• Title/Summary/Keyword: Open Source SW

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A Study on the Deveslopment and Utilization of GEospatial Platform Service for the Research and Education (연구교육용 공간정보기술 통합플랫폼 개발 및 활용방안)

  • Han, Seon Hee;Kim, Seung Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.7
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    • pp.4549-4558
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    • 2015
  • Recently as the interesting in geospatial technology increases, various research and education in that regard is proceeding actively. This study developed 'GEospatial Education Platform Service' for development and extension of domestic geospatial technology. GEEPS's objective are efficient utilization and environment composition about geospatial technology in educational institution and research institute. GEEPS has developed to integrate with benefits of open source software and developed Korea Land Spatialization R&D Program. In addition, we surveyed and analysed GEEPS's monitoring to seek for utilization and development planning of GEEPS and we came up with activation and advancement planning.

Determinants Affecting Organizational Open Source Software Switch and the Moderating Effects of Managers' Willingness to Secure SW Competitiveness (조직의 오픈소스 소프트웨어 전환에 영향을 미치는 요인과 관리자의 SW 경쟁력 확보의지의 조절효과)

  • Sanghyun Kim;Hyunsun Park
    • Information Systems Review
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    • v.21 no.4
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    • pp.99-123
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    • 2019
  • The software industry is a high value-added industry in the knowledge information age, and its importance is growing as it not only plays a key role in knowledge creation and utilization, but also secures global competitiveness. Among various SW available in today's business environment, Open Source Software(OSS) is rapidly expanding its activity area by not only leading software development, but also integrating with new information technology. Therefore, the purpose of this research is to empirically examine and analyze the effect of factors on the switching behavior to OSS. To accomplish the study's purpose, we suggest the research model based on "Push-Pull-Mooring" framework. This study empirically examines the two categories of antecedents for switching behavior toward OSS. The survey was conducted to employees at various firms that already switched OSS. A total of 268 responses were collected and analyzed by using the structural equational modeling. The results of this study are as follows; first, continuous maintenance cost, vender dependency, functional indifference, and SW resource inefficiency are significantly related to switch to OSS. Second, network-oriented support, testability and strategic flexibility are significantly related to switch to OSS. Finally, the results show that willingness to secures SW competitiveness has a moderating effect on the relationships between push factors and pull factor with exception of improved knowledge, and switch to OSS. The results of this study will contribute to fields related to OSS both theoretically and practically.

A Study of Applicable Strategies on the Open Source Tool in Digital Forensics (디지털 포렌식 관점에서의 오픈소스 도구 적용 방안 연구)

  • Yoon, Su-jin;Kim, Jong-bae;Shin, Yong-tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.271-272
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    • 2014
  • As E-discovery in criminal investigation is increasing, the importance of Forensic Tools which can legally extract data with high effectiveness is getting higher. Digital products are growing fast. Therefore, Forensic Tools should be implemented readily to suit users and events well. Although forensic industry and governments use expensive forensic tools, some have suggested limitations to its use, such as memory limitations and the limits of post-audit. We need to develop open source forensic tools that can implement a variety of forensic tool fast. This research studies digital forensics technical skills which are commercialized currently and suggests applicable strategies of the open digital forensics to help overcome these limitations.

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A Defect Management Process based on Open Source Software for Small Organizations (소규모 조직을 위한 오픈 소스 소프트웨어 기반의 결함 관리 프로세스)

  • Han, Hyuksoo;Oh, Seungwon
    • Journal of KIISE
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    • v.45 no.3
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    • pp.242-250
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    • 2018
  • For high-quality software development, it is necessary to detect and fix the defects inserted. If defect management activities are not properly performed, it will lead to the project delay and project failure due to rework. Therefore, organizations need to establish defect management process and institutionalize it. Process standard models handle defect management in the area of project monitoring and control. However, small organizations experience difficulties in implementing and applying defect management process in a real situation. In this paper, we propose a defect management process for small organization which is designed in accordance with the characteristics of a small projects such as few participants and short development period. The proposed defect management process will be based on a tool chain with open source software such as Redmine, Subversion, Maven, Jenkins that support a defect management process and SW Visualization in systematic way. We also proposed a way of constructing defect database and various methods of analyzing and controlling defect data based on it. In an effort to prove the effectiveness of the proposed process, we applied the process and tool chain to a small organization.

Design and Implementation for Augment Reality Application Using Open Source (오픈소스를 활용한 증강현실 어플리케이션 설계 및 구현)

  • Cha, Tae-soo;Kim, Jong-bae;Shin, Yong-tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.538-541
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    • 2014
  • With the increased market demand for advanced specifications in smart phones, smart phones that have functions with wireless communications with high speed, cameras with high pixel and with high graphic processing ability have appeared. Furthermore, as traditional Augmented Reality technology has been practicable in mobile devices, many application's use AR technology, so AR's portability has been increased. But application with AR technology, which was implemented in smart phones has created capacity issues as applications are taking up a large portion of the memory capacity of phones. This research designed and implemented optimized AR technology by Mixare, AR open source, to solve such problems. As a result, I assured that there has been a decrease in application's memory used on the basis of mobiles.

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Smart Tour based on WEB (WEB 기반 스마트 관광)

  • Chang-Pyoung Han;You-Sik Hong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.4
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    • pp.21-28
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    • 2024
  • Nowadays, based on the 4th Industrial Revolution, by using the CHATGPT function and 3D virtual reality technology, anyone can easily open a virtual environment WEB-based, smart tourism OPEN source and travel destination without having to directly visit the travel location in the real world. Using the API function, it provides the convenience of virtual tourism. However, this function does not work if the travel transportation system is suddenly changed due to sudden bad weather, travel operation information cannot be checked in real time, and due to a lack of flight cancellation information and passenger ship operation information, it cannot be used until the plane or ferry departs normally. A very inconvenient problem arises where you have to wait a long time in the waiting room. Therefore, in this paper, in order to solve this problem, automatic duty-free product information and automatic product payment functions were added even when passenger ship cancellations and operation information suddenly occur due to bad weather and multiple products are purchased during the trip. In addition, the computer simulation experiment was conducted on a WEB basis so that anyone can conveniently travel smartly.

Implementation of 3D Animation using 3D Graphic SW(Blender) based on STL Files (3D 그래픽 SW(Blender)를 활용한 STL파일 기반의 3D 애니메이션 제작)

  • Kim, Jong-Jin;Kim, Jong-Seong
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.710-721
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    • 2018
  • In this study, we have suggested a method to create 3D animation based on STL files which are easily available on the internet using Blender, which is one of the most popular open-source 3D modeling SW. And the procedure of making 3D animation using STL file was compared with those for OBJ or FBX files as well. Contrary to OBJ and FBX, STL files do not contain information regarding hierarchy, material and texture which are very important in making 3D animation. Especially the absence of hierarchy may cause serious problems in rigging, which involves movement of unwanted parts of 3D object during rigging process. It is demonstrated that the weight painting feature of Blender could be a solution to tackle the faulty rigging due to attributes of STL files. The effect of the sampling frequency and the resolution on the rendering time is also investigated with respect to the 3D mantis animation. It is also seen that insect models by 3D printer could be used as a new type of pedagogical material in the elementary science education.

Analysis System for Traffic Accident based on WEB (WEB 기반 교통사고 분석)

  • Hong, You-Sik;Han, Chang-Pyoung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.6
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    • pp.13-20
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    • 2022
  • Road conditions and weather conditions are very important factors in the case of traffic accident fatalities in fog and ice sections that occur on roads in winter. In this paper, a simulation was performed to estimate the traffic accident risk rate assuming traffic accident prediction data. In addition, in this paper, in order to reduce traffic accidents and prevent traffic accidents, factor analysis and traffic accident fatality rates were predicted using the WEKA data mining technique and TENSOR FLOW open source data on traffic accident fatalities provided by the Korea Transportation Corporation.

A Study on Computation of the Reduction Rate in the Total Cost of Ownership of the Open Source Software in Comparison to the Commercial Software (상용소프트웨어대비 공개소프트웨어 총소유비용 절감비율 산정에 관한 연구)

  • Kim, Shin-Pyo;Kim, Tae-Yeol;Park, Keun-Ha
    • Journal of Digital Convergence
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    • v.11 no.3
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    • pp.115-126
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    • 2013
  • The purpose of this study was to confirm the extent of the reduction in the total cost of ownership of the open source software in comparison to the commercial software installed for information system, PC and cloud computing. Accordingly, the actual reduction rates in the total cost of ownership, when open source software is installed in the information system, PC and cloud computing, were computed and analyzed for 51 companies in the area of information system, 18 companies in the area of PC and 6 companies in the area of cloud computing, which included government institution, educational institution and private enterprises. The results of expert survey illustrated that the reduction rates are (1)63.3% on the average for the 4areas of information system, namely, DBMS, WAS, Web and OS, (2) 59.4% on the average for the 6 areas of PC, namely, OS, Documentation Program, Back-up and Restoration, Screen Capture, Vaccine and Others and (3) 61.2% on the average for the 6 areas of cloud computing, namely, Virtualization, OS, WEM/WAS, DBMS, DFS and Cloud Management.

Convergence Education Content Development Utilizing S4A (S4A를 이용한 융합형 교육용 콘텐츠 개발)

  • kim, Hye-Sung;Lee, Hyeong-Ok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.693-697
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    • 2016
  • Recent Software education topic is GUI programing language 'Scratch' and the open source computing platform plus microcontroller boards 'Arduino'. S4A means a program that controls the Arduino to the scratch. In this paper, development for education content that using S4A and combination the Arduino sensors. and we developed the game in the form of training content by using a variety of tools.

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