• Title/Summary/Keyword: Online judge

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Method for High-visibility of Online Monitoring and Fault Diagnosis System for Industrial Motor using PVA (PVA를 이용한 산업용 모터 고장진단 모니터링 시스템의 가시성을 높이는 방법)

  • Goh, Yeong-Jin;Kang, In-Won
    • Journal of the Korea Safety Management & Science
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    • v.22 no.1
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    • pp.15-21
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    • 2020
  • Industrial Motors diagnostic equipment is highly dependent on the automation system, so if there are defects in the automation equipment, it can only rely on the operator's intuitive judgment.To help with intuitive judgment, Park's Vactor Approach(PVA) represents the current signal as a pattern of circles, so it can tell if a fault occurs when the circle is distorted. However, the failure to judge the degree of distortion of the circle pattern is the basis of the fault, so it will face difficulties. In this paper, in order to compare the faults of PVA, the period of d-axis current of PVA pulsation was mastered, so that two phase differences occurred in the same signal source. Through experiments, it is confirmed that this is a 90 degree cross formation of PVA, which is convenient for judging from the vision that there is no fault, thus helping the operator to make intuitive judgment.

Implementation of user-specific virtual coordinator apps (사용자 맞춤형 가상 코디네이터 앱 개발)

  • Kang, Dayeong;Kim, Jiyeong;Lee, Kyoung-Mi
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.821-829
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    • 2017
  • In recent, there has been a great change in the shopping market due to the development of the Internet and the generalization of mobile devices. Customers have become more comfortable with online shopping where they can purchase clothes without having to visit their own shop directly. While online shopping is convenient and easy to buy, it is difficult to judge whether it is suitable for you to buy clothes. This paper proposes an application that users virtually coordinate on their own full-body photo or a user-specified model. The proposed application encourages smart purchases by enabling users to see their virtual coordination on their bodies.

Real-time shadow creation technique for a online game (온라인 게임을 위한 실시간 음영 생성 기법)

  • Lee, Sung-Ug;Bae, Jae-Hawan
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.635-638
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    • 2008
  • Online games' environments have recently changed with developments of computer technique. Various factors such as respective for realistic expression, solidity, the quality of the material, shadow, should be considered. In these factors, shadow expression plays a important role for realistic one. A lot of repeated operation should be executed to provide shadow. In other words, realm division against a lot of dots to estimate objections and the degree of brightness should be divided. This paper provides effective methods to perform realistic shadow through mapping LOD of objections as shadow without drawing data to judge the realm of shadow for shadow creation.

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Design of Programming Failure Feedback System Based on Control Flow of Test Case to Support Programming Training (프로그래밍 훈련 지원을 위한 테스트케이스의 제어흐름에 기반한 프로그래밍 실패 피드백 시스템 설계)

  • Lee, Sunghee;Kim, Deok Yeop;Seo, Kang Bok;Lee, Woo Jin
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.8
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    • pp.317-322
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    • 2019
  • Programming judge systems for programming training support are typically built on the Web, where the examiners uploads a programming problem, which the student reads and submits an answer to the problem. The judge system executes the submitted answer of source code to provide feedback such as pass, failure, and error messages. Students who receive the feedback except for the pass continues debugging the source code until they are judged to pass. We developed an online judge system to support programming training and analyzed answers submitted by the students and found that many of the students who were not judged to pass that test did not know exactly where they were wrong but continued to solve the problem. The current judge system generally feeds runtime error messages back to students. However, with only runtime error message, it is difficult for student who train to find the wrong part of the answer. Therefore, in this paper, we propose a system that provides the feedback of programming failure by analyzing the control flow of the test cases used in the source code submitted by the student. The proposed system helps students find the wrong parts more quickly by feeding back the paths where faults in the control flow may exist. In addition, we show that this system is applicable to the answer source code that the actual student submitted.

Reinterpretation on Propertiness of Online Game Item (온라인게임 아이템의 재물성에 대한 재검토)

  • Yoo, In-Chang
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.4
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    • pp.153-160
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    • 2013
  • Online game provides a kind of cyber money aden and game instruments, items in order to attract game users. Game users want stronger, better and higher-leveled items with competition. Demands and supplies on items are formed and the transactions are made. The problem is there happen frequently illegal behaviors in the process of transactions. Among these illegal behaviors, for using other's id and password without authorization and stealing items, rejecting to return assigned items, providing stolen item to other who knows the fact or destroying others' items, it is difficult to apply provisions on properties in the criminal code on them. Because the criminal code has a duty to prevent separation between substantial criminal behavior and regulations, it should reflect substantial cultures and values of the times. Therefore, property like items in cyber space can be considered as new property to need to be protect under the criminal code and it may be not an interpretation of expansion. The reason is it is practical and reasonable to judge whether propertiness can be established considering cyber space's unique characteristics. It is time to review propertiness of Article No. 346 according to the request of times of the digital age.

Online Face Avatar Motion Control based on Face Tracking

  • Wei, Li;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.12 no.6
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    • pp.804-814
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    • 2009
  • In this paper, a novel system for avatar motion controlling by tracking face is presented. The system is composed of three main parts: firstly, LCS (Local Cluster Searching) method based face feature detection algorithm, secondly, HMM based feature points recognition algorithm, and finally, avatar controlling and animation generation algorithm. In LCS method, face region can be divided into many small piece regions in horizontal and vertical direction. Then the method will judge each cross point that if it is an object point, edge point or the background point. The HMM method will distinguish the mouth, eyes, nose etc. from these feature points. Based on the detected facial feature points, the 3D avatar is controlled by two ways: avatar orientation and animation, the avatar orientation controlling information can be acquired by analyzing facial geometric information; avatar animation can be generated from the face feature points smoothly. And finally for evaluating performance of the developed system, we implement the system on Window XP OS, the results show that the system can have an excellent performance.

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More than popularity matters: How would voters like to get social networking with candidates?

  • Chang, Shao-Liang;Chen, Chi-Ying
    • International Journal of Advanced Culture Technology
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    • v.3 no.2
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    • pp.50-57
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    • 2015
  • An online survey was conducted to assess motivations for using, reliance on, and perceived credibility of political blogs and microblogs during both the Taiwanese general election of 2009 (the blog epoch) and the presidential elections of 2012 (the microblog epoch). Results indicated higher reliance on and motivation for using political blogs than microblogs. Blogs were also perceived to be more credible than microblogs. Respondents who primarily engaged in blogging for information purposes were more likely to judge candidate blogs as highly credible, whereas interest in entertainment emerged as the strongest predictor of the perceived credibility of microblogs. This research also provided quantitative evidence showing how users viewed blogs and microblogs differently in the context of political campaigns. The aim is to explore the pros and cons of blogging and microblogging as a tool for political communication.

FlappyBird Competition System: A Competition-Based Assessment System for AI Course (FlappyBird Competition System: 인공지능 수업의 경쟁 기반 평가 시스템의 구현)

  • Sohn, Eisung;Kim, Jaekyung
    • Journal of Korea Multimedia Society
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    • v.24 no.4
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    • pp.593-600
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    • 2021
  • In this paper, we present the FlappyBird Competition System (FCS) implementation, a competition-based automated assessment system used in an entry-level artificial intelligence (AI) course at a university. The proposed system provides an evaluation method suitable for AI courses while taking advantage of automated assessment methods. Students are to design a neural network structure, train the weights, and tune hyperparameters using the given reinforcement learning code to improve the overall performance of game AI. Students participate using the resulting trained model during the competition, and the system automatically calculates the final score based on the ranking. The user evaluation conducted after the semester ends shows that our competition-based automated assessment system promotes active participation and inspires students to be interested and motivated to learn AI. Using FCS, the instructor significantly reduces the amount of time required for assessment.

Secondary Teachers' Views about Proof and Judgements on Mathematical Arguments

  • Kim, Hangil
    • Research in Mathematical Education
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    • v.25 no.1
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    • pp.65-89
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    • 2022
  • Despite its recognition in the field of mathematics education and mathematics, students' understanding about proof and performance on proof tasks have been far from promising. Research has documented that teachers tend to accept empirical arguments as proofs. In this study, an online survey was administered to examine how Korean secondary mathematic teachers make judgements on mathematical arguments varied along representations. The results indicate that, when asked to judge how convincing to their students the given arguments would be, the teachers tended to consider how likely students understand the given arguments and this surfaces as a controversial matter with the algebraic argument being both most and least convincing for their students. The teachers' judgements on the algebraic argument were shown to have statistically significant difference with respect to convincingness to them, convincingness to their students, and validity as mathematical proof.

Exploring how to present the problem of Automatic Assessment system in Jupyter Notebook (주피터 노트북에서 자동 평가 시스템의 문제 제시를 위한 방안 탐구)

  • HakNeung Go;Youngjun Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.221-222
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    • 2023
  • 본 연구에서는 주피터 노트북에서 자동 평가 시스템을 활용하기 위한 방안으로 자동 평가 시스템의 문제를 저장하고 제시하는 방안에 대해서 연구하였다. 자동 평가 시스템은 학습자가 직접 프로그래밍을 하고 바로 피드백을 받을 수 있는 장점이 있다. 주피터 노트북에서 자동 평가 시스템을 제공하는 nbgrader와 코들의 장점을 바탕으로 문제 제시 방안은 다음과 같다. 문제는 HTML 태그를 이용해 서식 있는 형태로 서버에 저장한다. 주피터 노트북에서 IPython.display 모듈의 display와 HTML 명령어를 사용하여 문제를 출력하면 코드셀 출력창에 서식 있는 HTML 문서를 출력하여 학습자에게 가독성 있게 문제를 제시할 수 있다.

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