• Title/Summary/Keyword: On-Line Contents

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SMIL Extensions for Representation and Streaming of Lecture Contents (원격강의 컨텐츠의 표현과 스트리밍을 위한 SMIL 확장에 대한 연구)

  • 최용준;정상준;권은영;구자효;김종근
    • Journal of Korea Multimedia Society
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    • v.6 no.3
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    • pp.527-538
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    • 2003
  • The contents of remote lectures are written by authoring tools or animation tools. Written contents then integrate existing medias, and are stored in a file type, which is added to the lecturing activities of lecturers. These files are stored according to the kinds of each authoring tool. So, there is no interchangeability and the efficiency of each media is not so good. Due to these structural features, it is not possible to do streaming lectures in on-line environments. In this study, a technique was suggested, which guarantees the interchangeability of remote lecturing contents using SMIL which is a synchronizing multimedia language. The suggested technique is an extended type of SMIL, and includes tags to represent the lectures of tutors which are the specific feature of remote lectures. Additionally, a model, which does streaming SMIL remote lecture contents through on-line, and which transfers control techniques are suggested. The remote lecture contents established by the proposed method can be applied to all authoring tools for remote lectures just by installing conversion modules, and can be a kind of expression model of the synchronizing model for streaming service in on-line environment.

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A Study on the Therapeutic Mechanism of Line Drawing's Movement in Art Therapy (미술치료에서 선화(Line Drawing)의 운동성이 갖는 치료적 메커니즘 고찰)

  • Lee, Hyun-Jee;Chung, Yeo-Ju
    • The Journal of the Korea Contents Association
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    • v.22 no.9
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    • pp.497-509
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    • 2022
  • Lines are the oldest visual elements in human history and are closely related to human life and drawings and symbols drawn with lines on cave paintings and rocks have existed as alternative images for human survival. In arts the line reveals the core of the object within a short period of time and in art therapy it becomes a medium that can diagnose the client's psychological state and intervene therapeutically. However although line drawing has therapeutic importance in the process as well as diagnosis studies on its effectiveness and therapeutic characteristic have not been actively conducted. Therefore in this study the characteristics related to line art in art therapy are first derived through 'Triangular Verification of Theory', 'Qualitative Content Analysis', and 'Finding Common Parts' in domestic and foreign literature. As a result I will examine the Movement which is a key therapeutic element of line drawing in connection with the brain structure. Through this I will examine the therapeutic mechanisms that affect the body, brain and mind of the movement of line drawing and examine and suggest how it can be used in art therapy.

Effects of Service Quality Attributes on Customers' Satisfaction in the Door-to-Door Delivery Service and On-line Shopping Mall Context (택배 서비스 품질속성이 택배업체와 온라인 쇼핑몰의 고객만족에 미치는 영향)

  • Chung, Hyun-Young;Ahn, Ah-Rahm
    • The Journal of the Korea Contents Association
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    • v.8 no.7
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    • pp.174-181
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    • 2008
  • The purpose of the study is to find out how the quality attributes of door-to-door delivery service affects on the on-line shopping mall customers' satisfaction. For the study service quality and customer satisfaction theories were reviewed and the relation between service attributes and satisfaction was proposed. With empirical study the research found that customers' satisfaction of on-line shopping mall would be influenced by door-to-door delivery service quality attributes even though the door-to-door delivery firm is not the direct partner of the contract.

Design of Web-Based Digital Contents for Cyber University (Cyber 대학을 위한 Web 기반 컨텐츠 설계)

  • Cho Sae-Hong;Park Hwa-Jin
    • Journal of Digital Contents Society
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    • v.2 no.2
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    • pp.191-197
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    • 2001
  • The cyber university, which authoring systems for digital contents using multimedia technologies ate used for its courses, is highlighted to be a promising alternative for the current off-line education system. As the demand for the authoring system is constantly increasing, many systems, which emphasize the developers' convenience only, are currently used. Since the generated digital contents using these systems are failed to draw the learners' active interaction with contents, the new authoring system is expected to be existed. This paper presents, develops, and implements the new contents authoring system by using programing languages and/or software tools based on the storyboard. The presented, developed, and implemented system mimics the face-to-face education in off-line system, induces the users' active interaction with contents, and the effective evaluation system to the users.

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On-line PLC Laboratories Using Distance Learning (원거리 학습을 이용한 실시간 PLC 실습)

  • Lee, Sung-Youl
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.310-315
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    • 2005
  • This paper describes the development of on-line Programmable Logic Controller (PLC) laboratories to teach the detailed operation of a PLC using distance learning approach. The PLC has become a key component to provide intelligence for machines in CIM environment. This study introduces a case study that teaches PLC programming in distance learning environment. The study describes the contents of PLC laboratories and workstation set ups. The study concludes with problems found and proposes the ways to improve the on-line laboratories.

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A Study on Unification Management System of Personal Connections on On/Off line (온·오프라인 통합 인맥관리시스템에 관한 연구)

  • Im, Kwang Hyuk
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.250-252
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    • 2010
  • 오프라인의 신뢰성 높은 인맥데이터와 편리성과 확장성이 높은 온라인 인맥데이터를 통합 관리함으로써 한국인의 정서에 맞는 온 오프라인 통합 인맥관리시스템에 대한 연구가 필요한 시점이다.

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Education On Demand System Based on e-Learning Standards (e-Learning 표준에 기반한 주문형 교육 시스템)

  • Hong, Gun Ho;Song, Ha Yoon
    • The Journal of Korean Association of Computer Education
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    • v.6 no.3
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    • pp.99-108
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    • 2003
  • This paper indicates limitations of the existing VOD(Video on Demand)-based on-line education systems and presents the design and implementation of Education on Demand (EOD) system as an alternative. EOD system is based on meta information expressed in XML and component technology. Overall system consists of authoring tool. contents server, learning policy system and contents viewer. which are utilized throughout the learning contents life-cycle. EOD system enables automated contents management using meta information exchange methodology that is conformant to the SCORM meta data presentation scheme. In addition, integrated management of interaction and feedback information along with the learning policy system provides customized learning guide for each individual learner. With the development of EOD system, this paper discusses about advanced on-line education system which surpasses existing content-providing-only systems.

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Design and Implementation of Image Communication System Based on Power Line Communication (전력선통신 기반 영상 송수신시스템 설계 및 구현)

  • Chang, Rak-Ju;Lee, Soon-Yi;Kang, Suk-Won
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.31-33
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    • 2010
  • The image communication system based on power line communication(PLC) that manages the status of workers in deteriorated. work environments such as high temperature and pressures as realtime is designed and implemented in this paper. The major design considerations for system design are such that the adaptation of simple architecture, simplicity of installation and movement, tolerances about high temperature and pressures, transmission of high quality image under various noise environments.

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A Study on Adapting Patterns to Stable Knit Fabrics in Relation to Drapability

  • Song, Mi-Ryong;Yang, Soo-Yung
    • The International Journal of Costume Culture
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    • v.2 no.2
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    • pp.80-96
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    • 1999
  • This research focused on pattern adjustments of the stable knit garment for women. Fourteen different types of the knitted fabrics by 12 gauge, computerized flat bed machines were cut in as one half of the torso front, one half of the torso back, and one side of the sleeves for each of them. Guidelines such as the center front, the center back, the armhole, the bust-line, the waistline, the hip-line the hemline were basted on the torso patterns in the knitted fabrics. Also the grain-line, the elbow-line, and the hemline were basted on the one side of the sleeves in the same as above knitted fabrics. The torso patterns in the knitted fabrics were exhibited on the dress-forms on top of the torso patterns in Muslin, which also have the same guidelines drawn on. The distances between the guidelines on Muslin and those on the knitted fabrics for each set of the sample fabrics were measured every three days for two weeks. The fabric properties of the fourteen knitted fabrics such as fiber contents, stitch density both in the wale and course directions, weight, thickness, stretch & recovery, residual shrinkage, relaxation and drapability were laboratory tested for how these were related to finished appearance of 12 gauge, computerized flat knit garments and also in order to prove the fourteen knitted fabrics fall to a category of such as the stable knit. The results from the investigation revealed that six fabric properties such as stitch density, thickness, stretch recovery, residual shrinkage and relaxation were not so much significant factors as weight and drapability. In conclusion, fabric weight, and drapability of the fabric resulting from fiber contents were the cause of final appearance distortion of garment. When adapting patterns for stabilized, 12 gauge, computerized flat knitted fabrics, the fiber contents of the fabrics should be taken into consideration to reduce the production cost and produce better-fit garments.

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Improvement of Quality Evaluation of Educational On-line Game Software (교육용 온라인 게임 소프트웨어의 품질평가 개선)

  • Myung Won-Shig;Han Jun-Tak
    • The Journal of the Korea Contents Association
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    • v.6 no.5
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    • pp.104-112
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    • 2006
  • Game industry developed much from fast development of an information communication technology and an internet technology. Game industry is getting attention by high value-added industry in 21th century And genre of various game appeared. On-line game is taking charge of important role of latest IT industry Now, game software market for education is expanded, but a lot of side effects exist because of wrong game software. In this paper, we investigate existent researches about quality evaluation of on-line game's qualitative improvement. Also, we present improving quality evaluation constituent additionally.

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