• 제목/요약/키워드: Object Generation

검색결과 748건 처리시간 0.025초

약한 밀도 층상류에서 발생하는 물체 후류의 잔류와 응집 와류의 형성 (Formation of Coherent Vortices in Late Wake Downstream of an Object in Weakly Stratified Fluid)

  • 이승수;김학선
    • 대한조선학회논문집
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    • 제48권5호
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    • pp.414-420
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    • 2011
  • Decades of studies of geophysical flow have unveiled that the flow downstream of obstacles in stratified flow consists of attached wake and strong gravity waves, or separated, fluctuating wake and persistent late wakes. Among unique and interesting characteristics of the stratified flow past obstacles is the generation of coherent vortex in the late wake far downstream of the object. Unlike in homogeneous fluid, the flow field downstream self-develops coherent vortex even after diminishing of the near wake, no matter how small the stratification is. This paper present a computational approach to simulate the generation of the coherent vortex structure in the late wake of a moving sphere submerged in weakly stratified fluid. The results are in consistent with several experimental observations and the vortex stretching mechanism is employed to explain the process of coherence.

공장 자동화를 위한 지능 생산 시스템 개발에 관한 연구 (Study of Intelligent Manufacturing System Development for Factory Automation)

  • Park, K.H.
    • 한국정밀공학회지
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    • 제14권7호
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    • pp.126-136
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    • 1997
  • This paper describes a task level cell programming environment that deals with difficulties in programming Flexible Manufacturing Cells (FMCs), and consists of the cell programming editor and the automatic generation module. In the cell programming editor, cell programs can be developed with task- oriented cell specifications that reduces the amount of details to be considered by cell programmers. The automatic generation module transforms task specifications into executable programs used by cell constituents. The development tool in designing the environment is an object-oriented approach which provides a simple to use and intuitive user interface, and allows for an easy development of object models associated with the environment. Test results are illustrated in order to demonstrate the applicability of the developed envifonment.

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파력발전용 가변수주진동장치의 운동에 대한 실험적 연구(1. 단일 부유체) (An experimental study on motions of a VLCO for wave power generation(1. Simple floating body))

  • 이승철;구자삼
    • 동력기계공학회지
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    • 제17권2호
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    • pp.103-107
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    • 2013
  • The structure of a variable liquid column oscillator(a VLCO) is analogous to that of the tuned liquid column damper used to suppress oscillatory motion in large structures like tall buildings and cargo ships. The VLCO is a system absorbing high kinetic energy of accelerated motions of multiple floating bodies in the effect of air springs occurred by installation of inner air chambers. Thus, VLCO can improve the efficiency of energy than wave energy converters of the activating object type made in Pelamis Company. In this research, the experiment was performed that a simple floating body was filled with internal fluid of same draft. The characteristics of motions were evaluated in each case of the opening or closing of the upper valves.

깊이 센서를 이용한 등고선 레이어 생성 및 모델링 방법 (A Method for Generation of Contour lines and 3D Modeling using Depth Sensor)

  • 정훈조;이동은
    • 디지털산업정보학회논문지
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    • 제12권1호
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    • pp.27-33
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    • 2016
  • In this study we propose a method for 3D landform reconstruction and object modeling method by generating contour lines on the map using a depth sensor which abstracts characteristics of geological layers from the depth map. Unlike the common visual camera, the depth-sensor is not affected by the intensity of illumination, and therefore a more robust contour and object can be extracted. The algorithm suggested in this paper first abstracts the characteristics of each geological layer from the depth map image and rearranges it into the proper order, then creates contour lines using the Bezier curve. Using the created contour lines, 3D images are reconstructed through rendering by mapping RGB images of the visual camera. Experimental results show that the proposed method using depth sensor can reconstruct contour map and 3D modeling in real-time. The generation of the contours with depth data is more efficient and economical in terms of the quality and accuracy.

파력발전용 가변수주진동장치의 운동해석 (Motion analysis of a VLCO for wave power generation)

  • 이승철;구자삼
    • 동력기계공학회지
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    • 제18권3호
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    • pp.36-41
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    • 2014
  • The structure of a variable liquid column oscillator(a VLCO) is analogous to that of the tuned liquid column damper used to suppress oscillatory motion in large structures like tall buildings and cargo ships. The VLCO is a system absorbing high kinetic energy of accelerated motions of the multiple floating bodies in the effect of air springs occurred by installation of inner air chambers. Thus, VLCO can improve the efficiency of energy than wave energy converters of the activating object type made in Pelamis Company. In this research, the experiment was performed in two models of same draft. The one is that weights were filled, and the other is that water was filled. The numerical results were estimated by assuming that do not exist internal flow, and the results were compared with the results of experiments.

가상현실을 이용한 실시간 차량 그래픽 주행 시뮬레이터 (A Real-Time Graphic Driving Simulator Using Virtual Reality Technique)

  • 장재원;손권;최경현;송남용
    • 한국정밀공학회지
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    • 제17권7호
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    • pp.80-89
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    • 2000
  • Driving simulators provide engineers with a power tool in the development and modification stages of vehicle models. One of the most important factors to realistic simulations is the fidelity obtained by a motion bed and a real-time visual image generation algorithm. Virtual reality technology has been widely used to enhance the fidelity of vehicle simulators. This paper develops the virtual environment for such visual system as head-mounted display for a vehicle driving simulator. Virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Based on the object model, a three-dimensional graphic model is completed with CAD tools such as Rhino and Pro/ENGINEER. For real-time image generation, the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. The developed software for a virtual driving simulator offers an effective interface to virtual reality devices.

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Fast Generation Methods for Computer-Generated Hologram Using a Modified Recursive Addition Algorithm

  • Choi, Hyun-Jun
    • Journal of information and communication convergence engineering
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    • 제11권4호
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    • pp.282-287
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    • 2013
  • A real-time digital holographic display is the core technology for the next-generation 3DTV. Holographic display requires a considerably large amount of calculation. If generating a large number of digital holograms is intended, the amount of calculation and the time required increase exponentially. This is a significant obstacle in a real-time hologram service. This paper proposes an algorithm that increases the speed of generating a Fresnel hologram by using a recursive addition operation covering the entire coordinate array of a digital hologram. The 3D object designed to calculate the digital hologram uses a depth-map image produced by computer graphics. The proposed algorithm is a technique that performs the computer-generated holography (CGH) operation with only recursive addition of all of the hologram's coordinates by analyzing the regularity between the 3D object and the digital hologram coordinates. The experimental results show that the proposed algorithm increases the operation speed by 70% over the technique using the conventional CGH equation and by more than 30% over the previously proposed recursive technique.

Cooperative recognition using multi-view images

  • Kojoh, Toshiyuki;Nagata, Tadashi;Zha, Hong-Bin
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1993년도 한국자동제어학술회의논문집(국제학술편); Seoul National University, Seoul; 20-22 Oct. 1993
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    • pp.70-75
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    • 1993
  • We represent a method of 3-D object recognition using multi images in this paper. The recognition process is executed as follows. Object models as prior knowledgement are generated and stored on a computer. To extract features of a recognized object, three CCD cameras are set at vertices of a regular triangle and take images of an object to be recognized. By comparing extracted features with generated models, the object is recognized. In general, it is difficult to recognize 3-D objects because there are the following problems such as how to make the correspondence to both stereo images, generate and store an object model according to a recognition process, and effectively collate information gotten from input images. We resolve these problems using the method that the collation on the basis of features independent on the viewpoint, the generation of object models as enumerating some candidate models in an early recognition level, the execution a tight cooperative process among results gained by analyzing each image. We have made experiments based on real images in which polyhedral objects are used as objects to be recognized. Some of results reveal the usefulness of the proposed method.

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멀티미디어 사서함 구축을 위한 퍼지 기반의 객체 관리기 (Fuzzy-Based Object Manager for Multimedia Post-Office Box Construction)

  • 이종득;정택원
    • 정보처리학회논문지B
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    • 제8B권5호
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    • pp.501-506
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    • 2001
  • 최근에 인터넷과 통신망의 활성화로 인하여 멀티미디어 정보들을 효율적으로 관리하고 서비스하기 위한 여러 가지 방법들의 제안되고 있다. 본 논문에서는 퍼지 기반의 멀티미디어 사서함 구축을 위한 객체관리기로서 $\alpha$-cut 을 이용한 FBOM을 제안한다. 제안된 시스템은 퍼지 필터링을 이용하여 객체들을 고나리하기 위해 객체 분류, 퍼지 필터링, 클래스 생성구조를 이용한다. 또한 제안된 시스템의 성능을 알아보기 위해 1000개의 멀티미디어 정보를 이용하여 실험을 수행하고, 랜덤 키 방법과 FBOM 방법을 비교 분석한다.

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A two-stage cascaded foreground seeds generation for parametric min-cuts

  • Li, Shao-Mei;Zhu, Jun-Guang;Gao, Chao;Li, Chun-Wei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권11호
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    • pp.5563-5582
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    • 2016
  • Parametric min-cuts is an object proposal algorithm, which can be used for accurate image segmentation. In parametric min-cuts, foreground seeds generation plays an important role since the number and quality of foreground seeds have great effect on its efficiency and accuracy. To improve the performance of parametric min-cuts, this paper proposes a new framework for foreground seeds generation. First, to increase the odds of finding objects, saliency detection at multiple scales is used to generate a large set of diverse candidate seeds. Second, to further select good-quality seeds, a two-stage cascaded ranking classifier is used to filter and rank the candidates based on their appearance features. Experimental results show that parametric min-cuts using our seeding strategy can obtain a relative small pool of proposals with high accuracy.