocal model of restoration was applied to cope with interactions between human and ecosystem needs in ecological restoration. A series of environmental education and eco-tourism programs were developed and incorporated into the participatory restoration project to rebuild social-cultural aspects of the community as well as to restore the biophysically disturbed area while meeting both ecological needs and human needs. This study suggests that participatory projects will be more successful when experts support the local residents and citizens in restoration process, when leadership are developed through social learning, and when ecological, financial and social factors of restoration are integratedly considered.

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