• 제목/요약/키워드: Open Space Design

검색결과 633건 처리시간 0.032초

브랜드 확립을 위한 상점공간 디자인 분석 연구 - 혁신적 제품과 체험 공간을 중심으로 - (A Study on Store Design Strategy for Establishing Brand Identity - Focus on innovative products and spaces for experiences -)

  • 이소영;박사휴
    • 한국실내디자인학회논문집
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    • 제18권5호
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    • pp.156-163
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    • 2009
  • Retail space itself could be one of the marketing strategies, through creating space, and communicating brand identity. Especially for innovative products, such as mobile technology products, store is not just to sell products but to provide experiences so that users can fudge usefulness of products and reduce uncertainties to adopt the products. The purpose of this study is to investigate how environmental features and physical artifacts contribute to promote experiences of innovative products in stores and how physical environment help to establish brand identity. For this study, site visits, observation, and literature review were conducted. For case studies, three retail spaces (Apple, Iriver, Sony) and one service space(TTL) were selected. Compared to the service space, three retail spaces have more transparent and open store front design characteristics. For the experiences of shoppers, products displayed in a radial shape, round shape, column shape, and around peripherals of the stores. A service oriented space, TTL zone is differentiated from three retail spaces in terms of layout, store front design, and experience areas. Compared to the traditional stores selling innovative products, the case stores showed more warm atmosphere using various shape, wood materials, lighting fixtures and furniture.

Optimum design of steel space frames under earthquake effect using harmony search

  • Artar, Musa
    • Structural Engineering and Mechanics
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    • 제58권3호
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    • pp.597-612
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    • 2016
  • This paper presents an optimization process using Harmony Search Algorithm for minimum weight of steel space frames under earthquake effects according to Turkish Earthquake Code (2007) specifications. The optimum designs are carried out by selecting suitable sections from a specified list including W profiles taken from American Institute of Steel Construction (AISC). The stress constraints obeying AISC-Load and Resistance Factor Design (LRFD) specifications, lateral displacement constraints and geometric constraints are considered in the optimum designs. A computer program is coded in MATLAB for the purpose to incorporate with SAP2000 OAPI (Open Application Programming Interface) to perform structural analysis of the frames under earthquake loads. Three different steel space frames are carried out for four different seismic earthquake zones defined in Turkish Earthquake Code (2007). Results obtained from the examples show the applicability and robustness of the method.

FPS레벨에디터를 이용한 1인칭 공간시뮬레이션에 관한 연구 (A Study on the Tree-dimensional Space Simukation using First Person Shooter leverl Editor)

  • 김종현;전한종;김석태
    • 한국실내디자인학회논문집
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    • 제15권5호
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    • pp.306-313
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    • 2006
  • Digital simulation which was introduced to the architectural field due to the rapid growth of computer graphics, gave birth to a new type of contents called 'virtual reality', led by the interaction with the users and real time processing. The public attention is drawn to the virtual reality's potential as a next generational space simulation it, having the unique characteristics of 'simulation', 'interactivity', 'tole-presence', and 'immersion', is capable of taking a virtual tour of a space with a size equivalent to that of a real space, as well as proceeding with the design progress. Nonetheless, many problems impeding CPU's real time processing of an excessively loaded architectural model data have been pinpointed over the time. Yet such GPU based game engines as 'DirectX' and 'OpenGL', developed to deal with these impediments, have not been easily applied to the architectural simulation in the design process, due to the high license cost and the specific technical requirements for the system. The virtual reality has been developed and distributed centering around the gaming field, and game developers recently show a greater tendency to include level editors in the package for the expandability purpose. Thus, we plan to propose architecture simulation which utilizes level editors in this study. In addition, the compatibility of the game engine based level editors of Quake and Unreal which form the standards for the open source FPS games, based on VRML, the standard format for the virtual reality, was compared and analyzed. Taking the example of Villa Savoye of Le Corbusier, its application possibility as an architecture simulation was assessed, by measuring the extent to which the performance of such characteristic features of the virtual reality as interactivity, immersion, and tele-presence, was improved.

초기 설계단계 건물 에너지 성능평가를 위한 IFC 속성정보 호환성 향상에 관한 연구 (A Study on the Interoperability Improvement of IFC Property Information for Energy Performance Assessment in the Early Design Phase)

  • 김인한;유현재;최중식
    • 한국CDE학회논문집
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    • 제17권6호
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    • pp.456-465
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    • 2012
  • Nowadays, AEC industry tries to adopt BIM for low-carbon and eco-friendly building development. With increasing environment policies, many of global construction projects require the adoption of BIM for its many advantages. The advantages can be maximized with Open BIM since it can produce optimal results for various purposes of energy performance assessment. However there are some troubles in representation and property information in the process of Open BIM based energy performance assessment. To examine such troubles, this study focuses on differences between IFC of Open BIM and IDF format of Energy Plus known as the most accurate and diverse energy performance assessment. Two issues the study addresses are form representation and property information. The study figures out the different definition of IFC and IDF, and suggests the way of interoperability. The interoperability test of IFC for building energy performance assessment hope to develop of Open BIM based energy assessment.

항구도시 근대 도시공간 형성에 관한 연구 - 요코하마시 가로 및 운하의 변용을 중심으로 - (A Study on the Formation of Modern Urban Space in Harbor City - Focusing on Transformation of the Urban Street and Canal Space in Yokohama Japan -)

  • 홍지완;김준;유재우
    • 대한건축학회논문집:계획계
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    • 제34권4호
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    • pp.133-140
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    • 2018
  • This study is change of the street space of the port city of Yokohama and the transformation process of the canal. modern port city Yokohama is a region that was responsible for the development of East-West maritime transport routes in Japan in the 17th century and the inland transportation through fishing villages and ports. it has also grown rapidly as a regional port and new port. In particular, through the revitalization of trade between foreign settlements and Japanese residents in the port area, the existing fishing area became a modern port city space. Yokohama went through the following process and grew into a modern port city. The construction of the port harbor and the maintenance of existing logistics functions, the formation of the central horizontal axis through maintenance of the fishing village, the construction of the logistics movement route to the inland area through the construction of the canal, the expansion of the horizon for fire prevention and fire restoration, The formation of a new settlement space according to the movement, the transformation of the existing religious axis by the combination of the elaboration and the introduction of modern transportation, and the spatial connection between the inland cities.

국도 유휴공간의 개발 계획을 위한 공간정보오픈플랫폼의 활용 (Using Geospatial Information Open Platform for Design and Planning of Route Unused Land)

  • 이동국;고제웅;이현직
    • 대한공간정보학회지
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    • 제23권3호
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    • pp.95-106
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    • 2015
  • 유휴공간은 기존 도로의 선형개량 및 신규노선 건설, 도로 확장공사 등으로 도로 본래 기능을 상실하여 방치된 도로 부지로 추가적인 활용이 가능한 공간이다. 그러나 현재 일부 유휴공간은 과적 검문소, 자재 적치장, 차량 대기소 등의 소극적인 유지관리와 활용이 이루어지고 있지만 대부분의 유휴공간에 대한 체계적인 관리방안과 활용방안이 필요한 실정이다. 본 연구에서는 공간정보 오픈 플랫폼(브이월드)를 이용하여 유휴공간의 입지조건, 지형특성, 지역 및 문화 특성을 분석하고 유휴공간의 유형을 분류하기 위한 기준을 정립하였다. 유휴공간의 유형에 따라 공간정보 오픈 플랫폼을 이용해 3차원 모델링을 수행하고 주변 환경과 경관을 고려한 활용 및 개발 모델을 제시하였다. 향후 강원권 국도 유휴공간의 개발계획 및 설계방안을 도출하여 유휴공간의 활용에 도움이 되고자 하였다.

의정부 역전 근린공원 설계 (Neighborhood Park Design for Railroad Station in Uijeongbu City)

  • 권진욱
    • 한국조경학회지
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    • 제38권4호
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    • pp.64-74
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    • 2010
  • 본 연구는 의정부역과 연접한 캠프 홀링워터 미군공여지의 이전과 관련하여 대상지에 의정부시 도심지의 특성을 고려하고, 환경요구에 대한 적절한 기능을 수용하며, 독창적인 경관을 보여주기 위한 도심형 공원 현상설계의 내용을 토대로 작성하였다. 계획을 위한 사고의 바탕은 대상지의 특성에 따라 요구되어지는 광장과 공원을 합리적으로 융합하고, 역세권지역에 입지한 공원이 갖추어야 할 도시적 맥락을 반영하고 환경 친화적 공간의 실현방안들을 도출하는데 중점을 두었다. 이를 위한 기초연구로 도심형 광장의 유형에 대한 검토와 현대도시공원의 경향과 관련한 계획적 특이사항 및 미래에 대한 공원의 적응 방법들을 파악하여 계획의 내용에 반영하였다. 공간 운용을 위한 특이사항으로는 계획되어진 프로그램에 의하여 공간을 체험하기보다 미래의 변화에 유연하게 대처할 수 있도록 환경과 연계된 이용자들의 자발적 행동에 의하여 공간의 특성이 만들어지도록 디자인의 차별성을 검토하여 적용하였는데 계획상에 나타난 설계의 주안점은 다음과 같다. 첫째, 건물과 특정 공간에 의하여 수동적으로 만들어지는 광장의 형태를 벗어나, 도시의 구조적 맥락과 이용행태를 수용할 수 있는 비움의 공간으로 조성하여 변화하고 성장하는 도시생태에 적합한 장으로서 그 역할을 담당하게 한다. 이러한 오픈스페이스들은 도시의 성장에 대처할 수 있는 지속적인 맥락을 가지며, 이용행태의 변화와 시간적 추이에 따른 자생적 프로세스를 가지며 유지될 것이다. 둘째, 공원과 도시 그리고 인공적인 것과 자연적인 것은 현대의 도시환경 속에서 공존하고 상호 교감하며 네트워킹 되어야 한다는 내용을 담고 있다. 따라서 공원은 도시 내에 격리된 하나의 녹지 섬이 아니라 인접한 상업시설, 공공시설, 주거단지들의 오픈스페이스에 대한 요구를 수용하는 열린 공간이 되며 다양한 프로그램을 수용할 수 있는 터를 마련하고 있다. 셋째, 탄소저감과 함께 제로시티의 바탕이 되는 환경 친화적인 공간을 만들고 유지하기 위하여, 물리적인 계획과 함께 흥미로운 체험디자인 방법들을 반영함으로써 직 간접적인 생활 교육의 효과를 유도하도록 계획하였다.

복합용도개발 내부공간의 외부공간 지향성에 관한 계획특성 연구 (A Study on the Planning Characteristics of Interior Space Aiming for the Exterior Space in Mixed-Use Development)

  • 김석기;성이용
    • 한국실내디자인학회논문집
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    • 제22권3호
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    • pp.43-51
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    • 2013
  • The purpose of this study is analysing the characteristics of interior space aiming for the exterior space in mixed-used development. The range of this study is limited as passage, department store, shoppingmall and Mixed Use Development. The method of this study is as follows. First, analysing the 7 samples of the interior space aiming for the exterior space in MXD through the framework of public character categorized as 5 factors, accessibility, openness, comfort properties, connectivity, convenience in use. Second, drawing a conclusion from the precedent step. The result of this study is as follows. First, the interior space has become bigger with time. And the public character is expanded with having the same structure of the city space. Second, the interior space solves the problem of the exterior space of city but prefers the same factors with the exterior space. Third, the street in the interior space has the characteristics of openness and comfort properties through diversification. And the open space is planned in various parts of the MXD and has the character of accessibility and connectivity.

판즈워스 주택의 공간구성과 "Less is more" (The Spatial Composition of the Farnsworth House and "Less is more")

  • 이강훈
    • 한국실내디자인학회논문집
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    • 제17권1호
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    • pp.60-68
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    • 2008
  • The aim of this study is to elucidate the meaning of "less is more" by examining the design process of the Farnsworth House and its spatial composition. In order to find out what constitutes "less" and "more", Mies' sketches and drawings were reviewed, and the vision of the architect and the owner, and the responses from the critics were studied. As a matter of fact, these seemingly contradictory concepts the "less" and the "more" are relative terms that complement each other. The concept of "less" describes an enclosure of space, fixed, inflexible and invariable space that leaves no room for change. On the other hand, the term "more" represents an openness of space, free, flexible, and variable space. Mies tried to minimize "less" element when designing the interior of the Farnsworth House, and he did so by eliminating columns and walls. On the contrary, by using only fixed core, he created a "more" space, where the effects of flexible and open qualities are maximized. However, duality and contradiction rising from glass external wall and portico in the Farnsworth House raise a critical issue in this "less is more" discourse. The role of these parts of the house is rather contradictory, and the glass wall and the portico hold both "less" and "more" elements. Unlike its relatively simple composition of space, the Farnsworth House encompasses many complex and contradictory ideas that leave room for wide scope of exploration and various interpretations.

랜드스케이프 요소의 실내공간디자인 적용에 관한 연구 - P리조트 실내 테마정원 계획안 - (A Study on the Application of Landscape Elements in Interior Space design - A Design of P Resort Inner Theme Garden -)

  • 곽경숙
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 추계학술발표대회 논문집
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    • pp.216-219
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    • 2007
  • New paradigm of modern society today - environmentally sound and sustainable development - led to the attempt on the introduction of natural elements in various spaces by people's interest in the quality of life. As one of the distinguished space marketing in designing the outer space of resort, this plan attempts to limit artificial boundary within open scenery, thus creating nature within nature - interior theme garden. In addition, this plan is aimed to obtain location property of inner garden through limited boundary, to promote the identity of resort by endowing it with new values in space and to form emotion care garden and culture garden for users. The plan has proceeded under the following concepts. 1) Differentiation from outer space has been made by creating a theme garden with unique theme garden - landscape elements and an attempt have been made to increase the values of interior garden through the introduction of new species of plants and the state-of-the-art facilities. 2) Emotion care garden - The garden has been created to get emotion purified systematically within nature and let people take a rest and enjoy their spare time. 3) Culture garden - The garden has been planned where culture could be created through various experience activities as a space with education and entertainment by providing a variety of interesting elements.

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