• Title/Summary/Keyword: P2P system

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A P2P Overlay System based on P4P-framework for Live Multimedia Streaming Services (라이브 멀티미디어 스트리밍 서비스를 위한 P4P 프레임워크 기반의 P2P 오버레이 시스템)

  • Byun, Hae-Sun;Lee, Mee-Jeong
    • The KIPS Transactions:PartC
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    • v.18C no.1
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    • pp.51-60
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    • 2011
  • In this paper, we propose a P4P based P2P system for live multimedia streaming services. In order to satisfy the strict requirement of delay in live multimedia streaming, in the proposed scheme, the P4P server of network provider provides the network status information related to delay and congestion links to P2P system in addition to the information to optimize the network resource utilization. The P2P system server, then, makes the peering suggestion based on the information from the network server. Also, we propose a playback synchronization mechanism that enable each peer to start the playback within the limited variation from the playback positions of source peer. Through the simulation results, it is shown that the proposed scheme not only deals with the original objective of the P4P framework, i.e., effective network utilization, but also the live multimedia streaming requirements. It enhances the playback continuity, and reduces the playback start-up latency and the control overhead. In addition, the proposed scheme reduces the variation in playback positions of the peers.

Examining Success Factors of Online P2P Lending Service Using Kano Model and Fuzzy-AHP (Kano 모형과 Fuzzy-AHP를 이용한 온라인 P2P 금융 서비스 성공요인 도출)

  • An, Kyung Min;Lee, Young-Chan
    • Knowledge Management Research
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    • v.19 no.2
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    • pp.109-132
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    • 2018
  • Recently, new financial services related to FinTech has gained attention more and more. Online P2P financial services transactions such as FinTech require careful examination of the constituents of information systems as an investment is made based on the information presented on the online platform without direct face-to-face contact. The purpose of this study is to find out the success factors of online P2P Lending service among FinTech. To serve the purpose, we build IS (information system) success model, and then use Kano model and fuzzy analytic hierarchy process (Fuzzy-AHP) to find out factors for the success of online P2P Lending service. In particular, this study uses Kano model to classify information system satisfaction factors and to calculate the satisfaction coefficient. The Kano model, however, has a drawback of evaluating single criterion. Therefore, we use multi-criteria decision-making technique such as Fuzzy-AHP to derive the relative importance of the factors. The analysis results show different results depending on the analysis technique. In the Kano model, most of the information system factors are a one-dimensional quality attribute. The satisfaction coefficient is highest for personalized service, followed by the responsiveness of service, ease of using a system, understanding of information, usefulness of information' reliability. The service reliability is the highest in dissatisfaction coefficient, followed by system security, service responsiveness, system stability, and personalized service. The results of the Fuzzy-AHP analysis shows that the usefulness of information quality, the personalization of service quality, and the security of system quality are the significant factors and the stability of system quality was a secondary factor.

Conferencing Service Interworking in Peer-to-Peer and IMS Networks

  • Sim, Jinsub;Kim, Younghan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.9
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    • pp.2136-2152
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    • 2012
  • The growth of Internet technologies and the widespread use of mobile devices have been paving the way for the increasing use of conferencing services. Two types of systems have been designed to provide conferencing services: 1) a conferencing system using session control over a peer-to-peer (P2P) network and 2) an IP Multimedia Subsystem (IMS) conferencing system. The IMS conferencing system was developed to adapt to a server-based centralized system, whereas the benefits of the P2P operational model in providing such conference services are widely acknowledged. However, each system provides conferencing services only to its own users. Therefore, in this paper, we propose an interworking model to support multimedia conferencing service between the P2P environment and IMS networks. We also introduce protocol architecture and some service scenarios. To verify this system model and the design architecture, we perform an actual implementation and show experienced test results.

Capacity aware Scalable Video Coding in P2P on Demand Streaming Systems

  • Xing, Changyou;Chen, Ming;Hu, Chao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.9
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    • pp.2268-2283
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    • 2013
  • Scalable video coding can handle peer heterogeneity of P2P streaming applications, but there is still a lack of comprehensive studies on how to use it to improve video playback quality. In this paper we propose a capacity aware scalable video coding mechanism for P2P on demand streaming system. The proposed mechanism includes capacity based neighbor selection, adaptive data scheduling and streaming layer adjustment, and can enable each peer to select appropriate streaming layers and acquire streaming chunks with proper sequence, along with choosing specific peers to provide them. Simulation results show that the presented mechanism can decrease the system's startup and playback delay, and increase the video playback quality as well as playback continuity, and thus it provides a better quality of experience for users.

A Load Distribution System on P2P Online Game Based on RS Reconfiguration by Interesting Regions (P2P 온라인 게임에서의 관심영역별 영역관리자 재구성 기반 부하분산 시스템)

  • Jung, Mi-Sook;Kim, Seong-Hoo;Park, Kyoo-Seok
    • Journal of Korea Multimedia Society
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    • v.12 no.3
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    • pp.345-353
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    • 2009
  • It is for sure that a stable game managing system is absolutely needed to accept simultaneous interfacing of many users for P2P on-line game system. The proposed P2P on-line game system in this paper is able to get smart and stable game managing taking care of extensive players through reorganizing numerous RS(Region Server) and mutual communications among RS's which can be avoid congestion on one region. Moreover, it is possible to synchronize for game nodes in time stamp utilizing Global Zone Buffer of Monitoring Server which leads to breakup loads. The system manages middleware layers in the so-called sub area, and it is able to execute no matter how big the game sizes are. That means, in some ways, we got everything we try to ensure such as the problems of high cost server and stabilization of message transmission. This paper welcomes to prove efficiency of the suggested system through the simulation.

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A Job Allocation Manager for Dynamic Remote Execution of Distributed Jobs in P2P Network (분산처리 작업의 동적 원격실행을 위한 P2P 기반 작업 할당 관리자)

  • Lee, Seung-Ha;Kim, Yang-Woo
    • Journal of Internet Computing and Services
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    • v.7 no.6
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    • pp.87-103
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    • 2006
  • Advances in computer and network technology provide new computing environment that were only possible with supercomputers before. In order to provide the environment, a distributed runtime system has to be provided, but most of the conventional distributed runtime systems lack in providing dynamic and flexible system reconfiguration depending on workload variance, due to a static architecture of fixed master node and slave working nodes. This paper proposes and implements a new model for distributed job allocation and management which is a distributed runtime system is P2P environment for flexible and dynamic system reconfiguration. The implemented systems enables job program transfer and management, remote compile and execution among cooperative developers based on P2P standard protocol Jxta platform. Since it makes dynamic and flexible system reconfiguration possible, the proposed method has some advantages in that it can collect and utilize idle computing resources immediately at a needed time for distributed job processing. Moreover, the implemented system's effectiveness and performance increase are shown by applying and processing the crawler jobs, in a distributed way, for collecting a large amount of data needed for internet search.

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Evaluation on Adaptation of Zosia japonica as Effected by Different Green Roof System under Rainfed Conditon (무관수 옥상녹화시스템의 차이에 따른 들잔디 적응성 평가)

  • Ju, Jin-Hee;Kim, Won-Tae;Choi, Woo-Young;Yoon, Yong-Han
    • Journal of Environmental Science International
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    • v.19 no.9
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    • pp.1137-1142
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    • 2010
  • This study proposes a guideline of a green roof system suitable for the local environment by verifying the growth of Zoysia japonica in a shallow, extensive, green roof system under rainfed condition. The experimental soil substrates into which excellent drought tolerance and creeping Z. japonica was planted were made with different soil thicknesses(15cm, 25cm) and soil mixing ratios(SL, $P_7P_1L_2$, $P_6P_2L_2$, $P_5P_3L_2$, $P_4P_4L_2$). The plant height, green coverage ratio, fresh weight, dry weight and chlorophyll contents of Z. japonica were investigated. For the soil thickness of 15cm, the plant height of Z. japonica was significantly as affected by the soil mixing ratio and it was shown in the order SL= $P_4P_4L_2$ < $P_7P_1L_2$ = $P_5P_3L_2$ < $P_6P_2L_2$. For the soil thickness of 25cm, the plant height was increased in order to SL < $P_7P_1L_2$, $P_6P_2L_2$, $P_5P_3L_2$ < $P_4P_4L_2$. The green coverage ratio was not observed by soil the mixing ratio or soil thickness. However, the green coverage ratio was 86~90% with a good coverage rate overall. The chlorophyll contents of Z. japonica were not significantly affected by the soil mixing ratio in the soil thickness of 15cm, but were higher in the natural soil than in the artificial soil at 25cm soil thickness. The fresh weight and dry weight of Zoysia japonica were heavier in the 25cm thickness than in the 15cm thickness and in the artificial soil mixture than in the natural soil. The result indicated that the growth of Zoysia japonica was more effective in the 25cm soil thickness with artificial soil than in the 15cm soil thickness with natural soil in the green roof system under rainfed condition.

An Efficient Lookup Mechanism for Unstructured Peer-to-Peer Considering IP Distribution (ISP별 IP분포를 고려한 비구조적 Peer-to-Peer에서의 Lookup 기법)

  • 김홍일;신판섭
    • Journal of the Korea Computer Industry Society
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    • v.4 no.12
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    • pp.873-886
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    • 2003
  • Lookup Is one of important factors for network traffic on peer-to-peer network. Especially, large amount of network resources are required for lookup process in p2p file sharing system that clients use the dynamic If and they import to p2p network in random. In this paper, we employ efficient lookup mechanism which searches lookup with the combined information of ISP key values and the extracted key values from SHA-1 hashing function for shared contents id. The proposed mechanism efficiently searches files on the network because the mechanism processes P2P lookup with consideration the routing information of ISP. We suggest the adapted simulation environment based upon the famous file sharing system of emule P2P and experiment the proposed system.

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Search Algorithm for Advanced Transmission Rate based on Probabilistic Proportion Search of Distributed Objects (분산 객체의 확률적 비례 검색 기반 전송률 향상 검색 알고리즘)

  • Kim, Boon-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.3
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    • pp.49-56
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    • 2006
  • A special feature of P2P distributed system isn't always the guarantee of online status for peers. In other words we want to download the file from the peer when we use the P2P system but it sometimes caused this system to fail the download. Many studies to resolve this problem depend on re-transmission method. It caused to lower performance so we have to resolve this problem. In this study, we analysis the average usage time of P2P application user and raise the resource transmission guarantee to apply the selection criteria of resource supplier. Moreover the combinations of distributed object replication techniques, the role to enhance the data transmission opportunity of high popularity resource. will cause this search algorithm to advance.

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DRM Enabled P2P Model for Contents Protection (콘텐츠 보호를 위한 DRM이 적용된 P2P 모델)

  • Sung Jae-Youn;Jeong Yeon-Jeong;Yoon Ki-Song
    • The KIPS Transactions:PartC
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    • v.13C no.4 s.107
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    • pp.389-396
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    • 2006
  • P2P(Peer To Peer) system, a most attractive file sharing system, is the largest channel of contents distribution and it takes 50% of network traffic. But P2P systems are infamous for used to illegal contents distribution channel not only in music industry, but also in movie industry. But, DRM(Digital Right Management) enabled P2P models are not suggested until now that interrupting illegal contents distribution and keeping advantage of P2P. So in this paper, we suggest a DRM enabled P2P model that can support distributed processing ability and high scalability with no modification in exist P2P model or architecture.