• 제목/요약/키워드: Online Learning Experience

검색결과 188건 처리시간 0.023초

노인간호 가상 시뮬레이션 교육에서 몰입경험, 학습역량이 학습만족도에 미치는 영향 (The Effects of Flow Experience and Learning Competency on Learning Satisfaction in Gerontological Nursing Virtual Simulation Education)

  • 권영숙
    • 한국응용과학기술학회지
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    • 제39권2호
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    • pp.182-192
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    • 2022
  • 본 연구는 가상 시뮬레이션기반 노인간호 실습교육 실시 후 간호대학생의 몰입경험과 학습역량이 학습만족도에 미치는 영향을 파악하기 위한 조사연구이다. 연구 대상자는 간호대학 학생 72명을 대상으로 하였고, 자료수집은 2021년 4월 2일부터 5월 7일까지 온라인 설문을 통해 수행하였다. 자료분석은 SPSS/WIN 24.0을 이용하여 기술통계, 상관관계 및 다중회귀분석을 사용하였다. 연구결과, 가상 시뮬레이션 교육 후 간호대학생의 학습만족도는 몰입경험(r=.656, p<.001), 학습역량(r=.672, p<.001)과 유의한 정적 상관관계를 보였다. 학습만족도에 가장 영향력이 있는 요인은 학습역량(𝛽=.459, p<.001), 몰입경험(𝛽=.413, p<.001)으로 나타났으며 모형의 설명력은 60.9%이었다. 그러므로 가상 시뮬레이션 교육 후 학습만족도를 향상시키기 위해서 실습에 대한 몰입을 촉진하고 개개인의 학습역량을 향상시킬 수 있는 방안들을 개발할 것을 제언한다.

온라인 학습 환경에서의 블록형 교육용 프로그래밍 도구 학습에 대한 학생 인식 분석 (Analysis of student perception of learning block-type educational programming tools in online learning environment)

  • 이상현;안성훈
    • 정보교육학회논문지
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    • 제24권6호
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    • pp.519-528
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    • 2020
  • 코로나 19로 인하여 대부분 학교에서 온라인 학습을 실시하고 있다. 본 연구에서는 초등학교 6학년 학생을 대상으로 총 12차시의 블록형 교육용 프로그래밍 도구 수업을 온라인 학습 형태로 실시한 후 엔트리 학습에 대한 학생의 학습 경험에 대한 인식을 양적, 질적으로 분석하였다. 분석한 결과 학습자는 엔트리 프로그램 사용과 학습 내용의 난이도에 대해 쉽게 인식하고 있는 것으로 나타났으며, 학습 만족도는 높게 나타났다. 학생들은 어려움을 겪을 경우 사이트 자체에서 제공하는 힌트 기능에서 가장 많은 도움을 받은 것으로 나타났고, 엔트리를 학습할 때 선생님의 필요성에 대해 낮게 인식한 것으로 나타났다. 질적 분석 결과 학습자는 쉽고 간편한 조작을 통해 신기함과 재미를 크게 느낀 것으로 나타났다. 한편, 학습 내용과 힌트 등이 이해되지 않아 어려움을 겪었으며, 힌트 내용이 부족하다고 느낀 것으로 나타났다. 학생들은 자신이 원하는 대로 프로그램을 만들고 조작하면서 성취감을 느낀 것으로 나타났다.

Machine Learning-Based Programming Analysis Model Proposal : Based on User Behavioral Analysis

  • Jang, Seonghoon;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • 제9권4호
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    • pp.179-183
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    • 2020
  • The online education platform market is developing rapidly after the coronavirus infection-19 pandemic. As school classes at various levels are converted to non-face-to-face classes, interest in non-face-to-face online education is increasing more than ever. However, the majority of online platforms currently used are limited to the fragmentary functions of simply delivering images, voice and messages, and there are limitations to online hands-on training. Indeed, digital transformation is a traditional business method for increasing coding education and a corporate approach to service operation innovation strategy computing thinking power and platform model. There are many ways to evaluate a computer programmer's ability. Generally, piecemeal evaluation methods are used to evaluate results in time through coding tests. In this study, the purpose of this study is to propose a comprehensive evaluation of not only the results of writing, but also the execution process of the results, etc., and to evaluate the programmer's propensity habits based on the programmer's coding experience to evaluate the programmer's ability and productivity.

온라인대학 노인학습자들의 삶의 경험 (Lived Experience of Older Learners in an Online University)

  • 이은주
    • 한국콘텐츠학회논문지
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    • 제10권8호
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    • pp.433-450
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    • 2010
  • 이 연구의 목적은 정규학위 과정의 온라인대학에 다니는 노인학습자들의 삶의 경험을 묘사하고 이해하는 것으로 질적 연구방법론을 적용하여 노인학습자들이 대학에서의 학업에 대해 해석하고 의미하는 바를 고찰하였다. 자료는 사이버대학에 입학하여 학업을 수행하고 있는 서울과 수도권 지역에 거주하는 10명의 노인들과의 심층면접을 통해 수집되었다. 사이버대학에서의 노인학습자들의 학업경험에 대한 분석 결과 과거의 자아, 관행 깨뜨리기, 새롭게 도전하기, 자기실현을 얻기, 새로운 정체성으로 통합됨, 미래지향적 자아라는 6개의 중심주제가 파악되었다. 결론적으로 참여자들은 온라인대학에서의 학업의 경험을 통해 과거지향적인 자아감에서 더욱 긍정적이고 미래지형적인 자아감으로 변화한 것으로 나타났다.

응급구조과 대학생의 원격수업 경험 분석 (The experience of distanced synchronous and asynchronous learning in paramedic students through focus group interviews)

  • 이영아
    • 한국응급구조학회지
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    • 제25권2호
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    • pp.157-167
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    • 2021
  • Purpose: The study was a qualitative study to examine the synchronous and asynchronous distanced learning experience of online paramedic students during the COVID-19 pandemic. Methods: The subjects included 10 students enrolled in the department of emergency medical service at J City C University. Written consent was provided by the subjects prior to the study, and focus group interviews were then conducted with sufficient explanation. The interviews were recorded and were directly transcribed immediately after the interview. Research results were then derived through content analysis. Results: A total of 4 domains and 9 categories were derived from the experiences of paramedic students on distanced learning. The 4 domains included "distanced lectures type," "student's adaptation and non-adaptation," "change of evaluation," and "learning anxiety." Conclusion: Contents of each domain derived from this study are expected to be used as basic data for the design of the distanced learning in the future.

학습자의 경험 분석을 통한 플립 러닝의 재해석 (Reconstructing the Meaning of Flipped Learning by Analyzing Learners' Experiences)

  • 이예경;윤순경
    • 공학교육연구
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    • 제20권1호
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    • pp.53-62
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    • 2017
  • This paper explored how university students viewed flipped learning from their own perspectives. Using qualitative research methods, 5 students from a Computer Graphics course at a mid-scale university in Seoul were interviewed for this purpose. Researchers collected data about their learning experiences, emotions, and reflections about flipped learning in general and its components such as online materials, in-class activities, and instructor guidance. Research findings indicated that students were not so much conscious about the unfamiliarity of the class, the increased work load, nor the online lectures. They rather prioritized 'what they could actually learn' from the course, and thus defined flipped learning as a method which enabled students to constantly check and fill in the gaps in their learning through team-based activities and prompt feedback from the professor. A combination of students' positive attitude and active participation in team-based activities, the overall atmosphere of the department which supported interactivity and collaboration, the professor's emphasis on learning-by-doing and student-centered learning appeared to form their notions of flipped learning. The use of technology did not appear to heavily impact students' conceptions of flipped learning. Researchers suggest that pedagogical beliefs of the professor, culture surrounding the learner, and the good match between the course content and instructional strategies are central for designing a successful flipped learning class.

블렌디드 러닝을 경험한 간호대학생의 학업스트레스, 자기주도적 학습능력 및 학습만족도 (Academic Stress, Self-directed Learning Ability, Learning Satisfaction of Nursing Students Exposed to Blended Learning)

  • 박의정;정경순
    • 대한통합의학회지
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    • 제10권2호
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    • pp.145-153
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    • 2022
  • Purpose : This study aimed to investigate the effects of blended learning on learning satisfaction in nursing students. Methods : This study was conducted with 160 current nursing students in the department of nursing at K university located in city B. All students included in the study understood the purpose of the study and provided informed consent to participate. Data were collected between May 3 and July 9, 2021 and analyzed using SPSS/WIN 22.0. The frequency, percentage, mean, and standard deviation were created, and t-test, ANOVA, and Scheffé test for post hoc analysis were performed. Correlations were analyzed using Pearson's correlation coefficient. The factors influencing learning satisfaction were analyzed using multiple regression. Results : Significant differences were observed for academic stress according to the online classes environmental satisfaction (F=4.10, p=.001), online classes experience (t=4.11, p=.001) and self-directed learning ability according to the grade (F=4.10, p=.001), online classes environmental satisfaction (t=4.11, p=.001). The academic stress of nursing students who experienced blended learning was significantly negatively correlated with self-directed learning ability (r=-.480, p<.001), and learning satisfaction (r=-.236, p<.001). self-directed learning ability showed a significant positive correlation with learning satisfaction (r=.524, p<.001). The regression model for the factors affecting the learning satisfaction of the subjects was statistically significant (F= 3.027, p<.001). The major influential factors of learning satisfaction were grade (𝛽=.154, p=.013), satisfaction with school life (𝛽=.168, p=.032), and satisfaction with non-contact learning environment (𝛽=-.141, p=.028). The explanatory power was 28 %. Conclusion : These results indicate that it is necessary to reduce academic stress and increase self-directed learning ability to enhance learning satisfaction in nursing students through blended learning. In addition, the development and operation of a tailored intervention program is required to help improve learning satisfaction.

Integrated Media Platform-based Virtual Office Hours Implementation for Online Teaching in Post-COVID-19 Pandemic Era

  • Chen, Mingzi;Wei, Xin;Zhou, Liang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권8호
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    • pp.2732-2748
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    • 2021
  • In post-COVID-19 pandemic era, students' learning effects and experience may sharply decrease when teaching is transferred from offline to online. Several tools suitable for online teaching have been developed to guarantee and promote students' learning effects. However, they cannot fully consider teacher-student interaction in online teaching. To figure out this issue, this paper proposes integrated media platform-based virtual office hours implementation for online teaching. Specifically, an integrated media platform (IMP) is first constructed. Then, virtual office hours (VOH) is implemented based on the IMP, aiming at increasing student-teacher interactions. For evaluating the effectiveness of this scheme, 140 undergraduate students using IMP are divided into one control group and three experimental groups that respectively contain text, voice and video modes. The experiment results indicate that applying VOH in the IMP can improve students' online presence and test scores. Furthermore, students' participating modes during VOH implementation can largely affect their degree of presence, which can be well classified by using principal component analysis. The implication of this work is that IMP-based VOH is an effective and sustainable tool to be continuously implemented even when the COVID-19 pandemic period ends.

Predicting the Saudi Student Perception of Benefits of Online Classes during the Covid-19 Pandemic using Artificial Neural Network Modelling

  • Beyari, Hasan
    • International Journal of Computer Science & Network Security
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    • 제22권2호
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    • pp.145-152
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    • 2022
  • One of the impacts of Covid-19 on education systems has been the shift to online education. This shift has changed the way education is consumed and perceived by students. However, the exact nature of student perception about online education is not known. The aim of this study was to understand the perceptions of Saudi higher education students (e.g., post-school students) about online education during the Covid-19 pandemic. Various aspects of online education including benefits, features and cybersecurity were explored. The data collected were analysed using statistical techniques, especially artificial neural networks, to address the research aims. The key findings were that benefits of online education was perceived by students with positive experience or when ensured of safe use of online platforms without the fear cyber security breaches for which recruitment of a cyber security officer was an important predictor. The issue of whether perception of online education as a necessity only for Covid situation or a lasting option beyond the pandemic is a topic for future research.

Proposal Self-Assessment System of AI Experience Way Education

  • Lee, Kibbm;Moon, Seok-Jae;Lee, Jong-Yong
    • International Journal of Advanced Culture Technology
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    • 제9권4호
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    • pp.274-281
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    • 2021
  • In the field of artificial intelligence education, discussions on the direction of artificial intelligence education are actively underway, and it is necessary to establish a foundation for future information education. It is necessary to design a creative convergence teaching-learning and evaluation method. Although AI experience coding education has been applied, the evaluation stage is insufficient. In this paper, we propose an evaluation system that can verify the validity of the proposed education model to find a way to supplement the existing learning module. The core components of this proposed system are Assessment-Factor, Self-Diagnosis, Item Bank, and Evaluation Result modules, which are designed to enable system access according to the roles of administrator, instructors and learners. This system enables individualized learning through online and offline connection.