• Title/Summary/Keyword: Object Manager

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An Object Manager Interface for Object-Oriented Query Processing (객체지향 질의처리를 위한 객체관리기 인터페이스)

  • Lee, Yon-Sik;Chon, Byoung-Sil;Ryu, Keun-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.1
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    • pp.1-11
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    • 1995
  • Object-oriented database systems represent the complex data model of real- world and manage the complex data. An object manager handles the manipulation and access of all objects in object-oriented database management systems. In this paper, we not only propose the design rules of an object manager interface(OMI) which is specified the calling function and the semantics of an object manager for object-oriented query processing, but also implement the OMI based on the rules. The OMI implemented supports the independently developing environment of query processing and object management modules, and can be applicable to various applications, and also provides the efficient access method to users.

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Object-Oriented Stereotactic Radiosurgery Planning System (객체 지향 개념을 이용한 뇌정위 방사선 수술 계획 시스템)

  • Park, S.H.;Suh, T.S.;Suh, D.Y.;Kang, W.S.;Ha, S.H.;Kim, I.H.;Park, C.I.
    • Proceedings of the KOSOMBE Conference
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    • v.1994 no.12
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    • pp.85-87
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    • 1994
  • In this paper, we present an object-oriented stereotactic radiosurgery planning system, which accepts medical images such as CT and angiography, transforms the coordinates to a reference frame coordinate, calculates dose distributions, and finally displays isodose curves over the images. The user finds an adequate one for radiosurgeries after performing computer simulations on different treatment parameter sets. The object-oriented design concept was fully applied to the system composed of seven manager objects of different classes: a patient information manager, a user-interface manager, a coordinate transformation manager, a blackboard manager, a dose calculation manager, an isodose curve display manager, and a report manager. All the user interactions are carried out through the use of mouse buttons. The performance of the system was verified by four physicians and two medical physicists, and now is being used in two clinical sites.

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Fuzzy-Based Object Manager for Multimedia Post-Office Box Construction (멀티미디어 사서함 구축을 위한 퍼지 기반의 객체 관리기)

  • Lee, Jong-Deuk;Jeong, Taek-Won
    • The KIPS Transactions:PartB
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    • v.8B no.5
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    • pp.501-506
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    • 2001
  • According to the current increase of the usefulness of information by Internet and Communication network, several methods are proposed in which multimedia information may be efficiently managed and serviced. This paper proposes FBOM(Fuzzy-Based Object Manager) using $\alpha$-cut in Object manager for Fuzzy-Based Multimedia Post-Office Box construction. The proposed system utilizes object discrimination, fuzzy filtering, and class generation structure in order to manage object using Fuzzy filtering. To know how well the proposed system are able to work, this paper have tested against the methods with 1000 items of multimedia information, and our system are compared with Random-key method and FBOM method.

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Interactive Authoring Tool for Mobile Augmented Reality Content

  • Jeon, Jiyoung;Hong, Min;Yi, Manhui;Chun, Jiyoon;Kim, Ji Sim;Choi, Yoo-Joo
    • Journal of Information Processing Systems
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    • v.12 no.4
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    • pp.612-630
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    • 2016
  • As mobile augmented reality technologies are spreading these days, many users want to produce augmented reality (AR) contents what they need by themselves. To keep pace with such needs, we have developed a mobile AR contents builder (hereafter referred to as MARB) that enables the user to easily connect a natural marker and a virtual object with various interaction events that are used to manipulate the virtual object in a mobile environment so that users can simply produce an AR content using natural photos and virtual objects that they select. MARB consists of five major modules-target manger, virtual object manager, AR accessory manager, AR content manager, and AR viewer. The target manager, virtual object manager and AR accessory manager register and manage natural target markers, various virtual objects and content accessories (such as various decorating images), respectively. The AR content manger defines a connection between a target and a virtual object with enabling various interactions for the desired functions such as translation/rotation/scaling of the virtual object, playing of a music, etc. AR viewer augments various virtual objects (such as 2D images, 3D models and video clips) on the pertinent target. MARB has been developed in a mobile application (app) format in order to create AR contents simply using mobile smart devices without switching to a PC environment for authoring the content. In this paper, we present the detail organizations and applications of MARB. It is expected that MARB will enable ordinary users to produce diverse mobile AR contents for various purposes with ease and contribute to expanding the mobile AR market based on spread of a variety of AR contents.

Object-Based Operating System (OBJECT에 의한 운영체제의 구성에 대한 연구)

  • 이창수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.8 no.1
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    • pp.23-29
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    • 1983
  • This paper describes object-based operating system to suppeor relability and abstract data type. For reliability, all objects should be accessed through access rights in capability, and the protection domain is provided for all program modules such that efficient domain switching can be achieved. For abstract data type, type manager is provided.

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A Methodology for Creating a Simulation Model for a Agent Based and Object-oriented Logistics Support System (군수지원시스템을 위한 에이전트 기반의 객체 지향 시뮬레이션 모델 아키텍처 설계 방법론)

  • Chung, Yong-H.;Hwam, Won-K.;Park, Sang-C.
    • Journal of the Korea Society for Simulation
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    • v.21 no.1
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    • pp.27-34
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    • 2012
  • Proposed in the paper is an agent based and object-oriented methodology to create a virtual logistics support system model. The proposed virtual logistics support system model consists of three types of objects: the logistics force agent model(static model), the military supplies transport manager model(function model), the military supplies state manager model(dynamic model). A logistic force agent model consists of two agent: main function agent and function agent. To improve the reusability and composability of a logistics force agent model, the function agent is designed to adapt to different logistics force agent configuration. A military supplies transport manager is agent that get information about supply route, make decisions based on decision variables, which are maintained by the military supplies state manager, and transport military supplies. A military supplies state manager is requested military supplies from logistics force agent, provide decision variables such as the capacity, order of priority. For the implementation of the proposed virtual logistics force agent model, this paper employs Discrete Event Systems Specification(DEVS) formalism.

Design and Implementation of Object Storage Engine for Large Multimedia Objects (대용량 멀티미디어 객체를 위한 객체저장엔진의 설계 및 구현)

  • Jin, Ki-Sung;Chang, Jae-Woo
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.4
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    • pp.376-388
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    • 2002
  • Recently, although there are strong requirements to manage multimedia data, there are a few researches on efficient storage and retrieval of multimedia data. In this paper, we design an object storage engine which can store and retrieve various multimedia objects efficiently. For this, we design an object manager for storing a variety of multimedia data and an inverted file manager for indexing unformatted text objects. In addition, we implement the objects storage engine which can support concurrency control and recovery schemes of DBMS by integrating the object manager and the inverted file manager with the SHORE low-level storage system. Finally, we develope a TIROS(Thesis Information Retrieval using Object Storage engine) system in order to verify the usefulness of our object storage engine.

The Design of an Efficient SNMP with Low Load of Network Traffic (저부하의 네트워크 트래픽을 갖는 효율적인 SNMP 설계)

  • Youn, Chun-Kyun;Lee, Chan-Min;Tak, Dong-Kil;Chung, Il-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.4B
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    • pp.361-368
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    • 2003
  • An SNMP manager requests a value in MIB of a designated object to an agent by management policy defined in the SNMP, and then the agent responds to this manager. So, it causes a lot of networks traffic between them, Specially, repetitious occurrence of sending-receiving information related to the same object is very inefficient when the trend analysis of traffic is performed. In this paper, an efficient SNMP is proposed to add new PDUs to the existing SNMP in order to accept time function. Utilizing this PDU, it minimizes unnecessary sending-receiving information and collects information on trend management appropriately. The implemented SNMP is tested for compatibility with the existing SNMP and decreases the amount of network traffic greatly.

Design of Object Manager for MPEG-4 Stream in the Wireless Multimedia Service Environment (무선 멀티미디어 서비스 환경에서 MPEG-4 스트림을 위한 객체 관리기의 설계)

  • 최숙영
    • Journal of Korea Society of Industrial Information Systems
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    • v.8 no.3
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    • pp.1-11
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    • 2003
  • MPEG-4 provides high compression rate and uses object-oriented method to describe components of its structure, which has currently risen as the core technique in multimedia service fields. Our research objective is to provide object manager to MPEG-4 system in order that effective multimedia service could be available by supporting powerful interaction and adapting to various networks and terminals. Through the object manger, priorities are given to objects of a scene tree and the objects having higher priorities are first rendered according to the terminal capability. It also manages synchronization and update of the scene tree and object informations caused by user interactions.

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Object Carousel Manager And Caching Strategy For Efficiency System In Data Broadcasting System (방송 환경에서 데이터 방송을 위한 오브젝트 캐러셀 매니저 및 효율적인 캐싱 기법 제안)

  • Kim, Se-Chang;Won, Jae-Hoon;Ko, Sang-Won;Jeon, Je-Min;Kim, Jung-Sun
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10d
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    • pp.462-466
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    • 2007
  • 본 논문에서는 데이터 방송 환경에서의 DSM-CC 관련 Object Carousel Manager를 구현하고, 성능향상을 위한 캐싱 기법을 제안한다. Object Carousel Manger 구현은 다음과 같은 순서로 이루어진다. 먼저, 방송스트림에서 해당 PID별로 얻어온 모듈을 캐시에 저장한 후, 모듈에서 BIOP 메세지 오브젝트별로 분석한 뒤 파싱 한다. 그런 후, 파싱된 BIOP 메시지 오브젝트를 해당 서비스 게이트웨이, 디렉터리. 파일로 변환해준다. 마지막으로, 변환된 파일시스템에서 해당하는 Xlet Application을 실행시켜 주게 된다. 시스템성능 향상을 위해서 제안하는 캐싱 기법은 다음과 같다. DII의 Caching Priority Descriptor를 이용하여, Object들을 포함하고 있는 각각의 모듈에 대해서 Version Number를 Checking하는 주기인 Transparency_level을 부여하고, Application 실행 시 보여 주는 화면 순서대로 필요한 모듈에 대해 우선순위를 부여하여, 캐시에 업데이트 시 이를 반영하여, 시스템 전체의 성능을 향상시킨다.

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