• Title/Summary/Keyword: Open GL

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Development of Off-line Simulator for Robots with Auto-teaching (자동교시기능을 갖는 로봇의 3차원 오프라인 시뮬레이터 개발)

  • 신행봉;정동연;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2003.04a
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    • pp.319-326
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    • 2003
  • We propose a unmaned integrating control system based-on Windows XP version Off-Line Programming System which can simulate a Robot model in 3D Graphics space in this paper. The industrial robot with 4 and 6 axes modeled SM5 and AMI respectively were adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed off-line program. The interface between users and the off-line programming system in the Windows XP's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

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A design of a floating point unit with 3 stages for a 3D graphics shader engine

  • Lee, Kwang-Yeob
    • Journal of IKEEE
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    • v.11 no.4
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    • pp.358-363
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    • 2007
  • This paper presents a floating point unit(FPU) with 3 stages for a 3D graphics shader engine. It targeted to accelerate 3D graphics in portable device environments. In order to design a balanced architecture for a shader engine, we analyzed shader assembly instructions and estimated the performance of FPU with the method we propose. The proposed unit handles 4-dimensional data through separated two paths that are lead to general operation module and special function module. The proposed FPU is compiled as a form of the cascade FPU with 3 stages to efficiently handle a matrix operation with relatively low hardware overhead. Except some complex instructions that are executed using macro instructions, all instructions complete an operation in a single instruction cycle at 100MHz frequency. A special function module performs all operations in a single clock cycle using the Newton Raphson method with the look-up table.

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Development of a Three Dimensional Last Data Generation System using FFD (FFD를 이용한 3차원 라스트 데이터 생성 시스템)

  • 박인덕;임창현;김시경
    • Journal of Institute of Control, Robotics and Systems
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    • v.9 no.9
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    • pp.700-706
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    • 2003
  • This paper presents a 3D last design system that provides the 3-dimensional last data based on the FFD(Free Form Deformation) method. The proposed system utilizes the control points for deformation factor to convert from the 3D point cloud foot data to the 3D point cloud last data. The deformation factor of the FFD is obtained from the conventional last design technique, and constructed on the FFD lattice based on the bottom view and lateral view of the measured 3D point cloud foot data. In addition, the control points of FFD lattice is decided on the anatomical points of foot. The deformed 3D last obtained from the proposed FFD is saved as a 3D dxf foot data. The experimental results demonstrate that the proposed system have the descent 3D last data based on the openGL window.

Human Face Recognition and 3-D Human Face Modelling (얼굴 영상 인식 및 3차원 얼굴 모델 구현 알고리즘)

  • 이효종;이지항
    • Proceedings of the IEEK Conference
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    • 2000.11c
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    • pp.113-116
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    • 2000
  • Human face recognition and 3D human face reconstruction has been studied in this paper. To find the facial feature points, find edge from input image and analysis the accumulated histogram of edge information. This paper use a Generic Face Model to display the 3D human face model which was implement with OpenGL and generated with 500 polygons. For reality of 3D human face model, we propose Group matching mapping method between facial feature points and the one of Generic Face Model. The personalized 3D human face model which resembles real human face can be generated automatically in less than 5 seconds on Pentium PC.

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Embedding of Objects Using SFM Analysis in Synthetic Image Sequences (합성영상에서의 이동물체의 SFM분석을 통한 물체의 삽입)

  • 최경업;김용철
    • Proceedings of the IEEK Conference
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    • 2000.11c
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    • pp.181-184
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    • 2000
  • This paper presents an experimental system, where an object extracted from an image sequence is embedded into the desired position in a scene. First, a moving object is detected and the 3-D structure is obtained by SFM analysis of comer trajectories. We constrained the motion to translational motion only. Extracted objects are classified by matching with 3-D models and then the structure of the occluded part is restored. Camera calibration is performed for the background scene which will embed the object. Finally, the object is embedded into the scene. In the experiments, we used synthetic image sequences generated with OpenGL library for easy evaluation of the 3-D structure estimation.

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Development of a Power Plant Simulation Tool Based on Object-Oriented Modeling (객체지향 모델링에 기반한 발전소 시뮬레이션 툴 개발)

  • 전상규;손기헌
    • Proceedings of the Korea Society for Simulation Conference
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    • 2004.05a
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    • pp.136-140
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    • 2004
  • A power-plant simulation tool has been developed for training the plant operators and testing a plant control system. The simulation tool is composed of a graphic editor, a component model builder and a system simulation solver. Such new programing techniques as object-oriented modeling and GUI(Graphical User Interface) are employed in developing the simulation tool. The graphic editor is based on the OpenGL library for effective implementation of GUI while the component model builder is based on object-oriented programming for efficient generalization of component models. The developed tool has been verified through the simulation of a real power plant.

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Development of a CAD/CAM System for Marine Propeller (프로펠러 가공 전용 CAD/CAM 시스템 개발)

  • Jeon, Yong-Tae;Yun, Jae-Ung;Park, Se-Hyeong
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.9
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    • pp.53-61
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    • 2000
  • The manufacture of a marine propeller typically requires long lead time to generate 5-axis tool path. Hence it may take several weeks to manufacture a satisfactory propeller with a general purpose CAD/CAM system. In this research a dedicated 5-axis CAD/CAM system for machining marine propellers has been developed, The system employs various methods to enhance the productivity : interference-free tool path generation employing check vectors and optimum cutter size determinants. In addition an iterative NURBS modeling technique is used to improve the accuracy of the modeled surface and effective cutting conditions are determined and recommended empirically to increase the productivity. The proposed CAD/CAM system has been implemented with C++ and OpenGL graphic library on the Windows system. The system validation and sample results are also given and discussed.

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Grid Generation about Full Aircraft Configuration Using Interactive Grid Generator (상호 대화형 격자생성 환경을 이용한 항공기 전기체 격자계 생성)

  • Kim Y. S.;Kwon J. H.
    • 한국전산유체공학회:학술대회논문집
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    • 1999.11a
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    • pp.145-151
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    • 1999
  • An Interactive grid generation program(KGRID) with graphical user interface(GUI) has been improved. KGRID works on the UNLX environment and GUI has been implemented with OSF/Motif and X Toolkit and the graphics language is Open GL for visualization of the 3D objects. It supports more convenient user environment to generate 2D and 3D multi-block structured grid systems. It provides various useful field grid generation methods, which are the algebraic methods, the elliptic partial differential equations method and the predictor-corrector method. It also supports 3D surface grid generation with NURBS(Non-Uniform Rational B-Spline) and various stretching functions to control grid points distribution on curves and surfaces. And some menus are added to perform flexible management, for the objects. We generated surface and field grid system about full aircraft configuration using KGRID. The performance and stability of the KGRID is verified through the generation of the grid system about a complex shape.

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Development of a New 5 DOF Mobile Robot Arm and its Motion Control System

  • Choi Hyeung-Sik;Lee Chang-Man;Chun Chang-Hun
    • Journal of Mechanical Science and Technology
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    • v.20 no.8
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    • pp.1159-1168
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    • 2006
  • In this paper, a new revolute mobile robot arm with five degree of freedom (d.o.f) was developed for autonomous moving robots. As a control system for the robot arm, a distributed control system composed of the main controller and five motor controllers for arm joints was developed. The main controller and the motor controllers w ε re developed using the ARM microprocessor and the TMS320c2407 microprocessor, respectively. A new trajectory tracking algorithm for the motor controllers was devised employing pre-generated off-line trajectory data. Also, a 3-D simulator based on the openGL software to simulate the motion of the robot arm was developed. To validate the performance of the robot system, experiments to track a specified trajectory were performed.

Development of Micro Pattern Cutting Simulation Software (미세패턴 가공 시뮬레이션 기술 개발)

  • Lee, Jong-Min;Le, Duy;Kim, Su-Jin;Lee, Seok-Woo;Je, Tae-Jin
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.33 no.3
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    • pp.218-223
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    • 2009
  • The micro pattern machining on the surface of wide mold is not easy to be simulated by conventional software. In this paper, a software is developed for micro pattern cutting simulation. The 3d geometry of v-groove, rectangular groove, pyramid and pillar patterns are visualized by C++ and OpenGL library. The micro cutting force is also simulated for each pattern.