• Title/Summary/Keyword: New media

Search Result 4,285, Processing Time 0.03 seconds

Study on the New Media Usage as Additional Demographic Variables (인구학적 변인으로서 새로운 미디어 이용요인 연구)

  • Cho, Eun-Hee;Cho, Sung-Kyum
    • Survey Research
    • /
    • v.13 no.1
    • /
    • pp.33-59
    • /
    • 2012
  • The purpose of this study is to investigate whether there is a need to adopt new media usage variables as additional demographic variables. For the study, 500 Daejeon citizens were surveyed in July 2011 and the results were analyzed. It was confirmed that demographic variables such as gender, age and income still have effective explanatory power, but the explained variance of dependent variables was not stable. Regression analysis with the addition of new media usage variables(internet, SNS, smart phone) showed a significant increase in explained variables in three out of ten issues(global warming, use of public transportation, support of the current administration's national policies). Although the new media usage variables failed to consistently explain variance on several issues, they may be necessary to understand the public support of national policy or new agenda like global warming.

  • PDF

A Research on types of DMB advertising according to features of DMB Media (DMB의 미디어와 기술 특성에 따른 DMB광고 유형과 종류에 관한 연구)

  • Ahn, Jong-Bae
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
    • /
    • v.3 no.4
    • /
    • pp.59-88
    • /
    • 2008
  • For the success of the DMB market to meet consumers' demands for Ubiquitous Media and strengthen the nation's competitiveness, it's inevitable for us to activate DMB advertising as of main profit source for DMB Media, and to develop various types of DMB advertising which are linked to the profit model. So I'd like to look over the various types of DMB advertising which are suitable for DMB features as one of the efforts to activate DMB advertising. First of all, I've figured out what kinds of advertising are available for new media and which related technologies are required for DMB media. Through this research, I could find out what features of new media such as cable broadcasting, Internet and Mobile have become the source of developing various types of advertising and how to a great part to activate new media advertising markets by making the best use of their media features. This research also shows that DMB advertising has the high potential to be developed in various and effective types and kinds of advertising with its media feature and technological feature. This research observing DMB advertising cases showed that DMB advertising can be divided into 6 types such as forms, purposes, techniques, advertising positions, the use of LBS(Location Based Service), coupons and it could be developed into various kinds of DMB advertising dependent on each type. On the other hands, it would be great to have continual researches and follow-ups for various types of DMB advertising and the verification of the effectiveness for DMB advertising by performing potential DMB advertising.

  • PDF

Control of Thin Film Media Microstructure by Using Very Thin Seedlayer Material with Different Affinity for Oxygen

  • Djayaprawira, D.D.;Yoshimura, Satoru;Takahashi, Migaku
    • Journal of Magnetics
    • /
    • v.7 no.3
    • /
    • pp.106-114
    • /
    • 2002
  • To reduce the grain size and the media noise in a typical CrMo/CoCrPtB longitudinal media, a sputtering process which includes the exposure of oxygen onto the surface of CrW$_x$ (x=0, 25, 50, 75, 100 at.%) and CrTi$_{15}$ seedlayers with the thickness of 0.5 nm have been utilized. The main results are: (1) the media grain size and the media noise are reduced when using CrW$_x$ (x=0, 25, 50 at.%) seedlayers, and not reduced when using CrTils or CrW$_x$ (x=75, 100 at.%) seedlayers, (2) AES and RHEED results suggest that W seedlayer, which has the highest melting point, forms layer-like film with very small and dense island grain, due to its high free surface energy and low mobility. On the other hand, CrW$_{50}$ and Cr seedlayers, which have lower melting point than W seedlayer, form island film, (3) to effectively reduce the media grain size and improve the media signal to noise ratio, it is essential to utilize a very thin Cr-based seedlayer with high affinity for oxygen and which forms island-like structure, such as CrW$_{50}$ seedlayer.

Fashion Accessory Design Using Media Art (미디어아트를 이용한 패션 액세서리 디자인)

  • JeKal, Mee;Lee, Youn-Hee
    • Journal of the Korean Society of Costume
    • /
    • v.58 no.4
    • /
    • pp.1-12
    • /
    • 2008
  • The expansion of media art has not only developed the digital technology but also given lots of environmental evolution to improve various fields of design as the main topic of the 21st century. The purpose of this study is aimed at proposing the new design that integrates fashion accessaries with media art technology. This will be done by understanding the social environment in digital ages and studying technology of design based on a variety of literature about changes in our society, neo value, vision, culture and art with fundamental notion of media art. First stage for this study, put an idea into just fashion accessary design because it is not sufficient to incoporate fashion and media art technology. The presented OLED(Organic Light Emitting Diodes) in this study is a kind of display to be in a limelight in the next generation and can be applied to various field of design. media art simultaneously moved into the scope of artistic debates. As a result, we can found that the use of audiovisual introduced numerous new aspects to the conceptual and aesthetic engagement with questions of conception. Today, the presented forms of art and inter-action from the closed -circuit work to interactive media art installations to open process-exist as parallel possibilities.

Study on the Role of Media in the Building of Interpersonal Trust (개인간 신뢰형성 과정에서 미디어의 역할에 관한 연구)

  • Oh, Jinwouk;Cho, Namjae
    • Korean Management Science Review
    • /
    • v.33 no.2
    • /
    • pp.29-47
    • /
    • 2016
  • Trust is formed from the day-to-day and persistent interaction relationship. The trust demands more and more at the age of uncertainty. Human beings are using media interaction. The area of communication with media is extended to virtual space. The purpose of this study is to qualitatively explain trust building process in virtual team by media using. In the pursuit of this purpose, we executed in-depth interview with the person who have experience communicating by media with a man of a complete stranger. They experienced the trust building process. Interview data were analyzed by a Structured Coding Techniques. The derived seven categories were reconstructed in consideration of the cause-and-effect relationship and the flow of events. We have discovered a new trust model that was the result from communication by a media using. The model presented is very useful to Individuals who need a new trust building relationship with stranger or virtual team member.

MediaCloud: A New Paradigm of Multimedia Computing

  • Hui, Wen;Lin, Chuang;Yang, Yang
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.6 no.4
    • /
    • pp.1153-1170
    • /
    • 2012
  • Multimedia computing has attracted considerable attention with the rapid growth in the development and application of multimedia technology. Current studies have attempted to support the increasing resource consumption and computational overhead caused by multimedia computing. In this paper, we propose $MediaCloud$, a new multimedia computing paradigm that integrates the concept of cloud computing in handling multimedia applications and services effectively and efficiently. $MediaCloud$ faces the following key challenges: heterogeneity, scalability, and multimedia Quality of Service (QoS) provisioning. To address the challenges above, first, a layered architecture of $MediaCloud$, which can provide scalable multimedia services, is presented. Then, $MediaCloud$ technologies by which users can access multimedia services from different terminals anytime and anywhere with QoS provisioning are introduced. Finally, $MediaCloud$ implementation and applications are presented, and media retrieval and delivery are adopted as case studies to demonstrate the feasibility of the proposed $MediaCloud$ design.

A DOUBLE-EDGED SWORD: MEDIA AND RELIGION IN THE MIDDLE EAST (WITH SPECIAL EMPHASIS ON IRAN)

  • KHANI, MOHAMMAD HASSAN
    • Acta Via Serica
    • /
    • v.3 no.1
    • /
    • pp.43-56
    • /
    • 2018
  • Religion and new media are two important factors in contemporary Middle Eastern societies. Media is seen as a relatively newcomer while religion has been and remains an old and core component of the fabric of societies in this region. This article is an attempt to examine the encounter of these two phenomena in the Middle East. It will try to explore the variety of ways by which new media have served religion both positively and negatively, and how religion has taken position for and against media in Middle Eastern countries in general and in the Iranian case in particular. It is also the purpose of this article to look at the different aspects of this relationship between media and religion, analyzing how one affected the other, and how this interaction affected society. It is argued that the outcome of the interaction between religion and media has had a great impact on shaping the social and political culture of the countries in this region including Iran. The dimensions of this impact will determine the outcome of the clash between modernity and tradition in the region.

A Study on the Remediation phenomenon in Marvel Comics and Marvel Cinematic Universe (마블 코믹스와 마블 시네마틱유니버스에서 나타나는 재매개 현상에 대한 연구)

  • Yi, Jung-Hyun;Lee, Chang-Wook
    • Journal of Digital Convergence
    • /
    • v.19 no.6
    • /
    • pp.315-321
    • /
    • 2021
  • This study analyzes the characteristics of the process of changing content as print media is remediation as video media. By applying the dual logic of remediation, we analyze the process of remediation analog media(print) into new media(video). Through the results, we present the possibility that remediation methods using changes and variations in various media can be applied to the design methodology. Marvel Comics has been remediationed as Marvel Cinematic Universe. By understanding the phenomenon that analog media is remediation as new media, Design methodologies can be presented so that designers can derive the results by using the characteristics of remediation when designing.

Quantifying Influence in Social Networks and News Media

  • Yun, Hong-Won
    • Journal of information and communication convergence engineering
    • /
    • v.10 no.2
    • /
    • pp.135-140
    • /
    • 2012
  • Massive numbers of users of social networks share various types of information such as opinions, news, and ideas in real time. As a new form of social network, Twitter is a particularly useful information source. Studying influence can help us better understand the role of social networks. The popularity of social networks like Twitter is primarily measured by the number of followers. The number of followers in Twitter and the number of users exposed to news media are important factors in measuring influence. We chose Twitter and the New York Times as representative media to analyze the influence and present an empirical analysis of these datasets. When the correlation between the number of followers in Twitter and the number of users exposed to the New York Times is computed, the result is moderately high. The correlation between the number of users exposed to the New York Times and the number of sections including the users on it, was found to be very high. We measure the normalized influence score using our proposed expression based on the two correlation coefficients.

THE CONSTRAINED ITERATIVE IMAGE RESTORATION ALGORITHM USING NEW REGULARIZATION OPERATORS

  • Lee, Sang-Hwa;Lee, Choong-Woong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 1997.06a
    • /
    • pp.107-112
    • /
    • 1997
  • This paper proposes the regularized constrained iterative image restoration algorithms which apply new space-adaptive methods to degraded image signals, and analyzes the convergence condition of the proposed algorithm. First, we introduce space-adaptive regularization operators which change according to edge characteristics of local images in order to effectively prevent the restored edges and boundaries from reblurring. And, pseudo projection operator is used to reduce the ringing artifact which results from extensive amplification of noise components in the restoration process. The analysed algorithm is stable convergent to the fixed point. According to the experimental results for various signal-to-noise ratios(SNR) and blur models, the proposed algorithms other methods and is robust to noise effects and edge reblurring by regularization especially.

  • PDF