• Title/Summary/Keyword: P2P(Peer-to-Peer) model

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Multi-level Consistency Control Techniques in P2P Multiplayer Game Architectures with Primary Copy (기본 사본을 갖는 P2P 멀티플레이어 게임 구조의 수준별 일관성 제어 기법)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.135-143
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    • 2015
  • A Multiplayer Online Game(MOG) is a game capable of supporting hundreds or thousands of players and is mostly played using the Internet. P2P(peer-to-peer) architectures for MOGs can potentially achieve high scalability, low cost, and good performance. The basic idea of many P2P-based games is to distribute the game state among peers and along with it processing, network, and storage tasks. In a primary-copy based replication scheme where any update to the object has to be first performed on the primary copy, this means distributing primary copies of objects among peers. Most multiplayer games use a primary-copy model in order to provide strong consistency control over an object. Games consist of various types of actions that have different levels of sensitivity and can be categorized according to their consistency requirements. With the appropriate consistency level of each action type within a game, this paper allows developers to choose the right trade-off between performance and consistency. The performance for P2P game architecture with the primary-copy model is evaluated through simulation experiments and analysis.

Reliable e-Commerce Model on P2P Environment (P2P 환경에서 신뢰성 있는 e-Commerce 모델)

  • Shin Jung-Hwa;Rhee Kyung-Hyune
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.8
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    • pp.1760-1768
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    • 2004
  • A P2P is a method that can share and exchange on digital resources through a direct connection on personnel without a central server. In this paper, we apply a P2P technology to a traditional electronic commerce method so that a seller and a customer can perform a commercial transaction through a direct communication. As such a result, we propose a new e-Commerce model on P2P environment to assure fairness in commercial transactions. To achieve our goal, we put an escrow server which is responsible for guarantee fair contents delivery and payment for the contents between a seller and a customer. When a customer buys content, he first obtains reputation values implicating reliability for the content and refers to these values to determine purchase. The proposed scheme, we can improve the reliability for the purchasing content and provide the fairness to both a seller and a customer simultaneously.

Defending Against Some Active Attacks in P2P Overlay Networks (P2P 오버레이 네트워크에서의 능동적 공격에 대한 방어)

  • Park Jun-Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.4C
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    • pp.451-457
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    • 2006
  • A peer-to-peer(P2P) network is inherently vulnerable to malicious attacks from participating peers because of its open, flat, and autonomous nature. This paper addresses the problem of effectively defending from active attacks of malicious peers at bootstrapping phase and at online phase, respectively. We propose a secure membership handling protocol to protect the assignment of ID related things to a newly joining peer with the aid of a trusted entity in the network. The trusted entities are only consulted when new peers are joining and are otherwise uninvolved in the actions of the P2P networks. For the attacks in online phase, we present a novel message structure applied to each message transmitted on the P2P overlay. It facilitates the detection of message alteration, replay attack and a message with wrong information. Taken together, the proposed techniques deter malicious peers from cheating and encourage good peers to obey the protocol of the network. The techniques assume a basic P2P overlay network model, which is generic enough to encompass a large class of well-known P2P networks, either unstructured or not.

The Effects of Trust on Customer Satisfaction and Re-use Intention in P2P File Sharing (P2P파일공유에서 신뢰가 고객만족과 재이용의도에 미치는 영향)

  • Cho, Chul-Ho;Kang, Byung-Suh
    • Journal of Korean Society for Quality Management
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    • v.34 no.2
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    • pp.33-47
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    • 2006
  • This study was designed to examine the casual relationships among trust evaluation factors, trust, customer satisfaction, and re-use intention in the P2P file sharing service. We applied structural equation model to test the hypotheses and research model. As a result of this study, trust evaluation factors affect trust and customer satisfaction and both of trust and customer satisfaction affect re-use intention respectively and significantly. Also trust affects customer satisfaction significantly. Specifically, trust was empirically confirmed as one of the important factors preceding customer satisfaction and re-use intetion in the P2P file sharing service. Therefore, this study shows that trust is important factor that P2P companies have to emphasize to raise user satisfaction and performance.

Replication and Consistency Control in Hybrid Architectures for Multiplayer Online Games (멀티플레이어 온라인 게임을 위한 하이브리드 구조의 복제와 일관성 제어 기법)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.4
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    • pp.73-80
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    • 2016
  • Multiplayer Online Games(MOG) using the Internet are typically organized based on a CS(client-server) or P2P(peer-to-peer) architecture. We then propose a method that combines a P2P architecture with a CS architecture in order to utilize their advantages. Most MOGs use a primary-copy replication approach that provides strong consistency control over an object. For each object and character there exists an authoritative copy, called primary copy and all other copies are secondary copies or replicas. Any update to the object has to be first performed on the primary copy. In the proposed hybrid architecture, primary copies may reside on the server or be held by clients. In this architecture, load balancing between a server and clients can be achieved by reducing the number of objects maintained by the server. Games consist of various types of actions with different consistency requirements. A multi-level approach to game consistency is sensible as it provides the best trade-off between consistency and performance. The performance for the hybrid game architecture with the primary-copy model is evaluated through simulation experiments and analysis in this paper.

Emerging P2P Traffic Analysis and Modeling (P2P 트래픽의 특성 분석과 트래픽 모델링)

  • 주성돈;이채우
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.2B
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    • pp.279-288
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    • 2004
  • Rapidly emerging P2P(Peer to Peer) applications generate very bursty traffic, which gives a lot of burden to network, and the amount of such traffic is increasing rapidly. Thus it is becoming more important to understand the characteristics of such traffic and reflect it when we design and analyze the network. To do that we measured the traffic in a campus network and present flow statistics and traffic models of the measured traffic, and compare them with those of the web traffic. The results indicate that P2P traffic is much burstier than web traffic and as a result it negatively affects network performance. We modeled P2P traffic using self-similar traffic model to predict packet delay and loss occurred in network which are very important to evaluate network performance. We also predict queue length distribution and loss probability in SSQ(Single Sewer Queue). To assess accuracy of traffic model, we compare the SSQ statistics of traffic models with that of the traffic trace. The results show that self-similar traffic models we use can predict P2P traffic behavior in network precisely. It is expected that the traffic models we derived can be used when we design network capacity and predict network performance and QoS of the P2P applications.

Analysis and Modeling of Traffic at Ntopia Subscriber Network of Korea Telecom (KT의 Ntopia가입자 망 트래픽 분석 및 모델링)

  • 주성돈;이채우
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.5
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    • pp.37-45
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    • 2004
  • As Internet technologies are mature, many new applications that are different characteristics are emerging. Recently we see wide use of P2P(Peer to Peer) applications of which traffic shows different statistical characteristics compared with traditional application such as web(HTTP) and FTP(File Transfer Protocol). In this paper, we measured subscriber network of KT(Korea Telecom) to analyze P2P traffic characteristics. We show flow characteristics of measured traffic. We also estimate Hurst parameter of P2P traffic and compare self-similarity with web traffic. Analysis results indicate that P2P traffic is much bustier than web traffic and makes both upstream traffic and downstream traffic be symmetric. To predict parameters related QoS such as packet loss and delays we model P2P traffic using two self-similar traffic models and predict both loss probability and mm delay then compare their accuracies. With simulation we show that the self-similar traffic models we derive predict the performance of P2P traffic accurately and thus when we design a network or evaluate its performance, we can use the P2P traffic model as reference input traffic.

MobPrice: Dynamic Data Pricing for Mobile Communication

  • Padhariya, Nilesh;Raichura, Kshama
    • Journal of information and communication convergence engineering
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    • v.13 no.2
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    • pp.86-96
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    • 2015
  • In mobile communication, mobile services [MSs] (e.g., phone calls, short/multimedia messages, and Internet data) incur a cost to both mobile users (MUs) and mobile service providers (MSPs). The proposed model MobPrice consists of dynamic data pricing schemes for mobile communication in order to achieve optimal usage of MSs at minimal prices. MobPrice inspires MUs to subscribe MSs with flexibility of data sharing and intra-peer exchanges, thereby reducing overall cost. The main contributions of MobPrice are three-fold. First, it proposes a novel k-level data-pricing (kDP) scheme for MSs. Second, it extends the kDP scheme with the notion of service-sharing-based pricing schemes to a collaborative peer-to-peer data-pricing (pDP) scheme and a cluster-based data-pricing (cDP) scheme to incorporate the notion of 'cluster' (made up of two or more MUs) in mobile communication. Third, our performance study shows that the proposed schemes are indeed effective in maximizing MS subscriptions and minimizing MS's price/user.

Further Analyzing the Sybil Attack in Mitigating Peer-to-Peer Botnets

  • Wang, Tian-Zuo;Wang, Huai-Min;Liu, Bo;Ding, Bo;Zhang, Jing;Shi, Pei-Chang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.10
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    • pp.2731-2749
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    • 2012
  • Sybil attack has been proved effective in mitigating the P2P botnet, but the impacts of some important parameters were not studied, and no model to estimate the effectiveness was proposed. In this paper, taking Kademlia-based botnets as the example, the model which has the upper and lower bound to estimate the mitigating performance of the Sybil attack is proposed. Through simulation, how three important factors affect the performance of the Sybil attack is analyzed, which is proved consistent with the model. The simulation results not only confirm that for P2P botnets in large scale, the Sybil attack is an effective countermeasure, but also imply that the model can give suggestions for the deployment of Sybil nodes to get the ideal performance in mitigating the P2P botnet.

Implementation of ESGF Data Node for International Distribution of CORDEX-East Asia Regional Climate Data

  • Han, Jeongmin;Choi, Jaewon
    • International Journal of Contents
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    • v.17 no.1
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    • pp.61-70
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    • 2021
  • As the resolution of climate change scenario data applied with regional models increased, Earth System Grid Federation (ESGF) was established around major climate-related organizations to jointly operated and manage large-scale climate data. ESGF developed standard software to provide model output, observation data management, dissemination, and analysis using Peer to Peer (P2P) computing technology. Roles of each institution were divided into index and data nodes. Therefore, ESGF data node was established at APEC Climate Center in Korea on behalf of Asia to share data on climate change scenarios of CORDEX-East Asia (CORDEX-EA) to study climate changes in Eastern Asia. Climate researchers are expected to play a large role in researching causes of global warming and responding to climate change by providing CORDEX-EA regional model data to the world through ESGF data node.