• Title/Summary/Keyword: Offline class

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Strategy and Effect on Interdisciplinary Project-based Learning based Blended Learning (블랜디드 학습에 기반한 통합교과 프로젝트 학습 전략 및 효과)

  • Shin, Soo-Bum;Han, Hee-Jung
    • The Journal of Korean Association of Computer Education
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    • v.9 no.4
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    • pp.25-34
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    • 2006
  • Although the e-learning system is being introduced in elementary and secondary education, incorporating it into the regular curriculum is difficult. Other problems include the lack of sessions and connection to regular courses in realistically applying project-based learning in the regular school curriculum. Therefore. this study established, applied, and analyzed the blended learning strategy to resolve such issues. Specifically, a theoretical investigation on the concept of blended learning and IT-oriented, project-based learning was conducted. The theme for learning based on integrated courses was also selected, and the 5-stage project-based teaching and learning strategy, concretized. The concretization strategy involved discussion, role division, and alternative evaluation strategy. The class progressed in formats of on-class online, on-class offline and off-class online. As a result, students experienced inconvenience since the project only lasted for a short period of time. Nonetheless, they responded positively to the effect of project-based learning in general. This study was able to suggest the possibility of applying e learning in regular school curriculum and propose the direction for digital and learner oriented teaching.

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English Writing Education based on Internet Tools and Software (인터넷 도구와 소프트웨어 활용 쓰기 학습 연구)

  • Choi, Mi-Hee Michelle
    • Journal of Digital Contents Society
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    • v.14 no.3
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    • pp.343-348
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    • 2013
  • The purpose of this paper is to explore how effectively can learners improve their written skills in English language classrooms with the application of internet tools and software. First, the study compares and analyzes existing research on English writing and describes research background. Second, the study describes how internet tools can be used effectively in the English writing classrooms. For example, learners pick up vocabulary on the internet bulletin board and create sentences using the vocabulary. Third, the study analyzed changes in learners' in-class attitudes towards software and internet tools using comparative measures of performance. Unlike with offline instrumented classes, the in-class application of diverse software and internet tools such as websites and IRC (Internet Relay Chat) had a major impact on the improvement of learners' writing skills.

A Development of Online Gamification for Adolescents Social Entrepreneurship Education (청소년 사회적 기업가정신 교육을 위한 온라인 게이미피케이션 개발)

  • Park, Sung JIn;Heo, Eun Hye;In, Jaehyun;Hong, Miji
    • Journal of Korea Game Society
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    • v.21 no.1
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    • pp.25-34
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    • 2021
  • The purpose of this study is to develop online gamification contents to prove the social entrepreneurship of adolescents and verify the effectiveness. To implement the Agzak class, a youth social problem-solving education program, via Google spreadsheet for this study. To analyze the effectiveness of the developed contents 1378 middle school students participated in A area for the survey. According to the results, online content is more effective than offline content in understanding social problems and future talents. Based on the results of this study, it suggests further development of sustainable online education contents by gamification.

A Validation Study of Evaluation on Blended Learning in the post-Corona era: A Case Study Engineering College Students (포스트 코로나 시대의 블렌디드 수업 평가준거 타당성 연구: 공학계열 대학을 중심으로)

  • Bae, Yun-hee;Won, Yongho
    • Journal of Engineering Education Research
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    • v.25 no.5
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    • pp.75-84
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    • 2022
  • In the post-Corona era, blended learning will be one of the most important instructional strategies for successful education. The purpose of this study is to examine reliability and validity of the instrument developed in the instructional aspect so that a successful blended learning can take place. This instrument consists of 31 items to evaluate class operation, online learning environment, online contents, offline class, interaction and overall satisfaction. For this study, a survey was conducted in LMS and the responses of 164 students were used for analysis. Confirmatory factor analysis was used to evaluate validation of this instrument and this analysis was run in R studio. As a result of CFA, the standardized factor loadings of all items were 0.930~0.754 and the reliability and validity of all constructs were adequate. The results of this instrument enable universities to manage the quality of their classes and instructors can use them as self-checklist to improve future classes in terms of instructional points. Finally, this instrument can be used in a variety of learner-centered learning environments.

The Effect of Sense of Community on Learner Satisfaction in Online Learning : A Meditating Model

  • Lee, Sang-Kon;Lee, Ji-Yeon
    • Journal of Information Technology Applications and Management
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    • v.15 no.3
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    • pp.153-167
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    • 2008
  • This study examines the effect of sense of community on the relationship between learner satisfaction and influencing factors related to the online learning environment. Influencing factors related to the online learning environment are derived from previous literature and classified into two groups : social dimension (leader's enthusiasm, offline activities) and system dimension (usefulness, ease of use, enjoyability). Learner satisfaction is defined as the learners' perceived learning gains from taking an online class. Study participants included 250 university students from two different institutions. The participants were divided into 43 groups and asked to complete an online TOEIC preparation module using a commercial cooperative learning system over 4 weeks. Data were collected at three points for each participant, at the beginning, 3 weeks after, and at the end of the online module. Two system factors related to the online learning environment (ease of use, usefulness) directly influenced learner satisfaction, while social factors indirectly influenced learner satisfaction through the mediating role of sense of community.

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Case Study on Competency-based Maker and Design Education using Marine Robot (해양로봇 활용의 역량중심 메이커 및 설계 교육 사례 연구)

  • Kim, Hyun-Sik
    • Journal of Engineering Education Research
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    • v.24 no.2
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    • pp.12-19
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    • 2021
  • Recently, the need of the future education in youth and univesity is rapidly increasing according to 4th industrial revolution. However, the maker and design education as a kind of youth and university future education has the following problems: it is implemented as an interesting convergence education including software education, it is managed by integrating youth and university competencies, it is composed in the form of blended class of consilient subject and nonsubject, it requires considering satisfaction in competency measurement and management, it is connected with entering school and getting job. To solve these problems, a case study on competency-based maker and design education using marine robot, which is based on the process-based learing method, integrated competency of youth and university, blended-type curriculum in terms of online and offline, is executed. To verify the competency-based maker and design education, the satisfaction survey in subject and nonsubject is performed. Study results show the example of the marine robot-based maker and design education and the need for additional study.

A case study on the effect of real-time microblogging activities in offline lecture environments (오프라인 강의식 수업에서 실시간 마이크로블로그 활용 학습활동 효과 사례분석)

  • Lim, Keol
    • Journal of Digital Contents Society
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    • v.12 no.2
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    • pp.195-203
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    • 2011
  • In-person lectures have structural issues that active communications in the classroom are limited because of the environments where the instructor usually delivers learning contents in a unilateral manner. Therefore, microcontents activities using real-time microblogging were suggested as complementary measures for the lecture in this study. Fourteen students in K University participated in the learning activity for eight weeks using a microblog during instructions. As a result, it was found that participants' positive learning activities increased by producing and collaborating ideas through real-time microblogging. Based on the results, suggestions were made as follows: strategies for the attention to the class, quality management of microcontents, and the development of blended learning design should be more studied further.

Nursing students' Perception of Blended Learning - Based on Focus Group Interview - (간호학과 학생들의 블렌디드 러닝에 대한 인식 -포커스 그룹 인터뷰를 중심으로-)

  • Kim, Soo-Jin
    • Journal of Convergence for Information Technology
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    • v.10 no.6
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    • pp.59-69
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    • 2020
  • This study is a qualitative study in which a focus group interview is applied to explore nursing students' perception of blended learning. 21 students in the 4th grade of nursing department were divided into 4 groups to collect data through interviews and content analysis was conducted. As a result of the study, it was categorized into four topics: 'Application and operation that are not thoroughly prepared', 'Loss of direction and departure from learning', 'One-way listening', and 'Convenience'. Students were satisfied with blended learning which is free from time and space constraints and repetitive, but felt inadequacy and unsatisfactoriness about quality of online contents, system, and preparation for applying blended learning. In order to apply blended learning in the future nursing classes, high-quality online content should be developed based on the effective design of online and offline classes considering the curriculum, and a systematic, administrative, financial, and institutional foundation to support online course should be prepared. In addition, a support system should be created to guide students' self-directed learning activities in online classes of blended learning.

Analysis of Resilience according to Crossing School Classes in Microprocessor Learning (마이크로프로세서 수업에서 교차 등교 수업에 따른 회복탄력성 분석)

  • Kim, Semin;Hong, Ki-Cheon;You, Kangsoo;Snowberger, Aaron;Lee, Choong Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.295-297
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    • 2021
  • In this study, the difference in resilience was analyzed based on the results of the microprocessor class for the group who temporarily conducted online learning due to COVID-19 and made a cross-school course. As a result of the study, the resilience value in online learning was found to be less than 150 in 12, 150 to less than 180 in 33, and 180 or more in 10. On the other hand, the resilience value in offline learning was found to be less than 150, 8 people, 150 or more, 180, 30, 180 or more, 17. Therefore, in subjects that teach hardware and software at the same time, such as a microprocessor, it is necessary to proceed with offline learning that can establish a laboratory learning environment, and when proceeding with online learning unavoidably due to COVID-19, the theory is the same as other theoretical subjects. Content should be focused on.

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Career Developmental Characteristic in Latent Classes based on Belief in a Just World and Social class of Middle-aged adult (중·장년 성인의 정당한 세상에 대한 믿음과 사회계층에 따른 잠재집단의 진로발달 특성)

  • Kim, Dohyun;Jang, Jinyi
    • 한국노년학
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    • v.41 no.4
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    • pp.567-586
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    • 2021
  • This study explored what latent classes appear according to the combination of Belief in a Just World (BJW) and social class of middle-aged adults, and examined whether there are differences in career transiton, perceiving a calling, and working as meaning in each class and what characteristics they have. 224 middle-aged people who experienced turnover through online and offline were surveyed and analyzed by Latent Profile Analysis. The participants were divided into 5 latent classes such as; 'Relative self-satisfaction', 'Social contentment', 'Relative deprived', 'Fairness trust' and 'Fairness distrust'. According to the results of MANOVA analysis to figure out if there are differences in career transitions, perceiving a calling, and working as meaning depending on latent classes, significant differences were appeared among latent classes. Finally, multinominal logistic regression analysis was conducted to examine whether demographic characteristics and 'decent work' affect the latent group classification. As a result, the more 'decent work', the higher the probability of belonging to the class with high BJW and social class. On the basis of the results of this study, the implications on the case conceptualization and counseling strategy for adults focusing on BJW and Social class in adults and future research were discussed.