• Title/Summary/Keyword: Networked Video

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BI-DIRECTIONAL TRANSPORT AND NETWORKED DISPLAY INTERFACE OF UNCOMPRESSED HD VIDEO

  • Park, Jong-Churl;Jo, Jin-Yong;Goo, Bon-Cheol;Kim, Jong-Won
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.184-188
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    • 2009
  • To interactively share High Definition (HD)-quality visualization over emerging ultra-high-speed network infrastructure, several lossless and low-delay real-time media (i.e., uncompressed HD video and audio) transport systems are being designed and prototyped. However, most of them still rely on expensive hardware components. As an effort to reduce the building cost of system, in this paper, we propose the integration of both transmitter and receiver machines into a single bi-directional transport system. After detailed bottleneck analysis and subsequent refinements of embedded software components, the proposed integration can provide Real-time Transport Protocol (RTP)-based bi-directional transport of uncompressed HD video and audio from a single machine. We also explain how to interface the Gbps-bandwidth display output of uncompressed HD media system to the networked tiled display of 10240 $\times$ 3200 super-high-resolution. Finally, to verify the feasibility of proposed integration, several prototype systems are built and evaluated by operating them in several different experiment scenarios.

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A Scalable Networked Virtual Reality System (확장성을 고려한 네트워크형 가상현실 시스템)

  • 오세웅
    • Journal of Korea Multimedia Society
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    • v.3 no.2
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    • pp.157-163
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    • 2000
  • Introduction of motion video including live video into network virtual reality systems makes virtual spaces more attractive. To handle live video in networked virtual reality s)'stems based on VRML, the scalability of networked virtual reality systems becomes very important on the internet where the performance of the network and the end systems varies dynamically. In this paper, a new quality control algorithm suitable for scalable networked virtual reality systems with live video capability is proposed. Our approach is to introduce the notion of the importance of presence (IoP) which represents the importance of objects in virtual spaces. According to IoPs, the degree of the deterioration of each object presentation will be determined in case of the starvation of system resources.

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Design Issues and QoS Negotiation Protocol Model for Networked Multimedia Systems (네트워크 멀티미디어 시스템 구현 이슈 및 QoS 협상 프로토콜 모델)

  • Lee, Won-Jun
    • The KIPS Transactions:PartC
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    • v.9C no.5
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    • pp.757-764
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    • 2002
  • This Paper describes our experiences with the design and implementation of a networked multimedia information management system in an object-oriented framework for distributed multimedia applications, and an integrated QoS-resource negotiation protocol which has been applied to a video server in our networked multimedia infrastructure. The salient features of our framework to support efficient multimedia streaming are explained. Next the paper explores the challenges faced in integrating the proposed QoS negotiation policy into the framework.

Synchronization Issues for Stereoscopic High-Definition Video Delivery over IP Networks (고화질 스테레오 비디오 전송 시스템을 위한 동기화 기법)

  • Kim, Jong-Ryool;Lee, Seok-Hee;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1373-1378
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    • 2006
  • 대용량의 네트워크 인프라가 확대되고, 네트워크를 통한 DV, HD 급의 고화질 비디오 전송이 보편화 되면서, 고화질의 비디오에 몰입감, 현실감을 증진시키기 위한 스테레오 HD 비디오 전송이 가능하게 되었다. 본 논문은 IP 네트워크를 통해서 스테레오 HD 비디오 전송을 가능하게 해주는 소프트웨어 기반의 HD 비디오 전송 시스템에서 효과적으로 몰입감과 입체감을 제공하기 위해 충족되어야 하는 좌우 영상의 동기화에 필요한 요소들을 다룬다. 제안된 동기화 기법은 수신 측에서 최종적으로 동기화된 좌우 영상을 통해 스테레오 HD 비디오를 얻기 위해서 좌우 카메라로부터 영상의 획득 시, 획득된 영상의 네트워크 전송 시, 또 수신된 영상의 재생 시 좌우 영상의 동기화한다. 결과적으로 동기화 된 좌우 영상을 통하여 몰입감과 현실감을 가지는 스트레오 HD 비디오를 실시간으로 감상할 수 있다.

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Teleoperation System of a Networked Mobile Robot Based on H_263 Video Codec (H_263 영상압축 방식을 이용한 인터넷 기반 탐사로봇의 원격 운용 시스템)

  • 최준영;김재훈;강근택;이원창
    • Proceedings of the IEEK Conference
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    • 2003.07c
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    • pp.2577-2580
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    • 2003
  • In this paper we present a teleoperation system of an internet-based mobile robot based on H.263 image compression algorithm. We control remotely the networked mobile robot with vision over the internet under unknown environments in the real time. The main feature of this system is that local operators need to download and install a client program and so they can command the robot in a remote location. Image information of remote location is compressed by H.263 video codec algorithm and then transmitted to a local operator. We constructed and tested a networked autonomous mobile robot in the real field. The experimental results show the usefulness of the robot under test.

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H.264 Mapping Strategies for Robust Video Streaming over IEEE 802.11e WLAN

  • Choudhry, Umar-Iqbal;Kim, Jong-Won
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.280-282
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    • 2005
  • In this paper we propose several mapping schemes for streaming video generated by state-of-the-art H.264 codec over IEEE 802.11e enabled wireless LANs. The schemes take advantage of both 802.11e's QoS mechanism and some novel features of the H.264 codec, so as to protect the most important information in terms of visual quality and reduce distortion under network congestion. The proposed methods are evaluated by means of the H.264 reference software codec, network simulation, and objective video quality measurements. Results show that the proposed methods achieve a robust and error resilient H.264 video streaming over wireless LANs than traditional best-effort streaming.

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An Analysis of Big Video Data with Cloud Computing in Ubiquitous City (클라우드 컴퓨팅을 이용한 유시티 비디오 빅데이터 분석)

  • Lee, Hak Geon;Yun, Chang Ho;Park, Jong Won;Lee, Yong Woo
    • Journal of Internet Computing and Services
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    • v.15 no.3
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    • pp.45-52
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    • 2014
  • The Ubiquitous-City (U-City) is a smart or intelligent city to satisfy human beings' desire to enjoy IT services with any device, anytime, anywhere. It is a future city model based on Internet of everything or things (IoE or IoT). It includes a lot of video cameras which are networked together. The networked video cameras support a lot of U-City services as one of the main input data together with sensors. They generate huge amount of video information, real big data for the U-City all the time. It is usually required that the U-City manipulates the big data in real-time. And it is not easy at all. Also, many times, it is required that the accumulated video data are analyzed to detect an event or find a figure among them. It requires a lot of computational power and usually takes a lot of time. Currently we can find researches which try to reduce the processing time of the big video data. Cloud computing can be a good solution to address this matter. There are many cloud computing methodologies which can be used to address the matter. MapReduce is an interesting and attractive methodology for it. It has many advantages and is getting popularity in many areas. Video cameras evolve day by day so that the resolution improves sharply. It leads to the exponential growth of the produced data by the networked video cameras. We are coping with real big data when we have to deal with video image data which are produced by the good quality video cameras. A video surveillance system was not useful until we find the cloud computing. But it is now being widely spread in U-Cities since we find some useful methodologies. Video data are unstructured data thus it is not easy to find a good research result of analyzing the data with MapReduce. This paper presents an analyzing system for the video surveillance system, which is a cloud-computing based video data management system. It is easy to deploy, flexible and reliable. It consists of the video manager, the video monitors, the storage for the video images, the storage client and streaming IN component. The "video monitor" for the video images consists of "video translater" and "protocol manager". The "storage" contains MapReduce analyzer. All components were designed according to the functional requirement of video surveillance system. The "streaming IN" component receives the video data from the networked video cameras and delivers them to the "storage client". It also manages the bottleneck of the network to smooth the data stream. The "storage client" receives the video data from the "streaming IN" component and stores them to the storage. It also helps other components to access the storage. The "video monitor" component transfers the video data by smoothly streaming and manages the protocol. The "video translator" sub-component enables users to manage the resolution, the codec and the frame rate of the video image. The "protocol" sub-component manages the Real Time Streaming Protocol (RTSP) and Real Time Messaging Protocol (RTMP). We use Hadoop Distributed File System(HDFS) for the storage of cloud computing. Hadoop stores the data in HDFS and provides the platform that can process data with simple MapReduce programming model. We suggest our own methodology to analyze the video images using MapReduce in this paper. That is, the workflow of video analysis is presented and detailed explanation is given in this paper. The performance evaluation was experiment and we found that our proposed system worked well. The performance evaluation results are presented in this paper with analysis. With our cluster system, we used compressed $1920{\times}1080(FHD)$ resolution video data, H.264 codec and HDFS as video storage. We measured the processing time according to the number of frame per mapper. Tracing the optimal splitting size of input data and the processing time according to the number of node, we found the linearity of the system performance.

NETWORK-ADAPTIVE ERROR CONTROL FOR VIDEO STREAMING OVER WIRELESS MULTI-HOP NETWORKS

  • Bae, Jung-Tae;Kim, Jong-Won
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.385-389
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    • 2009
  • Multi-hop wireless mesh networks (WMNs) suffer from significant packet losses due to insufficient available bandwidth and high channel error probability. To conquer packet losses, end-to-end (E2E) error control schemes have been proposed. However, in WMNs, E2E error control schemes are not effective in adapting to the time-varying network condition due to large delay. Thus, in this paper, we propose a network-adaptive error control for video streaming over WMNs that flexibly operates E2E and hop-by-hop (HbH) error control according to network condition. Moreover, to provide lightweight support at intermediate nodes for HbH error control, we use path-partition-based adaptation. To verify the proposed scheme, we implement it and evaluate its transport performance through MPEG-2 video streaming over a real IEEE 802.11a-based WMN testbed.

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A Synchronized Multiplexing Scheme for Multi-view HD Video Transport System over IP Networks (실시간 다시점 고화질 비디오 전송 시스템을 위한 동기화된 다중화 기법)

  • Kim, Jong-Ryool;Kim, Jong-Won
    • Journal of Broadcast Engineering
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    • v.13 no.6
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    • pp.930-940
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    • 2008
  • This paper proposes a prototype realization of multi-view HD video transport system with synchronized multiplexing over IP networks. The proposed synchronized multiplexing considers the synchronization during video acquisition and the multiplexing for the interactive view-selection during transport. For the synchronized acquisition from multiple HDV camcorders through IEEE 1394 interface, we estimate the timeline differences among MPEG-2 compressed video streams by using global time of network between the cameras and a server and correct timelines of video streams by changing the time stamp of the MPEG-2 system stream. Also, we multiplex a selected number of acquired HD views at the MPEG-2 TS (transport stream) level for the interactive view-selection during transport. Thus, with the proposed synchronized multiplexing scheme, we can display synchronized HD view.