• Title/Summary/Keyword: Occlusions

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Active Fusion Model with Robustness against Partial Occlusions (부분적 폐색에 강건한 활동적 퓨전 모델)

  • Lee Joong-Jae;Lee Geun-Soo;Kim Gye-Young
    • The KIPS Transactions:PartB
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    • v.13B no.1 s.104
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    • pp.35-46
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    • 2006
  • The dynamic change of background and moving objects is an important factor which causes the problem of occlusion in tracking moving objects. The tracking accuracy is also remarkably decreased in the presence of occlusion. We therefore propose an active fusion model which is robust against partial occlusions that are occurred by background and other objects. The active fusion model is consisted of contour-based md region-based snake. The former is a conventional snake model using contour features of a moving object and the latter is a regional snake model which considers region features inside its boundary. First, this model classifies total occlusion into contour and region occlusion. And then it adjusts the confidence of each model based on calculating the location and amount of occlusion, so it can overcome the problem of occlusion. Experimental results show that the proposed method can successfully track a moving object but the previous methods fail to track it under partial occlusion.

An Occlusion Resolution Technique Applying Camera Shots in Close Quater Combat of the Game (게임의 근접전투에서 카메라 샷을 적용한 오클루젼 해결 기법)

  • Kim, Bang-Wool;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.105-114
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    • 2011
  • In a game such as MMORPG, players often see occlusions between primary actors in a shot where shows a close quarter combat. This paper proposes an occlusion resolution technique(MOS) by grafting a medium shot technique and an over-shoulder shot technique to strengthen a confrontation structure. A medium shot technique sets 4 reference points at the up/down/left/right on the sphere of target. An over-shoulder shot technique is a technique of locating the reference points on the side variably. An occluder is replaced with 2 spheres. If a ray is emitted to a reference point from the camera point and intersects a sphere of occluder, it becomes a potential occlusion state. If so, we start to move the camera to the right or left of the occluder, keep moving it while new position of camera is in potential occlusion state, and stop its movement when the occlusion is resolved. Our experiments show that MOS technique consumes operational time of $13.7{\mu}s$ per shot on average, and that it resolves occlusions in 9.26% of ratio on average, and so doesn't have any effect on viewer's sight.

Occlusion Processing in Simulation using Improved Object Contour Extraction Algorithm by Neighboring edge Search and MER (이웃 에지 탐색에 의한 개선된 객체 윤곽선 추출 알고리즘과 MER을 이용한 모의훈련에서의 폐색처리)

  • Cha, Jeong-Hee;Kim, Gye-Young;Choi, Hyung-Il
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.2
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    • pp.206-211
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    • 2008
  • Trainee can enhance his perception of and interaction with the real world by displayed virtual objects in simulation using image processing technology. Therefore, it is essential for realistic simulation to determine the occlusion areas of the virtual object produces after registering real image and virtual object exactly. In this paper, we proposed the new method to solve occlusions which happens during virtual target moves according to the simulated route on real image using improved object contour extraction by neighboring edge search and picking algorithm. After we acquire the detailed contour of complex objects by proposed contour extraction algorithm, we extract the three dimensional information of the position happening occlusion by using MER for performance improvement. In the experiment, we compared proposed method with existed method and preyed the effectiveness in the environment which a partial occlusions happens.

A study of age estimation from occluded images (가림이 있는 얼굴 영상의 나이 인식 연구)

  • Choi, Sung Eun
    • Journal of Platform Technology
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    • v.10 no.3
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    • pp.44-50
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    • 2022
  • Research on facial age estimation is being actively conducted because it is used in various application fields. Facial images taken in various environments often have occlusions, and there is a problem in that performance of age estimation is degraded. Therefore, we propose age estimation method by creating an occluded part using image extrapolation technology to improve the age estimation performance of an occluded face image. In order to confirm the effect of occlusion in the image on the age estimation performance, an image with occlusion is generated using a mask image. The occluded part of facial image is restored using SpiralNet, which is one of the image extrapolation techniques, and it is a method to create an occluded part while crossing the edge of an image. Experimental results show that age estimation performance of occluded facial image is significantly degraded. It was confirmed that the age estimation performance is improved when using a face image with reconstructed occlusions using SpiralNet by experiments.

Terrain Geometry from Monocular Image Sequences

  • McKenzie, Alexander;Vendrovsky, Eugene;Noh, Jun-Yong
    • Journal of Computing Science and Engineering
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    • v.2 no.1
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    • pp.98-108
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    • 2008
  • Terrain reconstruction from images is an ill-posed, yet commonly desired Structure from Motion task when compositing visual effects into live-action photography. These surfaces are required for choreography of a scene, casting physically accurate shadows of CG elements, and occlusions. We present a novel framework for generating the geometry of landscapes from extremely noisy point cloud datasets obtained via limited resolution techniques, particularly optical flow based vision algorithms applied to live-action video plates. Our contribution is a new statistical approach to remove erroneous tracks ('outliers') by employing a unique combination of well established techniques-including Gaussian Mixture Models (GMMs) for robust parameter estimation and Radial Basis Functions (REFs) for scattered data interpolation-to exploit the natural constraints of this problem. Our algorithm offsets the tremendously laborious task of modeling these landscapes by hand, automatically generating a visually consistent, camera position dependent, thin-shell surface mesh within seconds for a typical tracking shot.

Chaotic Features for Traffic Video Classification

  • Wang, Yong;Hu, Shiqiang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.8
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    • pp.2833-2850
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    • 2014
  • This paper proposes a novel framework for traffic video classification based on chaotic features. First, each pixel intensity series in the video is modeled as a time series. Second, the chaos theory is employed to generate chaotic features. Each video is then represented by a feature vector matrix. Third, the mean shift clustering algorithm is used to cluster the feature vectors. Finally, the earth mover's distance (EMD) is employed to obtain a distance matrix by comparing the similarity based on the segmentation results. The distance matrix is transformed into a matching matrix, which is evaluated in the classification task. Experimental results show good traffic video classification performance, with robustness to environmental conditions, such as occlusions and variable lighting.

Robust Vision-Based Autonomous Navigation Against Environment Changes (환경 변화에 강인한 비전 기반 로봇 자율 주행)

  • Kim, Jungho;Kweon, In So
    • IEMEK Journal of Embedded Systems and Applications
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    • v.3 no.2
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    • pp.57-65
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    • 2008
  • Recently many researches on intelligent robots have been studied. An intelligent robot is capable of recognizing environments or objects to autonomously perform specific tasks using sensor readings. One of fundamental problems in vision-based robot applications is to recognize where it is and to decide safe path to perform autonomous navigation. However, previous approaches only consider well-organized environments that there is no moving object and environment changes. In this paper, we introduce a novel navigation strategy to handle occlusions caused by moving objects using various computer vision techniques. Experimental results demonstrate the capability to overcome such difficulties for autonomous navigation.

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Robust Real-time Detection of Abandoned Objects using a Dual Background Model

  • Park, Hyeseung;Park, Seungchul;Joo, Youngbok
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.2
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    • pp.771-788
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    • 2020
  • Detection of abandoned objects for smart video surveillance should be robust and accurate in various situations with low computational costs. This paper presents a new algorithm for abandoned object detection based on the dual background model. Through the template registration of a candidate stationary object and presence authentication methods presented in this paper, we can handle some complex cases such as occlusions, illumination changes, long-term abandonment, and owner's re-attendance as well as general detection of abandoned objects. The proposed algorithm also analyzes video frames at specific intervals rather than consecutive video frames to reduce the computational overhead. For performance evaluation, we experimented with the algorithm using the well-known PETS2006, ABODA datasets, and our video dataset in a live streaming environment, which shows that the proposed algorithm works well in various situations.

A Novel Method for Hand Posture Recognition Based on Depth Information Descriptor

  • Xu, Wenkai;Lee, Eung-Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.2
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    • pp.763-774
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    • 2015
  • Hand posture recognition has been a wide region of applications in Human Computer Interaction and Computer Vision for many years. The problem arises mainly due to the high dexterity of hand and self-occlusions created in the limited view of the camera or illumination variations. To remedy these problems, a hand posture recognition method using 3-D point cloud is proposed to explicitly utilize 3-D information from depth maps in this paper. Firstly, hand region is segmented by a set of depth threshold. Next, hand image normalization will be performed to ensure that the extracted feature descriptors are scale and rotation invariant. By robustly coding and pooling 3-D facets, the proposed descriptor can effectively represent the various hand postures. After that, SVM with Gaussian kernel function is used to address the issue of posture recognition. Experimental results based on posture dataset captured by Kinect sensor (from 1 to 10) demonstrate the effectiveness of the proposed approach and the average recognition rate of our method is over 96%.

A Possibilistic C-Means Approach to the Hough Transform for Line Detection

  • Frank Chung-HoonRhee;Shim, Eun-A
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.476-479
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    • 2003
  • The Rough transform (HT) is often used for extracting global features in binary images, for example curve and line segments, from local features such as single pixels. The HT is useful due to its insensitivity to missing edge points and occlusions, and robustness in noisy images. However, it possesses some disadvantages, such as time and memory consumption due to the number of input data and the selection of an optimal and efficient resolution of the accumulator space can be difficult. Another problem of the HT is in the difficulty of peak detection due to the discrete nature of the image space and the round off in estimation. In order to resolve the problem mentioned above, a possibilistic C-means approach to clustering [1] is used to cluster neighboring peaks. Several experimental results are given.

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