• Title/Summary/Keyword: Network Simulator

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A Development of PC/Ethernet based Fieldbus Network for Large Realtime Data Communication

  • Gwak, Kwi-Yil;Lee, Sung-Woo
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.362-367
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    • 2005
  • Control network adopted in the national power-plant or manufactory are mostly vendor-dependent products, which have their own special specification, components and individual communication methods. These systems not only raise installation cost, but also bring many difficulties to maintenance and extension. To overcome these problems, this paper introduces a development and application case of a new "PC/Ethernet-based fieldbus" architecture and protocol to be used in mid-level fieldbus. The designed system has a basic idea of "3 Layers fieldbus over Standard-LAN" and implemented on PCs. PC gives user friendly environment. By using an open standard Ethernet in layer 1,2, the system has low cost, wide communication bandwidth and high compatibility. Layer 3 protocol designed for large realtime data communication makes user bypass TCP/IP layer and gives user direct access to the Ethernet. This new protocol eliminates potential collision of Ethernet, and transmits large periodic/non-periodic control data by using long-frame/wide-bandwidth of Ethernet effectively, and offers simple API-Services to the upper layer. Since the system have installed in H-power plant simulator and U-nuclear power plant simulator in Korea, it have been proved to be efficient and stable without any trouble in realtime communication service for full-scope plant simulator that has a lot of control elements.

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RRSiM : Agent SiMulator(1) (ASiM : 에이전트 시뮬레이터(1))

  • Song, Byung-Kwen
    • Journal of the Korea Society for Simulation
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    • v.15 no.4
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    • pp.41-50
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    • 2006
  • The agent system for managing various equipments constituting communication networks is usually started to be developed after completing real resources or can be developed using network management platform independent from real resources. In this paper, we design real resource simulator which can perform in advance the function of real resources without real resources. The real resource simulator performs the role of automatically generating specific attribute value and informing it according to the specified random function. Moreover, in this paper, we design E-GDMO grammar in which the grammar for simulation is added to the existing GDMO grammar and its E-GDMO compiler to perform real resource simulator.

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Educational Simulator for Transmission Network Use of System Charge (송전망 이용요금산정을 위한 교육용 시뮬레이터 개발)

  • Kim, H.H.;Song, H.Y.;Lee, C.J.;Park, J.B.;Shin, J.R.
    • Proceedings of the KIEE Conference
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    • 2006.11a
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    • pp.201-203
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    • 2006
  • This paper presents a graphical windows-based software for the education and training of the transmission network use of system charge. The developed simulator consist of the main module(MMI,GUI), the power flow module(PF), the power flow tracing module(PFT) and management of usage cost DB module(UCD). Each module has a separate graphical and interactive interfacing window. To have effective education for transmission network use of system charge, the developed simulator are provided with two power system analysis methods. Input data of power system can use the format of PSS/E input data. Also calculation of power flow tracing are provided with four methods such as "Felix Wu","Modified Felix Wu", "DCLF ICRP" and "Reverse MW mile". Results of calculation for usage cost are shown on the window through the table or chart. Therefore user can confirm the detailed differences of results from each calculation method.

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Display Synchronization Scheme for Flight Simulator Considering Frame Per Second (프레임률을 고려한 항공기 시뮬레이터의 영상 동기화 방안)

  • Lee, SunYoung;Mun, Dae-Han;Lee, ChungJae;Kim, Ki-Il
    • IEMEK Journal of Embedded Systems and Applications
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    • v.11 no.1
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    • pp.39-46
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    • 2016
  • According to general architecture of flight simulator made up of several independent rendering display systems, display synchronization problem between them naturally happens. In addition, since the flight simulator is usually implemented in the same networks where network delay is not big concern, it is necessary to consider different factors of existing synchronization technique. Among them, in this paper, we propose a new display synchronization scheme for flight simulator where each system has different rendering capacity. In the proposed scheme, each system is synchronized by considering maximum and minimum frames per second (FPS) while considering level of detail and latency. Also, experimental results are given to demonstrate the suitability of the proposed scheme for display synchronization scheme.

Designing of real-time distributed simulator and controller architecture (실시간 분산처리 시뮬레이터 및 제어기 구조 설계)

  • 양광웅;박재현
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.744-747
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    • 1997
  • High performance digital computer technology enables the digital computer-based controllers to replace traditional analog controllers used for factory automations. This replacement, however, brings up the side effects caused by discrete quantization and non-real-time execution of control softwares. This paper describes the structure of real-time simulator and controller that can be used for design and verification of real-time digital controllers. The virtual machine concept adopted by real-time simulator make the proposed simulator be independent from the specific hardware platforms. The proposed system can also be used in the loosely coupled distributed environments connected through local area network using real-time message passing algorithm and virtual data table based on the shared memory mechanism.

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Development of Real-Time Distributed Simulator and Controller Based on Virtual Machine (가상머신을 이용한 실시간 분산처리 시뮬레이터 및 제어기)

  • 양광웅;박재현
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.1
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    • pp.115-121
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    • 1999
  • Advanced digital computer technology enables the computer-based controllers to replace the traditional analog controllers used in factory automations. This replacement, however, brings up the side effects caused by the quantization error and non-real-time execution of control software. This paper describes the structure of real-time simulator and controller that can be used for design and verification of real-time digital controllers. The virtual machine concept adopted by the proposed real-time simulator makes the proposed simulator be independent from the specific hardware platforms. The proposed system can also be used in the loosely coupled distributed environments connected through local area network using real-time message passing algorithm and virtual data table based on the shared memory mechanism.

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An Implementation of User Interface Simulator dedicated to a Mobile Terminal (이동 단말기용 사용자 인터페이스 시뮬레이터 구현)

  • 이효상;허혜선;홍윤식
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.1049-1052
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    • 1999
  • We present a use. interface(UI) simulator for developing a mobile phone. This simulator consists of 3 major modules: Graphic Tool Editor, User Interface Software(UI), and Network Command Processor(NCP). The Graphic Tool Editor can design a virtual mobile terminal. The NCP sends a command to the phone and then receives its status from the phone after completion of the command. We can add or modify lots of features easily to the phone using the UI module. These modules can interact each other by sharing the common area in the memory. By doing so, these modules can exchange their status and data to operate in real-time. We have designed and tested a virtual prototyping phone for the LGP 3200 manufactured by LGIC by using the simulator. Through a series of experiment, we have believed that our virtual prototyping interactive simulator can do shorten its development and testing cycle by applying it in the early design phase.

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Development of a PC based Simulator for Excavator Manipulation using Virtual Reality (PC기반의 가상현실을 이용한 굴삭기 조작 시뮬레이터 개발)

  • Lee, Se-Bok;Kim, In-Shik;Cho, Chang-Hee;Kim, Sung-Soo
    • Proceedings of the KSME Conference
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    • 2000.04a
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    • pp.536-541
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    • 2000
  • A low cost PC based simulator for excavator manipulation has been developed using virtual reality technology. The simulator consists of two joystick input devices, server and client PCs, an excavator kinematics module, and a graphic rendering program Open Inventor. In order to use two joysticks in the PC window environment multi-thread programing with network protocol TCP/IP has been used. To provide realistic view to the operator, CAD program Pro/Engineer and 3D modeller have been employed to create 3D part geometry of tile manipulator and virtual environmental geometries. Those geometries also have been transformed and imported to the Open Inventor. The Simulator developed is to be improved for more realistic excavator operational training.

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Comparison of Topology Based-Routing Protocols in Wireless Network

  • Sharma, Vikas;Ganpati, Anita
    • Journal of Multimedia Information System
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    • v.6 no.2
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    • pp.61-66
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    • 2019
  • VANET (Vehicular Ad-hoc Network) is a mobile Ad-hoc Network which deals with the moving vehicles. VANET supports Intelligent Transport Systems (ITS) which is related to different modes of transport and traffic management techniques. VANETs enabled users to be informed and make them safer. VANET uses IEEE 802.11p standard wireless access protocol for communication. An important and necessary issue of VANET is to design routing protocols. In a network, communication takes place by the use of the routing protocols. There are mainly two types of communications used such as Vehicle to Vehicle (V2V) and Vehicle to Infrastructure (V2I) in VANET. Vehicles can send and receive messages among them and also to and from infrastructure used. In this paper, AODV, DSR and DSDV are compared by analysing the results of simulation on various metrics such as average throughput, instant throughput, packet delivery ratio and residual energy. Findings indicates utilization of AODV and DSR is more applicable for these metrics as compared to DSDV. A network simulator (NS2) is used for simulation.

Performance Analysis of Hierarchical Routing Protocols for Sensor Network (센서 네트워크를 위한 계층적 라우팅 프로토콜의 성능 분석)

  • Seo, Byung-Suk;Yoon, Sang-Hyun;Kim, Jong-Hyun
    • Journal of the Korea Society for Simulation
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    • v.21 no.4
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    • pp.47-56
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    • 2012
  • In this study, we use a parallel simulator PASENS(Parallel SEnsor Network Simulator) to predict power consumption and data reception rate of the hierarchical routing protocols for sensor network - LEACH (Low-Energy Adaptive Clustering Hierarchy), TL-LEACH (Two Level Low-Energy Adaptive Clustering Hierarchy), M-LEACH (Multi hop Low-Energy Adaptive Clustering Hierarchy) and LEACH-C (LEACH-Centralized). According to simulation results, M-LEACH routing protocol shows the highest data reception rate for the wider area, since more sensor nodes are involved in the data transmission. And LEACH-C routing protocol, where the sink node considers the entire node's residual energy and location to determine the cluster head, results in the most efficient energy consumption and in the narrow area needed long life of sensor network.