• Title/Summary/Keyword: PCA and robust

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A Method of Integrating Scan Data for 3D Face Modeling (3차원 얼굴 모델링을 위한 스캔 데이터의 통합 방법)

  • Yoon, Jin-Sung;Kim, Gye-Young;Choi, Hyung-Il
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.6
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    • pp.43-57
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    • 2009
  • Integrating 3D data acquired in multiple views is one of the most important techniques in 3D modeling. However, the existing integration methods are sensitive to registration errors and surface scanning noise. In this paper, we propose a integration algorithm using the local surface topology. We first find all boundary vertex pairs satisfying a prescribed geometric condition in the areas between neighboring surfaces, and then separates areas to several regions by using boundary vertex pairs. We next compute best fitting planes suitable to each regions through PCA(Principal Component Analysis). They are used to produce triangles that be inserted into empty areas between neighboring surfaces. Since each regions between neighboring surfaces can be integrated by using local surface topology, a proposed method is robust to registration errors and surface scanning noise. We also propose a method integrating of textures by using parameterization technique. We first transforms integrated surface into initial viewpoints of each surfaces. We then project each textures to transformed integrated surface. They will be then assigned into parameter domain for integrated surface and be integrated according to the seaming lines for surfaces. Experimental results show that the proposed method is efficient to face modeling.

Automatic speech recognition using acoustic doppler signal (초음파 도플러를 이용한 음성 인식)

  • Lee, Ki-Seung
    • The Journal of the Acoustical Society of Korea
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    • v.35 no.1
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    • pp.74-82
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    • 2016
  • In this paper, a new automatic speech recognition (ASR) was proposed where ultrasonic doppler signals were used, instead of conventional speech signals. The proposed method has the advantages over the conventional speech/non-speech-based ASR including robustness against acoustic noises and user comfortability associated with usage of the non-contact sensor. In the method proposed herein, 40 kHz ultrasonic signal was radiated toward to the mouth and the reflected ultrasonic signals were then received. Frequency shift caused by the doppler effects was used to implement ASR. The proposed method employed multi-channel ultrasonic signals acquired from the various locations, which is different from the previous method where single channel ultrasonic signal was employed. The PCA(Principal Component Analysis) coefficients were used as the features of ASR in which hidden markov model (HMM) with left-right model was adopted. To verify the feasibility of the proposed ASR, the speech recognition experiment was carried out the 60 Korean isolated words obtained from the six speakers. Moreover, the experiment results showed that the overall word recognition rates were comparable with the conventional speech-based ASR methods and the performance of the proposed method was superior to the conventional signal channel ASR method. Especially, the average recognition rate of 90 % was maintained under the noise environments.

Marker Detection by Using Affine-SIFT Matching Points for Marker Occlusion of Augmented Reality (증강현실에서 가려진 마커를 위한 Affine-SIFT 정합 점들을 이용한 마커 검출 기법)

  • Kim, Yong-Min;Park, Chan-Woo;Park, Ki-Tae;Moon, Young-Shik
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.2
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    • pp.55-65
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    • 2011
  • In this paper, a novel method of marker detection robust against marker occlusion in augmented reality is proposed. the proposed method consists of four steps. In the first step, in order to effectively detect an occluded marker, we first utilize the Affine-SIFT (ASIFT, Affine-Scale Invariant Features Transform) for detecting matching points between an enrolled marker and an input images with an occluded marker. In the second step, we apply the Principal Component Analysis (PCA) for eliminating outlier of the matching points in the enrolled marker. And then matching points are projected to the first and second axis for longest value and the shortest value of an ellipse are determined by average distance between the projected points and a center of the points. In the third step, Convex-hull vertices including matching points are considered as polygon vertices for estimating a geometric affine transformation. In the final step, by estimating the geometric affine transformation of the points, a marker robust against a marker occlusion is detected. Experimental results have shown that the proposed method effectively detects occlude markers.

Robustness of Face Recognition to Variations of Illumination on Mobile Devices Based on SVM

  • Nam, Gi-Pyo;Kang, Byung-Jun;Park, Kang-Ryoung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.1
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    • pp.25-44
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    • 2010
  • With the increasing popularity of mobile devices, it has become necessary to protect private information and content in these devices. Face recognition has been favored over conventional passwords or security keys, because it can be easily implemented using a built-in camera, while providing user convenience. However, because mobile devices can be used both indoors and outdoors, there can be many illumination changes, which can reduce the accuracy of face recognition. Therefore, we propose a new face recognition method on a mobile device robust to illumination variations. This research makes the following four original contributions. First, we compared the performance of face recognition with illumination variations on mobile devices for several illumination normalization procedures suitable for mobile devices with low processing power. These include the Retinex filter, histogram equalization and histogram stretching. Second, we compared the performance for global and local methods of face recognition such as PCA (Principal Component Analysis), LNMF (Local Non-negative Matrix Factorization) and LBP (Local Binary Pattern) using an integer-based kernel suitable for mobile devices having low processing power. Third, the characteristics of each method according to the illumination va iations are analyzed. Fourth, we use two matching scores for several methods of illumination normalization, Retinex and histogram stretching, which show the best and $2^{nd}$ best performances, respectively. These are used as the inputs of an SVM (Support Vector Machine) classifier, which can increase the accuracy of face recognition. Experimental results with two databases (data collected by a mobile device and the AR database) showed that the accuracy of face recognition achieved by the proposed method was superior to that of other methods.

A Study on Face Recognition Using Diretional Face Shape and SOFM (방향성 얼굴형상과 SOFM을 이용한 얼굴 인식에 관한 연구)

  • Kim, Seung-Jae;Lee, Jung-Jae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.6
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    • pp.109-116
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    • 2019
  • This study proposed a robust detection algorithm. It detects face more stably with respect to changes in light and rotation for the identification of a face shape. Also it satisfies both efficiency of calculation and the function of detection. The algorithm proposed segmented the face area through pre-processing using a face shape as input information in an environment with a single camera and then identified the shape using a Self Organized Feature Map(SOFM). However, as it is not easy to exactly recognize a face area which is sensitive to light, it has a large degree of freedom, and there is a large error bound, to enhance the identification rate, rotation information on the face shape was made into a database and then a principal component analysis was conducted. Also, as there were fewer calculations due to the fewer dimensions, the time for real-time identification could be decreased.

A Real-time Face Recognition System using Fast Face Detection (빠른 얼굴 검출을 이용한 실시간 얼굴 인식 시스템)

  • Lee Ho-Geun;Jung Sung-Tae
    • Journal of KIISE:Software and Applications
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    • v.32 no.12
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    • pp.1247-1259
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    • 2005
  • This paper proposes a real-time face recognition system which detects multiple faces from low resolution video such as web-camera video. Face recognition system consists of the face detection step and the face classification step. At First, it finds face region candidates by using AdaBoost based object detection method which have fast speed and robust performance. It generates reduced feature vector for each face region candidate by using principle component analysis. At Second, Face classification used Principle Component Analysis and multi-SVM. Experimental result shows that the proposed method achieves real-time face detection and face recognition from low resolution video. Additionally, We implement the auto-tracking face recognition system using the Pan-Tilt Web-camera and radio On/Off digital door-lock system with face recognition system.

An Implementation of Real-Time Numeral Recognizer Based on Hand Gesture Using Both Gradient and Positional Information (기울기와 위치 정보를 이용한 손동작기반 실시간 숫자 인식기 구현)

  • Kim, Ji-Ho;Park, Yang-Woo;Han, Kyu-Phil
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.3
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    • pp.199-204
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    • 2013
  • An implementation method of real-time numeral recognizer based on gesture is presented in this paper for various information devices. The proposed algorithm steadily captures the motion of a hand on 3D open space with the Kinect sensor. The captured hand motion is simplified with PCA, in order to preserve the trace consistency and to minimize the trace variations due to noises and size changes. In addition, we also propose a new HMM using both the gradient and the positional features of the simplified hand stroke. As the result, the proposed algorithm has robust characteristics to the variations of the size and speed of hand motion. The recognition rate is increased up to 30%, because of this combined model. Experimental results showed that the proposed algorithm gives a high recognition rate about 98%.

Hand Motion Recognition Algorithm Using Skin Color and Center of Gravity Profile (피부색과 무게중심 프로필을 이용한 손동작 인식 알고리즘)

  • Park, Youngmin
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.2
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    • pp.411-417
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    • 2021
  • The field that studies human-computer interaction is called HCI (Human-computer interaction). This field is an academic field that studies how humans and computers communicate with each other and recognize information. This study is a study on hand gesture recognition for human interaction. This study examines the problems of existing recognition methods and proposes an algorithm to improve the recognition rate. The hand region is extracted based on skin color information for the image containing the shape of the human hand, and the center of gravity profile is calculated using principal component analysis. I proposed a method to increase the recognition rate of hand gestures by comparing the obtained information with predefined shapes. We proposed a method to increase the recognition rate of hand gestures by comparing the obtained information with predefined shapes. The existing center of gravity profile has shown the result of incorrect hand gesture recognition for the deformation of the hand due to rotation, but in this study, the center of gravity profile is used and the point where the distance between the points of all contours and the center of gravity is the longest is the starting point. Thus, a robust algorithm was proposed by re-improving the center of gravity profile. No gloves or special markers attached to the sensor are used for hand gesture recognition, and a separate blue screen is not installed. For this result, find the feature vector at the nearest distance to solve the misrecognition, and obtain an appropriate threshold to distinguish between success and failure.