• Title/Summary/Keyword: Non-face-to-face education

Search Result 323, Processing Time 0.025 seconds

Violence and Emotion in Yi Soonwon's The Face and Win Lyovarin's Three Worlds of Rat Ekathet (이순원의 「얼굴」과 윈 리어우와린의 「랏 엑까텟의 세 가지 세상」에 나타난 폭력과 감정)

  • CHOI, Nanoak
    • The Southeast Asian review
    • /
    • v.23 no.1
    • /
    • pp.169-194
    • /
    • 2013
  • A Korean writer, Yi Soonwon's The Face and a Thai writer, Win Lyovarin's Three Worlds of Rat Ekathet symbolize into literature the historical demonstration which occurred in Korea and Thailand. Comparing the characters in these two works, we come to the conclusion that the background in which people use violence strongly relates with their emotion. The character in The Face commit emotional violence in which receiving education and training and having jostled situation were sprouted as hostility. On the other hand, the characters in Three Worlds of Rat Ekathet show the difference in the sense that they feel a pleasant sensation when they use violence, intoxicated in the power of violence. One thing that two works have in common is that people committing a sin suffer from a guilty conscience and guilty fears when we see the way to treat them. It is how psychological punishment is made by their own. In The Face, the character suffers from psychological punishment in the fear that the other may be aware of his past record when we see the difference to deal with emotional violence. That who committed violence not to be able to open up honorably can never be free from the judgement of conscience out of the law and the sense of guilt continues for his life. However, emotional punishment made by a guilty conscience in Three Worlds of Rat Ekathet has the limited period if sinners make the process of purification which means not committing a fault again. The ultimate way of treating those who committed violence is to forgive them with love and is the process of purification to change violence into non-violence.

A study on the comparative analysis of learning effects between offline face-to-face classes and asynchronous online classes - Focusing on lecture evaluation and a final exam question in the 'HTML5 Web Programming' course (오프라인 면대면 수업과 비동기식 온라인 수업의 학습효과에 대한 비교분석 연구 - 'HTML5 웹 프로그래밍' 과목의 강의평가 및 기말고사 문항을 중심으로)

  • Kwon, Chongsan
    • Journal of Industrial Convergence
    • /
    • v.20 no.7
    • /
    • pp.37-50
    • /
    • 2022
  • This study intends to analyze the learning effect of asynchronous online classes used in education fields around the world after the COVID-19 pandemic. To this end, we compared and analyzed the lecture evaluation and final exam questions of the HTML5 web programming course, which was conducted offline in 2019 and asynchronously online in 2020 due to COVID-19. As a result of the analysis, no significant difference was drawn between the two teaching methods in the lecture evaluation score and final exam score. However, contrary to concerns about the application of online classes to the entire curriculum, the lecture evaluation and final exam scores of the video-based online classes were high, suggesting the possibility that online classes could be more effective than offline classes if well organized and managed in the future.

A Study on the Characterisitics of Modoo-Oriented Training Model of a Mixed Type in Non-Face-To-Face Tele-Practical Classes (비대면 원격 모바일 홈페이지 실습수업에서 혼합형 방식의 모두(modoo) 활용 중심 수업의 특성 연구)

  • Lee, Hee-Young
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.8
    • /
    • pp.105-113
    • /
    • 2021
  • Due to the recent coronavirus outbreak, many universities in Korea have started to implement remote education. Accordingly, the Ministry of Education has stated its plans to continuously encourage and maintain remote learning as the future innovation model for education and suggested the need for a diverse range of remote learning models. However, studies on the development of practical learning models have not been carried out actively until now. Particularly, there are not many case studies in the field of design, especially regarding mobile website development. As means to improve the newly designed practice environment, this study therefore proposes the "modoo" project that offers domain creation and online marketing services. As a result of this study, the researcher suggests the use of a mixed(blending) teaching method and realized that the effectiveness of education multiplies when project-based learning and flipped learning is combined appropriately. The research methodology was divided into two big sections, education content and operations, and the effect was evaluated using the course evaluations. The study results confirmed that the applicability will increase given that learning satisfaction levels increased by more than 5% compared to face-to-face learning.

Design of Programming Course based on Flipped Learning in a Non-Face-To-Face Environment (비대면 환경에서 플립러닝 기반 프로그래밍 수업 설계)

  • Kim, Kyong Ah;Kim, Ji Sim;Ahn, You Jung
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2021.01a
    • /
    • pp.301-302
    • /
    • 2021
  • 코로나로 인해 비대면 온라인 수업으로 운영된 수업환경에서 컴퓨터공학 분야의 대표적인 실습기반 교과목인 프로그래밍 수업은 학습자들에게 온라인 수업이지만 대면 수업의 실재감을 제공하는 질적 개선 방법을 모색할 필요성이 대두되었다. 본 연구는 플립러닝에 기반 한 실시간 수업을 활용하여 실습 기반 프로그래밍 수업에서 학습자의 능동적 수업 참여를 유도하고, 교수자와 학습자, 학습자와 학습자 간의 상호작용이 원활한 수업을 통해 대면 수업 수준의 실재감을 학습자에게 제공하고 학습효과를 높이고자 하였다. 적용결과, 온라인 수업에서 플립러닝 기반 수업 설계가 실습 기반 수업에 대면수업 수준의 학습 효과 및 만족도가 있었음을 조사·분석하였다.

  • PDF

The Design of DID Non-Face-To-Face Education Platform on Blockchain (블록체인 기반 DID 비대면 실습교육 플랫폼 설계)

  • Kong, Young-Jae;Chang, Hang-Bae
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2021.11a
    • /
    • pp.352-354
    • /
    • 2021
  • 코로나 19의 확산으로 인해 온·오프라인의 경계가 희미해짐과 동시에 비대면 형태 서비스가 확산되고 있으며, 교육 분야에서도 비대면 화상 강의와 원격수업의 적용이 일상화되고 있다. 기존의 비대면 화상 강의 시스템의 경우, 피교육자 신원확인 미흡에 따른 비인가자 접근 및 교육 방해 행위가 발생하였고, 교육내용 및 보고서 등 교육자와 피교육자 간 송·수신 내용 노출의 위험성이 있으며, 대량의 트래픽 유발에 따른 수업 방해가 가능하여 보안상의 대책이 요구된다. 본 논문에서는 기존의 비대면 형태의 피교육자 신원확인 미흡에 따른 비인가 접근 및 교육 방해 행위와 교육자와 피교육자 사이의 송·수신 내용의 위험성을 해결하고, 대량의 트래픽 유발에 따른 수업 방해에 대한 보안대책으로 블록체인 기반 DID 비대면 실습교육 플랫폼 설계를 제안한다.

Scientifically Gifted Students' Conceptions of Nature of Science

  • Choi, Seong-Hee;Lee, Eun-Ah
    • Journal of the Korean earth science society
    • /
    • v.24 no.2
    • /
    • pp.100-107
    • /
    • 2003
  • The purpose of this study is to assess gifted students' conceptions about nature of science (NOS). Scientifically gifted students who are expected to be professionals in the future should possess an adequate understanding of NOS that if firm foundation for scientific career. 47 volunteers from the 8th grade gifted science program in Seoul National University Gifted Education Center participated to answer questions inquiring NOS conceptions. Their answers were analyzed and compared to different groups such as non-gifted students and younger gifted students. As a result, gifted students' understanding of NOS appeared to surpass that of non-gifted students in many aspects and it seemed that gifted students formed their NOS view in early ages. The relative weakness in their NOS conceptions was found in understanding of scientific enterprise. Their strong misunderstanding about obstacles that minority people would face in scientific enterprise was noticed, too. They admitted that there has been discrimination in scientific enterprise, but they wrongly believed that outstanding scientists cannot be affected by it. Further studies will be required to probe more.

An Exploratory Study on the Educational Enviroment for the Application of Virtual Reality Contents to the Curriculum -Focusing on Improving the Quality of Education (가상현실 콘텐츠의 교육 과정 운영을 위한 중학교 교육 환경에 대한 연구 - 교육 품질의 질적 제고를 중심으로)

  • Kim, Ki-yoon
    • Journal of Korean Society for Quality Management
    • /
    • v.49 no.3
    • /
    • pp.405-420
    • /
    • 2021
  • Purpose: This study started with the question of how to use Virtual Reality (VR) contents as a part of the non-face-to-face education tool that has recently attracted attention. Methods: In this paper, the use of VR contents as an educational tool is explained as a process of 'new media access dimension'. The question was explored on why Virtual Reality (or Augmented Reality) contents are not used as educational tools in the educational field. Results: As a result, the lack of 'material access' such as devices and infrastructure affects 'motivational access' approach stage, which is the previous stage. Again, it has a negative effect on literacy, which is 'skill access' approach stage. As it was found that it was not circulating to the level of "motive-material-skill-usage", it was discussed that it was taking a different step from the past adoption process of ICT and smart media. Conclusion: Based on this, it is believed that immersive content will contribute to arousing interest that can be applied and spread in the educational field, and it is also thought that it will be possible to derive academic interest in the educational effect according to the characteristics of immersive content such as VR.

The Effects of 'Healthy Family Relationship' Class of Home Economics Based on Design Thinking on the Improvement of Empathy Ability of the Middle School Student (디자인씽킹에 기반한 가정교과 '건강한 가족 관계' 수업이 중학생의 공감능력 향상에 미치는 영향)

  • Kang, Bo Ram;Park, Mi Jeong
    • Journal of Korean Home Economics Education Association
    • /
    • v.33 no.3
    • /
    • pp.65-84
    • /
    • 2021
  • In this study, a program was developed and implemented for middle school students in the 'Healthy Family Relations' of the home economics based on design thinking process. The purpose was to investigate whether a significant difference is displayed in terms of empathy ability improvement among middle school students. For this purpose, a "Wise 'stay-at-home' life" program comprised of five class sessions was developed based on design thinking process. The program was implemented to male and female students in the second year of middle school, and students' empathy ability was examined by a pre- and post-test comparison. As a result, the developed program was found to have generated a significant improvement in cognitive empathy among middle school students. In addition, the students' satisfaction with the class was generally positive. In particular, many students mentioned that they were interested in activities such as 'empathizing through Instagram' and 'creating a sub-character'. However, there also was an opinion that the lesson activities were difficult to complete due to the lack of time and restrictions on cooperative activities due to COVID-19. In this research, we developed a program that can be used in both face-to-face and non-face-to-face situations in order to flexibly deal with situations where the learning environment changes due to COVID-19. And this research is significant particularly in that it confirmed that home economics have a positive influence on improving middle school students' empathy ability, particularly the cognitive factor of empathy.

A Study on the Application of Virtual Space Design Using the Blended Education Method - A La Carte Model Based on the Creation of Infographic - (블렌디드 교육방식을 활용한 가상공간 디자인 적용에 관한 연구 -알 라 카르테 모델 (A La Carte) 인포그래픽 가상공간 제작을 중심으로-)

  • Cho, Hyun Kyung
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.5
    • /
    • pp.279-284
    • /
    • 2022
  • As a study of the blended learning method on design education through the blended learning method, I would like to propose that more advanced learner-led customized design education is possible. Understanding in face-to-face classes and advantages in non-face-to-face classes can be supplemented in an appropriate way in remote classes. Advanced artificial intelligence and big data technology can provide personalized and subdivided learning materials and effective learning methods tailored to learners' levels and interests based on quantified data in design classes. In this paper, it was proposed to maximize the efficiency of the class by applying a method that exceeds the limitations of time and space through the proposal of the A La Carte model (A La Carte). It is a remote class that can be heard anytime, anywhere, and it is also possible to bridge the educational quality and educational gap provided to students living in underprivileged areas. As the goal of fostering creative convergence-type future talents, it is changing with a rapid technological development speed. It is necessary to adapt to the change in learning methods in line with this. An analysis of the infographic virtual space design and construction process through the A La Carte model (A La Carte) proposal was presented. Rather than simply acquiring knowledge, it is expected that knowledge can be sorted, distinguished, learned, and easily reborn with its own knowledge.

A Study on the Changes in Student's Perceptions of the Value of ICT Use in the Post-Corona Era (포스트 코로나 시대에 따른 학생들의 ICT 활용 가치 인식 변화에 따른 연구)

  • Kim, Ah-ra;Kim, Eui-Jeong;Kim, Chang-Suk;Chung, Jong-In;Kang, Shin-Cheon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2021.10a
    • /
    • pp.478-481
    • /
    • 2021
  • With the transition to non-face-to-face classes due to the outbreak of COVID-19, education at school sites is moving in a different direction from traditional lecture-style classes. Accordingly, several online platforms have emerged, and our education is in a transitional period of class change. As a result, after a survey of the currently used online platform, where various contrasts clearly exist, compared with the report before the outbreak of COVID-19, students' perception of ICT usage ability in terms of affective, psychic, and value perception changes want to check

  • PDF