• Title/Summary/Keyword: Order-made design

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A Triangularization Algorithm Solving for the Complex Design with Precedence Constraints and IDEF3 Modeling in Concurrent Engineering (전제조건과 IDEF3를 응용한 동시공학환경에서의 복합설계)

  • Cho, Moon-Soo;Lim, Tae-Jin
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.7
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    • pp.742-752
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    • 2009
  • Engineering design involves the specification of many variables that define a product, how it is made, and how it behaves applied to computer, communication and control fields. Before some variables can be determined, other variables must first be known or assumed. This fact implies a precedence order of the variables, and of the tasks of determining these variables consequently. Moreover, design of complex systems may involve a large number of design activities. In this paper, the activity-activity incidence matrix is considered as a representation of design activity analysis which mainly focuses on the precedence constraint with an object of doing IDEF3 in process-centered view. In order to analyze the activity-activity incidence matrix, a heuristic algorithm is proposed, which transforms an activity-activity, parameter-formula, and parameter-parameter incidence matrix into a lower triangular form. The analysis of the structured matrices can not only significantly reduce the overall project complexity by reorganizing few critical tasks in practice, but also aims at obtaining shorter times considering the solution structure by exploring concurrency.

Study of the information processing model in a way of product design method (제품디자인 방법에서의 정보 처리 모델 연구)

  • 조성근
    • Archives of design research
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    • v.16 no.1
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    • pp.289-296
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    • 2003
  • The thesis is a study of the information model for the information collection and systematization in the way of product design. In the past, the design was made by the designers hands, worked with the material directly, but today's product design, the material diverted to information, can be considered as it is made essentially through information collection and systematization processing. If the product design is considered the information processing, usually it means a qualitative change of the product design information, not a quantitative change of the information theory. A focus of the study is to grope for a way of changing the subject to information, dealing with when the product design intends to purposes, not the material, When a way of the product design was discussed to solve the problems rationally, in the past, if it is considered as quantitative, qualitative and organic methods and modeling as their means based on the process model, [analysis-generalization-estimation], are formal ism, the way of product design as information is that the product direction as a substance should go through the design information processing, making an alternative plan with the information model cycling to natural order. Because success or failure of the product design in the future depends on information as material.

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Characteristic of Wooden Toy for Infants (유아용 목재완구의 특성분석)

  • Cho, Sook-Kyung;Noh, Eun-Ho;Yang, Seung-Hee
    • Journal of the Korea Furniture Society
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    • v.20 no.4
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    • pp.317-325
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    • 2009
  • On the ground of that toy as for infants is an important tool for education as well as play and furthermore it has a great influences on their growth and development, the present study intends to analyze the characteristics of the infant-oriented toys made of wood, the environment-friendly material. Object of the study includes the infants aged 2 to 7, and the wooden toy not only in domestic also international cases are investigated and analyzed from the point of function and design in particular, and the infant-oriented wooden toy is finally characterized. The wooden toys are classified in 5 items according to functions. There are toy helping a physical development like small muscles, toy improving the creativity, toy assisting language learning like Korean & English, toy contributing to number understanding and counting, and toy for imitation of social roles. The characteristics of the wooden toy are that the natural color & grain of wood are shown first, and also the natural texture & aroma of wood are felt secondly, and geometric design and shape are often presented thirdly, and recycling is available fourthly, and it is expensive finally. In order to revitalize the wooden toys lagging behind the cheap and diverse toys made of plastic, it is highly needed that development of the environment-friendly painting, unique design, marketing strategy of enterprises and use of domestic wood material.

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DESIGN CONCEPT FOR THE RETROFIT KAO 1M ROBOTIC TELESCOPE

  • Han, Won-Yong;Mack, Peter;Park, Jang-Hyun;Jin, Ho;Lee, Woo-Baik;Lee, Chung-Uk
    • Journal of Astronomy and Space Sciences
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    • v.17 no.2
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    • pp.211-220
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    • 2000
  • Korea Astronomy Observatory(KAO) is working to retrofit its 1m robotic telescope in collaboration with a company (ACE, Astronomical Consultants & Equipment). The telescope system is being totally refurbished to make a fully automatic telescope which can operate in both interactive and fully autonomous robotic modes. Progress has been made in design and manufacturing of the telescope mount, mechanics, and optical performance system tests are being made for re-configured primary and secondary mirrors. The optical system is designed to collect 80% incident light within 0.5 arcsec with f/7.5 Ritchey-Chretien design. The telescope mount is an equatorial fork with a friction drive system. The design allows fully programmable tracking speeds with typical range of 15 arcsec/sec with accuracy of $\pm5$ arcsec/hour. The mount system has integral pointing model software to correct for refraction, and all mechanical errors and misalignments. The pointing model will permit positioning to better than 30 arcsec RMS within $75^{\circ}$ from zenith and 45 arcsec RMS elsewhere on the sky. The software is designed for interactive, remote and robotic modes of operation. In interactive and remote mode the user can manually enter coordinates or retrieve them from a computer file. In robotic mode the telescope controller downloads the coordinates in the order determined by the scheduler. The telescope will be equipped with a CCD camera and will be accessible via the internet.

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A Study on Art Nouveau Style Fashion Design -Focusing on Flower Pattern-

  • Kim, Mi-Young;Cho, Kyu-Hwa
    • Journal of Fashion Business
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    • v.7 no.6
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    • pp.1-9
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    • 2003
  • This study has as its primary aims the following: to create a fashion design based on the aesthetic value of Art Nouveau which flourished from the end of 19 century to the beginning of 20 century. In this thesis, two themes, Rose Aroma and Iris Memory are selected among the flower patterns and are used to create two works. First, the Rose Aroma theme is for an evening dress of S-curve style made with Silk Jacquard based on rose image of Art Nouveau. For decoration, artificial rose and its stem, and leaves are used to highlight hip line. By such design associated with a flower garden, cubic effects are expressed as a design point. Second, the Iris Memory theme is for a wedding dress made with tulle based on Iris image of Art Nouveau. This dress has a special point in its top bra, underwear used like an outer garment, involving spangle, beads, pearl, and cubic in order to enhance its visual effect. These works are significant in presenting the development possibilities of various fashion designs by introducing Art Nouveau style into diverse modern fashions.

Optimum Design System of Port Structures (항만구조물 최적설계 시스템)

  • 이상호
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1994.10a
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    • pp.79-86
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    • 1994
  • These days much efforts have made all over the world in order to develop the integrated optimum structural design system that performs automated design process composed of the analysis, optimum design, drafting, and reporting. However, these types of design systems oriented extensively to port structures are rarely found. In this paper, the integrated optimun design system applied to gravity type port structures such as quay walls and breakwaters will be briefly presented. Highly sophiscated facilities necessary in optimum structural design including analysis and optimization are integrated into one system. Several types of gravity type port structures can be designed using this system. The application to the real ports and the efficiency of this system will be finally shown.

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Investigation of chair design and muskuloskeletal discomfort of office workers (사무 좌식 작업자의 골격근육계 불편함 분석 및 의자 설계에 관한 연구)

  • 변승남;이동훈
    • Journal of the Ergonomics Society of Korea
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    • v.13 no.2
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    • pp.13-24
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    • 1994
  • The objectives of this study are twofold : (1) to investigate musculoskeletal discomfort for sedentary workers in offices ane (2) to revise the Korean Standard for the design of office chairs in order to reduce or eliminate the physical discomfort or the office workers. Two hundred seventy-one office workers from nineteen different companies companies were selected to evaluate the musculoskeletal discomfort and indibidual features of chair design. A statistical analysis of the survey rebealed that the office currently being used had two major deficiencies such as insufficient adjustability and inappropriate design specifications in ergonomic sense. A stepwise regression analysis showed that the deficiencies on the musculoskeletal discomfort of the workers. Based on the ergonomic design pronciples, was debeloped to revise the Korean Standard for the design specifications of office chairs. An application of the methodology was made amend the design specifications of the four factors such as seat pan height, seat pan width, and seat pan inclunation. Their effects were evident in the musculoskeletal discomfort of the workers.

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A Study on Reverse Design of Cam Mechanism using NURBS (NURBS를 이용한 캠 기구의 역설계에 관한 연구)

  • 김상진;신중호;김대원;윤호업
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.10a
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    • pp.920-924
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    • 2002
  • This paper presents the reverse design of a cam mechanism using NURBS(Nonuniform Rational B-spline curve). Cam is very difficult to make the accurate shape on the design and the manufacture. Because the cam shape is commonly made in order to move in special functions. The reverse design can be used to check accuracy between the designed data and the manufactured data of the cam shape and also reproduce the cam without the design data. The reverse design procedures consist of motion analysis and curve fitting. The motion analysis is used the central difference method and the relative velocity method to find the displacement and velocity. The curve fitting is used NURBS to develope the whole curve. The central difference method is derived in the 3 dimensional space.

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An Analysis on the Omni-Channel Strategy of Distribution Enterprise in Domestic and International (국내·외 유통업체의 옴니채널 전략 활용현황 분석)

  • Oh, Jung-Ah
    • Korean Institute of Interior Design Journal
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    • v.25 no.5
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    • pp.111-120
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    • 2016
  • Unlike the past, brick-and-mortar is no longer on the priority list for the shopping activity. Instead, it is replaced by various non-store shopping alternatives, such as Internet, TV, catalog, mobile, etc. As consumers engage digitally, they made fewer trips to stores. Especially, as mobile shopping made the price comparison possible while shopping in the store, new shopping trend of 'showrooming' came to the fore as the serious issue. In order to cope with the this crisis, many brick-and-mortar retailers utilize omni-channel strategy for their countermeasure. This research paper is to suggest the omni-channel strategy that is applicable for the brick-and-mortar retailers. The results are as follows. First, in order to set up the connected-channel shopping environment, consumers have to be exposed to the environment that can deliver the continuous brand experience under the same price policy, brand and store management, etc, as integrating the various purchasing channels into one. Especially, in-store environment needs to change for the place where consumer experience is stressed for the most as using virtual reality devices with augmented reality technology. Also, the online digital kiosk, and tablet that consumer can order the products through the online channel while shopping in-store Second, the barrier-free in-store environment should be offered in order to increase the consumer convenience. This change will allow consumer communicate with the store environment more effectively. Lastly, brick-and-mortar should extend the physical territory as utilizing the offline's advantage and disadvantage through setting up the digital interactive wall or pop-up store for increasing the opportunity of customer interaction with the store. Moreover, visiting service for the elderly, housewife with the baby, or disabled person will be one of the effective substitute.

A study on the Patterns of ART NOUVEAU Silhouette by Draping Design (입체재단법에 의한 ART NOUVEAU 의상 SILHOUETTE의 PATTERN 연구)

  • 정흥숙
    • Journal of the Korean Society of Costume
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    • v.50
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    • pp.5-22
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    • 2000
  • The study on the past costume should be done first for the creation of new style of fashion. That is one of the reasons why we have to annalize characteristic style in each period. Before the latter of nineteenth century one must have made the costume by draping design. Because the complicated clothes can be expressed by draping deign think that the subject draping design is even more important than other subject. But there haven't been the studies that analyzed the pattern of Art Nouveau style by draping design in Korea. Art Nouveau style is a certain one that was relatively more changeable than the ones of other periods. The purpose of this study is the analysis about the patterns of hourglass and S-curve style which represented the Art Nouveau style. The results of the study summarized as follows. 1. Bodice pattern : In the front Hourglass silhouette has the princess line for fitting bodice while S-curve silhouette has the wide midriff due to the blousing. There is the yoke in S-curve one. In the pattern of back bodice we can't see the much differences but Hourglass silhouette is used the princess line like the front one while S-curve is made use of the waist darts for fitting back. 2. Sleeve pattern : Hourglass silhouette is made of two pieces the upper part and lower part besides S-curve is consisted of one pieces. The former has the big upper part in order to the emphasis of the shoulder and the tight lower part. The latter is the tight sleeve that similar to the basic sleeve pattern at present. 3. Skirt pattern: There is partially a gored line in the front skirt in Hourglass silhouette however S-curve silhouette is consisted of the six pieces gored skirt. At this part we can also see the fact that s-curve is more complicated than Hourglass silhouette. 4. Others: Wecan find out the differences between Hourglass and S-curve pattern easily at the parts of the collar flounce wing and so on. Summing up, the patterns of S-curve style are more expanded than those of Hourgalss style for the most part.

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