• Title/Summary/Keyword: On-line Learning

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A Study on the Factors for Acceptance of e-Learning Service Users (e-Learning 서비스 이용자의 수용요인에 관한 연구)

  • Lee, Byoung-Chan;Yoon, Jeong-Ok;Hong, Kwan-Soo
    • The Journal of Information Systems
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    • v.17 no.4
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    • pp.31-49
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    • 2008
  • As the development of information technology, the biggest change in educational paradigm is apparent in the shift that the emphasis of education is layed on from teachers to learners. E-learning education service through the internet is less restricted in the respect of time and places in comparison with off-line education. Therefore e-Learning is spreaded rapidly and the educational effectiveness of that is needed to be investigated. In this study theoretical research was performed firstly and framework of the study was constructed. After establishment of hypotheses the survey data were collected by the learners of e-Learning and the hypotheses were verified by the SPSS version 12.0. The results are as follows : First, the quality of e-Learning service influences significantly to the technology acceptance of users. Secondly, perceived usability and perceived easiness of technology acceptance model influences significantly to the intention of reuse of users of e-Learning services. Lastly, the playfulness of the Flow theory influences significantly to the intention of reuse of users of e-Learning services. Although there are some limitations in the respect of the numbers of variables, parameters, or samples, this study will contribute for enhancing the effectiveness of education in e-Learning service by providing the acceptance factors of e-learners.

The Impact of Characteristics of Communication Media and Instruction Behavior on Collaborative Interaction and Project Performance (커뮤니케이션매체 특성과 교수행위 특성이 협력적 상호작용과 프로젝트 성과에 미치는 영향)

  • Ko, Yun-Jung;Chung, Kyung-Soo;Ko, Il-Sang
    • Asia pacific journal of information systems
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    • v.18 no.4
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    • pp.83-103
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    • 2008
  • In the new web based learning environment which has recently emerged, a variety of new learning objectives and teaching methods suited to this learning environment have been adopted. Recently, web based project-based learning methods have received a great deal of attention from those wishing to improve learning performance. The objective of this study is to identify the impact of characteristics of communication media and instruction behavior on collaborative interaction and project performance through web based group projects. The characteristics of communication media were divided into richness, flexibility, and ease of use, and the characteristics of instruction behavior were divided into support and expression, which are independent variables. Collaborative interaction as a mediate variable, was divided into information sharing and negotiation. Project performance was the dependent variable. To verify the proposed research model empirically, an experiment was conducted in which learners participated in on-line and off-line courses with group projects. The group project was conducted virtual product development(VPD), and designed a web-site about the VPD. At the end of the project, a survey was conducted. Of the 270 students, 239 responded. The students were assigned to groups of 3 or 4 members, and represented different genders and levels of computer competence. The reliability, validity, and correlation of research variables were analyzed using SPSS 14.0, and the measurement model and the structural goodness-of-fit of the research model were verified through SEM analysis using Lisrel 8.54. We found important results as follows; First, richness and ease of use has positive impacts on each of sharing information and negotiation. This suggests that richness and ease of use are useful in sharing information which is related to the task and agreeing in opinions among group members. However, flexibility has not positive impacts on sharing information and negotiation. This implies that there is no great difference in performance of PC and information literacy of user. Second, support and expression of instructor have positive impacts on sharing information and negotiation. This indicates that instructors play an important role in encouraging learners to participate in the project and communicating with them, sharing information related to the project, making a resonable decision and finally leading them to improve a project performance. Third, collaborative interaction has a positive impact on project performance. This result shows that if the ability to share information and negotiate among students was improved then a project performance would be improved as well. Recently, in the state of revitalized web based learning, it is opportune that web-based group project is practically conducted, and the impact of characteristics of communication media and characteristics of instruction behavior on sharing information, negotiating among group members and improving a project performance is verified. On the basis of these results, we propose that forms of learning, such as web based project, could be one of solution which is to enforce interaction among learners, and ultimately improve learning performance. Moreover web-based group project is able to make up for a weakness which makes it difficult to make interpersonal relations or friendship among learners in computer mediated communication or web based learning.

A Case Study on the e-Learning contents by student's levels (학습자 수준별 이러닝 콘텐츠 사례 연구)

  • An, Dong-Gyu;Choe, Jeong-Ung
    • 한국디지털정책학회:학술대회논문집
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    • 2006.12a
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    • pp.447-453
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    • 2006
  • In this paper the contention that a case study on the e-learning contents by students' levels. The Key word of the future e-learning contents are student-centered education that considers each student's ability, aptitude, and career choice. The major way to realize this student-centered education is to implement differentiated curriculum by students' levels. Especially, in the off-line class, this method Is very difficult because if superior and inferior classes are established, those who are placed in the inferior class will be hurt, but e-learning is realized that.

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The Real-time Self-tuning Learning Control based on Evolutionary Computation (진화 연산을 이용한 실시간 자기동조 학습제어)

  • Chang, Sung-Quk;Lee, Jin-Kul
    • Proceedings of the KSME Conference
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    • 2001.06b
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    • pp.105-109
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    • 2001
  • This paper discuss the real-time self-tuning learning control based on evolutionary computation, which proves its the superiority in the finding of the optimal solution at the off-line learning method. The individuals are reduced in order to learn the evolutionary strategy in real-time, and new method that guarantee the convergence of evolutionary mutations are proposed. It possible to control the control object varied as time changes. As the state value of the control object is generated, applied evolutionary strategy each sampling time because the learning process of an estimation, selection, mutation in real-time. These algorithms can be applied, the people who do not have knowledge about the technical tuning of dynamic systems could design the controller or problems in which the characteristics of the system dynamics are slightly varied as time changes.

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The Self-tuning PID Control Based on Real-time Adaptive Learning Evolutionary Algorithm (실시간 적응 학습 진화 알고리듬을 이용한 자기 동조 PID 제어)

  • Chang, Sung-Ouk;Lee, Jin-Kul
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.27 no.9
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    • pp.1463-1468
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    • 2003
  • This paper presented the real-time self-tuning learning control based on evolutionary computation, which proves its superiority in finding of the optimal solution at the off-line learning method. The individuals of the populations are reduced in order to learn the evolutionary strategy in real-time, and new method that guarantee the convergence of evolutionary mutations is proposed. It is possible to control the control object slightly varied as time changes. As the state value of the control object is generated, evolutionary strategy is applied each sampling time because the learning process of an estimation, selection, mutation is done in real-time. These algorithms can be applied; the people who do not have knowledge about the technical tuning of dynamic systems could design the controller or problems in which the characteristics of the system dynamics are slightly varied as time changes.

Development of Educational Programs for PHP using Flash Actionscripts (플래시 액션 스크립트를 이용한 PHP 교육용 프로그램 개발)

  • Kim, Dong-Sik;Lee, Dong-Yeop;Seo, Sam-Jun
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2543-2545
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    • 2003
  • This paper presents a web-based virtual classroom which can be creating efficiencies in the learning process of PHP language. The proposed flash animations which explain the important principles of several topics for PHP language are designed for the learners to easily understand by executing them through simple mouse clicks. The proposed flash animations enables the learners to achieve efficient and interesting self-learning since the learning process is designed to enhance the multimedia capabilities on the basis of various educational technologies. Also, internet-based on-line voice presentation and its related texts together with moving images are synchronized for efficient, language learning process. Through the proposed virtual classroom, the learners will be capable of learning the concepts related to PHP language and its coding. The results of this paper are to allow the implementation of an efficient virtual classroom, and are also expected to make a contributions to the activation of internet-based educational systems.

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Image Feature Extraction Using Independent Component Analysis of Hybrid Fixed Point Algorithm (조합형 Fixed Point 알고리즘의 독립성분분석을 이용한 영상의 특징추출)

  • Cho, Yong-Hyun;Kang, Hyun-Koo
    • Journal of the Korean Society of Industry Convergence
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    • v.6 no.1
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    • pp.23-29
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    • 2003
  • This paper proposes an efficient feature extraction of the images by using independent component analysis(ICA) based on neural networks of the hybrid learning algorithm. The proposed learning algorithm is the fixed point(FP) algorithm based on Newton method and moment. The Newton method, which uses to the tangent line for estimating the root of function, is applied for fast updating the inverse mixing matrix. The moment is also applied for getting the better speed-up by restraining an oscillation due to compute the tangent line. The proposed algorithm has been applied to the 10,000 image patches of $12{\times}12$-pixel that are extracted from 13 natural images. The 144 features of $12{\times}12$-pixel and the 160 features of $16{\times}16$-pixel have been extracted from all patches, respectively. The simulation results show that the extracted features have a localized characteristics being included in the images in space, as well as in frequency and orientation. And the proposed algorithm has better performances of the learning speed than those using the conventional FP algorithm based on Newton method.

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Environmental Education e-Learning Contents Development for the Middle School Students (중학생을 위한 환경교육 e-Learning 콘텐츠 개발)

  • Seo, Woo-Seok;Lee, Yong-Hwan;Jyung, Chyul-Young;Lee, Jae-Ho;Na, Seung-Il;Kim, Jin-Mo;Kim, Jae-Mo;Lee, Youn-Jo
    • Hwankyungkyoyuk
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    • v.19 no.3
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    • pp.20-39
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    • 2006
  • The purpose of the study is to develop e-Learning contents of environmental education for middle school students. The contents were developed based on literature review, the analysis of domestic and foreign programs and e-Learning contents on environmental education and expert advice. There are five main characteristics. First, this program has 12 sessions and is divided into six parts: introduction, air, water, animals and plants, soil, and resources and energy. Second, the contents were developed with consideration of middle school students' consist of optimized for learners by analyzing the needs of middle school students. Third, each part consists of five steps: "open", "unfold", "foster", "strengthen & refine", and "addition." Fourth, the contents have been developed in line with SCORM, an international standard for distnt education, to ensure reusability, accessibility, interoperability, and durability. Fifth, the contents are developed for blending online and off-line education. Developed program evaluated by 8 environmental education experts according to 10 evaluation item of total contents and contents development structure. In result, it evaluated comparatively high score.

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An Evaluation System for Learning Concentricity on Distance Education (원격강의의 학습집중도 평가 시스템)

  • Choi Byung-Do;Hyun Chul-Sang;Jung Jin-Uk;Kim Dong-Hak;Kim Wook-Hyun;Kim Chong-Gun
    • The KIPS Transactions:PartA
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    • v.12A no.2 s.92
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    • pp.181-190
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    • 2005
  • The development of web-based distance education surroundings is steadily achieving. However the studying on the learning effect of learners is still weak against development of educational media itself. At present, most of the distance education system is showing limits in the evaluation of the learning effect because the teaming evaluation depends on mid or final-term exams by on-line or off-line. There is a strong point that the distance education is free from space and time. One of present weak points is limitation of evaluating learner's attitude which can estimate learning effects. Earnest teaming attitude at distance education is important factor for improving the learning effects. In this paper, we propose a model for improving the teaming effects by forcing real-time evaluation and returning feedback to learners at the cyber lectures. The developed experimental system is verified its possibilities.

A Study on Design and Implementation of the Ubiquitous Computing Environment-based Dynamic Smart On/Off-line Learner Tracking System

  • Lim, Hyung-Min;Jang, Kun-Won;Kim, Byung-Gi
    • Journal of Information Processing Systems
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    • v.6 no.4
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    • pp.609-620
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    • 2010
  • In order to provide a tailored education for learners within the ubiquitous environment, it is critical to undertake an analysis of the learning activities of learners. For this purpose, SCORM (Sharable Contents Object Reference Model), IMS LD (Instructional Management System Learning Design) and other standards provide learning design support functions, such as, progress checks. However, in order to apply these types of standards, contents packaging is required, and due to the complicated standard dimensions, the facilitation level is lower than the work volume when developing the contents and this requires additional work when revision becomes necessary. In addition, since the learning results are managed by the server there is the problem of the OS being unable to save data when the network is cut off. In this study, a system is realized to manage the actions of learners through the event interception of a web-browser by using event hooking. Through this technique, all HTMLbased contents can be facilitated again without additional work and saving and analysis of learning results are available to improve the problems following the application of standards. Furthermore, the ubiquitous learning environment can be supported by tracking down learning results when the network is cut off.