• Title/Summary/Keyword: Parallel Visualization

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Investigation of Trend in Virtual Reality-based Workplace Convergence Research: Using Pathfinder Network and Parallel Neighbor Clustering Methodology (가상현실 기반 업무공간 융복합 분야 연구 동향 분석 : 패스파인더 네트워크와 병렬 최근접 이웃 클러스터링 방법론 활용)

  • Ha, Jae Been;Kang, Ju Young
    • The Journal of Information Systems
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    • v.31 no.2
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    • pp.19-43
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    • 2022
  • Purpose Due to the COVID-19 pandemic, many companies are building virtual workplaces based on virtual reality technology. Through this study, we intend to identify the trend of convergence and convergence research between virtual reality technology and work space, and suggest future promising fields based on this. Design/methodology/approach For this purpose, 12,250 bibliographic data of research papers related to Virtual Reality (VR) and Workplace were collected from Scopus from 1982 to 2021. The bibliographic data of the collected papers were analyzed using Text Mining and Pathfinder Network, Parallel Neighbor Clustering, Nearest Neighbor Centrality, and Triangle Betweenness Centrality. Through this, the relationship between keywords by period was identified, and network analysis and visualization work were performed for virtual reality-based workplace research. Findings Through this study, it is expected that the main keyword knowledge structure flow of virtual reality-based workplace convergence research can be identified, and the relationship between keywords can be identified to provide a major measure for designing directions in subsequent studies.

Visualization System for Natural Disaster Data (자연재난 데이터 실감 가시화 시스템)

  • Kim, Jongyong;Jeong, Seokcheol;Lee, Gyeweon;Cho, Joonyoung;Kim, Dongwook;Park, Sanghun
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.21-31
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    • 2018
  • We introduces a system that enables fast and effective visualization of natural disaster data such as typhoons, tsunamis, floods, and flooding to help make informed decisions in disaster situations. Data containing disaster information consists of a few hundred megabytes to many tens and hundreds of gigabytes, which can not be handled by a PC. This system was implemented in the form of a client-server based service to generate and output results from high-performance servers. The server in a built-in, high-performance cluster handles client requests and sends the result of visualization to the client. Clients can receive the results in any form of images, videos, or 3D graphic model by specifying a desired time frame, effectively viewing the results with a user-friendly GUI.

Design and Implementation of a Computing Environment for Geovisual Analytics Using HTML5 Canvas (HTML5 Canvas를 활용한 시각적 공간분석 환경의 설계와 구현)

  • Park, Mi-Ra;Park, Key-Ho;Ahn, Jae-Seong
    • Journal of the Korean Association of Geographic Information Studies
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    • v.14 no.4
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    • pp.44-53
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    • 2011
  • This study designed and implemented a web-based computing environment for geovisual analytics using HTML5 canvas. The computing environment supports visualization tools and user's interaction. The visualization tools are cluster map, animated map, temporal parallel coordinate plot, and temporal heat map chart. Users can explore the temporal changes of cluster using multiple view and brushing technique. The computing environment that works well across browsers is used in the computing environment with multiple devices.

Design and Implementation Web-based Grid-computing Framework (웹기반 그리드컴퓨팅 프레임워크의 설계 및 구현)

  • 강경우;강윤희;김도현;조광문;궁상환
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.461-465
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    • 2003
  • Grid-computing on networked computers is increasingly applied to the variety of large-scale computation problem. Several software systems are developed for providing the application programmers with computers available. However, these systems are not web-based systems, lacks a collaborative environment or do not supply the real-time visualization facility. Web technology is become the general technology on the development of network application, in particular, because the interface can be made platform independent. In this paper, we propose the web-based framework for executing the parallel SPMD application written MPI. Also, a web-based collaborative environment is development with a real-time visualization technology.

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Fabrication and Performance Evaluation of Thin Film RTD Temperature Sensor Array on a Curved Glass Surface (곡면 유리 표면 위에서 박막 측온저항체 온도센서 어레이 제작 및 성능 평가)

  • Ahn, Chul-Hee;Kim, Hyoung-Hoon;Park, Sang-Hu;Son, Chang-Min;Go, Jeung-Sang
    • Journal of the Korean Society of Visualization
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    • v.9 no.2
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    • pp.34-39
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    • 2011
  • This paper presents a novel direct fabrication method of the thin metal film RTD temperature sensor array on an arbitrary curved surface by using MEMS technology to measure a distributed temperature field up to $300^{\circ}C$ without disturbing a fluid flow. In order to overcome the difficulty in the three dimensional photography of sensor patterning, the UV pre-irradiated photosensitive dry film resist technology has been developed newly. This method was applied to the fabrication of the temperature sensor array on a glass tube, which is arranged parallel and transverse to a main flow. Gold was used as a temperature sensing material. The resistance change was measured in a thermally controlled oven by increasing the environmental temperature. The linear increase in resistance change and a constant slope were obtained. Also, the sensitivity of each RTD temperature sensor was evaluated.

A web-based collaborative framework for facilitating decision making on a 3D design developing process

  • Nyamsuren, Purevdorj;Lee, Soo-Hong;Hwang, Hyun-Tae;Kim, Tae-Joo
    • Journal of Computational Design and Engineering
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    • v.2 no.3
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    • pp.148-156
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    • 2015
  • Increased competitive challenges are forcing companies to find better ways to bring their applications to market faster. Distributed development environments can help companies improve their time-to-market by enabling parallel activities. Although, such environments still have their limitations in real-time communication and real-time collaboration during the product development process. This paper describes a web-based collaborative framework which has been developed to support the decision making on a 3D design developing process. The paper describes 3D design file for the discussion that contains all relevant annotations on its surface and their visualization on the user interface for design changing. The framework includes a native CAD data converting module, 3D data based real-time communication module, revision control module for 3D data and some sub-modules such as data storage and data management. We also discuss some raised issues in the project and the steps underway to address them.

Development of rotational pulse-echo ultrasonic propagation imaging system capable of inspecting cylindrical specimens

  • Ahmed, Hasan;Lee, Young-Jun;Lee, Jung-Ryul
    • Smart Structures and Systems
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    • v.26 no.5
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    • pp.657-666
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    • 2020
  • A rotational pulse-echo ultrasonic propagation imager that can inspect cylindrical specimens for material nondestructive evaluations is proposed herein. In this system, a laser-generated ultrasonic bulk wave is used for inspection, which enables a clear visualization of subsurface defects with a precise reproduction of the damage shape and size. The ultrasonic waves are generated by a Q-switched laser that impinges on the outer surface of the specimen walls. The generated waves travel through the walls and their echo is detected by a Laser Doppler Vibrometer (LDV) at the same point. To obtain the optimal Signal-to-Noise Ratio (SNR) of the measured signal, the LDV requires the sensed surface to be at a right angle to the laser beam and at a predefined constant standoff distance from the laser head. For flat specimens, these constraints can be easily satisfied by performing a raster scan using a dual-axis linear stage. However, this arrangement cannot be used for cylindrical specimens owing to their curved nature. To inspect the cylindrical specimens, a circular scan technology is newly proposed for pulse-echo laser ultrasound. A rotational stage is coupled with a single-axis linear stage to inspect the desired area of the specimen. This system arrangement ensures that the standoff distance and beam incidence angle are maintained while the cylindrical specimen is being inspected. This enables the inspection of a curved specimen while maintaining the optimal SNR. The measurement result is displayed in parallel with the on-going inspection. The inspection data used in scanning are mapped from rotational coordinates to linear coordinates for visualization and post-processing of results. A graphical user interface software is implemented in C++ using a QT framework and controls all the individual blocks of the system and implements the necessary image processing, scan calculations, data acquisition, signal processing and result visualization.

Real-time 3D Visualization Method of Landslide disaster prediction Simulation using GPU (GPU을 이용한 토사재해 예측 시뮬레이션의 3D 실시간 가시화 방법)

  • Song, Sang-Min;Cho, Kwang-Joon;Ok, Soo-yol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.7
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    • pp.1630-1638
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    • 2015
  • In this paper, we propose a GPU-based interactive and plausible visualization method for the silt and landslide simulation results computed with SPH. By empirical experiments, we verify that our GPU-accelerated screen space mesh method can be effectively used for visualizing the landslide disaster simulation. The method proposed in this paper make it possible to overcome the limitation of previous simulations where the experience obtained by trials and errors plays the most important roles. Because the realtime visualization enables interactive observation of simulation results and efficient data assimilation, the accuracy of the simulation can be significantly improved in an efficient way.

Interactive Visualization Technique for Adaptive Mesh Refinement Data Using Hierarchical Data Structures and Graphics Hardware (계층적 자료구조와 그래픽스 하드웨어를 이용한 적응적 메쉬 세분화 데이타의 대화식 가시화)

  • ;Chandrajit Bajaj
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.5_6
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    • pp.360-370
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    • 2004
  • Adaptive mesh refinement(AMR) is one of the popular computational simulation techniques used in various scientific and engineering fields. Although AMR data is organized in a hierarchical multi-resolution data structure, traditional volume visualization algorithms such as ray-casting and splatting cannot handle the form without converting it to a sophisticated data structure. In this paper, we present a hierarchical multi-resolution splatting technique using k-d trees and octrees for AMR data that is suitable for implementation on the latest consumer PC graphics hardware. We describe a graphical user interface to set transfer function and viewing / rendering parameters interactively. Experimental results obtained on a general purpose PC equipped with an nVIDIA GeForce3 card are presented to demonstrate that the proposed techniques can interactively render AMR data(over 20 frames per second). Our scheme can easily be applied to parallel rendering of time-varying AMR data.

Modeling, Discovering, and Visualizing Workflow Performer-Role Affiliation Networking Knowledge

  • Kim, Haksung;Ahn, Hyun;Kim, Kwanghoon Pio
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.2
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    • pp.691-708
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    • 2014
  • This paper formalizes a special type of social networking knowledge, which is called "workflow performer-role affiliation networking knowledge." A workflow model specifies execution sequences of the associated activities and their affiliated relationships with roles, performers, invoked-applications, and relevant data. In Particular, these affiliated relationships exhibit a stream of organizational work-sharing knowledge and utilize business process intelligence to explore resources allotting and planning knowledge concealed in the corresponding workflow model. In this paper, we particularly focus on the performer-role affiliation relationships and their implications as organizational and business process intelligence in workflow-driven organizations. We elaborate a series of theoretical formalisms and practical implementation for modeling, discovering, and visualizing workflow performer-role affiliation networking knowledge, and practical details as workflow performer-role affiliation knowledge representation, discovery, and visualization techniques. These theoretical concepts and practical algorithms are based upon information control net methodology for formally describing workflow models, and the affiliated knowledge eventually represents the various degrees of involvements and participations between a group of performers and a group of roles in a corresponding workflow model. Finally, we summarily describe the implications of the proposed affiliation networking knowledge as business process intelligence, and how worthwhile it is in discovering and visualizing the knowledge in workflow-driven organizations and enterprises that produce massively parallel interactions and large-scaled operational data collections through deploying and enacting massively parallel and large-scale workflow models.