• Title/Summary/Keyword: Object Color

Search Result 926, Processing Time 0.03 seconds

Reconstruction Of Photo-Realistic 3D Assets For Actual Objects Combining Photogrammetry And Computer Graphics (사진측량과 컴퓨터 그래픽의 결합을 통한 실제 물체의 사실적인 3D 에셋 재건)

  • Yan, Yong
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.1
    • /
    • pp.147-161
    • /
    • 2021
  • Through photogrammetry techniques, what current researches can achieve at present is rough 3D mesh and color map of objects, rather than usable photo-realistic 3D assets. This research aims to propose a new method to create photo-realistic 3D assets that can be used in the field of visualization applications. The new method combines photogrammetry with computer graphics modeling. Through the description of the production process of three objects in the real world - "Bullet Box", "Gun" and "Metal Beverage Bottle," it introduces in details the concept, functions, operating skills and software packages used in the steps including the photograph object, white balance, reconstruction, cleanup reconstruction, retopology, UV unwrapping, projection, texture baking, De-Lighting and Create Material Maps. In order to increase the flexibility of the method, alternatives to the software packages are also recommended for each step. In this research, 3D assets are produced that are accurate in shape, correct in color, easy to render and can be physically interacted with dynamic lighting in texture. The new method can obtain more realistic visual effects at a faster speed. It does not require large-scale teams, expensive equipment and software packages, therefore it is suitable for small studios and independent artists and educational institutions.

Design of an Intellectual Smart Mirror Appication helping Face Makeup (얼굴 메이크업을 도와주는 지능형 스마트 거울 앱의설계)

  • Oh, Sun Jin;Lee, Yoon Suk
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.5
    • /
    • pp.497-502
    • /
    • 2022
  • Information delivery among young generation has a distinct tendency to prefer visual to text as means of information distribution and sharing recently, and it is natural to distribute information through Youtube or one-man broadcasting on Internet. That is, young generation usually get their information through this kind of distribution procedure. Many young generation are also drastic and more aggressive for decorating themselves very uniquely. It tends to create personal characteristics freely through drastic expression and attempt of face makeup, hair styling and fashion coordination without distinction of sex. Especially, face makeup becomes an object of major concern among males nowadays, and female of course, then it is the major means to express their personality. In this study, to meet the demands of the times, we design and implement the intellectual smart mirror application that efficiently retrieves and recommends the related videos among Youtube or one-man broadcastings produced by famous professional makeup artists to implement the face makeup congruous with our face shape, hair color & style, skin tone, fashion color & style in order to create the face makeup that represent our characteristics. We also introduce the AI technique to provide optimal solution based on the learning of user's search patterns and facial features, and finally provide the detailed makeup face images to give the chance to get the makeup skill stage by stage.

Study on the Concept of Space and Modeled Space of the Jiu-Gong (공간의 개념과 구궁의 공간모델화에 대한 연구)

  • Kim Yang Chan;Kang Jung Soo
    • Journal of Physiology & Pathology in Korean Medicine
    • /
    • v.16 no.5
    • /
    • pp.851-856
    • /
    • 2002
  • All creatures are living in the space and time. As the space and time are prior to experience, they are preconditions for an incident to happen and preconditions for each other to coexist as well. Therefore, time can be recognized through the change of space and the space can be understood by the passage of time. In western philosophy, the space was understood as an object, place, interval, mind and etc. In oriental philosophy, even though one space is just a part of bigger space, the space may represent the universal space, and the various spaces are no more than a space. The space itself doesn't have any color, form, beginning and end, or liu-he(六合). However, it is the biggest concept that we can find everywhere. In order to understand the space, we need to find our position by expressing subjective positions like above and below, left and right, before and after, and objective positions like high and low, east and west, south and north. In oriental philosophy, the sun is the standard point in finding position; its front side is south, the backside is north, the left side is east, the right side is west, the upper side is south and the lower side north. Based on the finding position which is stated above and by taking each characteristics of he-luo-xi-wen(河洛羲文) and interrelations among them, the space can be modeled. Followings are the results obtained from this study: Tian doesn't fill in west and north. Di doesn't fill in east and south. Tian-dao(天道) turns to left, and Di-dao(地道) turns to right. There is no direct way to get to Dui-chong-fang without passing by Zhong-gong(中宮). The solid figure of eighty-one Bian-ju(變局) and sixty-four Gua-tu(卦圖).

Road Sign Recognition and Geo-content Creation Schemes for Utilizing Road Sign Information (도로표지 정보 활용을 위한 도로표지 인식 및 지오콘텐츠 생성 기법)

  • Seung, Teak-Young;Moon, Kwang-Seok;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
    • /
    • v.19 no.2
    • /
    • pp.252-263
    • /
    • 2016
  • Road sign is an important street furniture that gives some information such as road conditions, driving direction and condition for a driver. Thus, road sign is a major target of image recognition for self-driving car, ADAS(autonomous vehicle and intelligent driver assistance systems), and ITS(intelligent transport systems). In this paper, an enhanced road sign recognition system is proposed for MMS(Mobile Mapping System) using the single camera and GPS. For the proposed system, first, a road sign recognition scheme is proposed. this scheme is composed of detection and classification step. In the detection step, object candidate regions are extracted in image frames using hybrid road sign detection scheme that is based on color and shape features of road signs. And, in the classification step, the area of candidate regions and road sign template are compared. Second, a Geo-marking scheme for geo-content that is consist of road sign image and coordinate value is proposed. If the serious situation such as car accident is happened, this scheme can protect geographical information of road sign against illegal users. By experiments with test video set, in the three parts that are road sign recognition, coordinate value estimation and geo-marking, it is confirmed that proposed schemes can be used for MMS in commercial area.

Tactile Value Expressed in the Design of Madeleine Vionnet (마들렌 비요네 디자인에 나타난 촉각적 가치)

  • Yoon, Jin-Young;Yim, Eun-Hyuk
    • The Research Journal of the Costume Culture
    • /
    • v.19 no.6
    • /
    • pp.1193-1204
    • /
    • 2011
  • As designs that simulate man's five wits are important, all five senses used are complex. Tactil value by Bernard Berenson means that the object in fine art makes the spectator feel like his or her finger is touching something, although the spectator is distant from the art piece. Especially as costumes have a relationship with the flexible skin and moving body, tactile modality and tactile value is more important. In order to analyze how Madeleine Vionnet realized a new femininity through the application of the principal of tactile value to dress design and in order to define tactile value in the field of fashion, this study examines the theory of tactile value, sculpture, painting, contemporary art, and product design as well as the design of Madeleine Vionnet from 1925 to 1937 because she was in the fashion business enlarging dress shops in New york during this period. The shape of Madeleine Vionnet's dresses made the concealed body alive through organic curves pressed against the body from cuts and dissections based on the anatomy of a supple body with curves and movement. In the garments, soft physical characteristics or the glossy touch of silk or pile textile imitated smooth skin while colors similar to a woman's eye, hair, and skin color continue the impression of the dress extending to the body through these design elements, Madeleine Vionnet's dresses reinforce the will to touch female body hidden under the dress by tactile values, not by the body's modification or visual exposure.

The Expressive Characteristics of Morphing in Fashion Design (패션디자인에 나타난 몰핑의 표현특성)

  • Choi, Jung Hwa;Choi, Yoo Jin
    • Journal of the Korean Home Economics Association
    • /
    • v.50 no.7
    • /
    • pp.67-79
    • /
    • 2012
  • This study analyzed the characteristics of morphing in fashion design through the documentaries on morphing and fashion. The characteristics of morphing in fine art, media, and design area were categorized as reversible metamorphosis, sequential dissolve and blurring of interpolation boundaries. The results were as follow in fashion design. Reversible metamorphosis showed an automatic silhouette transformation by remote control, the metamorphosis of folding method by wearer's own movements and the automatic silhouette transformation by the air pressurizing method. It represented the thoughts of omnipotence as in the feeling of the magical world, the human desire for control in life, the rationalization of magical thinking and imaginative power, the creation of a new dress space and the extension of dress function. Sequential dissolve showed juxtaposition in the same area by the time order, juxtaposition in virtual space through the computer graphics, the series of fashion photography by steel cut of the dress making process and the blending of digital film and fashion design. It represented the approach for the storytelling of fashion show, implication of creative fashion design process and the creation of organic forms and the feeling of fantasy through artificial technology. The blurring of interpolation boundary showed an overlay of different fabrics with transparent boundaries, an overlay of different patterns with transparent boundaries and the blending of fabrics through the visual mixing of color. It represented the obfuscation of the object, the connotation of the space order, the connotation of the extensive and various meanings and the integrative property of objects.

A study on e-leisure mobile AR in outdoor environments (실외환경에서의 e-레저 모바일 AR에 대한 연구)

  • Ko, Junho;Choi, Yu Jin;Lee, Hun Joo;Kim, Yoon Sang
    • Journal of Digital Contents Society
    • /
    • v.19 no.6
    • /
    • pp.1027-1032
    • /
    • 2018
  • Recently, new content for e-leisure, including e-sports and e-games, has become necessary. To meet this requirement, e-leisure mobile AR studies which track human are underway. The tracking performance at long distances is important because e-leisure mobile AR is used in outdoor environments. However, conventional mobile AR applications such as SNOW and Snapchat have the disadvantage of low tracking performance at long distances. Therefore, we propose an e-leisure mobile AR in outdoor environments. The proposed e-leisure mobile AR can estimate the position of the head in outdoor environments at long distances by using color markers and the human body ratio, and then augment a virtual object at the estimated position. The performance of the proposed e-leisure mobile AR was evaluated by measuring the tracking performance and processing time.

Online Monitoring System based notifications on Mobile devices with Kinect V2 (키넥트와 모바일 장치 알림 기반 온라인 모니터링 시스템)

  • Niyonsaba, Eric;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.20 no.6
    • /
    • pp.1183-1188
    • /
    • 2016
  • Kinect sensor version 2 is a kind of camera released by Microsoft as a computer vision and a natural user interface for game consoles like Xbox one. It allows acquiring color images, depth images, audio input and skeletal data with a high frame rate. In this paper, using depth image, we present a surveillance system of a certain area within Kinect's field of view. With computer vision library(Emgu CV), if an object is detected in the target area, it is tracked and kinect camera takes RGB image to send it in database server. Therefore, a mobile application on android platform was developed in order to notify the user that Kinect has sensed strange motion in the target region and display the RGB image of the scene. User gets the notification in real-time to react in the best way in the case of valuable things in monitored area or other cases related to a reserved zone.

Red Pigment used on the Piece of Textile Excavated from Tomb No. 11 of Kyodong in Changnyong (창녕(昌寧) 교동(校洞) 제 11호분 발견(發見) 직물편(織物片)의 적색안료(赤色顔料))

  • Jang, Eun-hye;Ahn, Byong-chan
    • Conservation Science in Museum
    • /
    • v.1
    • /
    • pp.87-91
    • /
    • 1999
  • During the process of conservation treatment for the shoes[object No. Bon 7038], a red piece of textile was discovered. It was confirmed that hematite(Fe2O3) was used as pigment, through the following scientific examinations as color measurements, solubility in a particular solvent, discoloration, thin-section investigation of cross section under the microscope, composition analysis by SEM-EDS and etc. This is the first red pigment of Kaya period discovered so far, and it is significant because it exists on textile. Besides, red pigment discovered on the shield trace excavated from Tomb No. 11 of Daesung-dong in Kimhae was confirmed as Mercury sulfide(HgS). These two facts testify that similar red pigments had been used both in Kaya and Three Kingdoms around the same period.

Concept and Expression Method of 'Fun' Presented in Fashion Design (패션디자인에서'재미'의 개념과 표현방식)

  • Jang, Nam-Kyung
    • Archives of design research
    • /
    • v.18 no.4 s.62
    • /
    • pp.225-236
    • /
    • 2005
  • As a fresh trial using humorous items to escape from economic recession and uncertain state of mind regarding politics and society, fun is emerging as a keyword in design area. This study classified various use of fun reflected in modern fashion design according to the theme, and analyzed the mod of expression to identify formative characteristics. Through these processes, this study built conceptual structure of fun in fashion design. 412 fashion designs which represent fun were collected from 2001 $S/S{\sim}2005$ F/W collections. Data were analyzed and categorized. Results showed that the theme of fun in the modern fashion design could be classified into humor, kidult, irony, satire/parody, storytelling, and play. The design elements mainly used were color silhouette, letter, object, and drawing, while the design principles were distortion/exaggeration, incongruity, and repetition. In addition, these expressions were related to the traditional humor theory: incongruity-resolution, superior, and relief theories. The fun in modern fashion design has such value as affirmation, warmness, entertainment, youth, contradiction, surprise, deviate, allusion, attack, and description, Finally, in regard to the subject, the fun provides active experience like play as well as passive acceptance.

  • PDF