• Title/Summary/Keyword: PC기반

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PC Based Sensor Application DAQ (PC기반 센서 응용 실험실습 Data Acquisition)

  • Park, Yong-Hoo;Park, Chang-Soo
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2006.06a
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    • pp.59-60
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    • 2006
  • Principals and characteristics of sensors can be easily understood by experiments based on PC. Applied experiments help further understanding sensor's wide utilization. Moreover, PC based operation makes stored sensor data to be used in Excel for various charts and graphs.

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A PC-Based Open Robot Control System : PC-ORC (PC에 기반을 둔 개방형 로봇제어시스템 : PC-ORC)

  • 김점구;최경현;홍금식
    • Journal of Institute of Control, Robotics and Systems
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    • v.6 no.5
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    • pp.415-425
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    • 2000
  • An open architecture manufacturing strategy intends to integrate manufacturing components on a single platform so that a particular component can be easily added and/or replaced. Therefore, the control scheme based upon the open architecture concept is hardware-independent. In this paper, a modular and object oriented approach for a PC-based open robot control system is investigated. A standard reference model for robot systems, which consists of three modules; hardware module, operating system module, and application software module, is first proposed. Then, a PC-based Open Robot Controller(PC-ORC), which can reconfigure robot control systems in various production environments, is developed. The PC-ORC is built upon the object-oriented method, and allows an easy implementation and modification of various modules. The PC-ORC consists of basic softwares, application objects, and additional hardware device on the PC Platform. The application objects are: sequencer, computation unit, servo control, ancillary equipment, external sensor control, and so on. In order to demonstrate the applicability of the PC-ORC, the proposed PC-ORC configuration is applied to an industrial SCARA robot system.

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Design of an Idle Time Reservation based PC Cluster on LAN Environment (LAN환경에서 유휴시간 예약에 기반한 PC Cluster의 설계)

  • 김영균;오길호
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10c
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    • pp.346-348
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    • 2003
  • 본 논문에서는 TCP/IP프로토콜을 사용하는 LAN환경에서 PC들을 사용한 PC클러스터에 관해 연구하였다. LAN환경의 PC들은 안정된 사용환경을 확보할 수 있고, 특정한 사용 시간에 따라 작업을 배치할 수 있는 특징을 갖는다. 또한 별도의 전용의 클러스터를 설치하기 위한 하드웨어가 필요로 하지 않는 장점도 갖는다. 특히 PC실험 실습실의 PC들은 주로 주간 시간대(오전9시~오후6시)에만 실험실습 수업에 사용이 되고, 야간 시간대(오후6시~익일 오전9시)에는 사용되지 않는 유휴 시간을 갖는다. 이러한 사용되지 않는 유휴 시간대의 PC들을 CPU지향적인 복잡한 작업들을 연산하기 위해 사용할 수 있으며, 별도의 클러스터 시스템을 구성하기 위한 하드웨어(클러스터를 위한 컴퓨터들, 스위치장비, 케이블링 등)를 구입할 필요가 없기 때문에 저가격의 고성능을 요구하는 PC클러스터를 쉽게 구성할 수 있다. 공동실험실습실의 PC들마다 유휴기간을 Time table에 예약하고 이에 따라 작업을 배치하고 연산결과를 수집한다. 장기간의 연산작업이 필요로 하는 대규모 연산에 사용함으로써 상당한 경제적 효과를 얻을 수 있다. 또한 동일 실습실의 PC들은 대개 동일한 성능의 동일한 하드웨어와 운영체제를 사용하는 PC들로 구성되기 때문에 Homogeneous node로 구성된 PC 클러스터를 구축하기가 용이하다.

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Data Control Methods of Online Application based on Multi-Platform (멀티 플랫폼 기반 온라인 응용의 데이터 제어 기법)

  • Kim, Jin-Deog;Jin, Kyo-Hong
    • The Journal of Korean Association of Computer Education
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    • v.5 no.4
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    • pp.79-89
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    • 2002
  • Several multi-user online applications which are operated by the existing fixed terminals(PC) are being changed into online application based on multi-platform operated by the several PC, PDA and mobile phones to perform concurrent works recently. The contents of current online application based multi-platform are, however, very unsophisticated because the applications don't consider the simultaneous accesses of shared data by multi-user and also the asymmetry of computing power and network bandwidth among each client. This paper proposed the methods of consistency control based on multi-platform, update propagation protocols among diverse clients, object management techniques which take the characteristics of mobile clients into account. We also implemented a chatting application based on multi-platform and it showed the proposed methods perform well.

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Design of Wireless Game Engine Based on Pocket PC (Pocket PC 기반의 무선 게임 엔진 설계)

  • 김성찬;장인걸;신동규;신동일
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10b
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    • pp.514-516
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    • 2001
  • 본 논문에서는 Pocket PC 기반의 무선 게임 엔진과 무선 게임 엔진을 지원하는 간단한 개발도구에 대한 설계를 하였다. 게임을 개발할 때마다 엔진을 개발하는 게임에 종속적인 기존의 무선 게임 엔진의 방식에서 벗어나 다양한 PDA 플랫폼을 지원하며 엔진을 응용할 수 있도록 개발도구를 라이브러리로 재공함으로써 사용자 혹은 개발자가 게임을 개발함에 있어 편의를 제공하도록 하며, 모듈 단위로의 설계를 통해 각각의 모듈이 독립적인 역할을 수행하여 약간의 조정만으로도 다른 시스템에서 이용이 가능토록 설계하였다. 또한 무선 게임엔진으로서의 기능뿐만 아니라 멀티미디어 컨텐츠를 처리하는 응용 어플리케이션의 제작이 가능하도록 하였다.

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PC 기반의 다이싱 공정 자동화 시스템 개발

  • 김형태;양해정;송창섭
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.3
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    • pp.47-57
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    • 2000
  • In this study, PC-based dicing machine and driving software were constructed for the purpose of automation of wafer cutting process. To automate the machine, hard automation including vision, loading, and software were considered in the development. Auto loading device and vision system were adopted for the increase of productivity, GUI software programmed for the expedient operation. The dicing machine is operated by the control algorithm and some parameters. It is verified that this kind of PC based automation has a great potential compared with the conventional dicing machine when applied to manufacturing some kinds of wafers as a test purpose.

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An Onboard Printer Server Based on Embedded Linux (Embedded Linux 기반의 내장형 프린터 서버)

  • Cha, Kyung-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.2
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    • pp.309-314
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    • 2009
  • PC users could experience some inconvenience when they use their PC that was physically connected to network printers shared by other People in the network due to the overload. This paper shows how to resolve this kind of overload problem and established the embedded printer system based on embedded Linux system which performs the printer server in order for any users in the of ice to do printing work more smoothly via current network. It's own capabilities and functions were verified throughout the various tests in practical environment.

Optimization of H.264 Decoder Software Module for PC-based T-DMB Receivers (PC 기반 지상파 DMB수신기를 위한 H.264복호 SW모듈)

  • Youn Dong-hwan;Kim Yong Han
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2004.11a
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    • pp.103-106
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    • 2004
  • 본 논문에서는 PC 기반 지상파 DMB(Terrestrial Digital Multimedia Broadcasting, T-DMB) 수신기를 위한 SW 최적화에 대해 설명한다. 이 수신기는 PC 외부에 지상파 DMB 신호를 안테나로 수신하여 복조하고 채널 복호하는 프론트 엔드(front-end) 수신 모듈을 이용, USB를 통하여 RS(Reed-Solomon) 부호화된 MPEG-2 TS(Transport Stream) 데이터를 읽어 들여 RS 복호, TS 역다중화, 비디오 복호, 오디오 복호 등의 SW 처리 과정을 거쳐 디스플레이 상에 수신 내용을 표시하게 된다. 본 논문에서는 저사양 PC에서도 T-DMB를 수신할 수 있도록 H.264/MPEG-4 AVC(Advanced Video Coding) 복호 과정을 최적화한 결과에 대해 설명한다.

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A Study on the Mobile-based Learning Environment Using English Vocabulary Learning Game (영어 어휘 학습 게임을 이용한 모바일 기반 학습 환경에 관한 연구)

  • Ha, Jeong-Sook;Park, Jung-Ho;Bae, Young-Kwon;Lee, Tae-Wuk
    • Journal of The Korean Association of Information Education
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    • v.10 no.2
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    • pp.209-217
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    • 2006
  • For its maximum impact on the scene of school as the educational equipment, it is necessary to understand equipmental characteristics of PDA and study the basis for utilizing it educationally. In this point of view, to inquire how PDA is helpful for education more than PC, the typical educational equipment in the past, PDA-based English vocabulary learning game is developed in this study, and after that it is applied on the scene of education. The result of study showed PDA can access the content more easily than PC, and learners expressed more curiosity and expectation of PDA than PC in a recent poll. In addition, under the condition of learner's voluntary use, the present study has found that learning with PDA is helpful to enhance the academic achievement more than one with PC.

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PDA-based Text Extraction System using Client/Server Architecture (Client/Server구조를 이용한 PDA기반의 문자 추출 시스템)

  • Park Anjin;Jung Keechul
    • Journal of KIISE:Software and Applications
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    • v.32 no.2
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    • pp.85-98
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    • 2005
  • Recently, a lot of researches about mobile vision using Personal Digital Assistant(PDA) has been attempted. Many CPUs for PDA are integer CPUs, which have no floating-computation component. It results in slow computation of the algorithms peformed by vision system or image processing, which have much floating-computation. In this paper, in order to resolve this weakness, we propose the Client(PDA)/server(PC) architecture which is connected to each other with a wireless LAN, and we construct the system with pipelining processing using two CPUs of the Client(PDA) and the Server(PC) in image sequence. The Client(PDA) extracts tentative text regions using Edge Density(ED). The Server(PC) uses both the Multi-1.aver Perceptron(MLP)-based texture classifier and Connected Component(CC)-based filtering for a definite text extraction based on the Client(PDA)'s tentativel99-y extracted results. The proposed method leads to not only efficient text extraction by using both the MLP and the CC, but also fast running time using Client(PDA)/server(PC) architecture with the pipelining processing.