• Title/Summary/Keyword: Number of Users

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Load Balanced Volume Rendering System for Concurrent Users in Multi-CPU Server Environment (다중 CPU 서버 환경에서 동시 사용자를 위한 부하조절 기반 볼륨 가시화 시스템)

  • Lee, Woongkyu;Kye, Heewon
    • Journal of Korea Multimedia Society
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    • v.18 no.5
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    • pp.620-630
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    • 2015
  • This research suggests a load balancing method for a volume rendering system which supports concurrent users. When concurrent users use a volume rendering server system, the computational resources are occupied by a particular user by turns because each process consumes the computational resources as much as possible. In this case, the previous method shows acceptable throughput but the latency is increased for each user. In this research, we suggest a method to improve the latency without performance degradation. Each process makes concessions for taking the resources according to the number of users connected to the system. And we propose a load balancing method in the dynamic situation in which the number of users can vary. Using our methods, we can improve the latency time for each user.

Analysis on Continuous Usage Intention of Chinese Mobile Games from the Perspective of Experiential Marketing and Network Externality

  • Lei, Bo;Lee, Jungmann
    • Journal of Information Technology Applications and Management
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    • v.27 no.6
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    • pp.197-224
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    • 2020
  • Mobile games have become one of the most important driving forces of the game industry. We focus on the continuous intention to use Chinese mobile games from the perspective of experiential marketing and network externalities. We integrate user experience, network externalities and flow theory into expectation confirmation model and explore the influencing factors of continuous usage intention of Chinese mobile game and propose a research model. Game experience, service experience, perceived enjoyment, social interaction, challenge, perceived number of users and perceived number of peers were employed as independent variables, while flow, perceived value and satisfaction as mediating variables and continuous intention as the dependent variable. After surveying 426 samples, the model is tested with structural equation model. The results reveal that perceived enjoyment significantly positively influences perceived value, flow, satisfaction, and continuous intention. The greater the enjoyment of the game, the greater the satisfaction of the game and the greater the willingness to use it continuously. Game experience has a significant direct effect on continuous intention, which indicates that a better game experience can retain more users. Service experience and perceive number of peers positively influence satisfaction. Another finding is that social interaction and perceived number of users positively influence perceived value and flow, which indicate that social attributes are critical roles for retaining users. Game challenge also positively influences flow. The proper level of challenge is more likely to cause users to enter the state of flow. Flow indirectly influences continuous usage intention through the satisfaction of the game, which indicates that satisfaction is driven by flow experience and further retaining users. Empirical results implied that mobile game companies need to focus on improving user experience, expectation satisfaction and extending network externalities to improve the continuous intention of using mobile game.

Three Effective Top-Down Clustering Algorithms for Location Database Systems

  • Lee, Kwang-Jo;Yang, Sung-Bong
    • Journal of Computing Science and Engineering
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    • v.4 no.2
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    • pp.173-187
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    • 2010
  • Recent technological advances in mobile communication systems have made explosive growth in the number of mobile device users worldwide. One of the most important issues in designing a mobile computing system is location management of users. The hierarchical systems had been proposed to solve the scalability problem in location management. The scalability problem occurs when there are too many users for a mobile system to handle, as the system is likely to react slow or even get down due to late updates of the location databases. In this paper, we propose a top-down clustering algorithm for hierarchical location database systems in a wireless network. A hierarchical location database system employs a tree structure. The proposed algorithm uses a top-down approach and utilizes the number of visits to each cell made by the users along with the movement information between a pair of adjacent cells. We then present a modified algorithm by incorporating the exhaustive method when there remain a few levels of the tree to be processed. We also propose a capacity constraint top-down clustering algorithm for more realistic environments where a database has a capacity limit. By the capacity of a database we mean the maximum number of mobile device users in the cells that can be handled by the database. This algorithm reduces a number of databases used for the system and improves the update performance. The experimental results show that the proposed, top-down, modified top-down, and capacity constraint top-down clustering algorithms reduce the update cost by 17.0%, 18.0%, 24.1%, the update time by about 43.0%, 39.0%, 42.3%, respectively. The capacity constraint algorithm reduces the average number of databases used for the system by 23.9% over other algorithms.

A Study on Estimating the Number of Users in e-Commerce Systems (전자상거래 시스템의 사용자 수 예측에 관한 연구)

  • Kim, Jeong-Su;Sea, Sang-Koo
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.4 s.36
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    • pp.259-274
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    • 2005
  • In this paper, we propose a methodology to estimate the number of users in e-Commerce systems. There have been a lot of previous work under the closed-LAN system environment. But the study on the number of acceptable users in real network environment is hard to find in the literature. Our research applies a Hybrid Simulation by using QoS results for end-to-end high-speed Internet service, and experiments are performed with regard to LAN and WAN, network equipments, and various network bandwidth. As result of the experiments we observed that the response time of high-speed Internet service media(Wireless LAN, ADSL, Cable, VDSL) depends heavily on the sequence and depth of transactions and on the ratio of transactional and non-transactional interactions. That is, as the network and application get more loads, the number of acceptable users decreases. By adding a cache server and an L4 switch to the simulation model, we analysed the changes in the number of users and client response time.

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A Design of Users' Manual for Mobile Phones through Questionnaire Survey (설문조사를 통한 이동전화기 사용설명서의 설계 방안)

  • Kim, Jae-Guk;Jeon, Yong-Ung;Jo, Am
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.3
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    • pp.77-92
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    • 2000
  • This study is about the satisfaction and the usage of users' manual for mobile phones with multi-functions. The users' manual is redesigned by including ergonomic factors verified through survey. This paper is to propose a redesigned users' manual which is more readable and understandable than original users' manuals. The degree of improvement is measured by the usability evaluation. There are significant differences(p<0.05) in the number of functional description original users' manuals. And the degree of users' satisfaction with the description of Crystal Display) are significant diffenences among the original users' manuals. In the as of description, the significant differences are partially found. The users' manual is re arranging the explanations of functions compactly in a table form, and reducing the cl has also $3cm^*2cm$ LCD figures to facilitate the understanding. The usability evaluation users' satisfaction and understanding for the redesigned users' manual are higher than original users' manuals.

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Analysis of W-CDMA system for different number of users over JTC channel model (JTC 채널 모델에서 W-CDMA의 사용자 수에 대한 성능 분석)

  • 이주석;오동진;김철성
    • Proceedings of the IEEK Conference
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    • 2000.06a
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    • pp.25-28
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    • 2000
  • In this paper, we assume various number of multipaths in one chip duration according to spreading bandwidth. And we take into account of the effects of autocorrelation and relative phases among multipath components within one chip duration, and analyze fading effects. We derive the average error probability for different number of users. Then, we compare the performance of W-CDMA systems with different bandwidths. From the simulation results for different band-widths, wideband CDMA systems show better performance than narrowband CDMA systems in vehicular and pedestrian environments.

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Ergonomic Designs of Car Navigation for Elderly Users (고령자를 고려한 내비게이션의 인간공학적 설계에 관한 연구)

  • Kim, Chang-Kyoon;Choe, Jae-Ho;Im, Young-Jae;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.5
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    • pp.771-782
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    • 2010
  • Today, the number of elderly drivers who use navigation is increasing with the growing number of elderly drivers. The purpose of this study is to provide guidelines on the interface of car navigation for elderly users. To extract significant factors which were distinguished between young and elderly users, both young and elderly users executed the driving test by installing two car navigation alternatives. The analysis was conducted through t-test. The results show that significantly different factors were the number and the meaning of the menu items in the initial screen, the location and the meaning of the menu icons in the map screen, the ease of search of the menu and the text size in the menu screen. Improvements for the factors of the initial screen and map screen were made with reference to ergonomic guidelines, and suggested through experiments comparing design alternatives for the menu screen. Design alternatives were made through a combination of investigative variables, and the analysis was conducted through ANOVA. The results show that Alternative 7 (the location of the tab was placed at the bottom, menu representation was done with the text font size of 18pt and the location of menu navigation icons was shown at the upper left) was preferred in terms of user's preference and the execution time. So if the suggested menu for elderly users are added to the existing design, both users will satisfy their desires. The guidelines suggested in this study will help the designer of car navigation take elderly users into consideration.

Normative Standards on Number of Users, Perceived Conflict, and Perceived Interference of Healing Experience by Types of Visitors at 'Healing Field' of 'Jangseong Pyunbaek Healing Forest' (방문객 유형별 이용객수에 대한 규범적 평가기준, 혼잡지각과 치유경험방해 지각: '장성 편백치유의 숲'의 '치유필드'를 대상으로)

  • Kim, Sang-Oh;Kim, Sang-Mi
    • Korean Journal of Environment and Ecology
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    • v.32 no.2
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    • pp.231-243
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    • 2018
  • This study was conducted to determine and compare the perceived number of users (PNU) and evaluative standards for each type of visitors to "Healing Field" of Jangseong Pyunbaek Healing Forest (JPHF). Data were collected from 158 samples selected by convenient sampling method from the users of "Healing Field" in JPHF during September 2017. Visitors to "Healing Field" consisted of 49.3% for recreation (VR), 15.3% for healing (VH), and 35.3% for both recreation and healing (VRH). Respondents' average PNU was 23.8 (median: 20.0), and the range of average PNU by visitor type was 21.1-27.8 (median: 20.0). Respondents' PNU showed low correlations with perceived crowding (PC) (r=0.23) and perceived interference of healing experience (PIHE) (r=0.20). There were no differences in the optimal number of users (ONU) of "Healing Field" among the types of visitors. The overall average ONU was 28.9(median: 25.0), and the range of average ONU by types of visitors was 25.4-31.4 (median: 25.0-27.5). The overall maximum acceptable number of users (MANU) was 38.1, and MANU for VR, VH, and VRH was 36.9, 32.0, and 38.0, respectively. Respondents' mean PC was 2.73 (SD: 3.26, 9-point scale) while mean PIHE was 3.26 (SD: 1.77, 9-point scale). The VRH group showed a higher PC and PIHE than the VR group. The group with greater PNU than ONU showed higher PC and PIHE than the other groups. Based on the results, this paper presented some managerial implications, discussed the limitations of the study, and suggested the further studies.

A Capacity Modeling of Bluetooth Access Points for Location Based Service with Mobile Phone and Bluetooth

  • Kim, In-Hwan;Shin, Soo Young;Song, Young-Ho;Chung, Ki-Dong;Jeong, Gu-Min
    • Journal of Electrical Engineering and Technology
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    • v.8 no.1
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    • pp.183-189
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    • 2013
  • In this paper, we propose a capacity modeling method for Bluetooth based LBSs (Location Based Services) between Bluetooth APs(Access Points) and mobile phones. In order to do this, we consider the entrance and exit of the users to and from the AP. Using parameters such as the connection time, data transmission time and number of users in the AP zone, we analyze the capacity of a Bluetooth AP using an appropriate queuing model. The required number of APs in a certain zone is estimated from the number of users in the zone using the proposed queuing model. By performing simulations and experiments, the validity and applicability of the proposed method are verified.

Application of Color Information to Facilitate Finding Books in the Library

  • Park, Kyeongjin;Kim, Hyeon Chul;Lee, Eun Hye;Kim, Kyungdoh
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.3
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    • pp.197-211
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    • 2017
  • Objective: We propose to apply color information to facilitate finding books in the library. Background: Currently, books are classified in the basis of a decimal classification system and a call number in the library. Users find a book using the call number. However, this classification system causes various difficulties. Method: In a process analysis and survey study, we identify what the real problem is and where the problem is occurred. To solve the real problems, we derived a new search method using color information. We conducted a comparative experiment with 48 participants to see whether the new method can show higher performance. Results: The new method using color information showed faster time and higher subjective rating scores than current call number method. Also, the new method showed faster time regardless of the skill level while the call number method showed time differences in terms of the skill level. Conclusion: The effectiveness of the proposed method was verified by experiments. Users will be able to find the desired book without difficulty. This method can improve the quality of service and satisfaction of library use. Application: Our book search method can be applied as a book search tool in a real public library. We hope that the method can provide higher satisfaction to users.