• Title/Summary/Keyword: Online-based education

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A Study of Response and Plan to Decrease Damage of ISP Secure Payment (ISP 안전결제 서비스 피해를 최소화하기 ISP 대응방안 연구)

  • Kim, Byung-Man;Ma, Sangjun
    • Journal of Convergence Society for SMB
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    • v.5 no.2
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    • pp.33-38
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    • 2015
  • The damage to the security is increasing as public key-based ISP secure payment service is used in online banking payment system. Security technology aspect to ISP secure payment security has no special problems. But, security damage that occurs due to the simplicity of the payment system is a problem. In this paper, we propose response and plan for ISP secure payment service to minimize the damage that occurs due to the simplicity of a security settlement system. Proposed scheme is applicable to various billing systems such as secure payments, online payment, mobile payment, credit card. Proposed scheme is characterized in that can stably support the capabilities of the new billing system. Also, proposed scheme is to analyze the various security threats arising from the payment of the financial services and to describe response and plan technology.

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A Study on the Analysis and Expansion Plan of Public Library Services in the COVID-19 Pandemic (코로나19에 대응하는 공공도서관 서비스 분석 및 확대방안 연구)

  • Seon-Kyung Oh
    • Journal of the Korean Society for Library and Information Science
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    • v.57 no.3
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    • pp.119-141
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    • 2023
  • The COVID-19 pandemic has significantly changed the landscape of knowledge and information services that public libraries around the world have been providing since modern times. In particular, as social distancing has become routine, the contraction of cultural activities and the shift to online platforms have negatively impacted library visitation and use services, greatly reducing borrowing and reading, use of spaces and facilities, interlibrary loan services, program operations, and outreach services. Therefore, this study investigated and analyzed the current status of services provided by public libraries in Korea and abroad in response to COVID-19, and proposed practical ways to improve and expand services in response to COVID-19 based on the results of a survey of librarians' perceptions. Specifically, these include improving the online reservation system for reading and borrowing services and developing and providing various outreach services, acquiring and expanding electronic resources, expanding online program services (reading, culture, lifelong learning, etc.), strengthening library services for vulnerable populations, providing information portal services related to new infectious diseases, strengthening facilities and space provision services, preparing infectious disease response guidelines, and providing education and training to strengthen librarians' capabilities.

A Study on the Wed Based Design Education -Mainly on Usabilities and Problems- (Web 기반 디자인 교육에 관한 연구 - 그 유용성과 문제점을 중심으로 -)

  • 최영옥
    • Archives of design research
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    • v.15 no.2
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    • pp.253-266
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    • 2002
  • Web Based Instruction has its theoretical background in constructivism paradigm of education. According to social changes called information era and thanks to the sophisticated internet mechanism the constructivism in education has been dominant paradigm. In this paradigm information and knowledge are not merely given by a instructor facing the loaners. This system of instruction has n almost every field of discipline introduced. This article aims to examine how far WBI and constructivism are applicable for design education. Richard Branchia predicted that the learner oriented instruction method would become the dominant education system. He stressed an interactivity of the teacher and students. Upon this can the applicability of WBI for design education be affirmed. Furthermore, there is a dozen of successful cases like www.cyberartcenter.com) (www.digitalyeil.co.kr)', http://www.schooleweb.co.kr/, htp://www.startstudy.co.kr/among many others. This article suggests several ways to solve the problems web based design education faces, including the lesson should inevitably combine the outline and of online study.

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The Design and development of online learning modules for the broadcasting content-based e-PBL (방송콘텐츠 기반 e-PBL을 위한 온라인 학습모듈 설계 및 개발)

  • Jung, Joon-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.1
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    • pp.105-115
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    • 2012
  • This study paid attention to the possibility of broadcasting contents as a learning resource, which promoted the knowledge composition and the process of creation from the software having enriched contents not a delivering tool for the information in one direction. and tried to implement it thru e-PBL, which is one of teaching-learning models in e-learning. In order to implement the possibility of broadcasting contents in the e-PBL enviroment as a learning resource, the study focused on the design and development of e-PBL based on the broadcasting contents and found out the educational possibility for the broadcasting contents as the learning resource in e-PBL enviroment. This study focused on the design of learning module and development process which integrated strategic plans to maximize the utilization of broadcasting contents including development of online learning community. Also, This is verified by applying the learning module was to prove a differentiation.

Collaborative Learning Supporting Agent for Facilitating Peer Interaction (상호작용 촉진을 위한 협력학습지원 에이전트)

  • Suh Hee-Jeon;Moon Kyung-Ae
    • The KIPS Transactions:PartA
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    • v.12A no.6 s.96
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    • pp.547-556
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    • 2005
  • Online collaborative teaming, which has emerged as a new type of education in knowledge-based society, is being discussed actively in the areas of action learning at companies and project-based learning and inquiry-based learning at schools. It regards as an effective method for improving learners practical and highly advanced problem solving abilities, and for stimulating their absorption into learning through pursuing common goals of learning together. Different from individual learning, however, collaborative learning involves complicated processes such as organizing teams, setting common goals, performing tasks and evaluating the outcome of team activities .Thus, it is difficult for a teacher to promote and evaluate the whole process of collaborative learning, and it is necessary to develop systems to support collaborative learning. Therefore, in order to monitor and promote interaction among learners in the process of collaborative learning, the present study developed an extensible collaborative teaming supporting agent (ECOLA) in online learning environments.

A study on the difficulty adjustment of programming language multiple-choice problems using machine learning (머신러닝을 활용한 프로그래밍언어 객관식 문제의 난이도 조정에 대한 연구)

  • Kim, EunJung
    • Journal of Korea Society of Industrial Information Systems
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    • v.27 no.2
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    • pp.11-24
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    • 2022
  • For the questions asked for LMS-based online evaluation the professor directly set exam questions, or use the automatic question-taking method according to the level of difficulty using the question bank divided by category. Among them, it is important to manage the difficulty of questions in an objective and efficient way, above all, in the automatic question-taking method according to difficulty. Because the questions presented to the evaluators may be different. In this paper, we propose an difficulty re-adjustment algorithm that considers not only the correct rate of a problem but also the time taken to solve the problem. For this, a logistic regression classification algorithm was used of machine learning, and a reference threshold was set based on the predicted probability value of the learning model and used to readjust the difficulty of each item. As a result, it was confirmed that there were many changes in the difficulty of each item that depended only on the existing correct rate. Also, as a result of performing group evaluation using the adjustment difficulty problem, it was confirmed that the average score improved in most groups compared to the difficulty problem based on the percentage of correct answers.

The Mediating Effect of Reflective Thinking in the Relationship between Early Childhood Teachers' Play-Based Curriculum Implementation Competences and Their Digital Competences (유아교사의 놀이중심교육과정 실행역량과 디지털 역량의 관계에서 반성적 사고의 매개효과)

  • Jinhee Park;Wonkyoung Son
    • Korean Journal of Childcare and Education
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    • v.20 no.1
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    • pp.1-19
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    • 2024
  • Objective: The purpose of this study was to verify the mediating effect of reflective thinking in the relationship between early childhood teachers' play-based curriculum implementation competences and their digital competences. Methods: An online survey was conducted targeting 330 early childhood teachers. Descriptive statistical analysis, correlation analysis, and The Process macro model 4 were performed using SPSS 28.0 and The Process macro 4.1. Results: The main results of this study are outlined as follows: first, a significant positive correlation was observed between overall play-based curriculum implementation competences, reflective thinking, and digital competences, including each of their respective sub-factors. Second, the study revealed that reflective thinking played a partial mediating role in the relationship between early childhood teachers' play-based curriculum implementation competences and digital competences. Conclusion/Implications: Through this study, it was confirmed that when reflective thinking mediated play-based curriculum implementation competences, digital competences were further increased. The findings suggest that not only positive play-based curriculum implementation competences of teachers but also reflective thinking should be considered to enhance digital competences.

Development of On-line Judge System based on Block Programming Environment (블록 프로그래밍 환경 기반 온라인 평가 시스템 개발)

  • Shim, Jaekwoun;Chae, Jeong Min
    • The Journal of Korean Association of Computer Education
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    • v.21 no.4
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    • pp.1-10
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    • 2018
  • Block programming environment, which is represented by Scratch in elementary and middle school programming education, is suitable for learner's characteristics and cognitive level, and is recommended not only for beginners. Transference to the text programming environment after the block programming is essential for understanding the data processing process, understanding the accuracy and efficiency aspects of algorithms, and creating SW activity. In addition, it is presented step by step in the programming curriculum. In this study, developed WithBlock the online evaluation system for the purpose of transference from a block programming to a text programming environment. The developed system can solve the same algorithm problem in both block and text programming environment, and it can be used for elementary and secondary programming education by automatically scoring the written code and providing immediate feedback. In order to applicable to programming education in elementary and secondary surveyed the usability, learning possibility, interest and satisfaction of WithBlock. The results of the survey showed that it can be used for programming education.

A Comparative Analysis of Contents Related to Artificial Intelligence in National and International K-12 Curriculum (국내외 초·중등학교 인공지능 교육과정 분석)

  • Lee, Eunkyoung
    • The Journal of Korean Association of Computer Education
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    • v.23 no.1
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    • pp.37-44
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    • 2020
  • As the importance of artificial intelligence(AI) education is emphasized recently, policies and researches are being promoted to develop the AI curriculum or courses for K-12 students in worldwide. In this study, researcher analysed a synthesis of contents and standards on AI education curriculum to present implications for AI education in the elementary and secondary schools. As a result, Korea and the United States are proposing national curriculum standards to provide the basis for AI curriculum establishment in school sites and to provide guidelines for various related policies such as teacher training programs. The EU's AI education is characterized by its curriculum and online courses to ensure that all citizens of the EU have AI literacy, rather than designating students or subjects at specific school levels. In terms of educational contents and levels, Korea, United States, and EU's curriculum or standards includes basics and applications related to machine learning and neural network based on the fundamental concepts and principles of artificial intelligence.

An Evaluation Study for APEC International Cooperation Projects : Focusing on the Perception of Participants (APEC 국제교육협력사업에 대한 성과평가 연구: 국제교육활동 참여자들의 인식을 중심으로)

  • Jang, Deok-Ho;Cha, Jungchan;Lee, Jeong-youn;Paik, Sunhee
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.9-19
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    • 2019
  • This study conducted the international evaluation of the APEC educational cooperation projects initiated by the Korean government and drew out strategies and tasks for their sustainable implementation. To this end, eight projects implemented by the Institute of APEC Collaborative Education were selected for the evaluation which examined participants' awareness of and the degree of participation in the eight projects as well as contribution to the intended outcomes of the projects. An online survey was conducted to participants of the eight projects and 283 experts and participants from 18 economies responded. The descriptive analysis found that the participants of ALCoB Cooperation Project reported the most positive perception of the awareness while the participants of the ALCoB Internet Volunteers showed the lowest degree of participation in and contribution to the intended outcomes of the project. Based on the results, several suggestions for further progress in Korea's APEC educational cooperation were made.