• 제목/요약/키워드: Parallel Simulation

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간헐적 동기화를 통한 예측기반 병렬 로직 시뮬레이션에서의 체크포인트/재실행 오버헤드 최소화 (Checkpoint/Resimulation Overhead Minimization with Sporadic Synchronization in Prediction-Based Parallel Logic Simulation)

  • 곽두환;양세양
    • 정보처리학회논문지:컴퓨터 및 통신 시스템
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    • 제4권5호
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    • pp.147-152
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    • 2015
  • 일반적으로 병렬 이벤트구동 시뮬레이션의 대표적 동기화 방법으로는 비관적 동기화 방식과 낙관적 동기화 방식이 있는데, 본 논문에서는 예측기반 병렬 이벤트구동 로직 시뮬레이션에서 이 두 가지 동기화 방식들을 혼용한 간헐적 동기화를 통한 시뮬레이션 성능 향상 기법을 제시한다. 제안되는 간헐적 동기화 방식은 예측기반 병렬 이벤트구동 로직 시뮬레이션에서 자주 일어나는 틀린 예측과 연관된 체크포인트 오버헤드 및 재실행 오버헤드를 최소화할 수 있어 시뮬레이션 성능 향상에 매우 효과적인데, 이를 다양한 실제 디자인들에 적용한 실험을 통하여 확인할 수 있었다.

병렬 DSP 시스템을 이용한 화력발전소 고속 시뮬레이션 (High-speed simulation for fossil power plants uisng a parallel DSP system)

  • 박희준;김병국
    • 전자공학회논문지C
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    • 제35C권4호
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    • pp.38-49
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    • 1998
  • A fossil power plant can be modeled by a lot of algebraic equations and differential equations. When we simulate a large, complicated fossil power plant by a computer such as workstation or PC, it takes much time until overall equations are completely calculated. Therefore, new processing systems which have high computing speed is ultimately needed for real-time or high-speed(faster than real-time) simulators. This paper presents an enhanced strategy in which high computing power can be provided by parallel processing of DSP processors with communication links. DSP system is designed for general purpose. Parallel DSP system can be easily expanded by just connecting new DSP modules to the system. General urpose DSP modules and a VME interface module was developed. New model and techniques for the task allocation are also presented which take into account the special characteristics of parallel I/O and computation. As a realistic cost function of task allocation, we suggested 'simulation period' which represents the period of simulation output intervals. Based on the development of parallel DSP system and realistic task allocation techniques, we cound achieve good efficiency of parallel processing and faster simulation speed than real-time.

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능동 섬유 복합재의 직접적 수치 모사 (Direct Numerical Simulation of Active Fiber Composite)

  • 백승훈;김승조
    • 한국복합재료학회:학술대회논문집
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    • 한국복합재료학회 2003년도 춘계학술발표대회 논문집
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    • pp.5-9
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    • 2003
  • Stress and deflection of Active Fiber Composite(AFC) embedded and/or attached composite structures are numerically investigated at the constituent level by the Direct Numerical Simulation(DNS). The DNS approach which models and simulates the fiber and matrix directly using 3D finite elements need to be solved by efficient way. To handle this large scale problem, parallel program for solving piezoelectric behavior was developed and run on the parallel computing environment. Also, the stress result from DNS approach is compared with that from uniform field model.

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병렬기구 공직기계의 머신시뮬레이션 및 가공정밀도 평가 (The Evaluation of Machining Accuracy and the Machine Simulation for Parallel Kinematic Machine Tool(PKMT))

  • 신혁;유한식;고해주;정윤교
    • 한국기계가공학회지
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    • 제8권4호
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    • pp.41-47
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    • 2009
  • This research deals with evaluation of machining accuracy for Parallel Kinematic Machine Tool(PKMT) applied parallel type robot system with high precision and stiffness. For this purpose, machine simulation is carried out to foreknow collision and interference between workpiece and tool. Furthermore, on the basis of machine simulation data, PKMT is manufactured. Machining accuracy such as cylindricity straightness, squareness, parallelism circularity, concentricity pitch error and yaw error, is measured by using coordinate measuring machine. Test piece for evaluation of machining accuracy is designed and manufactured under the standard of ISO 10791-7.

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Recursive Feedforword Network 상에서의 효율적인 병렬 시뮬레이션 알고리즘 (An Efficient Parallel Simulation Algorithm on Recursive Feedforward Network)

  • 옥시건
    • 한국시뮬레이션학회논문지
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    • 제4권2호
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    • pp.79-92
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    • 1995
  • In this paper we present an efficient parallel simulation algorithm in recursive feedforward network(RFN) which can reduce the simulation delay while decreasing the number of null messages compared to the previous result. As a preprocessing step, we first determine the group and type of each oupput channel for the nodes using DFS(Depth First Search) algorithm, and show that the number of null messages as well as the simulation scheme. By the new scheme we decide if null messages are sent to the output channels or not according to the group to which it belongs.

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병렬처리 논리 시뮬레이션에서 클럭 진행의 개선 (Enhancement of Clock Advancement in Parallel Logic Simulation)

  • 정연모
    • 한국시뮬레이션학회논문지
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    • 제3권2호
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    • pp.15-25
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    • 1994
  • Efficient event evaluation and propagation techniques are proposed to enhance the advancement of simulation clocks of conservative and optimistic logic simulation protocols on parallel processing environments. The first idea of the techniques proposed in this paper is to allow more than one event evaluation per simulation cycle and to pack more than one propagation event in a single message. The second idea is to use advancement windows resulted in good performance in parallelism and execution times.

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Lagrangian 기법에 의한 충돌 해석 시 접촉처리의 병렬화 및 병렬효율 평가 (Parallel Contact Treatment and Parallel Performance of Impact Simulation Based on Lagrangian Scheme)

  • 백승훈;김승조;이민형
    • 대한기계학회논문집A
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    • 제30권11호
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    • pp.1447-1454
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    • 2006
  • The evaluation of parallel performance of a high speed impact simulation is not an easy task because not only the development of parallel explicit code is difficult but also a large number of processors is not easily accessible. In this paper, the parallel performance of a new Lagrangian FEM impact code carried out on cluster supercomputer has been described in high speed range. In the case of metal sphere impacting to oblique plate, the overall speed-up continuously increases even up to 128 CPUs. Investigation of elapsed time of each part reveals that most of the inefficiency comes from the load imbalance of contact.

플랫폼의 운동성을 향상시킨 병렬 기구의 설계 (A design of parallel mechanism to improve the workspace of platform)

  • 유재명;최기훈;김영탁
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2003년도 춘계학술대회 논문집
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    • pp.1655-1658
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    • 2003
  • The application area of parallel mechanism is limited in spite of many advantages of that because the workspace of platform is a very small. Thus enlargement of workspace is important issue in design of parallel mechanism. In this paper a parallel mechanism design method is described using commercial simulation program. Firstly strokes of the assembled parallel mechanism's active joints are simulated from kinetic simulation mode to get required workspace, Secondly, dynamic parameters(velocity, acceleration, force, moment) are simulated for the gravity, friction and exit load. Finally, workspace of moving platform is displayed and workspace of area is simulated by motion analysis. The results of this paper will help engineer to design parallel mechanism with optimize workspace.

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반도체 공정 시뮬레이션을 위한 초고속 병렬 연산 알고리즘 (Massive Parallel Processing Algorithm for Semiconductor Process Simulation)

  • 이제희;반용찬;원태영
    • 전자공학회논문지D
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    • 제36D권3호
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    • pp.48-58
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    • 1999
  • 본 연구에서는 3차원 반도체 공정 시뮬레이션의 효율성과 성능을 향상시키기 위하여, 병렬 유한요소법 수치해석에 사용이 적합한 디라우니 병렬 메쉬 생성기 및 표면 전진 메쉬 생성기를 개발하였고, 이를 위하여 개선된 성능을 보이는 수정된 하부구조법 병렬 유한요소법 수치해석기를 개발하였다. 또한, 행렬 계산 알고리즘의 병렬화를 확산 및 산화 시뮬레이터에 적용하여, 직렬 계산 시 3시간이 소요되는 확산 시뮬레이션과 비평탄 구조를 지니는 R-LOCOS 등의 연산을 8개의 프로세서를 병렬로 사용하여 15분만에 계산하였다. 과다한 계산 시간을 요하는 몬테카를로 수치해석 방법의 효율성을 높이고자, 병렬 연산 알고리즘을 몬테카를로 연산에 적용하였다. 또한, 스퍼터링 증착장치 시스템의 타켓 입자 분포 특성을 병렬 연산 몬테카를로 방식으로 계산하였다. 3000개의 이온을 주입하였을 겨우 단일 프로세서에서 13,000초의 계산시간이 소요되었으나, 30개의 프로세서를 병렬로 사용하였을 때 520초의 시간을 소비하여,25 이상의 스피드업 특성을 얻었다. 또한, 몬테카를로 계산의 최적화 연구를 통해서 3차원 스퍼터링 증착장치에서 연쇄 충돌 계산 수행시의 최적이온의 개수는 30,000임을 확인하였다.

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