• Title/Summary/Keyword: Off-line learning

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Media-oriented e-Learning System supporting Execution-File Demonstration (실행파일 시연기능을 지원하는 미디어 지향적 e-러닝 시스템)

  • Jou, Wou-Seok;Lee, Kang-Sun;Meng, Je-An
    • The KIPS Transactions:PartA
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    • v.13A no.6 s.103
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    • pp.555-560
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    • 2006
  • In contrast with the earlier remote education that simply recorded off-line classes, modern remote education emphasizes on offering additional functions that could maximize learning efficiency. Usage of such multimedia information as the texts, graphics, sounds, animations is considered fundamental element in offering the additional functions. This paper designs and implements an encoder/decoder that could accommodate the multimedia information with emphasis on demonstrating execution files. Instructors can demonstrate my type of execution files or application data files, and the remote learners can freely try running the corresponding execution files by themselves. Consequently, a high-level of learning efficiency can be achieved by the proposed encoder/decoder.

An Evaluation System for Learning Concentricity on Distance Education (원격강의의 학습집중도 평가 시스템)

  • Choi Byung-Do;Hyun Chul-Sang;Jung Jin-Uk;Kim Dong-Hak;Kim Wook-Hyun;Kim Chong-Gun
    • The KIPS Transactions:PartA
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    • v.12A no.2 s.92
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    • pp.181-190
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    • 2005
  • The development of web-based distance education surroundings is steadily achieving. However the studying on the learning effect of learners is still weak against development of educational media itself. At present, most of the distance education system is showing limits in the evaluation of the learning effect because the teaming evaluation depends on mid or final-term exams by on-line or off-line. There is a strong point that the distance education is free from space and time. One of present weak points is limitation of evaluating learner's attitude which can estimate learning effects. Earnest teaming attitude at distance education is important factor for improving the learning effects. In this paper, we propose a model for improving the teaming effects by forcing real-time evaluation and returning feedback to learners at the cyber lectures. The developed experimental system is verified its possibilities.

Fuzzy Approach of Learning Evaluation Model in Intelligent E-Learning Systems (지능형 가상 학습 시스템에서 학습 평가 모델의 퍼지적 접근)

  • Weon, Sung Hyun
    • The Journal of Korean Association of Computer Education
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    • v.8 no.1
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    • pp.55-63
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    • 2005
  • Recently, web-based E-learning systems have entered the spotlight by providing new learning environments that break down spatial and temporal limitations. The key to building the web-based E-learning system is in determining how to effectively use the system and to evaluate the degree of learning achieved by the students that use it. In traditional off-line learning systems, we can evaluate students by counting how many questions, designed to evaluate their learning achievement, he or she answers correctly within a predetermined time limit. But this method would make individualized learning, a strong point of E-learning systems, impossible because these systems provide same learning strategy to all students even though they achieve a different level of learning. Therefore, in this paper, I will find any relationships between given test answers using fuzzy implication theory, I call these fuzzy correlations, and then generate evaluation results that are reflected in those relationships. I will compare the differences between this evaluation method and a traditional evaluation method where a student takes a test to evaluate his or her learning achievement after some learning period. Finally, I will discuss how we can use these results in individualized learning.

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An Analysis of the Effects of On-Off line Convergence Learning Activities Based on Students' Learning Styles (학습자의 학습 스타일에 따른 온-오프라인 융합 학습활동을 통한 학습 효과 분석)

  • Shin, Myeong-Hee
    • Journal of the Korea Convergence Society
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    • v.9 no.2
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    • pp.85-90
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    • 2018
  • The purpose of this study is to analyze the effect of flipped learning strategy, which is an online offline convergence learning strategy becoming a hot issue, on students' learning styles..Ultimately, the goal is to analyze the academic achievements and learning attitudes by applying the flipped learning strategy considering the preferred learning styles of Korean students. By assuming that Korean students are accustomed to traditional lecture class, it is assumed that the students would have difficulty in applying the flipped learning strategy which involves information gathering and problem solving through discussion. In order to analyze whether the application of flipped learning strategy is effective, it is necessary to identify students' preferred learning style and to develop appropriate teaching strategies accordingly.

Study on Virtual Reality and E-commerce

  • Lee, Soowook;Oh, Younghwan
    • International Journal of Advanced Culture Technology
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    • v.4 no.4
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    • pp.70-74
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    • 2016
  • Electronic commerce (E-commerce) using virtual reality (VR) has the advantage of being able to purchase products without restrictions of time and location by overcoming the limitations of existing offline transactions. It is still a rudimentary but fast growing technology, and the use of E-commerce in VR is expanding. The barriers that consumers might face in utilizing E-commerce in VR is the relevance to Information and Communications Technologies (ICT) technology. Fundamentally, it requires Internet access and use through PCs or mobile devices such as smart phones. Because unlike off-line markets, it is difficult to determine the purchase patterns of customers, customer purchasing behavior analysis must be done using computer access records. In order to expand and develop E-commerce in VR in the future, learning ability should be improved through combining with artificial neural network by deep learning that is recently in the spotlight, and the ability to overcome errors need to be improved to enable use in various fields.

Collision-Free Path Planning for Robot Manipulator using SOM (SOM(Self-Organization Map)을 이용한 로보트 매니퓰레이터 충돌회피 경로계획)

  • Rhee, Jong-Woo;Rhee, Jong-Tae
    • Journal of Korean Institute of Industrial Engineers
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    • v.22 no.3
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    • pp.499-515
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    • 1996
  • The basic function of on industrial robot system is to move objects in the workspace fast and accurately. One difficulty in performing this function is that the path of robot should be programmed to avoid the collision with obstacles, that is, tools, or facilities. This path planning requires much off-line programming time. In this study, a SOM technique to find the collision-free path of robot in real time is developed. That is, the collision-free map is obtained through SOM learning and a collision-free path is found using the map in real time during the robot operation. A learning procedure to obtain the map and an algorithm to find a short path using the map is developed and simulated. Finally, a path smoothing method to stabilize the motion of robot is suggested.

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Design and Implementation of Plant's Life Cycle Educational Application (식물의 한살이 교육용 어플리케이션 설계 및 구현)

  • Kim, Kapsu;Kim, Hyosung
    • Journal of The Korean Association of Information Education
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    • v.17 no.3
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    • pp.357-365
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    • 2013
  • The purpose of this paper is to implement the educational application related to the Plant's Life Cycle Unit in 4th Grade Science Textbook, based on the National Curriculum. This should lead to teachers incorporating them into classes and for students to get practical help when they are studying about plants. Through this application, teachers will be able to experience the so-called Blended Learning while using both off-line and mobile teaching methods. It will also be possible for students to review what they learn during the classes and do their projects regardless of time and place. This type of learning is expected to motivate learners and enhance the learning experience by stimulating the students' interest.

Design and Implementation of an Intelligent System for Real-Time Route Guidance (실시간 경로 조언을 위한 지능형 시스템의 설계 및 구축)

  • Kim, Seong-In;Kim, Hyun-Kee
    • IE interfaces
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    • v.15 no.4
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    • pp.374-381
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    • 2002
  • In this paper, we design and implement a real-time route guidance system(RGS) in large-scale networks. Coupled with the well-known mathematical routing algorithms, we devise an RGS for knowledge aquisition and self-learning ability within the framework of the expert system. Through off-line construction of database, on-line treatment of unexpected traffic accidents, etc., the developed RGS can provide drivers with good quality real-time routing information. The practical effectiveness of the proposed system is demonstrated in terms of response time and route appropriateness.

Online Probability Density Estimation of Nonstationary Random Signal using Dynamic Bayesian Networks

  • Cho, Hyun-Cheol;Fadali, M. Sami;Lee, Kwon-Soon
    • International Journal of Control, Automation, and Systems
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    • v.6 no.1
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    • pp.109-118
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    • 2008
  • We present two estimators for discrete non-Gaussian and nonstationary probability density estimation based on a dynamic Bayesian network (DBN). The first estimator is for off line computation and consists of a DBN whose transition distribution is represented in terms of kernel functions. The estimator parameters are the weights and shifts of the kernel functions. The parameters are determined through a recursive learning algorithm using maximum likelihood (ML) estimation. The second estimator is a DBN whose parameters form the transition probabilities. We use an asymptotically convergent, recursive, on-line algorithm to update the parameters using observation data. The DBN calculates the state probabilities using the estimated parameters. We provide examples that demonstrate the usefulness and simplicity of the two proposed estimators.

A Study on the Voltage/Var Control of Distribution System Using Kohonen Neural Network (코호넬 신경회로망을 이용한 배전시스템의 전압/무효전력 제어게 관한 연구)

  • Kim, Gwang-Won;Kim, Jong-Il
    • Proceedings of the KIEE Conference
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    • 1998.11a
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    • pp.329-331
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    • 1998
  • This paper presents a modified Learning Vector Quantization rule to control shunt capacitor banks and feeder voltage regulators in electric distribution systems with Kohonen Neural Network(KNN). The objective of the KNN is on-line decision of the optimal state of shunt capacitor banks and feeder voltage regulators which minimize $I^{2}R$ losses of the distribution system while maintaining all the bus voltages within the limits. The KNN is tested on a distribution system with 30 buses, 5 on-off switchable capacitor banks and a nine tap line voltage regulator.

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