• Title/Summary/Keyword: Next Generation Mobile

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Design of A-GBSR Protocol Using Beacon Message in 802.11p WAVE (802.11p WAVE에서 비콘메시지를 이용한 A-GBSR 프로토콜 설계)

  • Jeong, Seon-Mi;Kim, Hyun-Ju;Kim, Chang-Geun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.7
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    • pp.1554-1560
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    • 2015
  • 802.11p WAVE is the next-generation wireless communication that can make Ad-hoc network communication possible for Vehicle-to-Vehicle. GBSR protocol, one of the 802.11p WAVE protocols, mainly focuses on improvements in networks that have a tendency to disconnect. However, it does not consider the transmission time and velocity of a packet thus, there is a disadvantage of there being a delay in the transmission velocity, in urgent situations like car accidents, emergency patients transportation and crimes. In this paper, we proposed A-GBSR protocol for transmission of a packet to mobile node which has a high speed through the improved beacon message and Adaptive Neighbor list Management that are considering of the GBSR protocol transmission velocity.

Performance analysis of private multimedia caching network based on wireless local area network (WLAN 기반 개인형 멀티미디어 캐싱 네트워크 성능 분석)

  • Ban, Tae-Won;Kim, Seong Hwan;Ryu, Jongyeol;Lee, Woongsup
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.8
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    • pp.1486-1491
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    • 2017
  • In this paper, we propose a private multimedia caching scheme based on wireless local area network (WLAN) to improve the quality of service for high capacity and high quality multimedia streaming services which are recently increasing and to reduce the traffic load of core networks. The proposed caching scheme stores multimedia in the storage device mounted on WLAN APs and provides streaming services on its own without Internet connection in accordance with the request from clients. We have implemented a test network based on real commercial networks and measured the performance of the proposed caching scheme in terms of frames per second (FPS) and buffering time. According to the performance measurement results, the proposed caching scheme can reduce the average buffering time by 73.3% compared to the conventional streaming scheme. In addition, the proposed caching scheme can also improve the average FPS by 71.3% compared to the conventional streaming scheme.

The Vertical Handover Between WLAN and UMTS using Group Decision Making Method (그룹결정방법을 이용한 WLAN과 UMTS간의 수직 핸드오버)

  • Kim, Nam-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.9
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    • pp.4492-4497
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    • 2013
  • An important features of next-generation wireless networks will be heterogeneous environment in which a mobile terminal will be able to connect to multiple radio access networks and network selection mechanisms play an important role in ensuring QoS for users in this environment. In this paper, our study is concerned with an extension of the well known AHP to the group decision making methods. The users requested specific QoS divide into a group and the access networks with similar characteristics split into a group. Between each group, the one group is selected and within that group, the best access networks will be assigned according to priority order by network selection algorithm. The experimental results of MATLAB simulation show that the every user in each services can select the same network with decision value as large as 0.9. Consequently, the proposed network selection mechanism is more effective than conventional one in integrated UMTS and WLAN networks.

SePH: Seamless Proxy-based Handoff Scheme in IP-based Heterogeneous Mobile Networks (이기종의 모바일 IP 네트워크에서 끊김없는 프록시 기반의 핸드오프 기법)

  • Lee, Seung-Hyun;Shin, Dong-Ryeol;Jeong, Jong-Pil
    • The KIPS Transactions:PartC
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    • v.19C no.1
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    • pp.71-82
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    • 2012
  • In Next Generation Wireless Networks (NGWN), lots of information, such as voice and video data, will be used in All-IP networks. It is important note that seamless service for users and handoff between heterogeneous networks must be taken into account in such environments. Therefore, in this paper, we propose a SePH(Seamless Proxy based Handoff) using PMIPv6-based proxy model which is enable to improve the performance of handoff in NGWN. The SePH can efficiently support seamless and IP-based mobility by reducing the search process. The performance results show that our proposed scheme outperforms in terms of QoS (Quality of Service) such as throughput, handoff latency, packet loss, and signaling overhead comparing to the existing schemes.

An Establishment of Super Wi-Fi Environment in Ships Based on UHF System of TMS

  • Kim, Jungwoo;Son, Jooyoung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.5
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    • pp.2103-2123
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    • 2018
  • Ships built today are larger in scale and feature more complex structures. The ever-evolving systems used on board a ship require vast amounts of data processing. In the future, with the advent of smart ships, unmanned ships and other next-generation ships, the volumes of data to be processed will continue to increase. Yet, to date, ship data has been processed using wired networks. Placed at fixed locations, the nodes on wired networks often fail to process data from mobile devices. Despite many attempts made to use Wi-Fi on ships just as on land to create wireless networks, Wi-Fi has hardly been available due to the complex metal structures of ships. Therefore, Wi-Fi on ships has been patchy as the ship-wide total Wi-Fi coverage has not properly implemented. A new ship-wide wireless network environment is part of the technology conducive to the shipbuilding industry. The wireless network environment should not only serve the purpose of communication but also be able to manage and control multiple features in real-time: fault diagnostics, tracking, accident prevention and safety management. To better understand the characteristics of wireless frequencies for ships, this paper tests the widely used TETRA, UHF and Wi-Fi and sheds light on the features, advantages and disadvantages of each technology in ship settings. The proposed deployment of a Super Wi-Fi network leveraging the legacy UHF system of TMS generates a ship-wide wireless network environment. The experimental findings corroborate the feasibility of the proposed ship-wide Super Wi-Fi network environment.

Two-Point Touch Enabled 3D Touch Pad (2개의 터치인식이 가능한 3D 터치패드)

  • Lee, Yong-Min;Han, Chang Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.4
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    • pp.578-583
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    • 2017
  • This paper presents a 3D touch pad technology that uses force touch sensors as a next-generation method for mobile applications. 3D touch technology requires detecting the location and pressure of touches simultaneously, as well as multi-touch function. We used metal foil strain gauges for the touch recognition sensor and detected the weak touch signals using Wheatstone bridge circuit at each strain gauge sensor. We also developed a touch recognition system that amplifies touch signals, converts them to digital data through a microprocessor, and displays the data on a screen. In software, we designed a touch recognition algorithm with C code, which is capable of recognizing two-point touch and differentiating touch pressures. We carried out a successful experiment to display two touch signals on a screen with different forces and locations.

A Framework for Multiple Wireless Services in Heterogeneous Wireless Networks (중첩된 이기종 무선망에서의 다중 무선 서비스 프레임워크)

  • Shin, Choong-Yong;Cho, Jin-Sung
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.5
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    • pp.85-94
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    • 2008
  • As a variety of wireless network services, such as WLAN, WiBro, cdma2000, and HSDPA, are provided and the range of users' choices for the wireless services are broaden, MCoA (Multiple Car-of Address) concepts that enable users to use wireless interfaces simultaneously have been presented in IETF MONAMI6 WG. Through this scheme, users can access several networks simultaneously by using multiple wireless interfaces. Such various wireless connection technologies continue to advance as they are connected and integrated to All-IP-based core network, and at the same time, heterogeneous networks are being managed overlaid according to the coverage of the wireless connection technologies. Under such circumstances, needs for an integrated architecture have arisen, and thus Wireless service framework is required that effectively manages heterogeneous networks which coexist with next generation's networks for 4G. In this paper, a wireless service framework is suggested in the consideration of current wireless service environment, and the framework covers the schemes to minimize the packet loss caused by handover, and also modified Multiple Care-of Address that helps to select most effective network by considering characteristics of various interfaces as well as users' preferences.

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Management Technique of Energy-Efficient Cache and Memory for Mobile IoT Devices (모바일 사물인터넷 디바이스를 위한 에너지 효율적인 캐시 및 메모리 관리 기법)

  • Bahn, Hyokyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.2
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    • pp.27-32
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    • 2021
  • This paper proposes an energy-efficient cache and memory management scheme for next-generation IoT devices. The proposed scheme adopts a low-power phase-change memory (PCM) as the main memory of IoT devices, aims at minimizing the write traffic to PCM, which is vulnerable to write operations. Specifically, when a cache block of the last-level cache memory is flushed to main memory, the cache block that causes less writes to PCM is preferentially replaced by tracking the modifications of each cache line that constitutes the cache block. In addition, by considering the reference bit of the cache block and the dirty bit of the cache lines, our scheme reduces the energy consumption without degrading the memory system performances. Through simulations using SPEC benchmarks, it is shown that the proposed scheme reduces the write traffic to PCM by 34.6% on average and the power consumption by 28.9%, without memory performance degradations.

Compiler Optimization Techniques for The Next Generation Low Power Multibank Memory (차세대 저전력 멀티뱅크 메모리를 위한 컴파일러 최적화 기법)

  • Cho, Doosan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.6
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    • pp.141-145
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    • 2021
  • Various types of memory architectures have been developed, and various compiler optimization techniques have been studied to efficiently use them. In particular, since a memory is a major component that determines performance in mobile computing devices, various optimization techniques have been developed to support them. Recently, a lot of research on hybrid type memory architecture is being conducted, so various compiler techniques are being studied to support it. Existing compiler optimization techniques can be used to achieve the required minimum performance and constraint on low power according to market requirements. References for determining the low-power effect and the degree of performance improvement using these optimization techniques are not properly provided yet. This study was conducted to provide the experimental results of the existing compiler technique as a reference for the development of multibank memory architecture.

Design and Implementation of Hybrid Apps Design based on Spring MVC (스프링 MVC 기반에서 하이브리드 앱 디자인 설계 및 구현)

  • Lee, Myeong-Ho
    • Journal of the Korea Convergence Society
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    • v.10 no.3
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    • pp.395-400
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    • 2019
  • The Web environment of the frontend domain is increasingly competitive to preempt the new standard of presentation layer. N-Screen, a service that enables users to seamlessly use one content in various devices in Korea, is competing for market preemption by recognizing it as a core service of the future. In the cloud computing, N-screen is a typical service type. However, most of the frontend research required for groupware in enterprise environments has been limited to responsive web design for the web and native apps for mobile. Gradually, the need for MVC design patterns is increasingly widening in enterprise environments to overcome the cultural differences of companies and to support one source multi-use strategy supporting multiple devices and development productivity. Therefore, in this study, we will analyze and design JPetStore with hybrid application design based on Spring MVC, e-government standard framework environment of next generation web standard, and provide reference model of frontend hybrid apps design in future enterprise environment.