• Title/Summary/Keyword: One Source Multi Use

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An Asymmetric Sampled Grating Laser and Its Application to Multi-Wavelength Laser Array

  • Ryu, Sang-Wan;Kim, Je-Ha
    • ETRI Journal
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    • v.24 no.5
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    • pp.341-348
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    • 2002
  • We propose an asymmetric sampled grating laser and a multi-wavelength laser array associated with it. Asymmetric sampling periods combined with an index shifter make it possible to use first order reflection for lasing operations. With the structure of our design, we achieved a simple fabrication procedure as well as a high yield without using complex and time-consuming e-beam lithography for multi-period gratings. We analyzed the effect of mirror coating by numerical analysis to improve single mode and power extraction performance. By using high reflection-antireflection coatings, we obtained high power extraction efficiency without degradation of the single mode property. For the multi-wavelength laser array, to gain wavelength control, we varied the sampling periods from one laser to an adjacent laser across the array. With this approach, we showed the feasibility of an array of up to 30 channels with 100 GHz wavelength spacing.

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Design and Implementation of a Realistic Multi-View Scalable Video Coding Scheme (실감형 다시점 스케일러블 비디오 코딩 방법의 설계 및 구현)

  • Park, Min-Woo;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.14 no.6
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    • pp.703-720
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    • 2009
  • This paper proposes a realistic multi-view scalable video coding scheme designed for user's interest in 3D content services and the usage in the future computing environment. Future video coding schemes should support realistic services that make users feel the 3-D presence through stereoscopic or multi-view videos, as well as to accomplish the so-called one-source multi-use services in order to comprehensively support diverse transmission environments and terminals. Unlike the most of video coding methods which only support two-dimensional display, the proposed coding scheme in this paper is the method which can support such realistic services. This paper designs and also implements the proposed coding scheme through integrating Multi-view Video Coding scheme and Scalable Video Coding scheme, then shows its possibility of realization of 3D services by the simulation. The simulation results show the proposed structure remarkably improves the performance of random access with almost the same coding efficiency.

Asynchronous Traffic Multi-Hop Transmission Scheme for N-Screen Services in Indoor and Ship Area Networks (선박 및 실내 N-스크린 서비스를 위한 비동기 트래픽 멀티홉 전송 기술)

  • Hur, Kyeong;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.5
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    • pp.950-956
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    • 2015
  • In this paper, a WiMedia Distributed-MAC (D-MAC) protocol is adopted for development of a seamless N-screen wireless service in Indoor and Ship Area Networks. Furthermore, to provide the OSMU (One Source Multi Use) N-screen service through P2P streaming in the seamless D-MAC protocol, a ATMT (Asynchronous Traffic Multi-hop Transmission) technology is proposed and analyzed. In this system, a WiMedia ATMT D-MAC bridge transmits control and managing information to various sensors and instruments, from a central integrated ship area network station. For this technology, a time slot allocation scheme for WiMedia asynchronous traffic and a multi-hop resource reservation scheme are combined to evaluate the performance of each scheme. From simulation results, the proposed ATMT scheme enhances performances in viewpoints of N-screen asynchronous data latency and throughput, compared to the conventional WiMedia D-MAC system.

A Method for Information Source Selection using Teasaurus for Distributed Information Retrieval

  • Goto, Shoji;Ozono, Tadachika;Shintani, Toramatsu
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.272-277
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    • 2001
  • In this paper, we describe a new method for selecting information sources in a distributed environment. Recently, there has been much research on distributed information retrieval, that is information retrieval (IR) based on a multi-database model in which the existence of multiple sources is modeled explicitly. In distributed IR, a method is needed that would enable selecting appropriate sources for users\` queries. Most existing methods use statistical data such as document frequency. These methods may select inappropriate ate sources if a query contains polysemous words. In this paper, we describe an information-source selection method using two types of thesaurus. One is a thesaurus automatically constructed from documents in a source. The other is a hand-crafted general-purpose thesaurus(e.g. WordNet). Terms used in documents in a source differ from one another and the meanings of a term differ depending on th situation in which the term is used. The difference is a characteristic of the source. In our method, the meanings of a term are distinguished between by the relationship between the term and other terms, and the relationship appear in the co-occurrence-based thesaurus. In this paper, we describe an algorithm for evaluating a usefulness of a source for a query based on a thesaurus. For a practical application of our method, we have developed Papits, a multi-agent-based in formation sharing system. An experiment of selection shows that our method is effective for selecting appropriate sources.

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Research of the local cultural brand by analyzing the case of Honggildong cultual content business strategy (홍길동 문화콘텐츠사업 사례분석을 통한 지역문화 브랜드화 전략 연구)

  • Shim, Jae-Kwang;Lee, Sang-Gil;Kim, Kyoung-Soo
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.479-486
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    • 2010
  • A lot of local governments are trying to develop and brand the regional unique resources as a digital contents because of focusing on the intangible value of it's culture and economy of cultural industry. But every cultual contents business is not always successful. It must be successful on the condition that the cooperation of local government including citizens and private company's participation should make this business a good model of continuous potential growth power. The most important factor of it's business will be the realization of stable plan based on the design of business and carefully throughout plan. The other key factors are the analysis of the objective source and current market demands, the development of contents and story telling. Also the development of strategy of the content including OSMD(One-Source Multi-Device) and OSMU(One-Source Multi-Use) through the step analysis of the result must take into consideration. With the help of analyzing the successful cultural model "Honggildong cultual content business in Jangseong, Jeonnam" which is the representative case of OSMD and OSMU, this study attempts to suggest the successful strategy of regional culture resource brand. In order to provide a typical approach to the local government and cultural content industry which is trying to brand the regional cultual resource, this study researches the analysis of the development of Honggildong cultural resources and it's process step by step which was already finished it's first business stage.

Dynamic Multi-frame Transmission Technology Using the WiMedia MAC for Multi-hop N-screen Services

  • Hur, Kyeong
    • Journal of information and communication convergence engineering
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    • v.14 no.1
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    • pp.21-25
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    • 2016
  • N-screen is a promising technology to improve support for multimedia multicasting, content sharing, content mobility, media scalability, and seamless mobility. In this paper, the WiMedia distributed-MAC (D-MAC) protocol is adopted for development of a seamless N-screen wireless service. Furthermore, to provide a multi-hop, one source multi-use N-screen service through point to point streaming in a seamless D-MAC protocol, a dynamic multi-frame transmission technology is proposed. In this technology, a dynamic time slot allocation scheme and a multi-hop resource reservation scheme are combined. In the proposed dynamic time slot allocation scheme, two thresholds, a hard threshold and a soft threshold, are included to satisfy the power consumption and delay requirements. A multi-frame DRP reservation scheme is proposed to minimize end-to-end delay during the multi-hop transmissions between N-screen devices. The proposed dynamic multi-frame transmission scheme enhances N-screen performance in terms of the multi-hop link establishment success rate and link establishment time compared to the conventional WiMedia D-MAC system.

Multi-Hop Cooperative Communications using Multi-Relays in IEEE 802.11 (IEEE 802.11에서 다중 릴레이를 이용한 멀티홉 방식 협력 무선통신)

  • Lee, Sook-Hyoun;Lee, Tae-Jin
    • Journal of KIISE:Information Networking
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    • v.36 no.6
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    • pp.528-535
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    • 2009
  • This paper proposes a mechanism to increase performance using cooperative communications in IEEE 802.11 environment. Existing algorithms use one relay between a source and a destination, which is a 2 hop relay. The proposed algorithm utilizes more than one relay to complement inefficiency of using one relay. In the proposed mechanism, an AP manages network information (rate), which is used to select relays of a source by the AP. The AP notifies the selected relays to the source and neighbor nodes, and the source transmits data to the relays for cooperative communications. Moreover, relays are given to have an opportunity to send its own data right after relaying the source's data. So relays are compensated for the power to send the source's data and overall throughput is improved.

Efficient Multicast Transmission Scheme in WiMedia D-MAC for Seamless N-Screen Services (Seamless N-스크린 서비스를 위한 WiMedia D-MAC에서의 효율적인 멀티캐스트 전송 기술)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.4
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    • pp.813-818
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    • 2015
  • In this paper, WiMedia Distributed-MAC protocol is adopted for development of a seamless N-screen wireless service. Furthermore, to provide the OSMU (One Source Multi Use) N-screen service through P2P streaming in the seamless D-MAC protocol, a new Multicast-free DRP Availability IE is proposed and analyzed. In this Multicast-free DRP Availability IE, indicating Multicast DRP Owner and Receiver is required. The ACK frame transmissions are not required for Multicast transmissions in P2P N-screen services. Using this property, the Multicast-free DRP Availability IE scheme is proposed to expand the number of time slots available for unicast and multicast DRP reservations. Simulation results show that our Multicast scheme enhances performances in vewpoints of DRP reservation conflict and throughput.

The Study of Skeleton System for Facial Expression Animation (Skeleton System으로 운용되는 얼굴표정 애니메이션에 관한 연구)

  • Oh, Seong-Suk
    • Journal of Korea Game Society
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    • v.8 no.2
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    • pp.47-55
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    • 2008
  • This paper introduces that SSFE(Skeleton System for Facial Expression) to deform facial expressions by rigging of skeletons does same functions with 14 facial muscles based on anatomy. A three dimensional animation tool (MAYA 8.5) is utilized for making the SSFE that presents deformation of mesh models implementing facial expressions around eyes, nose and mouse. The SSFE has a good reusability within diverse human mesh models. The reusability of SSFE can be understood as OSMU(One Source Multi Use) of three dimensional animation production method. It can be a good alternative technique for reducing production budget of animations. It can also be used for three dimensional animation industries such as virtual reality and game.

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A Research of Character Graphic Design on Larger Television Screens -Based on Analysis of its Visual Perception- (TV화면 대형화에 따른 문자그래픽 표현 연구 -시각인지도 분석 기반-)

  • Lee, Kook-Se;Moon, Nam-Mee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.129-138
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    • 2009
  • Character graphic design of TV screen, the major visual element, has become greatly important in its roles to help viewers understand visual information better and to enhance the qualities of the program. This research is to figure our a way of changing and improving the attributes of TV captions and graphics such as fonts, size, and caption speed appropriate to bigger and better qualified TV screen. Based on two Delphi surveys of graphics experts along with the theoretical studies, this article analyzes the relevance of visual perception to various visual elements of TV screen, and proposes a better plan in visual effects for various media under OSMU (One Source Multi Use).

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