• Title/Summary/Keyword: Object-oriented Learning

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Development of Class-Based Learning Applet on Numbers and Number Operations (수와 연산 학습을 위한 클래스기반 학습 애플릿 개발)

  • Kim, Min-Jeong;Kim, Kap-Su;Min, Mee-Kyung
    • Journal of Digital Contents Society
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    • v.8 no.2
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    • pp.235-243
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    • 2007
  • Students develop mathematical concepts through concrete operations in the area of mathematics. However, most of the learning contents provided on the web are not interactive and limit interactions with learners. To overcome the limitations, there have been needs to develop learning contents to support active interactions with students according to their cognitive levels. In this study, the curriculum of numbers and number operations in elementary mathematics was analyzed. Based on the object-oriented design principle, "Number Classes" on numbers and number operations were designed and implemented. A class-based learning applet was developed with theses "Number Classes". It was developed in small unit programs based on learning themes of mathematics in elementary schools. With this learning applet, the active explorations through easy operations will help students to learn concepts and principles of numbers and number operations. It will strengthen active interactions of students with computer.

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Prediction & Assessment of Change Prone Classes Using Statistical & Machine Learning Techniques

  • Malhotra, Ruchika;Jangra, Ravi
    • Journal of Information Processing Systems
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    • v.13 no.4
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    • pp.778-804
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    • 2017
  • Software today has become an inseparable part of our life. In order to achieve the ever demanding needs of customers, it has to rapidly evolve and include a number of changes. In this paper, our aim is to study the relationship of object oriented metrics with change proneness attribute of a class. Prediction models based on this study can help us in identifying change prone classes of a software. We can then focus our efforts on these change prone classes during testing to yield a better quality software. Previously, researchers have used statistical methods for predicting change prone classes. But machine learning methods are rarely used for identification of change prone classes. In our study, we evaluate and compare the performances of ten machine learning methods with the statistical method. This evaluation is based on two open source software systems developed in Java language. We also validated the developed prediction models using other software data set in the same domain (3D modelling). The performance of the predicted models was evaluated using receiver operating characteristic analysis. The results indicate that the machine learning methods are at par with the statistical method for prediction of change prone classes. Another analysis showed that the models constructed for a software can also be used to predict change prone nature of classes of another software in the same domain. This study would help developers in performing effective regression testing at low cost and effort. It will also help the developers to design an effective model that results in less change prone classes, hence better maintenance.

Recent Technologies for the Acquisition and Processing of 3D Images Based on Deep Learning (딥러닝기반 입체 영상의 획득 및 처리 기술 동향)

  • Yoon, M.S.
    • Electronics and Telecommunications Trends
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    • v.35 no.5
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    • pp.112-122
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    • 2020
  • In 3D computer graphics, a depth map is an image that provides information related to the distance from the viewpoint to the subject's surface. Stereo sensors, depth cameras, and imaging systems using an active illumination system and a time-resolved detector can perform accurate depth measurements with their own light sources. The 3D image information obtained through the depth map is useful in 3D modeling, autonomous vehicle navigation, object recognition and remote gesture detection, resolution-enhanced medical images, aviation and defense technology, and robotics. In addition, the depth map information is important data used for extracting and restoring multi-view images, and extracting phase information required for digital hologram synthesis. This study is oriented toward a recent research trend in deep learning-based 3D data analysis methods and depth map information extraction technology using a convolutional neural network. Further, the study focuses on 3D image processing technology related to digital hologram and multi-view image extraction/reconstruction, which are becoming more popular as the computing power of hardware rapidly increases.

Design of the Adaptable Turtle World (적응형 거북 세계의 설계)

  • Kim, Seong Baeg;Kim, Cheolmin;Lee, Junghoon
    • The Journal of Korean Association of Computer Education
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    • v.3 no.2
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    • pp.95-106
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    • 2000
  • Educational programming languages help learners to easily understand and use computer system itself. They also enhance the reasoning power and the contemplative faculty of learners. However, in spite of the importance of educational programming languages in education, there has not been much research and development on them compared with general purpose programming languages. In this paper, we propose and examine a new educational programming environment TWo (Turtle World) which is designed for learners to utilize the recent information technologies. Aimed at being used as a learning and working tool for multimedia programming and processing, TWo is a web-based reflective object-oriented Hangul programming environment which provides each learner with the learning environment according to his intellectual ability to learn.

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UML-ITS Usability Evaluation of Intelligent Tutoring System

  • Sehrish Abrejo;Amber Baig;Mutee U Rahman;Adnan Asghar Ali
    • International Journal of Computer Science & Network Security
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    • v.23 no.3
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    • pp.123-129
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    • 2023
  • The most effective tutoring method is one-on-one, face-to-face in-person human tutoring. However, due to the limited availability of human tutors, computer-based alternatives have been developed. These software based alternatives are called Intelligent Tutoring Systems (ITS) which are used to tutor students in different domains. Although ITS performance is inferior to that of human teachers, the field is growing and has recently become very popular. User interfaces play key role in usability perspective of ITS. Even though ITS research has advanced, the majority of the work has concentrated on learning sciences while mostly disregarding user interfaces. Because of this, the present ITS includes effective learning modules but a less effective interface design. Usability is one approach to gauge a software's performance, while "ease of use" is one way to assess a software's quality. This paper measures the usability effectiveness of an ITS which is designed to teach Object-Oriented (OO) analysis and design concepts using Unified Modeling Language (UML). Computer Supported Usability Questionnaire (CSUQ) survey was conducted for usability evaluation of UML-ITS. According to participants' responses to the system's usability survey, all responses lie between 1 to 3 scale points which indicate that the participants were satisfied and comfortable with most of the system's interface features.

A Study on Instruction of Data Structure Learning using Object-Oriented Method in Elementary School (객체지향기법을 적용한 초등 자료구조 학습의 지도 연구)

  • Lee, Yon-Jeong;Lee, Chul-Hwan;Han, Sun-Gwan
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.189-196
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    • 2004
  • 정보 교육과정 모형은 컴퓨터를 사용하는 방법을 교육하는 것이 아니라, 학습자의 체계적이고 구조화된 사고력 함양을 위한 방향으로 연구되어야 한다. 컴퓨터를 통해 실생활을 모델링하고, 모델링한 결과를 통한 추상화는 인간은 사고의 폭을 넓혀 나갈 수 있다. 이러한 과정을 통하여, 학생들은 실생활에 적용되는 사물들을 이해할 수 있으며, 또한 이를 통해 프로그래밍 과정을 하고, 이를 변형시키는 사고력을 얻게 될 것이다. 따라서 본 논문은 정보교육을 위한 교육과정 설계는 지식의 획득을 위한 인식 모형이나 컴퓨터 활용능력함양을 위한 프로그래밍 모형과는 구별되는 정보교육과정의 특성에 맞는 교육과정 모형의 개발을 제안하였다. 객체지향 설계를 통하여 객체 및 클래스와 상속성 개념에 기반한 정보교육과정을 구성하여 사고의 추상화와 확장성 및 재사용성을 높이는 방안으로 초등학생 자료구조 교육과정을 제시하였다.

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Development of a Web-Based Virtual Laboratory System for Chemical Processes Using an Object-Oriented Technology (객체지향 기술을 이용한 화학공정의 웹기반 가상실험 시스템 개발)

  • Lee, Kyung-Yong;Sin, Dong-Il;Lee, Euy-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.5
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    • pp.413-417
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    • 2002
  • The Internet technology has been recognized not only as a tool far communication in the 21st century but also as an environment for enabling changes in the paradigm of teaching and learning. This paper describes a web-based system development for chemical engineering education. Simulation and visualization of dynamic systems in the environment of a standard web-browser is made possible by extending its capabilities. ActiveX control is used to simulate the system tool far online representation of Virtual Lab. System that is developed using visual basic. The courseware is classified into tutorial, exercises, and virtual experiments.

An Investigation on Semantic Web-based Business Support: Ontology development and inference framework for the course recommendation

  • Kim, Jin-S.
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.4
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    • pp.554-561
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    • 2010
  • As a fundamental knowledge source in a global learning environment, it is feasible to apply the relational database management systems (RDBMS), object-oriented database management systems (OODBMS), and other traditional DBMS. However, the traditional DBMSs are not feasible in semantic knowledge/ontology representation and inference. One of the reasonable ways to overcome the limitations is the semantic web-based business support framework. Especially, in this study, we focused on the development of semantic web ontology and natural language (NL)-based inference framework. To validate the efficiency of the proposed framework, we considered a reasonable scenario for course recommendation in a university.

An Analysis of Object-Oriented Programming Concept Understanding for Learners Depending on Customizing Learning Models (맞춤형 학습 유형에 따른 학습자들의 객체지향 프로그래밍 개념 이해도 분석)

  • Ahn, You-Jung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.261-263
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    • 2010
  • 컴퓨터 프로그래밍 학습은 학습자들의 학습 수준 및 능력에 따라 맞춤형 학습으로 진행될 때 효과가 크다. 본 연구에서는 다양한 유형의 수준별 맞춤형 프로그래밍 학습팀에 소속된 학습자들이 객체지향 프로그래밍의 개념을 처음 배울 때, 맞춤형 학습 유형에 따라 학습내용에 대해 어느 정도의 이해도를 갖게 되었는지를 테스트를 통해 분석한다. 이를 통하여 객체지향 프로그래밍의 개념 이해를 높일 수 있는 맞춤형 학습 유형과 학습자 그룹을 찾는데 목표을 두고 있다.

A Study on Information Science Curriculum of Productivity Tools to Increase Ability for Problem Solving in Elementary and Middle School (문제해결력 향상을 위한 초.중학교 정보교과의 생산성 도구에 대한 교육과정 구성 연구)

  • Ahn, Seonghun
    • Journal of The Korean Association of Information Education
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    • v.18 no.2
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    • pp.235-242
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    • 2014
  • Many famous institutes or associations select ICT ability by major ability to need in 21C's information-oriented society. Korea Association of Information Education have studied a new curriculum and suggest a new plan that content of information education classify by 'computer system', 'SW production' and 'fusion activity'. Therefore we study on productivity tools of elementary and middle school. In this paper we firstly suggest object to achieve on productivity tools of elementary and middle school. Next we suggest teaching learning method and evaluation method on productivity tools. we expect that the object to achieve on productivity tools we suggest will contribute to develop the curriculum of ICT subject.