• Title/Summary/Keyword: Network Delay

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Design and Performance Analysis of ISDN Switching Systems for Frame Relay Service (프레임 릴레이 서비스를 위한 ISDN 교환시스템의 설계 및 성능 분석)

  • Jang, Jae-Deuk;Kim, Jin-Tae
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.3
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    • pp.501-511
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    • 1996
  • Typical integrated service digital network(ISDN) switching systems have several shortcomings including cumulated long call set-up delay and difficulty in higher speed packet communication. The problems come from the nature of X.25 packet swiching technique used in the systems. In this thesis, to solve the above problems, the use of frame relay service within the TDX-10 ISDN switching system is proposed and a frame handling susbsystem(FHS) is designed in order to support the high speed frame relay service in the TDX-10 switching systems. In the proposed TDX-10 architecture, the 64 Kbps packet communication can be executed more ef- ficiently and high speed packet communication is allowed. To measure theperformance characteristics of the proposed systemand to compare the performance with that of the proposed system is superior to that of the existion system and to compare the performance with that of the proposed system is superior to that of the existing system. The proposed switching system offers a seamless evolutionalry path from Narrowband-ISDNto Broadband-ISDNsince itallows anefficient channelutilization and speed packet communication.

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MAC Protocol based on Resource Status-Sensing Scheme for Integrated Voice/Data Services (음성/데이타 통합 서비스를 위한 자원 상태 감지 기법 기반 MAC프로토콜)

  • Lim, In-Taek
    • Journal of KIISE:Information Networking
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    • v.29 no.2
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    • pp.141-155
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    • 2002
  • A medium access control protocol is proposed for integrated voice and data services in the packet CDMA network with a small coverage. Uplink channels are composed of time slots and multiple spreading codes for each slot. This protocol gives higher access priority to the delay-sensitive voice traffic than to the data traffic. During a talkspurt, voice terminals reserve a spreading code to transmit multiple voice packets. On the other hand, whenever generating a data packet, data terminals transmit a packet based on the status information of spreading codes in the current slot, which is received from base station. In this protocol, voice packet does not come into collision with data packet. Therefore, this protocol can increase the maximum number of voice terminals.

A study on Intention Pulse Forming Network Generation of Pulse Nd:YAG Laser adopting Multi -Alienation Discharge (다중분할 방전방식을 적용한 펄스형 Nd:YAG 레이저의 임의 펄스성형 연구)

  • Whi-Young Kim
    • Journal of the Korea Computer Industry Society
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    • v.2 no.7
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    • pp.975-982
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    • 2001
  • In this study, a solid-state laser system adopting a new real time multi-discharge (RTMD) method in which three flashlamps are turned on consecutively was designed and fabricated to examine the pulse width and the pulse shape of the laser beams depending upon the changes in the lamp rum-on time. That is, this study shows a technology that makes it possible to make various pulse shapes by turning on three flashlamps consecutively on a real-time basis with the aid of a PIC one-chip microprocessor. With this technique, the lamp turn-on delay time can be varied more diversely from 0 to 10 ms and the real-time control is possible with an external keyboard, enabling various pulse shapes. In addition, longer pulses can be more widely used for industrial processing and lots of medical purposes

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Deployment and Performance Analysis of Nation-wide OpenFlow Networks over KREONET (KREONET 기반의 광역 규모 오픈플로우 네트워크 구축 및 성능 분석)

  • Hong, Won-Taek;Kong, Jong-Uk;Chung, Jin-Wook
    • The KIPS Transactions:PartC
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    • v.18C no.6
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    • pp.423-432
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    • 2011
  • Recently, OpenFlow has been paid attention to as a fundamental technology which provides a function of virtualization and programmability in network. In Korea, deployment of OpenFlow networks in campuses and the interconnection between them through tunneling in layer 3 has been performed. However, the performance of the interconnected networks is decreased due to delay in IP layer. In this paper, we design and deploy nation-wide, not local, OpenFlow networks in a pure layer 2 environment over KREONET. After that, we do end-to-end Round-trip Time measurements and TCP/UDP performance tests in OpenFlow and normal networks, and do comparison and analysis on the test results. The results show that the nation-wide OpenFlow networks provide equal performance to normal networks except for the initial packet loss for UDP streaming. In regards to the performance decrease due to early UDP packet loss, we can mitigate it by implementing exceptional procedures in a controller which deal with the same continuous "Packet_in" events.

Block Selection Strategy for P2P Streaming (P2P 스트리밍을 위한 블록 선택 전략)

  • Kim, Heung-Jun;Son, Sei-Il;Lee, Kwang-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.12
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    • pp.2179-2187
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    • 2008
  • The P2P technology has been widely used to distribute files efficiently, and its use in streaming is rapidly increasing. P2P streaming has issues about startup-delay, scalability, and real-time playback, however, what affects these factors has not been researched sufficiently. This paper suggests a buffering model for progressive download within mesh-based P2P system, which corresponds to downloading and playing the content at the same time. It is used to analyze PDF(Playback Deadline First), Rarest algorithms which are block-selection strategies of P2P streaming and proposes a mixed selection of them. The mixed block selection strategy dynamically performs different strategies based on whether the blocks to be played are received or not. In consequence, it enhances the QoS of streaming in a single peer point of view, as well as improving block distributions in an overlay network.

A Study on the Design of Uniform Quality Guaranteed Streaming Video System (균일 화질 보장을 위한 스트리밍 비디오 시스템 설계에 관한 연구)

  • Park, Young-Hwan;Park, Chan-Khon
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.8
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    • pp.53-64
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    • 2013
  • The existing research on the QoS of the Streaming video system(SVS) adjust the video stream being sent from the network perspective, the focus is to prevent data loss and delay. The other hand, changing the quality of the video stream will not receive the guaranteed QoS from the perspective of the users who want uniform quality. In order to solve these problems, this paper applied to ensure that the benefits in the amount of bits per frame occurs Encoder CBR streaming video is kept constant and uniform picture quality advantages of VBR streaming video VBR to CBR Encoder and CBR to VBR Decoder, Video was designed to control the playback stream for And to ensure a uniform quality of the user based on the design and implementation of uniform quality guaranteed SVS. PSNR evaluated for several characteristics of the sample video to demonstrate the superiority of the SVS ensure uniform quality, the proposed Performance evaluation of the SVS ensure uniform quality CBW the ABR from 100% to ensure uniform image quality from 85% to environmental excellence is proved.

Implementation and Performance Evaluation of Migration Agent for Seamless Virtual Environment System in Grid Computing Network (그리드 컴퓨팅 네트워크에서 Seamless 가상 환경 시스템 구축을 위한 마이그레이션 에이전트 구현 및 성능 평가)

  • Won, Dong Hyun;An, Dong-Un
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.11
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    • pp.269-274
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    • 2018
  • MMORPG is a role-playing game that tens of thousands of people access it online at the same time. Users connect to the server through the game client and play with their own characters. If the user moves to a management area of another server beyond the area managed by the server, the user information must be transmitted to the server to be moved. In an actual game, the user is required to synchronize the established and the transferred information. In this paper, we propose a migration agent server in the virtual systems. We implement a seamless virtual server using the grid method to experiment with seamless server architecture for virtual systems. We propose a method to minimize the delay and equalize the load when the user moves to another server region in the virtual environment. Migration Agent acts as a cache server to reduce response time, the response time was reduced by 50% in the case of 70,000 people.

Segment Scheduling Scheme for Efficient Bandwidth Utilization of UHD Contents Streaming in Wireless Environment (무선 환경에서 UHD 콘텐츠의 효율적인 대역폭 활용을 위한 세그먼트 스케줄링 기법)

  • Kim, Heekwang;Chung, Kwangsue
    • Journal of Broadcast Engineering
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    • v.23 no.6
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    • pp.813-823
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    • 2018
  • UHD content is characterized by higher bandwidth requirements to provide seamless playback. The existing HTTP adaptive streaming scheme periodically requests video segment of lower quality than the available bandwidth in the steady state. In the steady state, the On-Off pattern is repeated due to the difference of the available bandwidth and the encoding rate of the content. And the repeated Off interval is causing the problem that can not efficiently use the available bandwidth. In the wireless environment where the delay and loss rate are higher with large bandwidth fluctuations, this problem is exacerbated because the available bandwidth is estimated inaccurately. Therefore, in this paper, we propose a segment scheduling scheme for efficient bandwidth utilization of UHD contents streaming in wireless environment. Proposed scheme is a group segment that simultaneously reqeusts multiple segments in one request message in order to reduce frequency of OFF interval. Through simulation, Our scheme improves bandwidth utilization.

WiCoin : Wireless LAN Sharing Using Block Chain Technology (와이코인 : 블록체인 기술을 이용한 무선랜 공유)

  • Kim, Woo-Seong;Ryu, Kyoung-Ho;Park, Yang-Jae
    • Journal of Digital Convergence
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    • v.17 no.1
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    • pp.195-201
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    • 2019
  • This paper proposes a blockchain system to share Wireless Local Area Network (WLAN) that recently suffers from mutual interference among increasing devices using unlicensed bands. Blockchain technology can induce cooperation from users by incentivizing them with cryptocurrency like shown in Bitcoin example. In this paper, we describe Blockchain based access mechanism in WLAN instead of conventional authentication based access. Here, users can access any WLAN access point by paying through smart contract while they also receive payment from others. In order to support real-time transaction, we apply proof-of-authority that is realized by Byzantine fault tolerant protocol instead of well-known proof-of-work that requires huge computing power and delay.

Design and Implement of BACnet based Intelligent Building Automation Control System (모바일 카메라를 이용한 방송 시스템 설계 및 구현)

  • Park, Youngha;Seong, Kiyoung;Jung, Hoekyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.10
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    • pp.1330-1336
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    • 2021
  • Media sharing platform such as YouTube have grown significantly in the mobile environment. This is a platform that allows users to select and view broadcast programs that are only available on TV through network-connected PCs and mobiles, and share their media content to communicate. Currently, in the era where mobile and TV broadcasts can be viewed equally, there is a time difference between the video and real-time screen transmitted to TV and mobile, different from the actual situation.We want this time difference to be realized in the same way as the real time, and there is a need for a system that can broadcast in a free environment at any time. Therefore, in this paper, a broadcasting system was designed and implemented in a mobile environment. The result of reducing the delay time difference due to the improvement of the processing method was obtained.