• Title/Summary/Keyword: Natural interface

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Design of Dialogue Management System for Home Network Control (홈네트워크 제어를 위한 대화관리시스템 설계)

  • Kim, Hyun-Jeong;Eun, Ji-Hyun;Chang, Du-Seong;Choi, Joon-Ki;Koo, Myung-Wan
    • Proceedings of the KSPS conference
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    • 2006.11a
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    • pp.109-112
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    • 2006
  • This paper presents a dialogue interface using the dialogue management system as a method for controlling home appliances in Home Network Services. In order to realize this type of dialogue interface, we first investigated the user requirements for Home Network Services by analyzing the dialogues entered by users. Based on the analysis, we were able to extract 15 user intentions and 22 semantic components. In our study, example dialogues were collected from WOZ (Wizard-of-OZ) environment to implement a reasoning model for generating meaningful responses for example-based dialogue modeling technique. An overview of the Home Network Control System using proposed dialogue interface will be presented. Lastly, we will show that the Dialogue Management System trained with our collected dialogues behaves properly to achieve its task of controlling Home Network appliances by going through the steps of natural language understanding, response reasoning, response generation.

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Effects of Hin Recombinase Dimer Interface Mutants on DNA Binding and Recombination

  • Lee, Hee-Jung;Lee, Sun-Young;Lee, Hee-Jin;Lim, Heon-Man
    • Proceedings of the Korean Society for Applied Microbiology Conference
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    • 2001.06a
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    • pp.27-31
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    • 2001
  • Previous biochemical assays and a structural model indicated that the dimer interface of the Hin recombinase is composed of the two a-helices. To elucidate the structure and function of the helix, amino acids in the N-terminal end of the helix, where the two helices contact most, were randomized, and inversion-incompetent mutants were selected. To investigate why the mutants lost their inversion activities, the DNA binding, hix-pairing, invertasome formation, and DNA cleavage activities were assayed using in vivo and in vitro methodologies. Results indicated that the mutants could be divided into 4 classes based on their DNA binding activity. We proposed that the a-helices might place a DNA binding motif of Hin properly to the minor DNA groove of the recombination site. All the mutants except the non-binders were able to perform hix-pairing and invertasome formation, suggesting that the dimer interface is not involved in the process of hix-pairing or invertasome formation. The inversion-incompetent phenotype of the binders was caused by the inability of mutants to perform the DNA cleavage activity. The less binders exhibited wild-type level of hix-pairing activity because the hix-pairing activity overcomes the DNA binding defect of the less binders. This phenotype of the less binders suggests that the binding domains of Hin could mediate Hin-Hin interaction during hix-pairing..

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Human-Computer Interface using sEMG according to the Number of Electrodes (전극 개수에 따른 근전도 기반 휴먼-컴퓨터 인터페이스의 정확도에 대한 연구)

  • Lee, Seulbi;Chee, Youngjoon
    • Journal of the HCI Society of Korea
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    • v.10 no.2
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    • pp.21-26
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    • 2015
  • NUI (Natural User Interface) system interprets the user's natural movement or the signals from human body to the machine. sEMG (surface electromyogram) can be observed when there is any effort in muscle even without actual movement, which is impossible with camera and accelerometer based NUI system. In sEMG based movement recognition system, the minimal number of electrodes is preferred to minimize the inconvenience. We analyzed the decrease in recognition accuracy as decreasing the number of electrodes. For the four kinds of movement intention without movement, extension (up), flexion (down), abduction (right), and adduction (left), the multilayer perceptron classifier was used with the features of RMS (Root Mean Square) from sEMG. The classification accuracy was 91.9% in four channels, 87.0% in three channels, and 78.9% in two channels. To increase the accuracy in two channels of sEMG, RMSs from previous time epoch (50-200 ms) were used in addition. With the RMSs from 150 ms, the accuracy was increased from 78.9% to 83.6%. The decrease in accuracy with minimal number of electrodes could be compensated partly by utilizing more features in previous RMSs.

Implementation of an User Interface Developing Tool for 3D Simulator (3차원 시뮬레이터의 사용자 인터페이스 개발 도구 구현)

  • Yoon, Ga-Rim;Jeon, Jun-Young;Kim, Young-Bong
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.504-511
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    • 2016
  • 3D simulation programs or games on a smart phone and a personal computer have often employed 3D graphic processing techniques and 3D graphical views. However, the user interfaces in those 3D programs have sticked to take a typical 2D style user interface and thus the combination of a 2D user interface view and a 3D simulation view give us a mismatched sense. Since a 2D user interface has been based on the windows controls, it causes sometime DC conflicts between a simulation view and an interface view. Therefore, we will implement the UI developing tool which can be inserted into the pipeline structure for the development of a 3D simulation software and also follows the view-handler design pattern in Microsoft windows system. It will provide various graphical effects such as the deformation of UI depending on the view direction of simulation view and the sitting pose of user. This developing tool gives the natural user interface which heightens the sense of unity with a given 3D simulation view.

Artificial Intelligence Applications in Library and Information Science (도서관$\cdot$정보학에서의 인공지능의 응용에 관한 고찰)

  • Chung Young Mee
    • Journal of the Korean Society for Library and Information Science
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    • v.14
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    • pp.67-92
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    • 1987
  • In this paper, artificial intelligence applications in library and information science are reviewed. Especially, natural language processing and expert systems are represented as the two major application areas. In natural language processing, natural language interface systems and .question-answering systems are discussed in detail with some specific examples. In the second part of the paper, online search intermidiary systems, reference expert systems, classification and cataloging expert systems are described as possible expert systems to be developed in libraries and information systems. As a conclusion, implications of the artificial intelligence applications for librarians and information scientists are suggested.

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Human-Computer Interaction Based Only on Auditory and Visual Information

  • Sha, Hui;Agah, Arvin
    • Transactions on Control, Automation and Systems Engineering
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    • v.2 no.4
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    • pp.285-297
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    • 2000
  • One of the research objectives in the area of multimedia human-computer interaction is the application of artificial intelligence and robotics technologies to the development of computer interfaces. This involves utilizing many forms of media, integrating speed input, natural language, graphics, hand pointing gestures, and other methods for interactive dialogues. Although current human-computer communication methods include computer keyboards, mice, and other traditional devices, the two basic ways by which people communicate with each other are voice and gesture. This paper reports on research focusing on the development of an intelligent multimedia interface system modeled based on the manner in which people communicate. This work explores the interaction between humans and computers based only on the processing of speech(Work uttered by the person) and processing of images(hand pointing gestures). The purpose of the interface is to control a pan/tilt camera to point it to a location specified by the user through utterance of words and pointing of the hand, The systems utilizes another stationary camera to capture images of the users hand and a microphone to capture the users words. Upon processing of the images and sounds, the systems responds by pointing the camera. Initially, the interface uses hand pointing to locate the general position which user is referring to and then the interface uses voice command provided by user to fine-the location, and change the zooming of the camera, if requested. The image of the location is captured by the pan/tilt camera and sent to a color TV monitor to be displayed. This type of system has applications in tele-conferencing and other rmote operations, where the system must respond to users command, in a manner similar to how the user would communicate with another person. The advantage of this approach is the elimination of the traditional input devices that the user must utilize in order to control a pan/tillt camera, replacing them with more "natural" means of interaction. A number of experiments were performed to evaluate the interface system with respect to its accuracy, efficiency, reliability, and limitation.

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Hierarchy Interface System for a Data Management of VLSI/CAD Software (VLSI /CAD 소프트웨어의 데이타 관리를 위한 계층적 인터페이스 시스템)

  • Ahn, Sung-Ohk
    • The Journal of Natural Sciences
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    • v.8 no.1
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    • pp.115-121
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    • 1995
  • The Conventional database management system is not applicable because of their inadequate performance and difficulty of CAD database that is dependant to hierarchical structure and to repeat accesses of large data. For effective management and easy tool integration of CAD database, hierarchy Interface System(HIS) is designed and GROCO(Graph Representation fOr Complex Objects) Model is presented. Hierarchy Interface System which is composed of two subsystems of a configurator and a converter is designed for the interface between a conventional database management system and CAD tools. GROCO Model is a directed cyclic graph having five node-types for representing semantics and supports efficiently CAD database characters having a hierarchical structure of complex objects.

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The Development of Realistic Virtual Reality Game with Leap Motion Reflected Physical strength and Score Characters (물리적인 힘과 스코어 캐릭터를 반영한 립모션 체험형 가상현실 게임개발)

  • Park, Gangrae;Lee, Byungseok;Kim, Seongdong;Chin, Seongah
    • Journal of Korea Game Society
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    • v.16 no.4
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    • pp.69-78
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    • 2016
  • With the development of game technology, the realistic game graphics, interface technology, and various content services with immersion are being required in the content area. NUI has been developed through CLI and GUI. Unlike the conventional methods, it is an interface that could be the intuitive and realistic interface for human as a natural action realized. we propose a boxing simulation game using leap motion of it. Providing a realistic 3D experimental environment through VR headsets game, we also propose a method that can be calculated the scores if the user-controlled interface (fist) could be to punch the target (sandbag) of the internal in accordance with changes of the angle of target impact with the physical characteristics.

Numerical Analysis on Melting Phenomena and Phase Interface Change of Frozen Urea-aqueous Solution by Electric Heater (전기 히터 방식의 동결 우레아 해동 현상 및 상경계면 이동에 대한 수치해석)

  • Woo, Seongmin;Choi, Byungchul
    • Transactions of the Korean Society of Automotive Engineers
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    • v.22 no.5
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    • pp.13-19
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    • 2014
  • Urea-SCR system is the selective catalytic reduction to reduce nitrogen oxides ($NO_x$) emitted from diesel vehicles. The objective of this study is numerical analysis of 3-dimensional unsteady melting problems of frozen urea by using an electric heater. It can be applied to determine capacity of power with respect to time and the location of the urea suction pipe in urea storage tank. The study includes the change of liquid volume fraction, temperature profiles and a influence of natural convection by using the commercial software STAR-CCM+(v7.06). The accuracy of the numerical analysis is estimated by comparisons with experimental data. After validation, a numerical analysis for freezing urea is conducted with four different heating power. From the results, it was found that relation of velocity of phase interface and amount of melting urea by increasing heating power in a container. There is also a difference in trend between velocity of phase interface and amounts of melting urea because of effect of natural convection.

A Design and Implementation of Natural User Interface System Using Kinect (키넥트를 사용한 NUI 설계 및 구현)

  • Lee, Sae-Bom;Jung, Il-Hong
    • Journal of Digital Contents Society
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    • v.15 no.4
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    • pp.473-480
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    • 2014
  • As the use of computer has been popularized these days, an active research is in progress to make much more convenient and natural interface compared to the existing user interfaces such as keyboard or mouse. For this reason, there is an increasing interest toward Microsoft's motion sensing module called Kinect, which can perform hand motions and speech recognition system in order to realize communication between people. Kinect uses its built-in sensor to recognize the main joint movements and depth of the body. It can also provide a simple speech recognition through the built-in microphone. In this paper, the goal is to use Kinect's depth value data, skeleton tracking and labeling algorithm to recognize information about the extraction and movement of hand, and replace the role of existing peripherals using a virtual mouse, a virtual keyboard, and a speech recognition.