• Title/Summary/Keyword: PC interface

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Implementation of Packet Voice Protocol (패킷음성 프로토콜의 구현)

  • 이상길;신병철;김윤관
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.18 no.12
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    • pp.1841-1854
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    • 1993
  • In this paper, the packet voice protocol for the transmission of voice signal onto ethernet is implemented in a personal computer (PC). The packet voice protocol used is a modified one from CCITT G.764 packetized voice protocol. The hardware system to facilitate the voice communication onto ethernet is divided into telephone interface, speech processing, PC interface and controllers. The software structure of the protocol is designed according to the OSI seven layer architecture and is divided into three routines : ethernet device driver, telephone interface, and processing routine of the packet voice protocol. Experiments through ethernet with telephone interface show that this packet voice communication achieves satisfactory quality when the network traffic is light.

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Designed and Implementation of Flash Game Interface based on PC Games (PC게임에서의 플래시 기반 게임 인터페이스 설계 및 구현)

  • Mun, Sung-Won;Han, Sung-Ho;Cho, Hyung-Je
    • Journal of Korea Game Society
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    • v.9 no.1
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    • pp.85-91
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    • 2009
  • In the recent development of 3D game, the importance of the game interface as well as the amusement and performance of the game is highlighted. Considering the fact that the flash can easily express the various multimedia contents will provide new possibilities and improve the presentation of game interfaces, the system using the flash in 3D PC game interface was designed and tested in this paper.

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A White Balance System for PDP TV (PDP TV에서 인간 시각을 고려한 최적의 White Balance 구현)

  • 정기백;구본철
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.363-366
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    • 2003
  • We propose the system that automatically adjusts the white balance on display products to a standard value according to several nations. We replace manual or semi-auto method with fully automatic method using windows application program. And we use RS-232C serial interface to communicate PC with display products which we want to adjust white balance. The PC generates patterns for measuring color information and Color Analyzer measures color and brightness. This value is transmitted through RS-232C serial interface to PC. The PC's algorithm analyzes this information and then decides which RGB Gain value is best for optimal white balance. This RGB Gain value is transmitted through RS-232C serial interface to display products. The modified color value is measured again and feed back to PC. This sequence is repeated until optimum white balance is obtained.

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Design and Implementation of a PC/Ethernet-based Communication Protocol for Control Systems (PC/Ethernet 기반의 제어용 통신 프로토콜 설계ㆍ구현)

  • 장태인;곽귀일;변승현;조지용
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.1129-1132
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    • 1999
  • This paper deals with the design and implementation of an Ethernet-based communication protocol to be used in PC-based I/O interface systems. Recently, the performance of PC systems is being highly improved and Ethernet is used as the stable communication network over the world. We develop a new protocol driver with the capability of accessing Ethernet directly using NDIS(Network Driver Interface Specification), the network interface standard of Windows O.S. in PC, and install it at the application layer of the protocol structure. Its major roles are the supplement of CSMA/CD algorithm, the effective use of the long data frame of Ethernet, and the real-time transmission of data frames. This paper represents the possibility of the real-time control network and systems based on PCs and Ethernet.

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Study on Communication Interface of Multiple Smartphones for Unit Control in a PC (PC에서 유닛 제어를 위한 다중 스마트폰의 통신 인터페이스 연구)

  • Jung, Hahmin;Kim, Dong Hun
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.6
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    • pp.520-526
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    • 2013
  • This study presents the unit control of a PC (Personal Computer) program using multiple smartphones based on ad hoc communication. A design of the data packet that multiple smartphones send to a computer, and a framework that manages and controls the unit in a computer after analyzing the data packet, are proposed. As a result, multiple users are able to control their own units using their smartphones while seeing the monitor connected to a computer. In other words, multiple users can share the same game in a computer or control their units embedded in a system using their smartphones. An experimental result shows that a racing game in a PC can be realized by the proposed communication interface, where four iPhones are used to control their units in a computer. Thus, the proposed framework can be effectively used for unit control in a PC using multiple smartphones.

A Software VIA based PC Cluster System on SCI Network (SCI 네트워크 상의 소프트웨어 VIA기반 PC글러스터 시스템)

  • Shin, Jeong-Hee;Chung, Sang-Hwa;Park, Se-Jin
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.4
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    • pp.192-200
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    • 2002
  • The performance of a PC cluster system is limited by the use of traditional communication protocols, such as TCP/IP because these protocols are accompanied with significant software overheads. To overcome the problem, systems based on user-level interface for message passing without intervention of kernel have been developed. The VIA(Virtual Interface Architecture) is one of the representative user-level interfaces which provide low latency and high bandwidth. In this paper, a VIA system is implemented on an SCI(Scalable Coherent Interface) network based PC cluster. The system provides both message-passing and shared-memory programming environments and shows the maximum bandwidth of 84MB/s and the latency of $8{\mu}s$. The system also shows better performance in comparison with other comparable computer systems in carrying out parallel benchmark programs.

A Study on the Implementation of PC Interface for Packet Terminal of ISDN (ISDN 패킷 단말기용 PC 접속기 구현에 관한 연구)

  • 조병록;박병철
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.16 no.12
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    • pp.1336-1347
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    • 1991
  • In this paper, The PC interface for packet terminal of ISDN is designed and implemented in order to build packet communication networks which share computer resources and exchange informations between computer in the ISDN environment. The PC interface for packet terminal of ISDN constitutes S interface handler part which controls functions of ISDN layer1 and layer 2, constitutes packet handler part which controls services of X.25 protocol in the packet level.Where, The function of ISDN layer1 provides rules of electrical and mechanical characteristics, services for ISDN layer 2. The function of ISDN layer 2 provides function of LAPD procedure, services for X.25 The X.25 specifies interface between DCE and DTE for terminals operrating in the packet mode. The S interface handler part is orfanized by Am 79C30 ICs manufactured by Advanecd Micro Devices. ISDN packet handler part is organiged by AmZ8038 for FIFO for the purpose of D channel. The common signal procedure for D channel is controlled by Intel's 8086 microprocessor. The S interface handler part is based on ISDN layer1,2 is controlled by mail box in order to communicate between layers. The ISDN packet handler part is based on module in the X.25 lebel. The communication between S interface handler part and ISDN packet handler part is organized by interface controller.

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Evaluation of Design Method and Shear Transfer Capacity on the Horizontal Interface of PC Composite Beams (PC 합성보의 수평접합면 전단력 전달성능 평가 및 설계법 분석)

  • Moon, Jeong-Ho;Oh, Young-Hun
    • Journal of the Korea Concrete Institute
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    • v.25 no.1
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    • pp.81-90
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    • 2013
  • The purpose of this study is to evaluate the horizontal shear strength on the interface between PC and cast-in-place concrete for PC composite beams. Six specimens were tested to examine the structural performance of the horizontal interface with different surface condition and stirrup detailing. Except for SF-291B specimen failed in flexural compression, strengths and deformation capacities of five specimens were determined by horizontal shear failure. Horizontal shear strengths by composite horizontal shear or shear friction in current codes could be used to predict the horizontal shear capacity of the interface for specimens. Also detailing for stirrup by PCI design provision could be used to accomplish the composite action in the interface.

Understanding and Development of Software-based Open Architecture Controller (소프트웨어 기반의 개방형 제어기에 대한 이해와 개발)

  • Yun Won-Soo;Kim Chan-Bong
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.4
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    • pp.136-143
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    • 2005
  • Open architecture controller (OAC) is well known technology in factory automation. To better understand the requirements of OAC, authors have discussed the OAC related topics with a number of control experts who represents different segments of the machining industry. There is no common concept that is accepted or used, however, the common ideas for OAC is the control system that is hardware independent, interchangeable, and easily scalable. This paper presents summary of the understaning and requirements of OAC. Based on the requirements of OAC, authors developed the software based PC-CNC. The main focus of the PC-CNC was on the user customization capability and open interface between control networks in manufacturing system. This paper introduces the developed PC-CNC briefly. In addition to introduction of the PC-CNC, to fill the gap between end users and vendors of OAC, this paper presents two applications using OAC. One is a remote monitoring system. The OPC (Ole for Process Control) standard interface was used to monitor the status of open architecture CNC across network. The other is the remote production management module for machine tools using standard database interface.

Through a comparative analysis of the digital characters SNG and PC Game Proposed future direction (SNG와 PC Game의 디지털캐릭터 비교 분석을 통한 미래방향 제시)

  • Lee, Dong-Lyeor
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.473-478
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    • 2015
  • Since the advent of digital games, game of the core platform has been changed from the arcade to the mobile device. I consider that I try to seek the direction of the use of game which works for PC and mobile in comparison to analyze the changes in the game graphics. Effects of three types of game platforms on the game graphics, change depends on the game of the genre and game graphics. By reduction of the screen size, a new interface was appeared. However, as directly applying the PC version of the interface, it has brought about a user's inconvenience. I have found that mobile hardware development have not been affecting the game graphics. The common point of PC and mobile, they both have the limit of the platform which they own. There is a need to take into account the differences of graphically elements to use the player language interface.