• 제목/요약/키워드: Network Server

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Influence of User's Behavior about Delay on Media Server

  • Lee, Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.8B
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    • pp.1150-1158
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    • 2010
  • At present multimedia service composed of voice, data, and video service is prevalent in the Internet. As such, wide-scale penetration of Internet service imposes tremendous pressure to the network infrastructure such as the media servers and links as well as the nodes. In addition, users from a large-scale population require broad bandwidth and high level of QoS. This requires a network with reliable and scalable services to customers, which also necessitates a realistic method for the design of the a media server. In this work, we explore the influence of user's behavior about delay on the performance of media server that takes into account the system and user attributes in a realistic manner. By incorporating user's behavior about the delay-sensitivity, we present an analytic framework for the evaluation of the performance of the media server, via which we illustrate a meaningful intuition in the provision of Internet multimedia service.

Design and performance evaluation of the software RAID file system in the NOW environment (NOW(Network of Workstations) 환경에서 소프트웨어 RAID 파일 시스템의 설계 및 성능 평가)

  • 김종훈;노삼혁;원유헌
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.6
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    • pp.1266-1272
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    • 1997
  • Due to the price and performanceof uniprocessor workstations and off-the shelf networking, network of workstations(NOW) ae now a cost-effective parallel processing platform tht is competitive with supercomputers. Meanwhile, current network fiile system protocols rely heavily on a central server to coordinate file activity among client workstations. This central server can become a bottleneck that limits scalibility for environments with large numbers of clients. In this paper, we propsoe a highly reliable and effective software RAID file system on the network of workstation environment. We present results form a trace-driven simulation study that shows that the designed software RAID file system is more effective in the aspect of elapsed time when compared with client/server file systems.

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A Study on the Buffer Management for Web Server (Web Server의 원활한 데이터 입출력을 위한 Buffer Management에 관한 연구)

  • Hong, Chang-Ho;Park, Kyung-Bae;Lee, Seung-Chul
    • Proceedings of the KIEE Conference
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    • 2000.11d
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    • pp.815-817
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    • 2000
  • 근래 Web Server의 안정된 운용의 중요성이 급증하는 Network Traffic과 더불어 점차 증대되고 있다. 기본적인 Network 구성망은 Ethernet으로 표준적인 프로토콜은 TCP/IP로 기반을 잡고 있다. 날로 증가하는 Network Traffic을 효과적으로 처리하기 위해서는 Network의 bandwidth 및 서버가 처리할 수 있는 데이터 양을 분석하여 병목현상을 줄이고 데이터의 흐름을 원활히 하기 위한 데이터 buffer들의 설치와 적절한 운영 방법에 관한 연구가 필요하다. 본 논문에서는 Web Server로부터 image 데이터를 전송 받아 이를 원활히 display하기 위한 Application Layer에서의 buffer 크기 및 제어방법에 관한 연구를 수행하고 특히 연속적인 이미지의 전송과 재생에 관한 buffer management에 관하여 고찰한다.

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Sensor Network System to Operate Multiple Autonomous Transport Platform (다수의 무인운송플랫폼 운용을 위한 센서 네트워크 시스템)

  • Nam, Choon-Sung;Gim, Su-Hyeon;Lee, Suk-Han;Shin, Dong-Ryeol
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.8
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    • pp.706-712
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    • 2012
  • This paper presents a sensor network and operation for multiple autonomous navigation platform and transport service. Multiple platform navigate with inside sensors and outside sensors while acquiring and process some useful information. Each platform communicates each other by navigational information through central main server. Efficient sensor network systems are considered for the scenario which some passengers call the service and the vehicle accomplish its transport service by transporting each caller to the destination by autonomous manners. In the scenario, all vehicles perform a role of sensor system to the central server and the server handles each information and integrate with faster procedure in the wireless 3G network.

Development of a Gateway System for Social Network Services

  • Kwon, Dongwoo;Jung, Insik;Lee, Shinho;Kim, Hyeonwoo;Ju, Hongtaek
    • Journal of Communications and Networks
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    • v.17 no.2
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    • pp.118-125
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    • 2015
  • In this paper, we propose a method to reduce mobile social network services (SNSs) traffic using a mobile integrated SNS gateway (MISG) to improve network communication performance between the mobile client and SNS servers. The gateway connects the client and SNS servers using the contents adapter and the web service adapter and helps to improve communication performance using its cache engine. An integrated SNS application, the user's client, communicates with the gateway server using integrated SNS protocol. In addition, the gateway can alert the client to new SNS contents because of the broker server implemented by the message queuing telemetry transport protocol. We design and develop the modules of the gateway server and the integrated SNS application. We then measure the performance of MISG in terms of content response time and describe the result of the experiment.

A Study of Mobile Edge Computing System Architecture for Connected Car Media Services on Highway

  • Lee, Sangyub;Lee, Jaekyu;Cho, Hyeonjoong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.12
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    • pp.5669-5684
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    • 2018
  • The new mobile edge network architecture has been required for an increasing amount of traffic, quality requirements, advanced driver assistance system for autonomous driving and new cloud computing demands on highway. This article proposes a hierarchical cloud computing architecture to enhance performance by using adaptive data load distribution for buses that play the role of edge computing server. A vehicular dynamic cloud is based on wireless architecture including Wireless Local Area Network and Long Term Evolution Advanced communication is used for data transmission between moving buses and cars. The main advantages of the proposed architecture include both a reduction of data loading for top layer cloud server and effective data distribution on traffic jam highway where moving vehicles require video on demand (VOD) services from server. Through the description of real environment based on NS-2 network simulation, we conducted experiments to validate the proposed new architecture. Moreover, we show the feasibility and effectiveness for the connected car media service on highway.

Design of Thin-Client Framework for Application Sharing & Optimization of Data Access (애플리케이션 공유 및 데이터 접근 최적화를 위한 씬-클라이언트 프레임워크 설계)

  • Song, Min-Gyu
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.5
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    • pp.19-32
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    • 2009
  • In this paper, we design thin-client framework capable of application sharing & data access on the Internet, and apply related skills, such as X windows system, pseudo server, CODA file system, MPI(Message Passing Interface). We suggest a framework for the thin client to access data produced by working on a server optimally as well as to run server side application, even in the case of network down. Additionally, it needed to reflect all local computing changes to remote server when network is restored. To design thin client framework with these characteristics, in this paper, we apply distributed pseudo server and CODA file system to our framework, also utilize MPI for the purpose of more efficient computing & management. It allows for implementation of network independent computing environment of thin client, also provide scalable application service to numerous user through the elimination of bottleneck on caused by server overload. In this paper, we discuss the implementing method of thin client framework in detail.

Key Efficiency Evaluation of Blockchain Based Cloud Proxy Server (블록체인 기반 클라우드 프락시 서버의 키 효율성 연구)

  • Soon-hwa Sung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.34 no.2
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    • pp.289-299
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    • 2024
  • Blockchains are not efficient for real-time processing because the growing number of transactions and users delays many computations and network communications. This study proposes a cloud proxy server, so that legitimate users can use blockchain as well as reduce network latency. To proceed with a blockchain transaction, the blockchain copy server verifies all transaction-related data, but the cloud proxy server verifies legitimate users with a simple zero-knowledge proof algorithm, enabling efficient blockchain real-time processing. The cloud proxy server can support blockchain anonymity, security, and scalability that can verify legitimate users with the proposed zero-knowledge proof by receiving the registered key pair of the blockchain user. In the proposed research analysis, blockchain-based cloud proxy server reduces network latency compared to previous studies and key processing on cloud proxy servers reduces the cost of key computation compared to previous studies.

Remote Dynamic Control of AM1 Robot Using Network (네트워크를 이용한 AM1 로봇의 원격 동적 제어)

  • Kim, Seong-Il;Yoon, Sin-Il;Bae, Gil-Ho;Lee, Jin;Han, Seong-Hyeon
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2002.04a
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    • pp.556-560
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    • 2002
  • In this paper, we propose a remote controller for robot manipulator using local area network(LAN) and internet. To do this, we develope a server-client system as used in the network field. The client system is in any computer in remote place for the user to log-in the server and manage the remote factory. the server system is a computer which controls the manipulator and waits for a access from client. The server system consists of several control algorithms which is needed to drive the manipulator and networking system to transfer images that shows states of the work place, and to receive a Tmp data to run the manipulator The client system consists of 3D(dimension) graphic user interface for teaching and off-line task like simulation, external hardware interface which makes it easier for the user to teach. Using this server-client system, the user who is on remote place can edit the work schedule of manipulator, then run the machine after it is transferred and monitor the results of the task.

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Presentation Planning for Distributed VoD Systems (분산 VoD 시스템을 위한 프리젠테이션 플래닝)

  • Hwang, In-Jun;Byeon, Gwang-Jun
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2S
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    • pp.577-593
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    • 2000
  • A distributed video-on-demand (VoD) system is one where collection of video data is located at dispersed sites across a computer network. In a single site environment, a local video server retrieves video data from its local storage device. However, in the setting of a distributed VoD system, when a customer requests a movie from the local server, the server may need to interact with other servers located across the network. In this paper, we present three types of presentation plans that a local server must construct in order to satisfy the customer request. Informally speaking, a presentation plan is a temporally synchronized detailed sequence of steps that the local server must perform for presenting the requested movie to the customer. This involves obtaining commitments from other video servers, obtaining commitments from the network service provider, as well as making commitments of local resources, within the limitations of available bandwidth, available buffer, and customer data consumption rates. Furthermore, for evaluating the goodness of a presentation plan, we introduce two measures of optimality for presentation plans: minimizing wait time for a customer, and minimizing access bandwidth is used. We develop algorithms to compute optimal presentation plans for all three types, and carry out extensive experiments to compare their performance. We have also mathematically proved certain results for the presentation plans that had previously been verified experimentally in the literature.

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