• Title/Summary/Keyword: Parallel synthesis

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Parallel Rotated Exemplar-based Texture Synthesis (병렬 회전 예제 기반 텍스처 합성)

  • Park, Han-Wook;Kim, Chang-Hun
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.1
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    • pp.17-23
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    • 2009
  • We present a simple new idea to improve the quality of exemplar based texture synthesis using multiple rotated input exemplars. Our algorithm successfully obtain rotational synthesis feature variations and manages to reduce the artifacts in the results, especially patch seams due to the structure of the exemplars provided which have been inappropriate for previous neighborhood matching synthesis algorithms. Our algorithm is parallel in nature, thus it is possible to implement our algorithm using GPU or multi-core CPU to accelerate synthesis process.

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Synthesis of Single-Walled Carbon Nanotubes for Enhancement of Horizontal-Alignment and Density (단일벽 탄소나노튜브의 수평배향도 및 밀도 향상 합성)

  • Kwak, Eun-Hye;Im, Ho-Bin;Jeong, Goo-Hwan
    • Journal of the Korean institute of surface engineering
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    • v.47 no.6
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    • pp.347-353
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    • 2014
  • We present a synthesis of single-walled carbon nanotubes(SWNTs) for enhancement of parallel-alignment and density using chemical vapor deposition with methane feed gas. As-purchased ST-cut quartz substrates were heat-treated and line-patterned by electron-beam lithography in order to grow SWNTs with parallel alignment. We investigated the effects of various synthesis parameters such as catalyst oxidation, reduction, and synthesis conditions in order to enhance both tube density and degree of parallel alignment. The condition of $1{\AA}$ of Fe catalyst film, atmospheric oxidation at $750^{\circ}C$ for 10 min, reduction under 400 Torr for 5 min, and growth at $865^{\circ}C$ under 300 Torr yields $33tubes/10{\mu}m$, which is the highest tube density with parallel alignment. Based on the results of atomic force microscope and Raman spectroscopy, it was found that SWNTs have diameter range of 0.8-2.0 nm. We believe that the present work would contribute to the development of SWNTs-based flexible functional devices.

Parallel Operation of Space Vector PWM Inverters for Large Capacity Inverter System (대용량 인버터 시스템을 위한 공간벡터 PWM 인버터의 병렬 운전)

  • Ji, Jun-Geun;Lee, Hyeon-Dong
    • The Transactions of the Korean Institute of Electrical Engineers B
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    • v.49 no.8
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    • pp.509-513
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    • 2000
  • This paper deals with the parallel operation of space vector PWM for large capacity inverter system. To enlarge the capacity of inverter system and to reduce the current ripples on inverter output side, two or more inverters are operated in parallel. In this paper, a new parallel operation strategy which minimizes the harmonic distortion of the output stage is described. The proposed method is developed on the basis of the space-vector PWM in order to increase the linearly controllable voltage range. With the help of the proposed voltage synthesis method, the total harmonic distortion of the output stage can be greatly reduced in compared with that of conventional method with sinusoidal PWM or that of the single inverter operation case. The experimental results with reduced scale test show the feasibility of the proposed voltage synthesis method.

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Implementation of Parallel Processor for Sound Synthesis of Guitar (기타의 음 합성을 위한 병렬 프로세서 구현)

  • Choi, Ji-Won;Kim, Yong-Min;Cho, Sang-Jin;Kim, Jong-Myon;Chong, Ui-Pil
    • The Journal of the Acoustical Society of Korea
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    • v.29 no.3
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    • pp.191-199
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    • 2010
  • Physical modeling is a synthesis method of high quality sound which is similar to real sound for musical instruments. However, since physical modeling requires a lot of parameters to synthesize sound of a musical instrument, it prevents real-time processing for the musical instrument which supports a large number of sounds simultaneously. To solve this problem, this paper proposes a single instruction multiple data (SIMD) parallel processor that supports real-time processing of sound synthesis of guitar, a representative plucked string musical instrument. To control six strings of guitar, we used a SIMD parallel processor which consists of six processing elements (PEs). Each PE supports modeling of the corresponding string. The proposed SIMD processor can generate synthesized sounds of six strings simultaneously when a parallel synthesis algorithm receives excitation signals and parameters of each string as an input. Experimental results using a sampling rate 44.1 kHz and 16 bits quantization indicate that synthesis sounds using the proposed parallel processor were very similar to original sound. In addition, the proposed parallel processor outperforms commercial TI's TMS320C6416 in terms of execution time (8.9x better) and energy efficiency (39.8x better).

An Effective Parallel Implementation of Sound Synthesis of Guitar using GPU (GPU를 이용한 기타의 음 합성을 위한 효과적인 병렬 구현)

  • Kang, Sung-Mo;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.8
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    • pp.1-8
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    • 2013
  • This paper proposes an effective parallel implementation of a physical modeling synthesis of guitar on the GPU environment. We used appropriate filter coefficients and adjusted the length of delay line for each open string to generate 44,100 six-polyphonic guitar sounds (E2, A2, D3, G4, B3, E4) by using physical modeling synthesis. In addition, we analyzed the physical modeling synthesis algorithm and observed that we can exploit parallelism inherent in the length of delay line. Thus, we assigned CUDA cores as many as the length of delay line and effectively implemented the physical modeling synthesis using GPU to achieve the highest performance. Experimental results indicated that synthetic guitar sounds using GPU were very similar to the original sounds when we compared their spectra. In addition, GPU achieved 68x and 3x better performance than high-performance TI DSP and CPU, respectively. Furthermore, this paper implemented and evaluated the performance of multi-GPU systems for the physical modeling algorithm.

Multi-Objective Pareto Optimization of Parallel Synthesis of Embedded Computer Systems

  • Drabowski, Mieczyslaw
    • International Journal of Computer Science & Network Security
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    • v.21 no.3
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    • pp.304-310
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    • 2021
  • The paper presents problems of optimization of the synthesis of embedded systems, in particular Pareto optimization. The model of such a system for its design for high-level of abstract is based on the classic approach known from the theory of task scheduling, but it is significantly extended, among others, by the characteristics of tasks and resources as well as additional criteria of optimal system in scope structure and operation. The metaheuristic algorithm operating according to this model introduces a new approach to system synthesis, in which parallelism of task scheduling and resources partition is applied. An algorithm based on a genetic approach with simulated annealing and Boltzmann tournaments, avoids local minima and generates optimized solutions. Such a synthesis is based on the implementation of task scheduling, resources identification and partition, allocation of tasks and resources and ultimately on the optimization of the designed system in accordance with the optimization criteria regarding cost of implementation, execution speed of processes and energy consumption by the system during operation. This paper presents examples and results for multi-criteria optimization, based on calculations for specifying non-dominated solutions and indicating a subset of Pareto solutions in the space of all solutions.

Study on Parallel Processing for Efficient Flexible Multibody Analysis based on Subsystem Synthesis Method (병렬 처리를 이용한 부분 시스템 기반 유연다물체 동역학의 효율적인 해석 연구)

  • Han, Jong-Boo;Song, Hajun;Kim, Sung-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.41 no.6
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    • pp.507-515
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    • 2017
  • Flexible multibody simulations are widely used in the industry to design mechanical systems. In flexible multibody dynamics, deformation coordinates are described either relatively in the body reference frame that is floating in the space or in the inertial reference frame. Moreover, these deformation coordinates are generated based on the discretization of the body according to the finite element approach. Therefore, the formulation of the flexible multibody system always deals with a huge number of degrees of freedom and the numerical solution methods require a substantial amount of computational time. Parallel computational methods are a solution for efficient computation. However, most of the parallel computational methods are focused on the efficient solution of large-sized linear equations. For multibody analysis, we need to develop an efficient formulation that could be suitable for parallel computation. In this paper, we developed a subsystem synthesis method for a flexible multibody system and proposed efficient parallel computational schemes based on the OpenMP API in order to achieve efficient computation. Simulations of a rotating blade system, which consists of three identical blades, were carried out with two different parallel computational schemes. Actual CPU times were measured to investigate the efficiency of the proposed parallel schemes.

Implementation of Ray Tracing Processor for the Parallel Processing (병렬처리를 위한 고속 Ray Tracing 프로세서의 설계)

  • Choe, Gyu-Yeol;Jeong, Deok-Jin
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.5
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    • pp.636-642
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    • 1999
  • The synthesis of the 3D images is the most important part of the virtual reality. The ray tracing is the best method for reality in the 3D graphics. But the ray tracing requires long computation time for the synthesis of the 3D images. So, we implement the ray tracing with software and hardware. Specially we design the hit-test unit with FPGA tool for the ray tracing. Hit-test unit is a very important part of ray tracing to improve the speed. In this paper, we proposed a new hit-test algorithm and apply the parallel architecture for hit-test unit to improve the speed. We optimized the arithmetic unit because the critical path of hit-test unit is in the multiplication part. We used the booth algorithm and the baugh-wooley algorithm to reduce the partial product and adapted the CSA and CLA to improve the efficiency of the partial product addition. Our new Ray tracing processor can produce the image about 512ms/F and can be adapted to real-time application with only 10 parallel processors.

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Design of Parallel Decimal Multiplier using Limited Range of Signed-Digit Number Encoding (제한된 범위의 Signed-Digit Number 인코딩을 이용한 병렬 십진 곱셈기 설계)

  • Hwang, In-Guk;Kim, Kanghee;Yoon, WanOh;Choi, SangBang
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.3
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    • pp.50-58
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    • 2013
  • In this paper, parallel decimal fixed-point multiplier which uses the limited range of Singed-Digit number encoding and the reduction step is proposed. The partial products are generated without carry propagation delay by encoding a multiplicand and a multiplier to the limited range of SD number. With the limited range of SD number, the proposed multiplier can improve the partial product reduction step by increasing the number of possible operands for multi-operand SD addition. In order to estimate the proposed parallel decimal multiplier, synthesis is implemented using Design Compiler with SMIC 180nm CMOS technology library. Synthesis results show that the delay of proposed parallel decimal multiplier is reduced by 4.3% and the area by 5.3%, compared to the existing SD parallel decimal multiplier. Despite of the slightly increased delay and area of partial product generation step, the total delay and area are reduced since the partial product reduction step takes the most proportion.

Spectral Modeling Synthesis of Haegeum using GPU (GPU를 이용한 해금의 스펙트럼 모델링)

  • Islam, Md Shohidul;Islam, Md Rashedul;Farid, Fahmid Al;Kim, Jong-Myon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.5-8
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    • 2014
  • This paper presents a parallel approach of formant synthesis method for haegeum on graphics processing units (GPU) using spectral modeling. Spectral modeling synthesis (SMS) is a technique that models time-varying spectra as a combination of sinusoids and a time-varying filtered noise component. A second-order digital resonator by the impulse-invariant transform (IIT) is applied to generate deterministic components and the results are band-pass filtered to adjust magnitude. The noise is calculated by first generating the sinusoids with formant synthesis, subtracting them from the original sound, and then removing some harmonics remained. The synthesized sounds are consequently by adding sinusoids, which are shown to be similar to the original Haegeum sounds. Furthermore, GPU accelerates the synthesis process enabling- real time music synthesis system development, supporting more sound effect, and multiple musical sound compositions.

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