• Title/Summary/Keyword: Network Centric Warfare

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A P2P Based Tactical Information Sharing System for Mobile Nodes (P2P 기반의 모바일 노드간의 전술 정보 공유 시스템)

  • Lee, Hyun
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.4
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    • pp.501-509
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    • 2014
  • In NCW(Network Centric Warfare) environment, mobile nodes communicate through wireless link. But wireless link provides limited networking performance due to signal interferences or mobility of nodes. So it is quite challenge to acquire enough networking resources and use the resources efficiently. In this paper, we have proposed a P2P based tactical information sharing system which provides satisfactory visual information playout for mobile nodes(i.e., military personnel, vehicle,..) in NCW environment. Our proposed system consists of two components. One is caching-enabled switch which stores tactical information segments at its internal storage and then transports them to mobile nodes when require. Another is centralized scheduling algorithm which exploits networking resources more efficiently. To validate performance of proposed system, we performed series of experiments in wireless network testbed. Results show improved performance in terms of segment-missing ratio, networking resources usage, sharing time, and number of simultaneous playout mobile nodes with acceptable playout continuity(i.e., over 95%).

전술데이터링크 기술 표준화 동향

  • Kim, Han-Dong;Choe, Tae-Bong
    • Information and Communications Magazine
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    • v.24 no.10
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    • pp.7-14
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    • 2007
  • 미래의 전장환경은 기존의 플랫폼 중심전(PCW: Platform Centric Warfare)에서 센서로부터 들어온 디지털 정보를 타격체계에 곧바로 전달하는 Sensor-to-Shooter 개념의 네트워크 중심전 (NCW: Network Centric Warfare)으로 기본 패러다임이 급속히 바뀌고 있으며 네트워크 중심전 수행 능력의 기반이 되는 전술데이터링크의 중요성이 크게 부각되고 있다. 전술데이터링크는 1960년대부터 개발되기 시작하였으며 정보통신의 발전과 함께 무기체계의 디지털화 및 작전개념의 발전 등으로 다양한 전술데이터링크가 개발되고 있다. 현재 미군은 최신의 전술데이터 링크인 LINK-16을 다양한 무기체계에 탑재하고 있으며 연합작전 및 합동작전을 위한 전술데이터링크를 구축하고 있는 반면 아직 우리군은 각 무기체계별로 일부 선진국의 전술데이터링크를 도입하여 적용하고 있을 뿐 모든 무기체계에 적용 할 수 있는 표준 전술데이터링크 및 한국군 단독으로 작전을 수행하기 위한 전술데이터링크가 학보 되지 않아 미래 네트워크 중심전 수행이 미흡한 실정이다. 본고에서는 네트워크 중심전의 핵심인 전술데이터링크에 대한 전반적인 개념과 선진국의 주요 전술데이터링크에 대해서 알아보고 현재 한국군의 전술데이터링크 구축 현황 및 미래 한국군 전장환경에서 적용할 수 있는 한국형 전술데이터링크에 대해서 알아본다.

A Proposal of New MOE to Assess the Combat Power Synergistic Effect of Warfare Information System (전장 정보체계의 전투력 상승효과 측정을 위한 새로운 MOE 제안)

  • Lee, Yong-Bok;Jung, Whan-Sik;Kim, Yong-Heup;Lee, Jae-Yeong
    • IE interfaces
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    • v.22 no.3
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    • pp.205-213
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    • 2009
  • Warfare information system is a core factor of future combat operation under NCW(Network centric Warfare) environment. In this paper, we proposed a new MOE(Measure of Effectiveness) that can assess the combat power synergistic effect of warfare information system in the theater-level joint fire operation. This new MOE uses the rule of Newton's second law($F=(m{\Delta}{\upsilon})/{\Delta}t{\Rightarrow}(M{\upsilon}I)/T$). Four factors considered in combat power evaluation are network power(M), movement velocity(v), information superiority(I), command and control time(T). We applied this new MOE to the JFOS-K(Joint Fire Operating System-Korea) to assess its combat power effect and compared with other's effects obtained from different MOE.

Popularity Based Cache Replacement Scheme to Enhance Performance in Content Centric Networks (콘텐츠 중심 네트워크에서 성능 향상을 위한 인기도 기반 캐시 교체 기법)

  • Woo, Taehee;Park, Heungsoon;Kim, Hogil
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.11
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    • pp.2151-2159
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    • 2015
  • Unlike an existing IP routing methods, the Content Centric Network(CCN) is new networking paradigm to find the contents by content name. The CCN can effectively process the content requested repeatedly by the user because of the cache which can be storing a content. This paper proposes a popularity based cache replacement scheme. The proposed scheme improves the hit rate better than a existing scheme. Accordingly reducing the load of server and Round Trip Time(RTT).

I3A Framework of Defense Network Centric Based C2 Facilities (국방 NC 기반 C2 시설 I3A Framework)

  • Kim, Young-Dong;Lee, Tae-Gong;Park, Bum-Shik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.8
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    • pp.615-625
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    • 2014
  • Ministry of National Defense, MND, established a "Master Plan of Military Facility" in 2010 based on the defense reform to prepare for future war. It was a plan for consolidating small military facilities into battalion units, reflecting on and preparing for the needs of various changes in defense environment as well as balanced growth of ROK Army, Navy, and Air Force. However, to move forward with "Military Facility Master Plan," current design criteria for military facilities need to be revised to be enacted due to numerous calculation errors in facility footprints because of the absence of a sound facility criteria. Because the future war environment will be changed from Platform basis to Network Centric Warfare basis, Command & Control capability of C4I systems is getting more important. Therefore, Successful mission accomplishment can be secured by convergence of facility and military Information Technology(IT). So, MND should quickly prepare for the operational guidance, design criteria and policy that are suitable for Network Centric Warfare accomplishment, and implement infrastructure of IT and installation of C2 facility in conjunction with consolidation movement of military facilities. In this paper, we propose the defense I3A framework in order to solve this problem.

Implementation of Smartphone Adaptor for Real-Time Live Simulations (실시간 Live 시뮬레이션을 위한 스마트폰 연동기 구현)

  • Kim, Hyun-Hwi;Lee, Kang-Sun
    • Journal of the Korea Society for Simulation
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    • v.22 no.1
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    • pp.9-20
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    • 2013
  • Defense M&S for weapons effectiveness is a realistic way to support virtual warfare similar to real warfare. As the war paradigm becomes platform-centric to network-centric, people try to utilize smartphones as the source of sensor, and command/control data in the simulation-based weapons effectiveness analysis. However, there have been limited researches on integrating smartphones into the weapon simulators, partly due to high modeling cost - modeling cost to accomodate client-server architecture, and re-engineering cost to adapt the simulator on various devices and platforms -, lack of efficient mechanisms to exchange large amount of simulation data, and low-level of security. In this paper, we design and implement Smartphone Adaptor to utilize smartphones for the simulationbased weapons effectiveness analysis. Smartphone Adaptor automatically sends sensor information, GPS and motion data of a client's smartphone to a simulator and receives simulation results from the simulator on the server. Also, we make it possible for data to be transferred safely and quickly through JSON and SEED. Smartphone Adaptor is applied to OpenSIM (Open simulation engine for Interoperable Models) which is an integrated simulation environment for weapons effectiveness analysis, under development of our research team. In this paper, we will show Smartphone Adaptor can be used effectively in constructing a Live simulation, with an example of a chemical simulator.

A Modeling of Information Process Concept for Analyzing Information Effect in Combat Simulation (전투 시뮬레이션에서 정보효과 분석을 위한 정보처리 개념 모델링)

  • Noh, Hyunil;Lee, Youngwoo;Lee, Taesik
    • Journal of the Korea Institute of Military Science and Technology
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    • v.19 no.6
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    • pp.730-743
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    • 2016
  • Network-Centric Warfare is a forthcoming military revolution paradigm for maximizing combat effectiveness in terms of information superiority. However, quantitative assessment of information effect is a challenging issue. Among the many approaches, war-game is a well known method to evaluate combat effectiveness. However, previous researches and current models have a limited function or logic to simulate information process, which is core concept of NCW. So this research suggests a concept of simulation modeling method to describe the information process as defining of combat information process based on probability decision model. In addition, we suggest a simple scenario to represent proposed concept modelling method. This results can be used in designing war-game analysis model for enhanced information effectiveness.

Development of Stream Cipher using the AES (AES를 이용한 스트림 암호 개발)

  • Kim, Sung-Gi;Kim, Gil-Ho;Cho, Gyeong-Yeon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.11
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    • pp.972-981
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    • 2013
  • Future aspects of the has turned into a network centric warfare(NCW). Organically combined wired and wireless networks in a variety of cross-of-the-art combat power factor utilization of information and communication technology is a key element of NCW implementation. At used various information in the NCW must be the confidentiality and integrity excellent then quick situation assessment through reliability the real-time processing, which is the core of winning the war. In this paper, NCW is one of the key technologies of the implementation of 128-bit output stream cipher algorithm is proposed. AES-based stream cipher developed by applying modified OFB mode the confidentiality and integrity as well as hardware implementation to the security and real-time processing is superior.

An Algorithm for De-Interleaving of Wobble and Sinusoidal PRIs for Unidentified Radar Signals (미상 레이더의 Wobble 및 Sinusoidal PRI 식별 알고리즘)

  • Lee, Yongsik;Lim, Joongsoo;Lim, Jaesung
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.26 no.12
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    • pp.1100-1107
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    • 2015
  • In this paper, we propose an algorithm to identify Wobble PRI and Sinusoidal PRI among Radar pulses. We applied not only the DTOA(Difference Time Of Arrival) concept of radar pulse signals incoming to antennas but also a rising and falling cub characteristic of those PRIs. After making a program by such algorithm, we input each 40 data to Wobble PRI's and Sinusoidal PRI's identification programs and in result, those programs fully processed the data the according to expectations. In the future, those programs can be applied to the ESM, ELINT system.

The Data Compression Method for increase of Efficiency in Tactical Data Communication over Legacy Radios (Legacy Radio 기반의 전술데이터 통신 효율성 향상 위한 데이터 압축 기법)

  • Sim, Dong-Sub;Shin, Ung-Hee;Kim, Ki-Hyung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.4
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    • pp.577-585
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    • 2010
  • The Military Tactical Communication technology for effective network-centric warfare is developing. Targeting broadband wireless transmission, core technology for connection, and Transmission technology that secure survivability under High-speed Movement environment. On the one hand, Tactical data communication system that reflects military characteristic is developing on the base of Legacy communication equipment which is used in the field. Because almost every military units in the field have used voice to communicate which lower efficiency of operation, they have made effort to Substitute voice communication which delays military Operation Tempo to digital communication. The Communications environment of troops in Forward edge of battle field area is very poor. Especially in terms of limited frequency allocation and bandwidth. Therefore, improving the efficiency of frequency is essential for Military Tactical Communication. This paper is about The Data Compression Method for increase of Efficiency in Tactical Data Communication over Legacy Radios which are UHF, VHF, HF Radio. I proposed and proved the most efficient Data Compression Method that reflects military characteristic, after analyzing the experimentation, which simulate CAS(Close Air Support mission) data transmission between Pilot and TACP.