• Title/Summary/Keyword: Open-source

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Cross-cultural Study on Knowledge Sharing in Open Collaboration: Collectivism vs. Individualism (문화에 따른 개방형 협업 지식공유 활동 비교 연구: 집단주의 문화와 개인주의 문화를 중심으로)

  • Baek, Hyunmi;Lee, Saerom
    • Knowledge Management Research
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    • v.19 no.2
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    • pp.133-150
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    • 2018
  • To cope with the rapid changes in the corporate environment, the creation of innovative output through various forms of collaboration have been discussed. For open collaborations, contributors who distribute to various countries and cultures are able to share knowledge via the internet without physical rewards or responsibilities. In this study, we focused on the open source software project, which is a representative open collaboration. We investigated the factors that affect the knowledge contribution of developers of various countries within the open collaboration platform. Specifically, we investigated the open collaborative nature of multi-culture developers by dividing cultures according to collectivism and individualism. We collected data on 26,604 developers using a python based web crawler for GitHub which is an open source software development platform, and conducted cross-cultural study. This paper contributes to the field of knowledge management by suggesting various impacts of antecedents such as hireability, and information exposure on knowledge sharing according to culture.

A Study on the Activation Plan of Web-based Open Source Platform using 3D Printer -Focused on Platform Toy- (3D Printer를 이용한 웹기반 오픈소스 플랫폼 제작 방안에 관한 연구 -Platform Toy를 중심으로-)

  • Lee, Chang-Beom;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.341-347
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    • 2019
  • As the concept of open source extends beyond the scope of software, many companies are also introducing business models using open source concepts. This study is a study on how to create a web-based open-source platform using a 3D printer and aims to create an open-source platform modeled on the Kidults community where users are highly willing to participate. The research method established the direction of initial platform production by collecting basic data through the usability of the platform and Toy design preferences and propensity analysis through research on open source use cases by various companies and user surveys in the Kidults Community. Features unique platform Toy sources that are freely reinterpreted by the user and re-shared and sold to the platform. Research should continue to boost user motivation by activating communities within the platform.

Trend analysis of open source distribution related to installation (오픈 소스 배포판의 설치 관련 동향 분석)

  • Jung, Sung-Jae;Bae, Yu-Mi
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.9
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    • pp.1932-1938
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    • 2011
  • Public source code distribution form is done by mainly by limited class user and it was too hard to install. But companies are increasing who distribute software as open source, mass of people's interest also became high and it is coming about installation related methods have been changing. Not only traditional compile based installation, it is entrance on the stage of user friendly technique that is package installation, network based install, file execution after uncompression and cmake method to give easily to developer various platform support. This paper will analyze open source operating system Linux based public open source distributed application installation trend.

Implementation and benchmarking of the local weight window generation function for OpenMC

  • Hu, Yuan;Yan, Sha;Qiu, Yuefeng
    • Nuclear Engineering and Technology
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    • v.54 no.10
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    • pp.3803-3810
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    • 2022
  • OpenMC is a community-driven open-source Monte Carlo neutron and photon transport simulation code. The Weight Window Mesh (WWM) function and an automatic Global Variance Reduction (GVR) method was recently developed and implemented in a developmental branch of OpenMC. This WWM function and GVR method broaden OpenMC's usage in general purposes deep penetration shielding calculations. However, the Local Variance Reduction (LVR) method, which suits the source-detector problem, is still missing in OpenMC. In this work, the Weight Window Generator (WWG) function has been developed and benchmarked for the same branch. This WWG function allows OpenMC to generate the WWM for the source-detector problem on its own. Single-material cases with varying shielding and sources were used to benchmark the WWG function and investigate how to set up the particle histories utilized in WWG-run and WWM-run. Results show that there is a maximum improvement of WWM generated by WWG. Based on the above results, instructions on determining the particle histories utilized in WWG-run and WWM-run for optimal computation efficiency are given and tested with a few multi-material cases. These benchmarks demonstrate the ability of the OpenMC WWG function and the above instructions for the source-detector problem. This developmental branch will be released and merged into the main distribution in the future.

Calculation of kinetic parameters βeff and L with modified open source Monte Carlo code OpenMC(TD)

  • Romero-Barrientos, J.;Dami, J.I. Marquez;Molina F.;Zambra, M.;Aguilera, P.;Lopez-Usquiano, F.;Parra, B.;Ruiz, A.
    • Nuclear Engineering and Technology
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    • v.54 no.3
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    • pp.811-816
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    • 2022
  • This work presents the methodology used to expand the capabilities of the Monte Carlo code OpenMC for the calculation of reactor kinetic parameters: effective delayed neutron fraction βeff and neutron generation time L. The modified code, OpenMC(Time-Dependent) or OpenMC(TD), was then used to calculate the effective delayed neutron fraction by using the prompt method, while the neutron generation time was estimated using the pulsed method, fitting Λ to the decay of the neutron population. OpenMC(TD) is intended to serve as an alternative for the estimation of kinetic parameters when licensed codes are not available. The results obtained are compared to experimental data and MCNP calculated values for 18 benchmark configurations.

Software Development for Coordinates Conversion Using Open Source (개방형 라이브러리를 이용한 좌표변환 소프트웨어 개발)

  • Kim, Eui-Myoung;Song, Yeong-Sun;Jo, Hyun-Gee
    • Journal of Korean Society for Geospatial Information Science
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    • v.17 no.4
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    • pp.3-11
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    • 2009
  • Open source is recently much more made and distributed by on-line such as internet in various fields. Therefore, end users could rapidly develop applications needed for some purposes using minimal efforts if use open sources. But, open source must be customized for their purposes. In this paper, we developed software for coordinates conversion and compared the software with NGI Pro which is developed by National Geographic Information Institute. Consequently, it is possible for us to easily develop the coordinates conversion module and we know that the use of open source is effective to develop various applications.

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Development and Distribution of Deep Fake e-Learning Contents Videos Using Open-Source Tools

  • HO, Won;WOO, Ho-Sung;LEE, Dae-Hyun;KIM, Yong
    • Journal of Distribution Science
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    • v.20 no.11
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    • pp.121-129
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    • 2022
  • Purpose: Artificial intelligence is widely used, particularly in the popular neural network theory called Deep learning. The improvement of computing speed and capability expedited the progress of Deep learning applications. The application of Deep learning in education has various effects and possibilities in creating and managing educational content and services that can replace human cognitive activity. Among Deep learning, Deep fake technology is used to combine and synchronize human faces with voices. This paper will show how to develop e-Learning content videos using those technologies and open-source tools. Research design, data, and methodology: This paper proposes 4 step development process, which is presented step by step on the Google Collab environment with source codes. This technology can produce various video styles. The advantage of this technology is that the characters of the video can be extended to any historical figures, celebrities, or even movie heroes producing immersive videos. Results: Prototypes for each case are also designed, developed, presented, and shared on YouTube for each specific case development. Conclusions: The method and process of creating e-learning video contents from the image, video, and audio files using Deep fake open-source technology was successfully implemented.

A Study of 'The Makers Movement' in Furniture Design - Focused on 'KEA Hacking' - (가구디자인에서의 '메이커 무브먼트(Makers Movement)' 사례 분석 연구 - '이케아 해킹(IKEA Hacking)' 사례를 중심으로 -)

  • Kang, Hyun-dae
    • Journal of the Korea Furniture Society
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    • v.28 no.3
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    • pp.156-168
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    • 2017
  • The digital information society that developed along with the 21st century is the 'Open-source Making Movement' which produces collective intelligence through open-source sharing and digital manufacturing tools, which is called 'Makers Movement'. The purpose of this paper is to analyze the case of Makers Movement in furniture design through 'IKEA Hacking' which arose simultaneously with the Makers Movement, and to study and present the prospect and direction of furniture design in the change of manufacturing industry. In this study, four design features were compared with IKEA hacking cases along with the establishment of 'community' which is a feature of Makers Movement. Four characteristics are first customized design, second derivative design through open source, third long -Tail effect design, and fourth, design using digital manufacturing tools. The prospect and direction of furniture design through this study are as follows: first, democratization of furniture design manufacturing, second job creation, third, coexistence of large and small enterprises, fourth promotion of various new technologies, and fifth, discovery of various furniture designers through 'Open System Organization'.

The Framework of Selection Process for Open Source Mobile UI Component (오픈소스 모바일 UI컴포넌트 선정 절차 프레임워크)

  • Sohn, Hyo-Jung;Lee, Min-Gyu;Seong, Baek-Min;Kim, Jong-Bae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.11
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    • pp.2593-2599
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    • 2014
  • The way of mobile apps development using open source software have been becoming increasingly popular recently. In opensource mobile User Interface components case, there is tends to much more be used than mobile functional components. Because it is more easier that the reusability for implementation of User Interface. The problem is to apply as an open source mobile components selected for this reason all of the existing two studies. It is an open source software selection process and selection procedures shelf components. We revise to conform to existing mobile components selected for the study on open source software selection process in this paper. Can help increase the productivity of the mobile app development by the open source components to meet the functional requirements when developing mobile apps that can be easily retrieved and presented the selection process of this study is effective.

A Selection Model for Open Source Software Reuse (재사용을 목적으로 한 오픈소스 모바일 컴포넌트 선정 절차)

  • Sohn, Hyo-jung;Lee, Min-gyu;Seong, Baek-min;Kim, Jong-bae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.71-74
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    • 2014
  • Mobile apps have been developed actively using open source software recently. Tend to be used much more than the component of the functional role on the ground that the reuse of components for the User Interface is an open source implementation of the mobile component is easy. The problem is to apply as an open source mobile components selected for this reason all of the existing two studies. It is an open source software selection process and selection procedures shelf components. We revise to conform to existing mobile components selected for the study on open source software selection process in this paper. Can help increase the productivity of the mobile app development by the open source components to meet the functional requirements when developing mobile apps that can be easily retrieved and presented the selection process of this study is effective.

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