• Title/Summary/Keyword: Non-rigid 3D Model

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Retrieval of Non-rigid 3D Models Based on Approximated Topological Structure and Local Volume

  • Hong, Yiyu;Kim, Jongweon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.3950-3964
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    • 2017
  • With the increasing popularity of 3D technology such as 3D printing, 3D modeling, etc., there is a growing need to search for similar models on the internet. Matching non-rigid shapes has become an active research field in computer graphics. In this paper, we present an efficient and effective non-rigid model retrieval method based on topological structure and local volume. The integral geodesic distances are first calculated for each vertex on a mesh to construct the topological structure. Next, each node on the topological structure is assigned a local volume that is calculated using the shape diameter function (SDF). Finally, we utilize the Hungarian algorithm to measure similarity between two non-rigid models. Experimental results on the latest benchmark (SHREC' 15 Non-rigid 3D Shape Retrieval) demonstrate that our method works well compared to the state-of-the-art.

Convolutional Neural Network Based Multi-feature Fusion for Non-rigid 3D Model Retrieval

  • Zeng, Hui;Liu, Yanrong;Li, Siqi;Che, JianYong;Wang, Xiuqing
    • Journal of Information Processing Systems
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    • v.14 no.1
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    • pp.176-190
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    • 2018
  • This paper presents a novel convolutional neural network based multi-feature fusion learning method for non-rigid 3D model retrieval, which can investigate the useful discriminative information of the heat kernel signature (HKS) descriptor and the wave kernel signature (WKS) descriptor. At first, we compute the 2D shape distributions of the two kinds of descriptors to represent the 3D model and use them as the input to the networks. Then we construct two convolutional neural networks for the HKS distribution and the WKS distribution separately, and use the multi-feature fusion layer to connect them. The fusion layer not only can exploit more discriminative characteristics of the two descriptors, but also can complement the correlated information between the two kinds of descriptors. Furthermore, to further improve the performance of the description ability, the cross-connected layer is built to combine the low-level features with high-level features. Extensive experiments have validated the effectiveness of the designed multi-feature fusion learning method.

Dynamic Reconstruction Algorithm of 3D Volumetric Models (3D 볼류메트릭 모델의 동적 복원 알고리즘)

  • Park, Byung-Seo;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.27 no.2
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    • pp.207-215
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    • 2022
  • The latest volumetric technology's high geometrical accuracy and realism ensure a high degree of correspondence between the real object and the captured 3D model. Nevertheless, since the 3D model obtained in this way constitutes a sequence as a completely independent 3D model between frames, the consistency of the model surface structure (geometry) is not guaranteed for every frame, and the density of vertices is very high. It can be seen that the interconnection node (Edge) becomes very complicated. 3D models created using this technology are inherently different from models created in movie or video game production pipelines and are not suitable for direct use in applications such as real-time rendering, animation and simulation, and compression. In contrast, our method achieves consistency in the quality of the volumetric 3D model sequence by linking re-meshing, which ensures high consistency of the 3D model surface structure between frames and the gradual deformation and texture transfer through correspondence and matching of non-rigid surfaces. And It maintains the consistency of volumetric 3D model sequence quality and provides post-processing automation.

A discrete particle model for reinforced concrete fracture analysis

  • Azevedo, N. Monteiro;Lemos, J.V.;Almeida, J.R.
    • Structural Engineering and Mechanics
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    • v.36 no.3
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    • pp.343-361
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    • 2010
  • The Discrete Element Method adopting particles for the domain discretization has recently been adopted in fracture studies of non-homogeneous continuous media such as concrete and rock. A model is proposed in which the reinforcement is modelled by 1D rigid-spring discrete elements. The rigid bars interact with the rigid circular particles that simulate the concrete through contact interfaces. The DEM enhanced model with reinforcement capabilities is evaluated using three point bending and four point bending tests on reinforced concrete beams without stirrups. Under three point bending, the model is shown to reproduce the expected final crack pattern, the crack propagation and the load displacement diagram. Under four point bending, the model is shown to match the experimental ultimate load, the size effect and the crack propagation and localization.

Volume Haptic Rendering Algorithm for Realistic Modeling (실감형 모델링을 위한 볼륨 햅틱 렌더링 알고리즘)

  • Jung, Ji-Chan;Park, Joon-Young
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.2
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    • pp.136-143
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    • 2010
  • Realistic Modeling is to maximize the reality of the environment in which perception is made by virtual environment or remote control using two or more senses of human. Especially, the field of haptic rendering, which provides reality through interaction of visual and tactual sense in realistic model, has brought attention. Haptic rendering calculates the force caused by model deformation during interaction with a virtual model and returns it to the user. Deformable model in the haptic rendering has more complexity than a rigid body because the deformation is calculated inside as well as the outside the model. For this model, Gibson suggested the 3D ChainMail algorithm using volumetric data. However, in case of the deformable model with non-homogeneous materials, there were some discordances between visual and tactual sense information when calculating the force-feedback in real time. Therefore, we propose an algorithm for the Volume Haptic Rendering of non-homogeneous deformable object that reflects the force-feedback consistently in real time, depending on visual information (the amount of deformation), without any post-processing.

Lateral Behavior of Single Rigid Driven Pile in Non-Homogeneous Sand (비균질 지반에서 항타 관입한 단일 강성말뚝의 수평거동 연구)

  • 김영수;김병탁
    • Journal of the Korean Geotechnical Society
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    • v.15 no.6
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    • pp.167-185
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    • 1999
  • A series of model tests was performed to find the characteristics of lateral behavior of single rigid pile. This paper shows the results of model tests on the lateral behavior of single rigid driven pile in non-homogeneous(two layered) Nak-Dong River sands. The purpose of this paper is to investigate the effect of the ratio of lower layer thickness to embedded pile length, the coefficient ratio of the subgrade reaction and the pile construction conditions(driven & embedded piles) on the characteristics of lateral behavior of single pile. The results of model tests show that the lateral behavior in non-homogeneous soil depends upon drop energy considerably, that is, in the case of H/L=0.75, as the drop energy increases three times the decrease percentage increases about 2.12 times. In the driven pile with non-homogeneous soil of $E_{h1}/E_{h2}=5.56$, the effect of upper layer with large stiffness on the decrease of lateral deflection is remarkably smaller than embedded pile. In non-homogeneous soil, the maximum bending moment of driven pile is in the range of 100 132% in comparison with embedded pile. The reason is that the stiffness of soil around pile increases with drop vibration and so the pile behavior is similar to the flexible pile behavior by means of the increase of relative stiffness of pile, In this paper, the experimental equations for lateral load and H/L on $y_D/y_E \; & \; MBM_D/MBM_E$ are suggested from model tests.

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3D Reconstruction of a Single Clothing Image and Its Application to Image-based Virtual Try-On (의상 이미지의 3차원 의상 복원 방법과 가상착용 응용)

  • Ahn, Heejune;Minar, Matiur Rahman
    • Journal of Korea Society of Industrial Information Systems
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    • v.25 no.5
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    • pp.1-11
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    • 2020
  • Image-based virtual try-on (VTON) is becoming popular for online apparel shopping, mainly because of not requiring 3D information for try-on clothes and target humans. However, existing 2D algorithms, even when utilizing advanced non-rigid deformation algorithms, cannot handle large spatial transformations for complex target human poses. In this study, we propose a 3D clothing reconstruction method using a 3D human body model. The resulting 3D models of try-on clothes can be more easily deformed when applied to rest posed standard human models. Then, the poses and shapes of 3D clothing models can be transferred to the target human models estimated from 2D images. Finally, the deformed clothing models can be rendered and blended with target human representations. Experimental results with the VITON dataset used in the previous works show that the shapes of reconstructed clothing are significantly more natural, compared to the 2D image-based deformation results when human poses and shapes are estimated accurately.

A Simplified Three-Dimensional Finite Element Analysis of the Non-axisymmetric Extrusion Process (비축대칭 압출 공정의 근사 3차원 유한 요소 해석)

  • Shin, H.W.;Kim, D.W.;Kim, N.
    • Transactions of Materials Processing
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    • v.1 no.1
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    • pp.52-65
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    • 1992
  • In this study a new simplified three-dimensional numerical method and the associated computer program have been developed to simulate the non-axisymmetric extrusion processes. The two-dimensional rigid-plastic finite element method under the generalized plane-strain condition is combined with the slab method. To define the die geometry for a non-axisymmetric extrusion. area mapping technique was used. Streamlined die surface was used to minimize the total extrusion pressure. Extrusion of square, hexagonal and 'T' section from round billet have been simulated and experimented with a model material. The computed results were in good agreement with the experiments in cross-sectional grid distortion. Computational results will be valuable for designing tool geometries and corresponding processes.

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3D Facial Landmark Tracking and Facial Expression Recognition

  • Medioni, Gerard;Choi, Jongmoo;Labeau, Matthieu;Leksut, Jatuporn Toy;Meng, Lingchao
    • Journal of information and communication convergence engineering
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    • v.11 no.3
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    • pp.207-215
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    • 2013
  • In this paper, we address the challenging computer vision problem of obtaining a reliable facial expression analysis from a naturally interacting person. We propose a system that combines a 3D generic face model, 3D head tracking, and 2D tracker to track facial landmarks and recognize expressions. First, we extract facial landmarks from a neutral frontal face, and then we deform a 3D generic face to fit the input face. Next, we use our real-time 3D head tracking module to track a person's head in 3D and predict facial landmark positions in 2D using the projection from the updated 3D face model. Finally, we use tracked 2D landmarks to update the 3D landmarks. This integrated tracking loop enables efficient tracking of the non-rigid parts of a face in the presence of large 3D head motion. We conducted experiments for facial expression recognition using both framebased and sequence-based approaches. Our method provides a 75.9% recognition rate in 8 subjects with 7 key expressions. Our approach provides a considerable step forward toward new applications including human-computer interactions, behavioral science, robotics, and game applications.

Prediction of Texture Evolution of Aluminum Extrusion Processes using Rigid-Plastic Finite Element Method based on Rate-Independent Crystal Plasticity (강소성 유한 요소 해석에 연계한 Rate-Independent 결정소성학을 이용한 3차원 알루미늄 압출재에서의 변형 집합 조직 예측)

  • Kim K.J.;Yang D.Y.;Yoon J.W.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.485-488
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    • 2005
  • Most metals are polycrystalline material whose deformation is dominated by the slip system. During the deformation process, orientation of slip systems is rearranged with preferred orientations, leading to deformation-induced crystallographic texture which is called deformation texture. Depending on the texture development, the property of material can be changed. The rate-independent crystal plasticity which is based on the Schmid law as a yield function causes a non-uniqueness in the choice of active slip systems. In this work, to avoid the slip system ambiguity problem, rate-independent crystal plasticity model based on the smooth yield surface with rounded-off corners is adopted. In order to simulate the polycrystalline material under plastic deformation, we employ the Taylor model of polycrystal behavior that all the grains are assumed to be subjected to the macroscopic velocity gradient. Rigid-plastic finite element program based on this rate-independent crystal plasticity is developed to predict the grain-level deformation behavior of FCC metals during metal forming processes. In the finite element calculation, one integration point is considered as a crystalline aggregate which has a number of crystals. Macroscopic behavior of material can be deduced from the behavior of aggregates. As applications, the extrusion processes are simulated and the changes of mechanical properties are predicted.

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