• 제목/요약/키워드: Nearest Neighbor Search

검색결과 120건 처리시간 0.025초

이동하는 차량들간 최근접 질의 처리 기법 (Dynamic Nearest Neighbor Query Processing for Moving Vehicles)

  • 이명수;심규선;이상근
    • 한국ITS학회 논문지
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    • 제9권1호
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    • pp.1-8
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    • 2010
  • 세 대 이상의 빠르게 이동하는 차량들은 때론 서로 모이기 위해 모일 장소를 알아야 될 필요가 있다. 이때 각 차량들은 다른 속도를 가지고 있으며, 여러 대의 차량이 짧은 거리를 이동해 빠르게 모이게 하기 위한 방법이 필요하다. 이러한 방법은 그룹기반의 최근접 질의로서 기존의 연구가 진행되어 왔으나, 기존 연구는 이동하지 않는 객체들을 다루고 있어 움직이는 차량에 적용하기엔 어려운 점이 있다. 본 논문에서는 이동하는 차량들에게 효율적인 차량간 최근접 질의 처리 기법을 제안한다. 본 기법은 각 차량의 움직이는 방향과 속도를 기반으로 모든 차량이 최소 시간에 모일 수 있는 최근접 질의점을 찾을 수 있다. 본 기법은 효율적으로 질의점의 그룹을 표현하는 센트로이드를 통해 그룹기반의 최근접을 계산한다. 실험 결과는 제안하는 기법이 움직이는 차량의 최근접 질의 처리에 효율적임을 보여준다.

이동객체의 궤적에 대한 연속 최근접 질의에 관한 연구 (Study on Continuous Nearest Neighbor Query on Trajectory of Moving Objects)

  • 정지문
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2005년도 춘계학술대회
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    • pp.517-530
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    • 2005
  • Researches for NN(nearest neighbor) query which is often used in LBS system, have been worked. However, Conventional NN query processing techniques are usually meaningless in moving object management system for LBS since their results may be invalidated as soon as the query and data objects move. To solve these problems, in this paper we propose a new nearest neighbor query processing technique, called CTNN, which is possible to meet continuous trajectory nearest neighbor query processing. The proposed technique consists of Approximate CTNN technique which has quick response time, and Exact CTNN technique which makes it possible to search accurately nearest neighbor objects. Experimental results using GSTD datasets showed that the Exact CTNN technique has high accuracy, but has a little low performance for response time. They also showed that the Approximate CTNN technique has low accuracy comparing with the Exact CTNN, but has high response time.

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이동객체의 궤적에 대한 연속 최근접 질의에 관한 연구 (Study on Continuous Nearest Neighbor Query on Trajectory of Moving Objects)

  • 정지문
    • 디지털융복합연구
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    • 제3권1호
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    • pp.149-163
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    • 2005
  • Researches for NN(nearest neighbor) query which is often used in LBS system, have been worked. However. Conventional NN query processing techniques are usually meaningless in moving object management system for LBS since their results may be invalidated as soon as the query and data objects move. To solve these problems, in this paper we propose a new nearest neighbor query processing technique, called CTNN, which is possible to meet continuous trajectory nearest neighbor query processing. The proposed technique consists of Approximate CTNN technique which has quick response time, and Exact CTNN technique which makes it possible to search accurately nearest neighbor objects. Experimental results using GSTD datasets shows that the Exact CTNN technique has high accuracy, but has a little low performance for response time. They also shows that the Approximate CTNN technique has low accuracy comparing with the Exact CTNN, but has high response time.

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고차원 데이터의 효율적인 최근접 객체 검색 기법 (Efficient Searching Technique for Nearest Neighbor Object in High-Dimensional Data)

  • 김진호;박영배
    • 정보처리학회논문지D
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    • 제11D권2호
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    • pp.269-280
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    • 2004
  • 피라미드 기법은 n-차원 공간 데이터를 1차원 데이터로 변환하여 B+-트리로 표현하며, n-차원 데이터 공간에서 하이퍼큐브 영역질의 처리로 발생하는 “차원의 저주현상”에 영향을 받지 않게 검색 시간 문제를 해결하고 있다. 또 구형 피라미드 기법(SPY-TEC)은 피라미드 기법의 공간 분할 전략을 응용하여 유사도 검색에 적합한 구 영역질의 방법을 사용하고 검색 성능을 개선하고 있다. 하지만 유사도 검색의 응용에서 영역질의는 범위를 지정하는데 어려움이 있어 최근접 질의가 더 효율적이며, 기존의 제안된 인덱스 기법들은 특정 분포의 데이터에 대해서만 우수한 성능을 보이는 단점이 있다. 따라서 이 논문에서는 멀티미디어 데이터와 같은 고차원 데이터의 검색 성능을 향상시키기 위해 제안되었던 PdR-트리를 이용하여 최근접 객체 검색 기법을 제안한다. 다양한 분포의 모의 데이터와 실제 데이터를 이용하여 실험한 결과, PdR-트리가 피라미드 기법과 구형 피라미드 기법보다 검색 성능이 향상되었음을 보이고 있다.

K-Nearest Neighbor Associative Memory with Reconfigurable Word-Parallel Architecture

  • An, Fengwei;Mihara, Keisuke;Yamasaki, Shogo;Chen, Lei;Mattausch, Hans Jurgen
    • JSTS:Journal of Semiconductor Technology and Science
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    • 제16권4호
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    • pp.405-414
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    • 2016
  • IC-implementations provide high performance for solving the high computational cost of pattern matching but have relative low flexibility for satisfying different applications. In this paper, we report an associative memory architecture for k nearest neighbor (KNN) search, which is one of the most basic algorithms in pattern matching. The designed architecture features reconfigurable vector-component parallelism enabled by programmable switching circuits between vector components, and a dedicated majority vote circuit. In addition, the main time-consuming part of KNN is solved by a clock mapping concept based weighted frequency dividers that drastically reduce the in principle exponential increase of the worst-case search-clock number with the bit width of vector components to only a linear increase. A test chip in 180 nm CMOS technology, which has 32 rows, 8 parallel 8-bit vector-components in each row, consumes altogether in peak 61.4 mW and only 11.9 mW for nearest squared Euclidean distance search (at 45.58 MHz and 1.8 V).

멀티미디어 데이터베이스 시스템에서 최대거리를 이용한 K-최대근접질의 처리 방법 (The Method to Process Nearest Neighbor Queries using Maximun Distance in Multimedia Database Systems)

  • 선휘준;신성철
    • 한국컴퓨터산업학회논문지
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    • 제5권9호
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    • pp.1025-1030
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    • 2004
  • 멀티미디어 데이타베이스 시스템에서 k-최대근접질의는 매우 빈번히 발생하며, 다른유형의 공간질의에 비하여 처리비용이 많이 요구된다. K-최대근접질의의 처리비용을 최적화하기 위해서는 색인에서 검색되는 노드의 수와 연산시간을 최소화할 수 있어야한다. 본 논문에서는 최적검색거리[1]의 연산시간을 줄일 수 있는 새로운 검색거리를 제안하고 그 특성을 보인다.

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Ordered Reverse k Nearest Neighbor Search via On-demand Broadcast

  • Li, Li;Li, Guohui;Zhou, Quan;Li, Yanhong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권11호
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    • pp.3896-3915
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    • 2014
  • The Reverse k Nearest Neighbor (RkNN) query is valuable for finding objects influenced by a specific object and is widely used in both scientific and commercial systems. However, the influence level of each object is unknown, information that is critical for some applications (e.g. target marketing). In this paper, we propose a new query type, Ordered Reverse k Nearest Neighbor (ORkNN), and make efforts to adapt it in an on-demand scenario. An Order-k Voronoi diagram based approach is used to answer ORkNN queries. In particular, for different values of k, we pre-construct only one Voronoi diagram. Algorithms on both the server and the clients are presented. We also present experimental results that suggest our proposed algorithms may have practical applications.

제약을 가진 최소근접을 찾는 이동질의의 효율적인 수행 (A Efficient Query Processing of Constrained Nearest Neighbor Search for Moving Query Point)

  • 반재훈
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2003년도 추계학술발표논문집 (하)
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    • pp.1429-1432
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    • 2003
  • This paper addresses the problem of finding a constrained nearest neighbor for moving query point(we call it CNNMP) The Nearest neighbor problem is classified by existence of a constrained region, the number of query result and movement of query point and target. The problem assumes that the query point is not static, as 1-nearest neighbor problem, but varies its position over time to the constrained region. The parameters as NC, NCMBR, CQR and QL for the algorithm are also presented. We suggest the query optimization algorithm in consideration of topological relationship among them

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Case-Based Reasoning Cost Estimation Model Using Two-Step Retrieval Method

  • Lee, Hyun-Soo;Seong, Ki-Hoon;Park, Moon-Seo;Ji, Sae-Hyun;Kim, Soo-Young
    • 토지주택연구
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    • 제1권1호
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    • pp.1-7
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    • 2010
  • Case-based reasoning (CBR) method can make estimators understand the estimation process more clearly. Thus, CBR is widely used as a methodology for cost estimation. In CBR, the quality of case retrieval affects the relevance of retrieved cases and hence the overall quality of the reminding capability of CBR system. Thus, it is essential to retrieve relevant past cases for establishing a robust CBR system. Case retrieval needs the following tasks to obtain appropriate case(s); indexing, search, and matching (Aamodt and Plaza 1994). However, the previous CBR researches mostly deal with matching process that has limits such as accuracy and efficiency of case retrieval. In order to address this issue, this research presents a CBR cost model for building projects that has two-step retrieval process: decision tree and nearest neighbor methods. Specifically, the proposed cost model has indexing, search and matching modules. Features in the model are divided into shape-based and scale-based attributes. Based on these, decision tree is established for facilitating the search task and nearest neighbor method was utilized for matching task. In regard to applying nearest neighbor method, attribute weights are assigned using GA optimization and similarity is calculated using the principle of distance measuring. Thereafter, the proposed CBR cost model is developed using 174 cases and validated using 12 test cases.