• Title/Summary/Keyword: Object-Oriented design

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System Design for Producing of Object-oriented Continuous Digital Map (객체형 연속수치지도 제작을 위한 시스템 설계)

  • Heo, Min;Park, Joung-Hyun;Yoon, Jong-Seong;Park, Myong-Jin
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2009.04a
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    • pp.75-78
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    • 2009
  • As a digital map is tile based of 2D, it is difficult to be satisfied with accuracy and up-to-date. In this study, we analyzed requirements of an object-oriented continuous digital map and designed the system. The digital map is 3D continuous object and has the accuracy and up-to-date, and designs with management system, transfer system, change information management system, frequent updating system and, same time updating system.

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Time Service Guranteeing in Real-Time Distributed Simulation Object Oriented Programming

  • Kim, Hee-Chul;Kim, Gwang-Jun;Kim, Moon-Hwan;Ra, Sang-Dong;Bae, Chul-Soo
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1843-1846
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    • 2002
  • The object-oriented(OO) distributed real- time(RT) programming movement started in 1990’s and is growing rapidly at this turn of the century Distributed real-time simulation is a field in its infancy but it is bounded to receive steadily growing recognition for its importance and wide applicability. The scheme is called the distributed time-triggered simulation scheme which is conceptually simple and easy to use but widely applicable. A new generation object oriented(00) RT programming scheme is called the time-triggered message triggered object(TMO) programming scheme and it is used to make specific illustrations of the issues. The TMO structuring scheme is a general-style components structuring scheme and supports design of all types of component including hard real time 1 objects and non real time objects within one general structure.

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A Study on the Object Group Design and Implementation in Distributed Computing (분산 컴퓨팅 환경에서 객체 그룹 설계 및 구현에 관한 연구)

  • Song, Gi-Beom;Lee, Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.1
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    • pp.133-139
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    • 2002
  • For efficiently providing distributed services, distributed computing environments are specified the requirements of various services and distributed object platforms applied an object-oriented technology by TINA Consortium and OMG CORBA. Because applications are becoming large and distributing, their servicing and managing interfaces among objects are being complicated. In order to solve these defects, it is necessary to suggest a new object grouping model and specify object service/management requirements can be introduced under the object groups.

Process Design and Case Study for Efficient Function Point Measurement Based on Object Oriented (객체지향 기반 효율적인 기능점수 측정 프로세스 설계 및 사례연구)

  • Kim, Dong-Sun;Yoon, Hee-Byung
    • The KIPS Transactions:PartD
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    • v.15D no.3
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    • pp.375-386
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    • 2008
  • Recently, development paradigm of information system is turning into object oriented and component based, and this methodology is leading the software industry. To acclimatize aptly to this trend, users demand the assessment of software expenses to change with the appropriate model of computing costs of the environment, and some people are actually studying the concept of Object Oriented Function Point and UCP method. Especially, Object Oriented Function Point Measurement Process has good points in overcoming the bound of LOC and the existing the Function Point Measurement Process because Object Oriented Function Point Measurement Process is applicable to the early stage of development project mainly with the used cases, and valid to the life long period as the each stage of software products develops, and always understandable to communicate with users by the UML mark rules. Accordingly, this research is to measure Functional Point at ROFP and AOFP in accordance with the development project of information system by the national defense CBD methodology procedures and UML Interrelation Analysis that are recently and widely used in the developmental environment of object oriented information system. Furthermore, this study suggests the measurement method to obtain Functional Point, and identifies service function and object/class function in the correlation analysis of use case and class based on the products and UML modeling via traditional FPA model and object oriented FPA model. Above all, this study is to demonstrate the improvement of traditional Function Point Measurement Process, IFPUG-CPM and software cost basis, and reveal Function Point Measurement Process, which is appropriate to the development of object oriented information system, and suggest the evaluation results of the compatibility through case studies.

Development Element Object and Implementation using MPC Data Model (수리시설물의 기본객체 추출과 MPC모델을 이용한 객체 구현)

  • 윤성수;이정재
    • Magazine of the Korean Society of Agricultural Engineers
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    • v.44 no.1
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    • pp.57-68
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    • 2002
  • In the irrigation facilities, the irrigation system is connected systematically, and thus, it agrees to the object-oriented concept. Since it is necessary to go through comparative evaluations and to devise several alternatives plans in designing the irrigation system, it will be very efficient to use the objects that contain the design data. In this study, the object-oriented methodology has been proposed to define the objects, which will be used in the design system of irrigation facility. Furthermore, as for the essential elements of the objects, concept of element objects is formulated. By employing this concept, appropriate element objects have been derided for the irrigation facility. Necessary data model for realization of the objects is examined and selected. And then, required elements for applying the selected data model to the irrigation facility will be proposed

Design of a Change Management Framework for Group Collaborative Systems (그룹협동 시스템을 위한 변화관리 모형의 설계)

  • 허순영
    • Journal of the Korean Operations Research and Management Science Society
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    • v.20 no.3
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    • pp.1-16
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    • 1995
  • Group collaborative systems are recently emerging to support a group of users engaged in common tasks such as group decision making, engineering design, group scheduling, or collaborative writing. This paper provides an change management framework for the group collaborative system to facilitate managing dependency relationship between shared objects and dependent user views, and coordinating change and propagation activities between the two in distributed computing environments. Specifically, the framework adopts an object-oriented database paradigm and presents several object constructs capturing dependency management and change notification mechanisms. First, it introduces change management mechanisms with transient shared objects and secondly, it extends them into presistent object computing environment by integrating transaction management mechanisms and change notification mechanisms. A prototype change management framework is developed on a commercial object-oriented database management system.

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Design of Conventional and Tandem AGV Systems in Object-Oriented Simulation Modeling Environment

  • Kim, Kyung-Sup;King, Russell-E.
    • IE interfaces
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    • v.8 no.2
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    • pp.135-150
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    • 1995
  • An object-oriented simulation modeling environment, AgvTalk, is presented to provide flexible modeling capabilities for simulation of many alternative AGV systems. The hierarchical features and modularity of AgvTalk create possibilities for the extension and reuse of simulation object components. Also, detailed behavior of each object in the AGV system can be modeled easily and exactly in AgvTalk because there are no limiting modeling constructs. The modeling capabilities of AgvTalk is demonstrated by designing and simulating a conceptually different configuration of AGV systems, known as, the tandem configuration. Between the tandem and conventional AGV systems, the characteristics and design methodology in AgvTalk are described. Also, simulations between two systems are compared with AgvTalk in the job shop environment.

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Pedagogical Issues of Performance Oriented Digital Design - Focused on Kinetic Facade Design - (성능지향적 디지털 설계의 교육방법론 연구 - 키네틱 파사드 설계과정을 중심으로 -)

  • Jang, Do-Jin;Kim, Sung-Ah
    • Journal of KIBIM
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    • v.5 no.1
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    • pp.35-43
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    • 2015
  • Existing pedagogical issues of digital design including BIM have been focused not on potential of Digital Design but on skills of BIM or digital modeling tool. Kinetic facade can move or change material state to react surrounding environment conditions. It is a suitable design object for teaching principle of Performance Oriented Digital Design. Variables of movements affect multi-criteria of performances of kinetic facade, so different design approach from fixed facade design should be explored. Kinetic facade design process is proposed to study pedagogical issues of Performance Oriented Digital Design in this paper. Through Kinetic facade design process, students can understand conditions, variables, and performances of digital design.

Real-Time Communication using TMO(Time-Triggered and Message-Triggered Object) in Distributed Computing Systems

  • Kim, Gwang-Jun;Kim, Chun-Suk;Kim, Yong-Gin;Yoon, Chan-Ho;Kim, Moon-Hwan
    • Journal of information and communication convergence engineering
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    • v.1 no.1
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    • pp.12-22
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    • 2003
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO (Time-triggered Message-triggered Object) structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems

Development of an Object-Oriented Initial Hull Structural Design System (객체 지향 초기 선체 구조 설계 시스템 개발)

  • Roh M.-I.;Lee K.-Y.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.4
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    • pp.244-253
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    • 2005
  • In the initial ship design stage of shipyards, the hull form design, the basic design (compartment modeling and ship calculation), and the hull structural design are being performed by different systems. Thus, the problem on interfaces between these systems occurs. To solve this, we developed the hull form design system 'EzHULL' and the compartment modeling and ship calculation system 'EzCOM-PART' for developing finally an integrated ship design system. And, in this study, we present an object-oriented hull structural design .system 'EzSTRUCT', which is developed recently. A structural design in an initial design stage can be frequently changed, because the design is not firmly determined yet. Therefore, designers perform the simplified structural modeling with bigger structural parts (or objects) such as deck, longitudinal bulkhead, etc. in the initial design stage, and the detailed structural modeling with smaller structural parts such as plate, seam, slot, etc. in the detailed design stage. However, the existing hull structural CAD system used in a shipyard is not efficient in generating a 3D CAD model in the initial design stage, because it has difficulty in handling frequent changes in design. Therefore, designers initially draw 2D drawings in the initial design stage, and generate the 3D CAD model from these 2D drawings in the detailed design and production design stages. In this study, the hull structural design system, which can efficiently generate a 3D CAD model through rapid modeling at an initial design stage, was developed in this study To evaluate the applicability of the developed system, we applied it to hull structural modeling of various ships such as a VLCC, a bulk carrier, etc. As a result, it could efficiently generate a 3D CAD model of a hull structure.