• Title/Summary/Keyword: Object Oriented Relationship

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A Multimedia Query Language for Object-Oriented Multimedia Databases (객체 지향 멀티미디어 데이타베이스를 위한 멀티미디어 질의어)

  • 노윤묵;이석호;김규철
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.32B no.5
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    • pp.671-682
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    • 1995
  • In this paper, we propose a multimedia query language MQL which defines and manipulates multimedia data as integration of monomedia data in time and space. The MQL is designed for a multimedia data model, called the object-relationship model, and based on the multimedia object calculus which formally describes operations on multimedia data. The SQL- like syntax for class definition and object manipulation, such as retrieval, insert, update, and delete, is defined. We show how the MQL can represent the user queries using composite temporal-spatial class structures and various relationships, such as equivalence and sequence.

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Design of a Change Management Framework for Group Collaborative Systems (그룹협동 시스템을 위한 변화관리 모형의 설계)

  • 허순영
    • Journal of the Korean Operations Research and Management Science Society
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    • v.20 no.3
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    • pp.1-16
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    • 1995
  • Group collaborative systems are recently emerging to support a group of users engaged in common tasks such as group decision making, engineering design, group scheduling, or collaborative writing. This paper provides an change management framework for the group collaborative system to facilitate managing dependency relationship between shared objects and dependent user views, and coordinating change and propagation activities between the two in distributed computing environments. Specifically, the framework adopts an object-oriented database paradigm and presents several object constructs capturing dependency management and change notification mechanisms. First, it introduces change management mechanisms with transient shared objects and secondly, it extends them into presistent object computing environment by integrating transaction management mechanisms and change notification mechanisms. A prototype change management framework is developed on a commercial object-oriented database management system.

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The Complexity of Object-Oriented Systems by Analyzing the Class Diagram of UML (UML 클래스 다이어그램 분석에 의한 객체지향 시스템의 복잡도 연구)

  • Chung, Hong;Kim, Tae-Sik
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.6
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    • pp.780-787
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    • 2005
  • Many researches and validations for the complexity metrics of the object-oriented systems have been studied. Most of them are aimed for the measurement of the partial aspects of the systems, for example, the coupling between objects, the complexity of inheritance structures, the cohesion of methods, and so on. But the software practitioners want to measure the complexity of overall system, not partial. We studied the complexity of the overall structures of object-oriented systems by analyzing the class diagram of UML. The class diagram is composed of classes and their relations. There are three kinds of relations, association, generalization, and aggregation, which are making the structure of object-oriented systems to be difficult to understand. We proposed a heuristic metric to measure the complexity of object-oriented systems by putting together the three kinds of the relations. Tn analyze the complexity of the structure of a object-oriented system for the maintainability of the system, we measured the degree of understandability of it, the reverse engineering time to draw a class diagram from the source codes, and the number of errors in the diagram. The results of this experiment shows that our proposed metric has a considerable relationship with the complexity of object-oriented systems. The metric will be helpful to the software developers for their designing tasks by evaluating the complexity of the structures of object-oriented systems and redesigning tasks , of them for the future maintainability.

A Formal Approach for the Reorganization of Class Hierarchies for the Extension of Object Oriented Applications (객체지향 어플리케이션의 확장을 위한 클래스 계층 구조의 재구성에 대한 정형기법)

  • Hwang, Suk-Hyung;Kim, Dae-Won;Yang, Hae-Sool
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.3
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    • pp.589-602
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    • 1999
  • There are some advantages of developing applications based on the object oriented concepts. One os them is that it is possible to reuse the existing designs and products. This paper provides a formal method for the reorganization of class hierarchies for the object extension in the object oriented design phase. In this paper, we introduce classes, and edges to represent the inheritance and aggregation relationship between classes. Based on the graph, we define an order relation(called the object extension) between class hierarchy graphs. And also we present a set of five basic transformations preserving the object extension relation. The set is proven to be correct and complete. The results of this paper help form a theoretical basis for the extension and reorganization object-oriented application systems.

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Change Impact Analysis for Object-Oriented softwares in the distributed environment (분산 객체지향 소프트웨어를 위한 수정 영향 분석)

  • Kim, Kyung-Hee;Park, Jai-Nyun;Yoon, Yong-Ik
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.5
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    • pp.1280-1290
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    • 1999
  • Applying the change impact analysis to the distributed environment is not straightforward since it is based on the centralized system environment. In this paper, we investigate the change impact analysis of object-oriented shoftwares in the distributed environment. We first, categories the types of changes common in object-oriented software into three sets: data, method, and class level changes. We, then, analyze the impact of each set of changes and represent it in the form of a DPDG. A DPDG is a graph showing relationship of object oriented softwares - with data elements. classes, design documents, servers - in the distributed environment. DPDG searches element of software to retest when the software is changed. Thus, DPDG saves effort of software to retest. In this paper, We propose the table of firewall for retest elements that be discovered by DPDG and implement the table of firewall. The table of firewall is used VIST that we design a software testing tool. The VIST utilizes the minimized firewall, then saves efforts and costs of retesting for distributed object-oriented software.

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Pattern Analysis for Safety Evaluation System of Groundwater Well Based on Object Oriented Spatial Model (객체지향 공간 모델에 기반한 지하수 관정 안전도 평가 시스템을 위한 유형적 분석)

  • Lee, Jae-Bong;Kwak, Hoon-Sung
    • The KIPS Transactions:PartD
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    • v.11D no.4
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    • pp.893-900
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    • 2004
  • This paper is to define the method that develops the software In proper to application areas of Geographic Information Systems and design patterns according to functions and roles that implement the system for safety evaluation of the groundwater well based on an object oriented spatial model. In order to design the user interface of the groundwater well, this paper proposes the framework that should classify only requisite components adaptable to various application areas. By specifying De pattern appropriate to the application domain and designing the analysis pattern using the UML based on the object oriented methodology. this paper shah contribute to enhance the reuse of components that can develop and distribute a .large scale open system.

An Object Oriented Data Model of a Spatiotemporal Geographic-Object Based on Attribute Versioning (속성 버전화에 기반한 시공간 지리-객체의 객체 지향 데이터 모델)

  • Lee, Hong-Ro
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.6
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    • pp.1-17
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    • 2001
  • Nowadays, spatiotemporal data models deal with objects which can be potentially useful for wide range applications in order to describe complex objects with spatial and/or temporal facilities. However, the information needed by each application usually varies, specially in the geographic information which depends on the kind of time oriented views, as defined in the modeling phase of the spatiotemporal geographic data design. To be able to deal with such diverse needs, geographic information systems must offer features that manipulate geometric, space-dependent(i.e, thematic), and spatial relationship positions with multiple time oriented views. This paper addresses problems of the formal definition of relationships among spatiotemporal objects and their properties on geographic information systems. The geographical data are divided in two main classes : geo-objects and geo-fields, which describe discrete and continuous representations of the spatial reality. I study semantics and syntax about the temporal changes of attributes and the relationship roles on geo-objects and non-geo-objects, This result will contribute on the design of object oriented spatiotemporal data model which is distinguishied from the recent geographic information system of the homogeneously anchored spatial objects

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Spectator's Value Cognition and Expected-benefit Factors on Professional Baseball Sportstar (프로야구 스포츠스타에 대한 관람자의 가치인식과 추구혜택)

  • Lee, Jong-Young;Ko, Jung-Hee
    • 한국체육학회지인문사회과학편
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    • v.51 no.3
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    • pp.79-88
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    • 2012
  • The purpose of this study was to find spectator's value cognition and expected-benefit factors on professional baseball sportstar. Purposeful Sampling method was used to select among fan club leaders and people who had watched baseball games over ten years 8 informants who watched more than 4 times in 6 baseball games in 2011 Lotte Card Professional Baseball League. Data collection relies on focus group interviews and in-depth interviews. Text analysis was attempted to adopt the A-R-C needs theory proposed by Thomson(2006) for spectator's value cognition and the metaphors for consuming by Holt(1995) for expected-benefit factors. The research summary is as follow: Spectator's value cognition on professional baseball sportstar were an object of entertainment-oriented value, a major figure for social relationship-oriented and an object of identical. Spectator's expected-benefit factors on professional baseball sports tar were confirmation of values and heroic orientation. Meanwhile, spectator who had entertainment-oriented value cognition on professional baseball sportstar expect heroic orientation, who recognize professional baseball sportstar a major figure for social relationship-oriented and an object of identical pursue confirmation of values.

The Relationship of Object oriented Multimedia Program with of Children Creation (객체 지향 멀티미디어프로그램과 유아 창의성과의 관계성)

  • Kim Jun-Mo
    • Journal of the Korea Computer Industry Society
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    • v.7 no.1
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    • pp.1-6
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    • 2006
  • This paper has been designed extend object-orientid database model that introducted new class basing the Heurilistic Classfication model. In order to implement this model, we have introducted heurilistic class to Object-orinted multimedia program. And we compared copmparing group with treating group using Object-orinted multimedia program and study relationship of creation.

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The Object-Oriented Class Hierarchy Structure Design Method using the Rapid Prototyping Techniques (래피드 프로토토입핑 기법을 사용한 객체 지향 클래스 계층 구조 설계 방법)

  • Heo, Kwae-Bum;Choi, Young-Eun
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.1
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    • pp.86-96
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    • 1998
  • The class hierarchy structure in an object-oriented design model is effective to the software reusabilily and lhe design of complex syslem. This paper suggests lhe objecl-orienled class hierarchy structure design melhod using lhe rapid prololyping lechniques. In this method, relationship recognition and similarity are estimated by the new class classification in object modeling level. Then lhe estimation of aUribute and method in class is needed. Each design module such as class hierarchy struclure which is generaled wilh inleractive and repealed work consisls of reference relationship, inheritance relationship and composite relationship. These information are slored in lhe table to maintenance lhe program and implementation, the class relationship is represented with graph and the node class is iconized. This method is effective in reslructuring of class hierarchy are reusing of design information, because of addition of new class and deletion with ease. The efficiency of syslem analysis, design and implementation is enhanced by converting into prololype system and real system.

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