• 제목/요약/키워드: Object Movement

검색결과 605건 처리시간 0.033초

생활도로에서의 충돌사고 예방을 위한 객체 충돌 감지 알고리즘 개발 (Development of an Object Collision Detection Algorithm for Prevention of Collision Accidents on Living Roads)

  • 서명국;신희영;정황훈;채준성
    • 드라이브 ㆍ 컨트롤
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    • 제19권3호
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    • pp.23-31
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    • 2022
  • Traffic safety issues have recently been seriously magnified, due to child deaths in apartment complexes and parking lots. Accordingly, traffic safety technologies are being developed to recognize dangerous situations on living roads and to provide warning services. In this study, a collision detection algorithm was developed to prevent collision accidents between moving objects, by using object type and location information provided from CCTV monitoring devices. To determine the exact collision between moving objects, an object movement model was developed to predict the range of movement by considering the moving characteristics of the object, and a collision detection algorithm was developed to efficiently analyze the presence and location of the collision. The developed object movement model as well as the collision detection algorithm were simulated, in a virtual space of an actual living road to verify performance and derive supplementary matters.

Direct construction of a four-dimensional mesh model from a three-dimensional object with continuous rigid body movement

  • Otomo, Ikuru;Onosato, Masahiko;Tanaka, Fumiki
    • Journal of Computational Design and Engineering
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    • 제1권2호
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    • pp.96-102
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    • 2014
  • In the field of design and manufacturing, there are many problems with managing dynamic states of three-dimensional (3D) objects. In order to solve these problems, the four-dimensional (4D) mesh model and its modeling system have been proposed. The 4D mesh model is defined as a 4D object model that is bounded by tetrahedral cells, and can represent spatio-temporal changes of a 3D object continuously. The 4D mesh model helps to solve dynamic problems of 3D models as geometric problems. However, the construction of the 4D mesh model is limited on the time-series 3D voxel data based method. This method is memory-hogging and requires much computing time. In this research, we propose a new method of constructing the 4D mesh model that derives from the 3D mesh model with continuous rigid body movement. This method is realized by making a swept shape of a 3D mesh model in the fourth dimension and its tetrahedralization. Here, the rigid body movement is a screwed movement, which is a combination of translational and rotational movement.

능동적 블록정합기법을 이용한 객체의 움직임 검출에 관한 연구 (A Study on Motion Detection of Object Using Active Block Matching Algorithm)

  • 이창수;박미옥;이경석
    • 한국통신학회논문지
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    • 제31권4C호
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    • pp.407-416
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    • 2006
  • 카메라를 통한 객체의 움직임 검출은 불필요한 잡음이나 조명의 변화에 따라 정확한 움직임을 검출하는 것은 어렵다. 또한 객체의 유입 후 일정시간 동안 움직임이 없을 경우에는 배경으로 인식될 수도 있다. 따라서 실시간으로 입력되는 영상에서 정확한 객체를 추출하고 움직임을 검출할 수 있는 알고리즘이 필요하다. 본 논문에서는 객체의 정확한 움직임을 검출하기 위한 방법은 시간에 따라 변화하는 배경영상의 일부를 교체하고, 객체가 유입된 시점에서 객체의 영역을 추출하기 위하여 그물형 픽셀검사를 통하여 객체의 윤곽점을 추출한다. 추출된 윤곽점은 객체의 사각영역인 최소블록의 생성과 객체의 움직임을 빠르게 검출하기 위한 가변 탐색블록을 생성하여 정확한 객체의 움직임을 검출한다. 설계하고 구현한 시스템은 실험을 통한 성능평가에서 95% 이상의 높은 정확도를 보였다.

Effect of mathematics education program in linked to outdoor movement activities on the object manipulation abilities of young children

  • Park, Ji-Hee
    • International Journal of Advanced Culture Technology
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    • 제8권3호
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    • pp.166-171
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    • 2020
  • The purpose of this study to discover what effect the mathematics education program linked to outdoor movement activities have on the ability to manipulate objects. The subject of study was a kindergarten class. The experimental and comparative groups consisted of 20 people each. In order to verify the effect of applying the early childhood mathematics education program in connection with outdoor movement activities, a total of 15 weeks of program was conducted for young children. As a result of conducting this study, it was found that a mathematics education program linked to outdoor movement activities improves the ability to manipulate objects. The discussion based on the results of this study is as follows. First, we suggest to specific activities that can be performed in an outdoor environment should be developed and applied to the field of early childhood education. Second, we suggest that It is necessary to program various subjects that link to outdoor movement activities. Third, we suggest what various measures are needed to improve the young children's ability to manipulate objects.

칼만 필터와 가변적 탐색 윈도우 기법을 적용한 강인한 이동 물체 추적 알고리즘 (Robust Tracking Algorithm for Moving Object using Kalman Filter and Variable Search Window Technique)

  • 김영군;현병용;조영완;서기성
    • 제어로봇시스템학회논문지
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    • 제18권7호
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    • pp.673-679
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    • 2012
  • This paper introduces robust tracking algorithm for fast and erratic moving object. CAMSHIFT algorithm has less computation and efficient performance for object tracking. However, the method fails to track a object if it moves out of search window by fast velocity and/or large movement. The size of the search window in CAMSHIFT algorithm should be selected manually also. To solve these problems, we propose an efficient prediction technique for fast movement of object using Kalman Filter with automatic initial setting and variable configuration technique for search window. The proposed method is compared to the traditional CAMSHIFT algorithm for searching and tracking performance of objects on test image frames.

소형 이동 로봇의 사람 추적 성능 개선을 위한 휠 오도메트리 기반 실시간 보정에 관한 연구 (Real-Time Correction Based on wheel Odometry to Improve Pedestrian Tracking Performance in Small Mobile Robot)

  • 박재훈;안민성;한재권
    • 로봇학회논문지
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    • 제17권2호
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    • pp.124-132
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    • 2022
  • With growth in intelligence of mobile robots, interaction with humans is emerging as a very important issue for mobile robots and the pedestrian tracking technique following the designated person is adopted in many cases in a way that interacts with humans. Among the existing multi-object tracking techniques for pedestrian tracking, Simple Online and Realtime Tracking (SORT) is suitable for small mobile robots that require real-time processing while having limited computational performance. However, SORT fails to reflect changes in object detection values caused by the movement of the mobile robot, resulting in poor tracking performance. In order to solve this performance degradation, this paper proposes a more stable pedestrian tracking algorithm by correcting object tracking errors caused by robot movement in real time using wheel odometry information of a mobile robot and dynamically managing the survival period of the tracker that tracks the object. In addition, the experimental results show that the proposed methodology using data collected from actual mobile robots maintains real-time and has improved tracking accuracy with resistance to the movement of the mobile robot.

Particle filter를 이용한 이동 물체 추적 알고리즘 (Mobile Object Tracking Algorithm Using Particle Filter)

  • 김세진;주영훈
    • 한국지능시스템학회논문지
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    • 제19권4호
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    • pp.586-591
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    • 2009
  • 본 논문에서는 Particle filter를 이용한 특징 벡터 기반 이동 물체 추적 알고리즘을 제안한다. 이를 위해, 첫 번째, RGB 칼라 모델을 이용하여 초기 이동 물체의 움직임 영역(blob)을 추출하고, KLT-알고리즘을 이용하여 입력 영상에 대한 특징 벡터를 구한다. 그 다음, 초기 추출된 이동 물체의 움직임 영역에 이 특징 벡터를 매칭시켜 1차 특징 벡터를 구한다. 두 번째로, RGB와 HSI 칼라모델을 이용하여 이동 물체의 움직임 영역을 추출하고, 앞서 구한 1차 특징 벡터에 Snake 알고리즘을 적용함으로써 새로운 특징 벡터를 구한다. 그 다음, 기 추출된 이동 물체의 움직임 영역에 이 새롭게 구한 특징 벡터를 매칭시켜 2차 특징 벡터를 구한다. 최종적으로, 2차 특징 벡터에 Particle filter를 적용함으로써 본 논문에서 제안한 이동물체를 추적하는 알고리즘을 완성한다. 마지막으로, 본 논문에서 제안한 알고리즘은 복잡하고 다양한 환경에서 실험을 통해 그 응용 가능성을 증명한다.

비물질적 오브제를 이용한 미디어아트의 움직임 제작방식에 관한 연구; 미디어아트 작품사례를 중심으로 (A Study on the Movement Production Method of Media-art with Immaterial Objects; Focusing on Media Art Practices)

  • 임상국;김치용
    • 한국멀티미디어학회논문지
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    • 제19권3호
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    • pp.673-679
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    • 2016
  • Study the movement was formed and developed through the history of the birth of film and animation. The techniques of the immaterial object movement of in the media art which accompany movement have different operational and symbolic aspects with a film or a traditional(existing) animation. Focused on the works of media artist and want to study the movement of media art production methods.

적응적 필터를 통한 깊이 터치에 대한 움직임 경로의 보정 방법 (Correction Method of Movement Path for Depth Touch by Adaptive Filter)

  • 이동석;권순각
    • 한국멀티미디어학회논문지
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    • 제19권10호
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    • pp.1767-1774
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    • 2016
  • In this paper, we propose the adaptation filtering for correcting the movement path of the recognized object by the depth information. When we recognize the object by the depth information, the path error should be occurred because of the noises in the depth information. The path error is corrected by appling the lowpass filtering, but the lowpass filtering is not efficient when the changes of the object's movement are rapid. In this paper, we apply the adaptation filtering that it gives weights adaptively as the difference between the predicted location and the measured location. To apply the adaptation filtering, we can see that the proposed method can correct accurately the path error of the radical change from simulation results.

Parallel Dense Merging Network with Dilated Convolutions for Semantic Segmentation of Sports Movement Scene

  • Huang, Dongya;Zhang, Li
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권11호
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    • pp.3493-3506
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    • 2022
  • In the field of scene segmentation, the precise segmentation of object boundaries in sports movement scene images is a great challenge. The geometric information and spatial information of the image are very important, but in many models, they are usually easy to be lost, which has a big influence on the performance of the model. To alleviate this problem, a parallel dense dilated convolution merging Network (termed PDDCM-Net) was proposed. The proposed PDDCMNet consists of a feature extractor, parallel dilated convolutions, and dense dilated convolutions merged with different dilation rates. We utilize different combinations of dilated convolutions that expand the receptive field of the model with fewer parameters than other advanced methods. Importantly, PDDCM-Net fuses both low-level and high-level information, in effect alleviating the problem of accurately segmenting the edge of the object and positioning the object position accurately. Experimental results validate that the proposed PDDCM-Net achieves a great improvement compared to several representative models on the COCO-Stuff data set.