• Title/Summary/Keyword: ObjectWeb

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A Study on Visualization of Urban Landscape Information Using 3D-GIS Topological Relationship (3D-GIS 위상관계를 활용한 도시경관정보 가시화 방안 연구)

  • Jang, Mun-Hyun
    • Spatial Information Research
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    • v.15 no.1
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    • pp.35-52
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    • 2007
  • Three-dimensional GIS, which provides spatial information through expression techniques of virtual reality close to the real world and the web, is one of the fields that attract a new attention. In particular, Open GIS Consortium(OGC) announced a topological relationship specification of spatial object which supports interoperability while interest in interoperability of spatial data is increasing. However, this specification is limited to two-dimensional spatial object. So this research established a topological relationship of three-dimensional spatial object in order to improve urban landscape and provide a foundation to use GIS. Based on this, this study proposes ways to visualize landscape information which is appropriate for new town's circumstances. It can be concluded that this research has a bigger meaning since it established a base of sharing information about realistic urban landscape that can be accessed regardless of place and time.

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Mathematical Model for Mean Transfer Delay of Web Object in Initial Slow Start Phase (초기 슬로우 스타트 구간에서 웹 객체의 평균 전송 시간 추정을 위한 수학적 모델)

  • Lee, Yong-Jin
    • 대한공업교육학회지
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    • v.33 no.2
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    • pp.248-258
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    • 2008
  • Current Internet uses HTTP (Hyper Text Transfer Protocol) as an application layer protocol and TCP (Transmission Control Protocol) as a transport layer protocol to provide web service. SCTP (Stream Control Transmission Protocol) is a recently proposed transport protocol with very similar congestion control mechanisms as TCP, except the initial congestion window during the slow start phase. In this paper, we present a mathematical model of object transfer latency during the slow start phase for HTTP over SCTP and compare with the latency of HTTP over TCP. Validation of the model using experimental result shows that the mean object transfer latency for HTTP over SCTP during the slow start phase is less than that for HTTP over TCP by 11%.

Object-oriented Web User-Interface Model for the Grid Portal (그리드 포탈을 위한 객체 기반의 웹 사용자 인터페이스)

  • Ko, Yoon-Seok;Hwang, Sun-Tae
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.12
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    • pp.859-866
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    • 2006
  • Grid portal services provide more flexible research environment by overcoming time and space limit of existing application-based grid services. However user's requirements such as user interfaces are not clear during development cycle and changed frequently. Therefore it is necessary to reduce the cost for creating and maintaining user interfaces of grid services. In this paper, we suggest an object-oriented user control model which allows easier development of user interfaces and increases code reusability by abstracting objects from presentation layer of web. In this model, structure of presentation pages can be described more clearly and implementation of actions is simple and easy.

A Modeling of XML Document Preserving Object-Oriented Concepts

  • Kim, Chang Suk;Kim, Dae Su;Son, Dong Cheul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.4 no.2
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    • pp.129-134
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    • 2004
  • XML is the new universal format for structured documents and data on the World Wide Web. As the Web becomes a major means of disseminating and sharing information and as the amount of XML data increases substantially, there are increased needs to manage and design such XML document in a novel yet efficient way. Moreover a demand of XML Schema(W3C XML Schema Spec.) that verifies XML document becomes increasing recently. However, XML Schema has a weak point for design because of its complication despite of various data and abundant expressiveness. Thus, it is difficult to design a complex document reflecting the usability, global and local facility and ability of expansion. This paper shows a simple way of modeling for XML document using a fundamental means for database design, the Entity-Relationship model. The design from the Entity-Relationship model to XML Schema can not be directly on account of discordance between the two models. So we present some algorithms to generate XML Schema from the Entity-Relationship model. The algorithms produce XML Schema codes using a hierarchical view representation. An important objective of this modeling is to preserve XML Schema's object-oriented concepts such as reusability, global and local ability. In addition to, implementation procedure and evaluation of the proposed design method are described.

Development of Distance Learning Tools Based on Object-Oriented Programming Technique (객체지향 프로그래밍 기법에 의한 원격학습도구의 개발)

  • Lee, Hyo-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.11
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    • pp.3470-3478
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    • 2000
  • The rapidly developing World Wide Web technology provides new opportunities for distance education over the internet. Several successful experiments about cyber educationor distance leanning have been reported. The Web when combined with other network tools can be used to create a virtual classroom to bring together a community of learners for interactive education. Requrements for standard tools for distance. Iearning, such as an electionic mail, a multiparheipant bcard newsgroup service and video conference tools have been investigated and implemented based on the object modeling technique useing java programming language. The object onented programming helps the developed codes maintain learning with allowed interactions either between instroctors and students or between students.

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Extraction of ObjectProperty-UsageMethod Relation from Web Documents

  • Pechsiri, Chaveevan;Phainoun, Sumran;Piriyakul, Rapeepun
    • Journal of Information Processing Systems
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    • v.13 no.5
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    • pp.1103-1125
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    • 2017
  • This paper aims to extract an ObjectProperty-UsageMethod relation, in particular the HerbalMedicinalProperty-UsageMethod relation of the herb-plant object, as a semantic relation between two related sets, a herbal-medicinal-property concept set and a usage-method concept set from several web documents. This HerbalMedicinalProperty-UsageMethod relation benefits people by providing an alternative treatment/solution knowledge to health problems. The research includes three main problems: how to determine EDU (where EDU is an elementary discourse unit or a simple sentence/clause) with a medicinal-property/usage-method concept; how to determine the usage-method boundary; and how to determine the HerbalMedicinalProperty-UsageMethod relation between the two related sets. We propose using N-Word-Co on the verb phrase with the medicinal-property/usage-method concept to solve the first and second problems where the N-Word-Co size is determined by the learning of maximum entropy, support vector machine, and naïve Bayes. We also apply naïve Bayes to solve the third problem of determining the HerbalMedicinalProperty-UsageMethod relation with N-Word-Co elements as features. The research results can provide high precision in the HerbalMedicinalProperty-UsageMethod relation extraction.

Development for a Simple Client-based Distributed Web Caching System

  • Park, Jong-Ho;Chong, Kil-To
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2131-2136
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    • 2003
  • Since the number of user-requests increases dramatically on the Internet, the servers and networks can be swamped unexpectedly without any prior notice. Therefore, the end-users are waiting or refused for the responses of the contents from the originating servers. To solve this problem, it has been considered that a distributed web caching system efficiently utilizes structural elements of the network. Because a distributed web caching system uses the caches that are close to end-users on the network, it transmits the contents to users faster than the original network system. This paper proposes a simple client-based distributed web caching system(2HRCS) that client can directly perform object allocation and load balancing without an additional DNS for load balancing in CARP (Cache Array Routing Protocol) and GHS (Global Hosting System) that are the recent distributed web caching system protocol. The proposed system reduces the cost of setup and operation by removing DNS that needs to balance the load in the existing system. The system has clients with consistent hashing method, so it extends its environment to other distributed web caching system that has caches of different capacity. A distributed web caching system is composed and tested to evaluate the performance. As a result, it shows superior performance to consistent hashing system. Because this system can keep performance of the existing system and reduce costs, it has the advantage of constructing medium or small scale CDN (Contents Delivery Network).

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Prototype of Crops Information System based on Ontology and WebGIS (Ontology와 WebGIS 기반 프로토타입 농작물 작황 정보시스템 구축)

  • Lee, Hong-Ro;Baek, Jeong-Hyun;Baek, Jeong-Ho
    • Journal of the Korean Association of Geographic Information Studies
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    • v.11 no.3
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    • pp.43-51
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    • 2008
  • In this paper, we present WebGIS techniques that can acquire more information from users who offered information and location of region's crops. So that it can be search the information based on Ontology defining Metadata for understand and control more accurately. And this paper shows how to implement about prototype of crops information system for obtaining information of location. Our object is to offer results Service form search, to analyze question of user and to show the exact geographic information about question of user. So this paper can be provide convenience to users that can be show Semantic WebGIS system.

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Comparison of Design and Implementation for Distributed Active Objects based on RMI and CORBA environment (RMI와 CORBA 환경하의 분산 액티브 객체의 설계 및 구현에 대한 비교 분석)

  • Lee, Do-Hak;Kim, Shik;Hyun, Mu-Yong
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.11
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    • pp.2721-2731
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    • 1997
  • Distributed programming can be greatly simplified by language support for distributed communication. Many web-browsers now offer some form of active objects and the number and types of them are growing daily in interesting and innovative ways. Java applets are well known as one kind of active object related to web-browser. This paper focuses in distributed active objects which is one kind of active objects that can communicate with other active objects located in different machines across the Internet. Java RMI and CORBA IDL are two major programming environments for distributed active objects which are non compatible with each other. To make discussion concrete, we introduce a single application as implemented on two environments : the HORM, adopting RMI mechanism, and the OrbixWeb2.0.1, adopting CORBA specification, respectively. Binding, inheritance, polymorphism, object passing and callbacks across the machine boundary in distributed programming environments are issued. The results show that some differences in the implementation of distributed active objects can have a significant impact on how distributed applications are structured. The comparison between two implementations on the programming environments will be the basis for building the translation system between HORB to OrbixWeb and vice versa.

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A technique of collision detection between virtual objects and real objects for increasing immersion of Augmented Reality system (증강현실 시스템에서 몰입감 증대를 위한 가상 및 실물 객체간의 충돌 처리 기법 개발)

  • Cho, In-Kyeong;Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.521-527
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    • 2009
  • This paper suggests a collision techniques for a higher reality in augmented reality by processing collision between a real object obtained through video frame input and a marker-based virtual object or a virtual object from Opengl. Augmented reality system is providing the visual information containing a virtual object added to the real environment and interactive interface between objects and between user and objects becomes a more concerning interest. But the collision problem is essential to the interactive interface and has to be solved first. Therefore, the proposed system suggests a solution for it to increase the realism and the immersion by validating the collision among a marker-based object, a virtual object from Opengl, and a real object obtained through web camera, that is, video frame.

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