• Title/Summary/Keyword: Network Server

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A Study on Development of Network Advertising Service through Internet (인터넷을 통한 네트워크 광고 서비스 구축에 관한 연구)

  • Lee, Hee-Nahm;Lee, Chang-Ho
    • IE interfaces
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    • v.13 no.4
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    • pp.599-607
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    • 2000
  • In recent days, Internet advertising effects are expanded by the steep increase of the Internet users and the extension of the advertising market will be accelerated through Internet. This paper indicates the importance of Internet advertising and suggests the solution of a network advertising service. The system is divided into an Advertise Server, an Advertiser and a Web Publisher. This study proposes both the collection and the analysis of traffic data in real time. Also, the banner advertising frames not for sale purpose are levelled for the impression using the solution for the banner exchange engine. In addition, with developing the advertising service system by using Active Server Pages, the newest language of server side script will be able to lead the additional supplement of more various profitable functions when it is considered the rapid increment of Active Server Pages.

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A Design of Hybrid Implementation Server System for Network Game (네트워크 게임을 위한 하이브리드 분산 서버 시스템 설계에 관한 연구)

  • 배재환
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.455-459
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    • 2003
  • In the great motive power which promotes the Game of future to develop. three main factors focus on 3D Graphics, Network and Virtual Reality. the Network technique as necessary elemental technique in Next-generation on-line game is being researched largely. However, from viewing the features of on-line game, if many users meet in same server, it not only causes heavy load to the server and brings inconvenience to the users, but also increases expense to the service provider and creates a problem which is to put up server or not. A proposal is going to do hybrid distributed system a client hardly depends on server for this paper, and to be able to enjoy a network game through information alternating current between clients. depended on the existing server, and the most message processing did a design in order to achieve between clients. A design way to propose is as follows. Primarily it was done in order proposed a message grade anger process way, and to be able to manage server or a client according to importance of message, and, with the second, did a Client-Server method and a Pear-to-Pear method at the same time, and a chase did efficiency. Third is going to propose other problem solving way by message grade anger in multi-anger and a security section of a message cue.

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Development of LnCP based Home Network System by using high level message between heterogeneous application software

  • Chung, Jong-Hoon;Wang, Dae-Sung;Lee, Sang-Kyun;Han, Sun-Mi;Roh, Young-Hoon;Kang, Min-Seok
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.903-907
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    • 2004
  • This paper introduces LnCP(Living Network Control Protocol)-based home network system and proposes high level message which is utilized between LnCP Home network Server and User Control Point. LnCP is very optimized protocol for digital home appliances. Then proposed system and implementation of these ideas are presented.

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Roaming Service Support Technique using CHAP in Wireless Internet (무선 인터넷 환경에서 CHAP 인증 기법을 이용한 로밍 서비스 지원 방법)

  • 박정현;유승재;양정모
    • Convergence Security Journal
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    • v.4 no.2
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    • pp.53-60
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    • 2004
  • We describe CHAP authentication for roaming service method of visited ISP subscriber on GPRS network. We also illustrate how visited mobile ISP subscriber can access ISP server and authenticate RADIUS in home network via Gateway GPRS Support Node (GGSN) on GPRS/UMTS network for wireless internet service and roaming. For this we propose the modified CHAP message format, PCO Message format at MT, and interworking message and format between GGSN and RADIUS in home ISP network for wireless internet service of mobile ISP subscriber at GPRS network in this paper. We also show authentication results when visited mobile ISP subscriber via CHAP at GPRS network accesses the RADIUS server in home ISP network.

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Fast Distributed Network File System using State Transition Model in the Media Streaming System (미디어 스트리밍 시스템에서의 상태 천이 모델을 활용한 고속 분산 네트워크 파일 시스템)

  • Woo, Soon;Lee, Jun-Pyo
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.6
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    • pp.145-152
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    • 2012
  • Due to the large sizes of streaming media, previous delivery techniques are not providing optimal performance. For this purpose, video proxy server is employed for reducing the bandwidth consumption, network congestion, and network traffic. This paper proposes a fast distributed network file system using state transition model in the media streaming system for efficient utilization of video proxy server. The proposed method is composed of three steps: step 1. Training process using state transition model, step 2. base and decision probability generation, and step 3. storing and deletion based on probability. In addition, storage space of video proxy server is divided into each segment area in order to store the segments efficiently and to avoid the fragmentation. The simulation results show that the proposed method performs better than other methods in terms of hit rate and number of deletion. Therefore, the proposed method provides the lowest user start-up latency and the highest bandwidth saving significantly.

Study on Collecting Server Information through Banner Grabbing (배너 그래빙을 통한 서버 정보 수집에 관한 연구)

  • Kang, HongGoo;Kim, HyeonHak;Lee, HyunSeung;Lee, Sang-jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.6
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    • pp.1317-1330
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    • 2017
  • To collect server information and construct network map enable us to prevent security breach, prepare for national cyber warfare and make effective policies. In this paper, we analyze well-known network scanners, Nmap and ZMap, and construct network map using banner grabbing. We use multiple threads in order to increase scanning speed and arrange IP lists by specific order to reduce the load on information gathering targets. Also, we applied performance tests to compare the real-time banner grabbing tool with the existing network scanners. As a result, we gathered server information from domestic and overseas servers and derived a risk index based on the collected database. Although there are slight differences among countries, we can identify the risky situation that many users in every country are exposed to several security breaches.

A study on WSN based ECG and body temperature measuring system for ubiquitous healthcare: 1. the construction of sensor network platform (유비쿼터스 헬스케어를 위한 센서 네트워크 기반의 심전도 및 체온 측정 시스템: 1. 센서 네트워크 플랫폼 구축)

  • Lee, Young-Dong;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.15 no.5
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    • pp.362-370
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    • 2006
  • The wireless sensor network (WSN) based ECG and body temperature measuring system for ubiquitous health-care were designed and developed. The system was composed of a wireless sensor network node, base station and server computer for the continuous monitoring of ECG signals and body temperatures of patients at home or hospital. ECG signal and body temperature data, important vital signals which are commonly used in clinical and trauma care, were displayed on a graphical user interface (GUI). The data transfer from sensor nodes on patients' body to server computer was accomplished through a base-station connected to a server computer using Zigbee compatible IEEE802.15.4 standard wireless communication. Real-time as well as historical, ECG data of elderly persons or patients, can also be retrieved and played back to assist the diagnosis. The ubiquitous health care system presented in this study can effectively reduce social medical expenses, which will be increased greatly in the coming aging society.

A Duplicate Address Resolution Protocol in Mobile Ad Hoc Networks

  • Lin Chunhung Richard;Wang Guo-Yuan Mikko
    • Journal of Communications and Networks
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    • v.7 no.4
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    • pp.525-536
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    • 2005
  • In an IP-based network, automated dynamic assignment of IP addresses is preferable. In most wired networks, a node relies on a centralized server by using dynamic host configuration protocol (DHCP) to obtain a dynamic IP address. However, the DHCP­based approach cannot be employed in a mobile ad hoc network (MANET) due to the uncertainty of any centralized DHCP server. That is, a MANET may become partitioned due to host mobility. Therefore, there is no guarantee to access a DHCP server. A general approach to address this issue is to allow a mobile host to pick a tentative address randomly, and then use duplicate address resolution (DAR) protocol to resolve any duplicate addresses. In this paper, an innovative distributed dynamic host configuration protocol designed to configure nodes in MANET is presented. The proposed protocol not only can detect the duplicate address, but also can resolve the problem caused by duplicate address. It shows that the proposed protocol works correctly and is more universal than earlier approaches. An enhanced version of DAR scheme is also proposed in this paper to solve the situation of duplicate MAC address. The new and innovative approach proposed in this paper can make the nodes in MANET provide services to other networks and avoid packets from being delivered to incorrect destinations.

A Super-Peer Coordination Scheme for Decentralized Peer-to-Peer Networking Using Mobile Agents

  • Chung, Won-Ho;Kang, Namhi
    • International journal of advanced smart convergence
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    • v.4 no.2
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    • pp.38-45
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    • 2015
  • Peer-to-Peer(P2P) systems are generally classified into two categories; hybrid and pure P2P. Hybrid systems have a single central index server keeping the details of shared information, so that undesirable effects such as heavy load on that server and lack of fault-tolerance can be caused. Pure P2P causes the other problems such as message flooding and scalability although it shows high degree of fault-tolerance. Recently, mobile agent-based distributed computing has been receiving wide attention for its potential to support disconnected operations, high asynchrony, and thus saving network bandwidth. In this paper, a new scheme of peer coordination is proposed for a decentralized P2P network with self-organizing structure. We deployed mobile agents for incorporating the advantages of usage of mobile agents into our P2P network. Proposed P2P network has both advantages of hybrid and pure P2P. The problems of heavy load on the server and lack of fault-tolerance are improved by using multiple special peers called super-peers. And the problems of pure P2P can be reduced by using mobile agents.

A Mechanism to Support Real-Time Internet Services over the ATM Network (ATM 망을 통한 실시간 인터넷 서비스 지원 메커니즘)

  • 금정현;정광수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.6B
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    • pp.1113-1122
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    • 1999
  • In this paper, we propose MSS(Multicast Synchronization Server) and QCS(QoS Conversion Server) models that can support IP multicast and QoS(Quality of Service) over the ATM network more efficiently. In the MSS model, it is possible to establish shortcut VCs(Virtual Circuits) among all hosts in the ATM network and to transfer multicast data at high speed. Also the MSS model is more scalable, because the number of inter-cluster VCs needed in the MSS model is less than that of EARTH. In the QCS model, ATM switch is modified to support one QoS service and best effort service through the one point-to-multipoint VC at the same time so required network resources are reduced, and dedicated server is used for QoS conversion to accept heterogeneous receivers more efficiently. In this Paper, the proposed MSS model and QCS model have solved both efficiency problem and scalability problem. It is proved through the comparison of the VCs required in each model.

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